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AC4 Design Contest #1


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http://i231.photobucket.com/albums/ee60/Niji-87/ac4-dc.png

Hello and welcome to another official ACU Armored Core Design Contest! This ACDC will be focusing on Armored Core 4. You can use Armored Core: for Answer and the AC4 wiki parts list to build your AC for this ACDC, but your AC will be rated as if it is from AC4. This means you have to be careful of accidentally overweighting your AC as stats may have been changed between the two games in ways that can affect your AC's legality for this contest. Also, be sure to only use parts that are available in AC4.

 

Participants are encouraged to be creative with their design and paint, but to remember that the utility and usability of their design is still very important. There will be no limit in regards to maximum participants for this ACDC. All legal ACs submitted will be displayed for voting. The exact voting categories for this design contest will be Lan Champ, E-Z P-Z Joe, MacGyverBot, Fashion Model, and Miss AC4. Explanations for the voting categories are in the spoiler below this paragraph. Put some good effort into your design and there's a good chance you'll be rewarded!

 

Voting Categories & Details

LAN Champ: This category is for the AC that packs the most competitive tournament power out of the submitted designs. No criteria other than competitive Player vs Player power should carry significant weight when used to judge ACs for this category, barring that the ACs are feasibly usable by a human.

----- A player who wants to be sure to win a local tournament he may be attending would use this design.

 

E-Z P-Z Joe: This category is for the AC that is the easiest to use, while still providing decent competitive power, out of the submitted designs. Criteria such as maneuverable weapons, lots of ammo, high energy reserves, strong defenses, and generally player friendly design traits should carry the most weight when judging ACs for this category.

----- A player who is new to the game in question but wants to play competitively and doesn't know where to start would use this design.

 

MacGyverBot: This category is for the AC that is the most creatively competitive out of the submitted designs. ACs in this category make use of weaker parts, niche parts, or non-standard playstyles while still being competitive enough to place high in a tournament setting, given a bit of luck and a player of good quality.

----- A player who wants to win a local tournament he may be attending in a surprising and unexpected way would use this design.

 

Fashion Model: This category is for the AC that is the most aestheticly pleasing out of the submitted designs. The colors, shape, and overall appearance of an AC should be the factors carrying the most weight when judging ACs for this category. Game statistics should carry no weight when judging ACs for this category.

----- A player who is more concerned with the appearance of his AC rather than the competitive power of his AC would use this design.

 

Miss AC4: This category is for the AC that members of ACU found the most interesting, useful, powerful, or entertaining on an overall scale out of the submitted designs. This category is essentially for choosing your favorite design out of all of the submissions. You may use any criteria or any mix of criteria when judging an AC for this category. Pick the AC that appeals to you most for this category.

----- The winner of this category will be automatically entered into the next Miss ACUniverse contest.

 

After the cut-off date, all submissions will be posted as a reply to this topic and then the topic will be opened for voting. Once the AC submissions are posted each member may cast their vote for the ACs they believe should win each category. Members can vote for the same AC in every category or a different AC per category. There will only be one winner for each category. No runner-up or second place awards here. Members who cast a vote are encouraged to provide commentary on the ACs they vote for, but are not required to. Further information regarding voting will be available once the voting period begins.

 

The cut-off date for design submissions is Saturday, May 7th, 2011 at exactly 11:00 PM Central Time (-06:00 GMT).

 

You must PM me your design to have it entered into the design contest. Please use the design template provided in the spoiler tags at the bottom of this post for the PM. You can just highlight the template, copy it, click the link in this paragraph, and then paste it into the PM. It should maintain the formatting. If not, don't worry about it. I will format the post when I receive it. Just fill in the template, title the PM "ACDC Submission", and then click the "Send" button. You may re-submit your design if you change something up until the submission cut-off date, but not after. If you need a larger paint section, replace the standard paint template with the optional paint template provided at the bottom of this post.

 

I will PM you with a request for missing information if your submission is missing key part information. If you fail to provide the information your design will be disqualified. Submissions without paint data will be defaulted to a full white paint scheme. AC submissions without a name will be defaulted to "UNKNOWN". All contestants will remain undisclosed until the voting period is over, at which point their names will go up next to their designs.

 

AC Submission Rules & Legality:

  • Each contestant may only submit one design to the contest.
  • Do not submit an AC design that you have previously posted on ACU.
  • Your PM must be titled ACDC Submission.
  • Please use the template provided at the bottom of this post for your design submission.
  • You are not allowed to submit decals or emblems with your AC.
  • You must submit your AC using R/G/B values for paint data.
  • You may have a maximum of 20 blocks of paint data.
  • Your design must be functional; it may not be overweight or be missing key parts.
  • This ACDC is operating under regulations file 1.40.
  • You must use up all 300 FRS points and you may not use more than 300 FRS points.
  • Your AC may not have more than 8 stabilizers total on it.
  • There are no part restrictions for this design contest.

If you have any questions or comments regarding this ACDC, feel free to PM me about them.

 

AC Design Template

AC Name: N/A

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

N/A | N/A | N/A | N/A

 

Internals:

FCS | Generator

N/A | N/A

 

Boosters:

Main | Back | Side | Over

N/A | N/A | N/A | N/A

 

Armaments:

R Arm | L Arm | R Back | L Back

N/A | N/A | N/A | N/A

 

Shoulder | R Hangar | L Hangar

N/A | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- R Front

----- Head/Top: N/A

----- Head/R Side: N/A

----- XXXXX: N/A (REPLACE XXXXX AS NECESSARY)

- L Front

----- Head/Top: N/A

----- Head/L Side: N/A

----- XXXXX: N/A (REPLACE XXXXX AS NECESSARY)

- L Rear

----- Core/L Lower: N/A

----- Arms/Left: N/A

----- XXXXX: N/A (REPLACE XXXXX AS NECESSARY)

- R Rear

----- Core/R Lower: N/A

----- Arms/Right: N/A

----- XXXXX: N/A (REPLACE XXXXX AS NECESSARY)

 

--------------------------------------------------

 

FRS Distribution:

00 / 00 / 00 / 00 - Capacity

00 / 00 / 00 / 00 - Attack

00 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

00 / 00 / 00 / 00 - Special Boost

00 / 00 / 00 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | 000 | 000 | 000 | 000

G: 000 | 000 | 000 | 000 | 000 | 000

B: 000 | 000 | 000 | 000 | 000 | 000

 

Eye Color:

R: 000 | G: 000 | B: 000

 

--------------------------------------------------

 

Description:

This is where you can tell the readers a bit about your AC. Please keep your AC's description under 500 characters. All descriptions will be subject to editing by the ACDC host.

 

Optional Paint Template

--------------------------------------------------

 

Base Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | 000 | 000 | 000 | 000

G: 000 | 000 | 000 | 000 | 000 | 000

B: 000 | 000 | 000 | 000 | 000 | 000

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | 000 | 000 | --- | ---

G: 000 | 000 | 000 | 000 | --- | ---

B: 000 | 000 | 000 | 000 | --- | ---

 

Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | --- | 000 | 000 | ---

G: 000 | 000 | --- | 000 | 000 | ---

B: 000 | 000 | --- | 000 | 000 | ---

 

XXXXX Color: (REPLACE XXXXX AS NECESSARY)

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | 000 | 000 | 000 | 000

G: 000 | 000 | 000 | 000 | 000 | 000

B: 000 | 000 | 000 | 000 | 000 | 000

 

Eye Color:

R: 000 | G: 000 | B: 000

 

--------------------------------------------------

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Voting has closed for this ACDC and the winners of each category have been decided. There was a lot of fun guessing who made which AC, great discussion about Armored Core 4, and very good design diversity. I hope you all had as much fun as I did! Thanks for participating everyone!

 

Anyway, here are our contest winners.

 

LAN Champ:
Design #08 -
Espresso
by
Chodimus-Maximus

-----

E-Z P-Z Joe:
Design #08 -
Espresso
by
Chodimus-Maximus

-----

MacGyverBot:
Design #02 -
StevieWonder
by
Altaire

-----

Fashion Model:
Design #08 -
Espresso
by
Chodimus-Maximus

-----

Miss
AC4
:
Design #08 -
Espresso
by
Chodimus-Maximus

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It's time to rate our contestants!

 

Remember to carefully consider which AC you believe should win which category. If you have good reasons for your decisions, post them along with your votes. It helps everyone understand why you picked what you picked and it may help others catch things that they might miss when voting. Don't forget to open the AC's full design statistics that are inside of the spoiler tag under its image. There's even a short description in the spoilers to help you better understand the AC and its intended purpose, so be sure to read it all!

 

Voting closes on Saturday, May 21st, 2011 at exactly 11:00 PM Central Time (-06:00GMT).

 

Voting Rules & Legality

  • You may skip voting for a single category if you feel no AC qualifies for that category, but you must vote in all other categories.
  • You may not skip voting for the Miss AC4 category.
  • You may not vote for your own AC in any category.

Voting Categories & Details

LAN Champ: This category is for the AC that packs the most competitive tournament power out of the submitted designs. No criteria other than competitive Player vs Player power should carry significant weight when used to judge ACs for this category, barring that the ACs are feasibly usable by a human.

----- A player who wants to be sure to win a local tournament he may be attending would use this design.

 

E-Z P-Z Joe: This category is for the AC that is the easiest to use, while still providing decent competitive power, out of the submitted designs. Criteria such as maneuverable weapons, lots of ammo, high energy reserves, strong defenses, and generally player friendly design traits should carry the most weight when judging ACs for this category.

----- A player who is new to the game in question but wants to play competitively and doesn't know where to start would use this design.

 

MacGyverBot: This category is for the AC that is the most creatively competitive out of the submitted designs. ACs in this category make use of weaker parts, niche parts, or non-standard playstyles while still being competitive enough to place high in a tournament setting, given a bit of luck and a player of good quality.

----- A player who wants to win a local tournament he may be attending in a surprising and unexpected way would use this design.

 

Fashion Model: This category is for the AC that is the most aestheticly pleasing out of the submitted designs. The colors, shape, and overall appearance of an AC should be the factors carrying the most weight when judging ACs for this category. Game statistics should carry no weight when judging ACs for this category.

----- A player who is more concerned with the appearance of his AC rather than the competitive power of his AC would use this design.

 

Miss AC4: This category is for the AC that members of ACU found the most interesting, useful, powerful, or entertaining on an overall scale out of the submitted designs. This category is essentially for choosing your favorite design out of all of the submissions. You may use any criteria or any mix of criteria when judging an AC for this category. Pick the AC that appeals to you most for this category.

----- The winner of this category will be automatically entered into the next Miss ACUniverse contest.

 

-------------------------

 

Here is a short form you can copy/paste for voting. Just replace the XX with the design number you believe should win that category and post the reply to this thread. If you choose to not vote for a category, leave that category blank. Remember, you can only skip voting for a single category and you may not skip the Miss AC4 category. Don't forget to provide some feedback if you have the time!

 

LAN Champ: Design #XX

E-Z P-Z Joe: Design #XX

MacGyverBot: Design #XX

Fashion Model: Design #XX

Miss AC4: Design #XX

 

-------------------------

 

Design #01

Designer: Niji

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_01_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_01_-_Garage.png

AC Name: Elisa

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

SALAUX-HEAD | SALAUX-CORE | 03-ALIYA/A | 03-ALIYA/L

 

Internals:

FCS | Generator

YELLOWSTONE01 | GAN01-SS-GL

 

Boosters:

Main | Back | Side | Over

03-ALIYA/M | 03-ALIYA/B | AB-KRAKEN | S01-V3

 

Armaments:

R Arm | L Arm | R Back | L Back

04-MARVE | 03-MOTORCOBRA | OGOTO | MP-O601JC

 

Shoulder | R Hangar | L Hangar

BELTCREEK03 | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- L Rear

----- Core/L Lower: 03-ALIYA/CLS1

 

--------------------------------------------------

 

FRS Distribution:

50 / 50 / 30 / 10 - Capacity

00 / 50 / 00 / 10 - Attack

00 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

00 / 50 / 00 / 00 - Special Boost

00 / 00 / 50 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

Base Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 235 | 000 | 075 | 075 | 000 | 075

G: 245 | 000 | 075 | 075 | 000 | 075

B: 255 | 000 | 000 | 000 | 000 | 000

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | 255 | 200 | --- | ---

G: 000 | 000 | 105 | 200 | --- | ---

B: 000 | 000 | 255 | 000 | --- | ---

 

Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 035 | 200 | --- | 000 | 255 | ---

G: 035 | 200 | --- | 000 | 105 | ---

B: 000 | 000 | --- | 000 | 255 | ---

 

Eye Color:

R: 000 | G: 255 | B: 255

 

--------------------------------------------------

 

Description:

This AC is named after a good friend of mine. Don't get shot and you might win a fight or two.

 

Design #02

Designer: Altaire

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_02_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_02_-_Garage.png

AC Name: StevieWonder

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

HILBERT-G7H | SALAUX-CORE | HILBERT-G7A | GAN01-SS-LL

 

Internals:

FCS | Generator

FS-JUDITH | GAN01-SS-G

 

Boosters:

Main | Back | Side | Over

MB107-POLARIS | 03-ALIYA/B | AB-KRAKEN | KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

NIOBRARA03 | HLR01-CANOPUS | N/A | N/A

 

Shoulder | R Hangar | L Hangar

BELTCREEK03 | GAN01-SS-WH.E | GAN01-SS-WH.E

 

--------------------------------------------------

 

Stabilizer Layout:

- R Front

----- Head/Top: TAHHIJ-HEAD-OPF02

----- Head/R Side: HD-HOGIRE-OPT02

----- Legs/R Upper: 047AN04001

- L Front

----- Head/L Side: HD-HOGIRE-OPT02

----- Legs/L Upper: 047AN04001

- L Rear

----- Core/L Lower: 047AN01001

----- Legs/Back: HILBERT-G7-LBS-A

- R Rear

----- Core/R Lower: 047AN01001

 

--------------------------------------------------

 

FRS Distribution:

50 / 00 / 00 / 00 - Capacity

40 / 00 / 00 / 00 - Attack

50 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 40 / 00 / 00 - Boost

40 / 40 / 00 / 00 - Special Boost

00 / 00 / 40 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

Base Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 080 | 010 | 000 | 040 | 040 | 040

G: 070 | 025 | 000 | 040 | 040 | 040

B: 050 | 015 | 000 | 040 | 040 | 040

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 010 | 010 | 000 | 040 | --- | ---

G: 025 | 025 | 000 | 040 | --- | ---

B: 015 | 015 | 000 | 040 | --- | ---

 

Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 010 | 010 | --- | 040 | 040 | ---

G: 025 | 025 | --- | 040 | 040 | ---

B: 015 | 015 | --- | 040 | 040 | ---

 

Eye Color:

R: 000 | G: 000 | B: 100

 

--------------------------------------------------

 

Description:

No description submitted.

 

Design #03

Designer: renketsu0

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_03_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_03_-_Garage.png

AC Name: Zeig

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

SALAUX-HEAD | SALAUX-CORE | SALAUX-ARMS | LG-JUDITH

 

Internals:

FCS | Generator

YELLOWSTONE01 | 03-ALIYA/G

 

Boosters:

Main | Back | Side | Over

03-ALIYA/M | LB-HOGIRE | AB-KRAKEN | KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

MR-R100R | 03-MOTORCOBRA | OSAGE03 | MP-0601JC

 

Shoulder | R Hangar | L Hangar

BELTCREEK03 | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- L Rear

----- Core/L Lower: SALAUX-CORE-OPW02

----- Legs/Back: 03-ALIYAH/LBS1

- R Rear

----- Core/R Lower: CLS01-TELLUS-B

 

--------------------------------------------------

 

FRS Distribution:

50 / 50 / 50 / 00 - Capacity

00 / 28 / 00 / 00 - Attack

00 / 22 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

00 / 50 / 00 / 00 - Special Boost

00 / 00 / 50 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 255 | 255 | 255 | 000 | 000 | 000

G: 255 | 255 | 000 | 000 | 000 | 000

B: 255 | 255 | 000 | 000 | 000 | 000

 

Eye Color:

R: 255 | G: 000 | B: 000

 

--------------------------------------------------

 

Description:

You just lost The Game.

 

Design #04

Designer: NlJl

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_04_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_04_-_Garage.png

AC Name: EX-MAMBA VII

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

SALAUX-HEAD | SALAUX-CORE | 03-ALIYA/A | LG-JUDITH

 

Internals:

FCS | Generator

FS-JUDITH | GN-HOGIRE

 

Boosters:

Main | Back | Side | Over

S04-VIRTUE | 03-ALIYA/B | AB-KRAKEN | KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

04-MARVE | EURYALE | DEARBORN02 | OSAGE03

 

Shoulder | R Hangar | L Hangar

MUSSELSHELL | GAEN01-SL-WH | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- L Rear

----- Core/L Lower: CLS01-TELLUS-A

----- Arms/Left: GAN01-SS-AS1

----- Legs/Back: HILBERT-G7-LBS-A

 

--------------------------------------------------

 

FRS Distribution:

50 / 25 / 00 / 00 - Capacity

00 / 50 / 00 / 00 - Attack

13 / 00 / 00 / 00 - Acquisition

00 / 27 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

50 / 00 / 00 / 00 - Special Boost

00 / 00 / 00 / 00 - Mobility

50 / 00 / 00 / 35 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 255 | 178 | 255 | 255 | 204

G: 000 | 194 | 119 | 255 | 177 | 255

B: 000 | 102 | 017 | 255 | 000 | 000

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 101 | 255 | 255 | --- | ---

G: 000 | 101 | 173 | 255 | --- | ---

B: 000 | 101 | 051 | 255 | --- | ---

 

Eye Color:

R: 188 | G: 255 | B: 000

 

--------------------------------------------------

 

Description:

Offensive AC with a focus on capacity over output. While this does mean that the AC will need to rely on cover in order to regain EN, the stun from the shotgun is intended to mitigate this shortcoming by impeding the opponent's mobility. This results in less movement required, therefore less EN expended, to dodge a lock. The weapons are intended to be used with the missiles paired with their respective arm weapons first until all missiles are fired at which point the AC will use the remaining arm weapons.

 

Design #05

Designer: TMRaven

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_05_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_05_-_Garage.png

AC Name: WAK

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

SALAUX-HEAD | SALAUX-CORE | AM-HOGIRE | SALAUX-LEGS

 

Internals:

FCS | Generator

INBLUE | GAN01-SS-G

 

Boosters:

Main | Back | Side | Over

MB107-POLARIS | 03-ALIYA/B | AB-KRAKEN | KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

N/A | 051ANNR | OGOTO | N/A

 

Shoulder | R Hangar | L Hangar

N/A | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- L Front

----- Head/Top: TAHHIJ-HEAD-OP01

----- Core /L Upper: SALAUX-CORE-OPC01

- L Rear

----- Core/L Lower: 047AN01002

 

--------------------------------------------------

 

FRS Distribution:

50 / 50 / 00 / 00 - Capacity

00 / 00 / 00 / 50 - Attack

00 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

50 / 50 / 00 / 00 - Special Boost

00 / 00 / 50 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

Head Color:

- Pattern: Camouflage 2

- Main | Sub | Sup | Opt | Jnt | Dev

R: 120 | 120 | 115 | 150 | 105 | 190

G: 105 | 090 | 085 | 070 | 050 | 050

B: 070 | 040 | 055 | 040 | 040 | 060

 

Core Color:

- Pattern: Camouflage 5

- Main | Sub | Sup | Opt | Jnt | Dev

R: 110 | 110 | 105 | 190 | 175 | 155

G: 075 | 090 | 055 | 060 | 100 | 040

B: 060 | 080 | 055 | 020 | 070 | 000

 

R Arm Color:

- Pattern: Camouflage 5

- Main | Sub | Sup | Opt | Jnt | Dev

R: 130 | 130 | 125 | 120 | 120 | 195

G: 075 | 080 | 060 | 090 | 105 | 050

B: 070 | 020 | 000 | 070 | 070 | 000

 

L Arm Color:

- Pattern: Camouflage 5

- Main | Sub | Sup | Opt | Jnt | Dev

R: 150 | 150 | 185 | 170 | 145 | 230

G: 115 | 110 | 125 | 070 | 030 | 110

B: 100 | 090 | 065 | 070 | 000 | 040

 

Legs Color:

- Pattern: Camouflage 5

- Main | Sub | Sup | Opt | Jnt | Dev

R: 100 | 130 | 115 | 120 | 065 | 130

G: 080 | 090 | 095 | 105 | 010 | 050

B: 060 | 070 | 075 | 070 | 000 | 000

 

L Arm Weapon Color:

- Pattern: Camouflage 2

- Main | Sub | Sup | Opt | Jnt | Dev

R: 120 | 095 | 125 | 150 | --- | ---

G: 045 | 030 | 055 | 060 | --- | ---

B: 030 | 020 | 025 | 000 | --- | ---

 

R Arm Weapon Color:

- Pattern: Camouflage 5

- Main | Sub | Sup | Opt | Jnt | Dev

R: 055 | 070 | 115 | 100 | --- | ---

G: 015 | 030 | 025 | 000 | --- | ---

B: 020 | 030 | 015 | 000 | --- | ---

 

Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 210 | 210 | --- | 120 | 065 | ---

G: 080 | 080 | --- | 105 | 010 | ---

B: 080 | 030 | --- | 070 | 000 | ---

 

Eye Color:

R: 190 | G: 255 | B: 000

 

--------------------------------------------------

 

Description:

A defensive AC developed to counter the predominance of mg/rifle builds during the metagame it was created in. Struggles against semi-mobile to very mobile long range ACs, but does decently against mid-range dual riflers or quads that like to stay on the ground. Built to be extremely easy to pilot.

 

Design #06

Designer: noob

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_06_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_06_-_Garage.png

AC Name: Boner

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

GAN01-SS-H | CR-HOGIRE | AM-JUDITH | LINSTANT/L

 

Internals:

FCS | Generator

LAURA | GAN01-SS-GL

 

Boosters:

Main | Back | Side | Over

CB-JUDITH | 03-ALIYA/B | AB-KRAKEN | KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

WADOU | WADOU | N/A | N/A

 

Shoulder | R Hangar | L Hangar

N/A | GAEN01-SL-WH | GAEN01-SL-WH

 

--------------------------------------------------

 

Stabilizer Layout: N/A

 

--------------------------------------------------

 

FRS Distribution:

50 / 00 / 00 / 50 - Capacity

00 / 50 / 00 / 00 - Attack

50 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

00 / 00 / 00 / 00 - Special Boost

00 / 00 / 00 / 00 - Mobility

50 / 00 / 00 / 50 - Steadiness

 

--------------------------------------------------

 

Head Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 027 | 000 | 000 | 000 | 000 | 027

G: 020 | 000 | 000 | 255 | 000 | 020

B: 100 | 000 | 000 | 000 | 000 | 100

 

Core Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 255 | 255 | 027 | 000 | 027

G: 000 | 248 | 248 | 020 | 000 | 020

B: 000 | 163 | 163 | 100 | 000 | 100

 

Arms Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 255 | 027 | 000 | 000 | 027

G: 000 | 248 | 020 | 255 | 000 | 020

B: 000 | 163 | 100 | 000 | 000 | 100

 

Legs Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 255 | 000 | 027 | 027 | 000 | 000

G: 248 | 000 | 020 | 020 | 255 | 000

B: 163 | 000 | 100 | 100 | 000 | 000

 

Weapons Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 027 | 000 | 027 | 255 | --- | ---

G: 020 | 000 | 020 | 248 | --- | ---

B: 100 | 000 | 100 | 163 | --- | ---

 

Eye Color:

R: 255 | G: 255 | B: 255

 

--------------------------------------------------

 

Description:

A child in Africa will starve to death for every vote this AC does not receive. The death count will be kept track of.

 

Design #07

Designer: K.K

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_07_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_07_-_Garage.png

AC Name: M-11

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

SALAUX-HEAD | 03-ALIYA/C | HILBERT-G7A | 049AN04

 

Internals:

FCS | Generator

YELLOWSTONE01 | GAN01-SS-G

 

Boosters:

Main | Back | Side | Over

MB107-POLARIS | 03-ALIYA/B | AB-KRAKEN | LINSTANT/O

 

Armaments:

R Arm | L Arm | R Back | L Back

HLR01-CANOPUS | 050ANSR | 050ANSC | OSAGE03

 

Shoulder | R Hangar | L Hangar

MUSSELSHELL | GAEN01-SL-WH | GAEN01-SL-WH

 

--------------------------------------------------

 

Stabilizer Layout:

- R Front

----- Core/R Upper: 03-ALIYA/CUS2

- L Front

----- Core/L Upper: 03-ALIYA/CUS2

- L Rear

----- Core/L Lower: GAN01-SS-CLS0

----- Arms/Left: GAN01-SS-AS1

----- Legs/Back: GAN01-SS-LBS1

----- Legs/LR Middle: 047AN04101

- R Rear

----- Legs/RR Middle: 047AN04101

 

--------------------------------------------------

 

FRS Distribution:

50 / 00 / 00 / 50 - Capacity

00 / 00 / 00 / 47 - Attack

50 / 34 / 25 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

22 / 00 / 00 / 00 - Boost

00 / 00 / 00 / 00 - Special Boost

00 / 00 / 22 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

Base Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 080 | 090 | 050 | 179 | 037 | 175

G: 057 | 090 | 054 | 179 | 014 | 175

B: 015 | 090 | 056 | 179 | 000 | 175

 

R Arm Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 046 | 044 | 130 | 230 | --- | ---

G: 025 | 044 | 130 | 230 | --- | ---

B: 006 | 044 | 130 | 230 | --- | ---

 

L Arm Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 050 | 041 | 136 | 230 | --- | ---

G: 054 | 022 | 136 | 230 | --- | ---

B: 056 | 006 | 136 | 230 | --- | ---

 

R Back Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 041 | 138 | 050 | 230 | --- | ---

G: 022 | 138 | 054 | 230 | --- | ---

B: 006 | 138 | 056 | 230 | --- | ---

 

L Back Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 050 | 138 | 071 | 230 | --- | ---

G: 054 | 138 | 071 | 230 | --- | ---

B: 056 | 138 | 048 | 230 | --- | ---

 

Shoulder Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 090 | 190 | 071 | 230 | --- | ---

G: 090 | 190 | 071 | 230 | --- | ---

B: 090 | 190 | 048 | 230 | --- | ---

 

R Hangar Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 041 | 138 | 050 | 230 | --- | ---

G: 022 | 138 | 054 | 230 | --- | ---

B: 006 | 138 | 056 | 230 | --- | ---

 

L Hangar Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 041 | 138 | 050 | 230 | --- | ---

G: 022 | 138 | 054 | 230 | --- | ---

B: 006 | 138 | 056 | 230 | --- | ---

 

Core/R Upper Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 100 | 055 | --- | 179 | 037 | ---

G: 100 | 055 | --- | 179 | 014 | ---

B: 100 | 055 | --- | 179 | 000 | ---

 

Core/L Upper Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 100 | 055 | --- | 179 | 037 | ---

G: 100 | 055 | --- | 179 | 014 | ---

B: 100 | 055 | --- | 179 | 000 | ---

 

Core/L Lower Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 100 | --- | --- | --- | 037 | ---

G: 100 | --- | --- | --- | 014 | ---

B: 100 | --- | --- | --- | 000 | ---

 

Arms/Left Stabilizer Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 080 | 090 | --- | 179 | 037 | ---

G: 057 | 090 | --- | 179 | 014 | ---

B: 015 | 090 | --- | 179 | 000 | ---

 

Legs/Back Stabilizer Color:

- Pattern: Camouflage 7

- Main | Sub | Sup | Opt | Jnt | Dev

R: 080 | 090 | --- | 179 | 090 | ---

G: 057 | 090 | --- | 179 | 090 | ---

B: 015 | 090 | --- | 179 | 090 | ---

 

Legs/RR Middle Stabilizer Color:

- Pattern: Camouflage 8

- Main | Sub | Sup | Opt | Jnt | Dev

R: 090 | 050 | --- | 178 | 037 | ---

G: 090 | 054 | --- | 178 | 014 | ---

B: 090 | 056 | --- | 178 | 000 | ---

 

Legs/LR Middle Stabilizer Color:

- Pattern: Camouflage 8

- Main | Sub | Sup | Opt | Jnt | Dev

R: 090 | 050 | --- | 178 | 037 | ---

G: 090 | 054 | --- | 178 | 014 | ---

B: 090 | 056 | --- | 178 | 000 | ---

 

Eye Color:

R: 255 | G: 255 | B: 255

 

----------------------------------------------------

 

Description:

((Instruction Manual))

 

Far - Use a combination of sniper rifle and sniper cannon with standalone Osage missiles for poking.

 

Mid - Alternate between the sniper rifle and missle combo for use with the Canopus, depending on the opposing frame and movement shown, and/or retreat to gain distance.

 

Close - Circle because you have superior turning and pummel the fool with Canopus shots and Mussleshell or retreat with either OB + SSQBs, SSQBs alone, or chained QBs.

 

ALL HAIL DEATH PONY!!

 

Design #08

Designer: Chodimus-Maximus

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_08_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_08_-_Garage.png

AC Name: Espresso

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

HD-HOGIRE | 047AN01 | GAN01-SS-A | GAN01-SS-LL

 

Internals:

FCS | Generator

FS-HOGIRE | GAN01-SS-G

 

Boosters:

Main | Back | Side | Over

CB-JUDITH | LB-HOGIRE | AB-KRAKEN | LINSTANT/O

 

Armaments:

R Arm | L Arm | R Back | L Back

051ANNR | 051ANNR | N/A | OGOTO

 

Shoulder | R Hangar | L Hangar

051ANAM | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- R Rear

----- Core/R Lower: CLS01-TELLUS-A

 

--------------------------------------------------

 

FRS Distribution:

50 / 40 / 35 / 00 - Capacity

00 / 00 / 00 / 19 - Attack

21 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 35 / 00 / 00 - Boost

00 / 50 / 00 / 00 - Special Boost

00 / 00 / 50 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 122 | 033 | 080 | 080 | 080 | 145

G: 114 | 032 | 078 | 078 | 078 | 138

B: 093 | 030 | 064 | 064 | 064 | 125

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 009 | 009 | 009 | 009 | --- | ---

G: 013 | 013 | 013 | 013 | --- | ---

B: 015 | 015 | 015 | 015 | --- | ---

 

Eye Color:

R: 185 | G: 000 | B: 000

 

--------------------------------------------------

 

Description:

No description submitted.

 

Design #09

Designer: LS

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_09_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_09_-_Garage.png

AC Name: Saccharine

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

H01-TELLUS | 047AN01 | GAN01-SS-A | 04-ALICIA/L

 

Internals:

FCS | Generator

YELLOWSTONE01 | GAN01-SS-GL

 

Boosters:

Main | Back | Side | Over

03-ALIYA/M | 03-ALIYA/B | AB-KRAKEN | LINSTANT/O

 

Armaments:

R Arm | L Arm | R Back | L Back

051ANNR | MR-R100R | N/A | OSAGE03

 

Shoulder | R Hangar | L Hangar

N/A | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout: N/A

 

--------------------------------------------------

 

FRS Distribution:

50 / 00 / 00 / 50 - Capacity

00 / 00 / 00 / 00 - Attack

00 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 50 / 00 / 00 - Boost

50 / 50 / 00 / 00 - Special Boost

00 / 00 / 50 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 250 | 190 | 190 | 245 | 100 | 190

G: 250 | 195 | 190 | 140 | 100 | 195

B: 255 | 190 | 180 | 060 | 100 | 200

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 005 | 002 | 002 | 095 | --- | ---

G: 003 | 003 | 004 | 090 | --- | ---

B: 002 | 005 | 002 | 085 | --- | ---

 

Eye Color:

R: 255 | G: 180 | B: 100

 

--------------------------------------------------

 

Description:

I will have the usual.

 

Design #10

Designer: Exorcet

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_10_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_10_-_Garage.png

AC Name: LW-EU0

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

H01-TELLUS | SALAUX-CORE | 03-ALIYA/A | LG-JUDITH

 

Internals:

FCS | Generator

047AN05 | GAN01-SS-GL

 

Boosters:

Main | Back | Side | Over

S04-VIRTUE | LB-HOGIRE | SB128-SCHEDAR | KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

047ANNR | HLR01-CANOPUS | N/A | DEARBORN03

 

Shoulder | R Hangar | L Hangar

BELTCREEK03 | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- R Rear

----- Core/R Lower: 03-ALIYA/CLS2

----- Legs/Back: HILBERT-G7-LBS-A

 

--------------------------------------------------

 

FRS Distribution:

50 / 00 / 00 / 00 - Capacity

40 / 00 / 00 / 50 - Attack

40 / 20 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 00 / 00 / 00 - Boost

50 / 00 / 00 / 00 - Special Boost

50 / 00 / 00 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 060 | 020 | 020 | 155 | 075

G: 000 | 060 | 020 | 020 | 160 | 080

B: 040 | 080 | 020 | 020 | 160 | 080

 

R Arm Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 000 | 000 | 000 | 000 | --- | ---

G: 000 | 000 | 000 | 000 | --- | ---

B: 000 | 000 | 000 | 000 | --- | ---

 

L Arm Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 140 | 140 | 140 | 140 | --- | ---

G: 140 | 140 | 140 | 140 | --- | ---

B: 140 | 140 | 140 | 140 | --- | ---

 

L Back Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 080 | 080 | 080 | 080 | --- | ---

G: 080 | 080 | 080 | 080 | --- | ---

B: 080 | 080 | 080 | 080 | --- | ---

 

Shoulder Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 080 | 080 | 080 | 080 | --- | ---

G: 080 | 080 | 080 | 080 | --- | ---

B: 080 | 080 | 080 | 080 | --- | ---

 

Eye Color:

R: 000 | G: 254 | B: 000

 

--------------------------------------------------

 

Description:

Dearborn is meant to be used quickly and dropped. If necessary/advantageous, it can be dropped at match start. Once dropped, the goal shifts to landing hits with Canopus. The rifle provides some range support, ammo, and continuous pressure, but Canopus is the real damage dealer. The AC isn't meant to brawl up close but rather use hit and run tactics combined with cover.

 

Design #11

Designer: Atari

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/SCH/ACDC_11_-_Schematic.png

http://revolution.armoredcoreuniverse.net/ACDC/02_-_May_2011_(AC4)/GAR/ACDC_11_-_Garage.png

AC Name: Einheart

 

--------------------------------------------------

 

Frame:

Head | Core | Arms | Legs

HILBERT-G7H | CR-HOGIRE | GAN01-SS-AL l TAHHIJ-LEGS

 

Internals:

FCS | Generator

YELLOWSTONE01 l GAN01-SS-G

 

Boosters:

Main | Back | Side | Over

S04-VIRTUE | 03-ALIYA/B l AB-KRAKEN l KB-JUDITH

 

Armaments:

R Arm | L Arm | R Back | L Back

051ANNR | 047ANNR | OSAGE03 | OSAGE03

 

Shoulder | R Hangar | L Hangar

GALLATIN02 | N/A | N/A

 

--------------------------------------------------

 

Stabilizer Layout:

- R Front

----- Core/R Upper: SALAX CORE-OPC01

- L Front

----- Core/L Upper: SALAX CORE-OPC01

- L Rear

----- Core/L Lower: SALAX CORE-OPW01

----- Legs/Back: GANO01-SS-LBS2

----- Legs/L Middle: 047AN04101

- R Rear

----- Core/R Lower: SALAX CORE-OPW01

----- Legs/R Middle: 047AN04101

 

--------------------------------------------------

 

FRS Distribution:

50 / 46 / 00 / 50 - Capacity

00 / 00 / 00 / 19 - Attack

00 / 00 / 00 / 00 - Acquisition

00 / 00 / 00 / 00 - Primal Armor

00 / 24 / 24 / 00 - Boost

40 / 47 / 00 / 00 - Special Boost

00 / 00 / 00 / 00 - Mobility

00 / 00 / 00 / 00 - Steadiness

 

--------------------------------------------------

 

All Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 023 | 023 | 000 | 074 | 074 | 000

G: 023 | 023 | 000 | 000 | 000 | 000

B: 023 | 023 | 000 | 042 | 042 | 000

 

Weapon Color:

- Pattern: Normal

- Main | Sub | Sup | Opt | Jnt | Dev

R: 136 | 136 | 000 | 000 | --- | ---

G: 110 | 110 | 000 | 000 | --- | ---

B: 082 | 082 | 000 | 000 | --- | ---

 

Eye Color:

R: 255 | G: 155 | B: 145

 

--------------------------------------------------

 

Description:

I had to make some changes for 1.4, so some things got switched around and I lost about 300 to 400 energy going from 1.6 to 1.4. Other than that, this is my universal asskicker. Verts + rifles is orgasmic and I love to hop around like I'm on speed with the Virtue. Also as a ending fun fact, this ac's name is actually my last name. Now you know.

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Note: Stats are estimates using a not completely correct 1.6 builder with 1000 subtracted from AP, stab weight/drain not factored.

 

 

 

 

 

 

 

1. Elisa

Weight - 16990

 

AP - 35436

 

DefS - 7403

 

DefE - 6301

 

ENO - 19736

 

Good frame and weapons, but ALIYA/M is drainy. POLARIS would pretty much make it better everywhere.

 

I'd switch the arm weapons around. MOTORCOBRA would break PA more easily than MARVE and has more ammo. This lets the PA missiles do their max damage in case the AC needs to drop one of its GL/arm weapon combo.

 

73/100

 

 

2. StevieWonder

A little slow with a strange weapon choice. But not utterly terrible. Could use more KP though. I think MAXWELL would fit better here.

 

72/100

 

 

3. Zeig

Weight - 13547

 

AP - 32340

 

DefS - 6257

 

DefE - 5886

 

ENO - 20319

 

The arms are terrible. Looked decent until I saw ALIYA/M (without QB tunes) and ALIYA/G. If I were to use it, I'd drop OSAGE and focus on the hand combo to reduce drain, but I wouldn't use this AC if I wanted to win fights.

 

60/100

 

 

4. EX-MAMBA VII

Weight - 14888

 

AP - 32988

 

DefS - 7193

 

DefE - 6298

 

ENO - 19444

 

Great design betrayed by gen/booster combo. GN-HOGIRE is borderline useful, but equipping VIRTUE doesn't push it in the right direction. SS-GL has more cap. If you want cap, look there. Also, the shotgun and rifle seem like accessories on this design since it can't do prolonged fighting. The stunlock tactic might have worked if it used two SG's, but I don't think VII will keep its target still enough with just 1.

 

I also completely disagree with the startegy of keeping the missiles instead of jumping using spam and drop. At least with the latter the EN would become a bit better, hopefully in a relatively short amount of time.

 

66/100

 

 

5. Wak

 

Weight - 15603

 

AP - 34504

 

DefS - 7273

 

DefE - 6103

 

ENO - 21883

 

HOGIRE arms are strange, but there is barely anything else drainy on this AC. Given that it's a defensive AC, JUDITH legs would have made more sense unless load was an issue. But ALIYA/L would have no load issues.

 

INBLUE is too nearsighted. The 50 cap tunes would have been better spent on FCS lock speed and going with something like 047AN05 or possibly LAURA for max GL cover lock. This is the best AC so far.

 

84/100

 

 

6. Boner

Too bad to have stats

 

LAURA's dual processing won't help its cause. Nor does JUDITH boosters. It also has stab tunes. It won't make it very far in a match.

 

37/100

 

7. M-11

Weight - 23148

 

AP - 34428

 

DefS - 8761

 

DefE - 7837

 

ENO - 17803

 

This is a strong design. Some drain could be trimmed from the FCS, back booster, extensions, and one of the HG's though. The mobility and weapons should make it hard to deal with past 700 range. It's a little weighty, so if it needs to close in on a higher AP opponent, it might need to be cautious, but it can be done. I would also definitely try VEGA on this AC to help it close AP gaps quickly, then drop for low weight. Could also do with moving some tunes around, but it's a good AC as is.

 

88/100

 

8. Espresso

 

Weight - 19939

 

AP - 43316

 

DefS - 11629

 

DefE - 6676

 

ENO - 21935

 

Zero EN def. Almost zero KP, but the mega shell def helps. CB-JUDITH will criple it's ability to chase anything down, and it has no long range weapons, though again the shell def would help it deal with snipers. It's not great though. It is too easy to exploit its low mobility and offense.

 

67/100

 

9. Saccharine

Don't really know what to think of this one without using it. Rifle/OSAGE works well enough, though once the missiles are out it might have trouble running from an aggressive AC. FS-HOGIRE would trim some drain. PITONE on the left arm might work out well. Definately change the booster to VIRTUE or POLARIS.

 

75/100

 

10. LW-EU0

Weight - 14530

 

AP - 33580

 

DefS - 7441

 

DefE - 6796

 

ENO - 20051

 

A bit drainy, so it won't like sustained CQC until the missiles are gone. The drain might also hinder it against snipers, though if there is an opening, it will close it fast. SS-G might be worth it for this design. Other than that, it's fast and can deal decent damage as long as it doesn't get too predictable. The defense isn't bad either.

 

86/100

 

11. Einhard

Looks like 9

 

75/100

 

 

 

 

 

 

 

LAN Champ: Design #7

E-Z P-Z Joe: Design #5

MacGyverBot: Design #9

Fashion Model: Design #7

Miss AC4: Design #7

 

 

 

Edited by Exorcet
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Elisa:

A bit too slow/anemic for my liking when it comes to cqc bots that try to sustain cqc. Looks more like a drive-by type of deal, but I don't think the weapons idealize that playstyle. I'd totally ditch the GL on it to free up some weight so it could move faster, and maybe get some missiles that better punish KP busts.

 

StevieWonder:

I think overall it's considerably heavy with for its core and weapon choices, perhaps verts on the back to help herd for cano shots-- or bulking it up and make it a heavyweight that plays out its ap lead to draw people in for cano shots.

 

Zeig:

The limb choices are weird, as well the generator, but I think the weapons are getting there. I'm thinking you could bulk it up some and lose weight by shedding one of the two back missiles.

 

Ex-Mamba VII:

Well it's definitely not the Black Mamba, so it loses cool points for me. I'd say bulken that gen up to at least a GL, and then run mg/shotty instead of rifle/shotty. I never had much success with rifle/shotty-- never seemed to have the synergy. Verts should be good enough as the poking complement to your AC anyways.

 

Wak:

What are you thinking only using only a left arm gun and a back grenade launcher? If its' defensive then why are you using a lower range FCS in the inblue? I dunno, the whole premise of the design seems weird to me. What it does have going for it is a rich amount of energy reserves and more accurate rifling than usual, but I'd try to lighten it up some to make it even faster, or give it a bit more ap so it doesn't have to close the gap early on against those mid-weight snipers and gouged dual riflers that run at about 40k ap. The picture isn't big enough to see your paint's camo, bad times on person who took pics.

 

Boner:

http://i26.photobucket.com/albums/c104/twisted_metal_2/Screenshot2011-05-05at23703PM.png

 

M-11:

I think it's focusing too much on the chipping side of things, and not as much on cqc or anti-cqc. I'd perhaps like to see a rifle instead of sniper rifle on the left arm, to help its omni-range potential. Canopus seems fine. I rather see tellus on it as well to lessen some weight. Maybe then you can beef the core up. That's too much of a paintjob for what looks like can be achieved with one scheme for its whole frame and weapons.

 

Espresso:

I think it's much too slow with a weak horizontal main boost and overall a rather bulky frame. Granted it does have 40k ap and 11,000 shell defense, but it seems all too easy to either pick it apart from range or just outflank it. If I made it, I would have gotten rid of the ogoto, changed up the legs to something like Salaux or Aliya, and used Polaris main boost, then perhaps using osage in place of ogoto. If I wanted to keep it rather bulky and make it punish with ogoto, I would have looked into a sniper on the right arm or left arm.

 

Saccharine:

I like it, as far as competitiveness goes. I dislike RJs in general. :o Virtue might be fun here as well if you jump a lot.

 

LW-EUO:

I don't know if I like dearborn as a dropper, but I think overall it is a bit drainy to be running virtue on a gl generator, I don't really see it keeping up the pressure in cqc all too long with that setup. Hit and run tactics I do see though.

 

Einheart:

I like frame and weapon choices for 9 better, but I like paint here better. What to choose!

 

 

 

 

 

 

LAN Champ: Design #9

E-Z P-Z Joe: Design #8

MacGyverBot: Design #7

Fashion Model: Design #6

Miss AC4: Design #8

Edited by TMRaven
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I've actually changed my entry considerably from the time I submitted it, so my criticism for each design will be sincere. Doing one or two designs at a time for a few days, I'll vote at the end.

 

1: Lacks conceptual focus overall. It's just kind of a standard brawler AC, like every noob and their dog had. And it's not even a particularly good example of that not particularly good design concept. Too much is going to the weapons relative to the frame, and too inefficiently; this is like a dumbed-down version of the weapon set something on SS-LL would use. The first order of business is getting more defensive capability, either through range, energy, def, speed, or AP. All of these are pretty hard to get more of while maintaining the weapon set and weight class, though. One thing you can do is go down to LINSTANT/O, since V3 on SS-GL is pretty silly anyway, to get the weight for a better head. HOGIRE or HILBERT would be ideal, but if the stability loss hurts too much (which I actually don't think it should) even 047 would probably be better. Or you could go up to ALIYA core with that weight if you can stand the drain. HITMAN would be another good way to lose some weight. No matter what else you do, I think you should change the missiles to OSAGE; PMs are pretty bad on 1.4, haha. Alternatively to all of this, drop one of the four weapons entirely. I know that seems kind of silly to say when you can just drop them in battle, but increasing the AC's specialization even very slightly makes it a lot better. Losing the OGOTO gives you the freedom to have whatever stability you end up with as well as a massive amount of weight you could do all sorts of things with, losing the missiles lets you use an FCS more suited to your other weapons and saves you a fuckton of drain, and losing the MG lets you use less drainy and more defensive arms. ACs this light don't need to be this omnirange. I mean, being omnirange is never a bad thing in a vacuum, but the things you have to give up for it are often more important, and this is one case where they are.

 

2. This one is very weird, but not entirely awful. In fact, it's actually pretty good, surprisingly so. Its stabilizers are absolutely ridiculous, and it should definitely use a heavier core (probably HOGIRE or 047) since it has plenty of weight left over, but apart from the weird-but-I-can't-really-find-anything-wrong-with-it FRS distribution I can't find much else to comment on. Maybe slap some missiles on the back for spam-and-drop at the start of the match, since it has plenty of weight. It's just too bad there are no add boosters in AC4.

 

3. In the same boat as 1. ALIYA gen is abject silliness when MAXWELL fits as-is. ALIYA arms also fit as-is, and MAXWELL makes for their drain and then some; these two changes alone make the AC much better, as its defensive and offensive performance both increase significantly. Hell, SS-AL fit on here as-is, haha. I assume you want to stay fairly light though. You can also fit a better head on here fairly easily, though I suppose I understand wanting SALAUX's stability on lightweight legs. 047 head does fit, though. I question the necessity of the second missile pack, since this has plenty of ammo with just rifle/MG/one missile, and neither pack is in the spam-and-drop vain; they're just sitting there adding drain and reducing acceleration. I would drop the PMs and move the verts over the MG, and either put some DEARBORNs for spam-and-drop over the rifle or just use the weight to upgrade the frame. SS-AL arms and HOGIRE/047 core would be things to consider doing with the weight if you go for the latter option; the defense increases from these would help you a lot more than the second missile pack is. The tunes are a little weird too. You shouldn't need that much in missile lock speed, and putting it in main QB or back QB would help with your range control. Speaking of that, ALIYA/B fits, and would help a great deal against dual EURYALE, and just with general positioning. LINSTANT/O likewise seems worth the minor weight investment since you have such high KP.

 

 

Voting since the deadline is now, I'll do the other writeups later.

 

LAN Champ: Design #11

E-Z P-Z Joe: Design #8

MacGyverBot: Design #2

Fashion Model: Design #5

Miss AC4: Design #8

 

LAN Champ was close between 8 and 11; it would not have been had 11 shown better mechanical designing, as opposed to just good conceptual designing. As it is, 11 wins by a nose because of the flexibility offered by the missiles. I probably would have voted for 9 if I'd been allowed to.

 

Joe was obviously 8, nothing else is even really in the running.

 

Mac was close between 2 and 5, with 2 winning because it's more original conceptually.

 

Model pretty much had to be 5, since it has the only good paint in the contest.

 

8 and 5 are the designs that really exemplify this game to me, and 8 is the better competitively, so it wins Miss.

Edited by LS
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LAN Champ: Design #08

E-Z P-Z Joe: Design #08

MacGyverBot: Design #08

Fashion Model: Design #08

Miss AC4: Design #08

 

43138 4 lyfe.

 

And now, to actually comment on the designs!

 

#01: Decent bread and butter AC, but the 47AN arms would round out this frame better. I like the concept, but the MARVE is a poor choice for 1.4; it sprays like a fire hose even on a fully-tuned HILBERT, so that should be a pretty clear indicator that there's no saving it. The paintjob is kind of neat for the contrast, though I feel it could use a little more deviation from the black and white on the main body. PM missiles are pretty useless, a spread or broad scatter would be a boon for the OGOTO here. All in all, not a bad design, just not as good as it could be. I'll also say what I've been saying for four straight years: I will never understand this inane fascination with the SALAF head. Never. -- 6/10

 

#02: Holy shit, what an ugly paintjob. All told, this is a pretty good frame. I feel like the defense could've been pushed a little harder, it looks like whomever designed this was playing it a little too safe. Booster layout is solid as fuck, I must say; it's conservative enough to give you endurance but fast enough to pressure your opponent. I actually like the weapon combo quite a bit, it's essentially a simpler version of a textbook crosswield setup and the NIOBRARA was one of the most overlooked parts of AC4. I do feel like the weapon setup could've been a little... Fuller, though. All in all, decent design, but conservative to a fault. Whoever built this was playing it WAY the hell too safe. -- 8/10

 

#03: What the fuck, LS? Seriously? The premise here is pretty good, but the frame leaves much to be desired. The SALAF arms are never worthwhile under any circumstances, and yet again we have a case of "Just fucking use the 47AN what the hell man". The PM missile could be better, but other than that, it's a fairly decent crosswield setup. The colors are SURPRISINGLY cool in a very minimalistic sort of way, though it could use more red in places to give it some... Definition, so to speak. I think this AC would be better if the OSAGE was opposite the 100R and the PM was a MUSSELSHELL. Yet again, we have the SALAF, redefining perplexing design logic since 2007. Still, not a bad design. I applaud that it has the balls to use the AALIYAH mains like so many PS3ers are afraid to do. -- 7/10

 

#04: Wow. It's like, I COULD do acid, or I could just stare at this thing for awhile and likely achieve the same results. This frame is basically a better version of the one LS used, though it still has PS3 syndrome (that is, arbitrary fixation on the AALIYAH arms). Yet again, the 47AN arms would be a better fit here, with beefier defense and lower drain for a speed loss that's hardly noticeable. Truth be told, I have to wonder if the AALIYAH arms could even fire the EURYALE, given its flimsy recoil control. I may NEVER understand why the DEARBORN02 is in here over the DEARBORN03, and memory serving, VTFs didn't get a much needed-buff til 1.5. BELTCREEK relations would work better to compliment OSAGE here, where MUSSELSHELL is better for drop-and-go. The MARVE is a bad call here for all the same reasons it's a bad call on the first AC, though. Lastly, the VIRTUE could really stand to be the POLARIS here, and it's going to severely hinder this AC's pressuring ability. All in all, a decent premise that was messily executed. -- 4/10

 

#05: Owen made this design. -- Teabag/10

 

#06: Noob made this design. It has the best name of all the designs, though. -- Testicle/10

 

#07: I... Where to begin? Where do I even start? If the AALIYAH core is on here for anything other than aesthetic purposes, I give the fuck up. The HILBERT is a little clunky for what should be a ranged design; the TELLUS would be a much nicer fit here. Yet again, we're given a candid reminder that the SALAF head is to AC4 what skulls and pot leaves are to Call of Duty, but I've said enough about that. Yet again, the BELTCREEK would be much more beneficial here so as to make it through more OSAGE volleys, because the OSAGE alone isn't going to be enough to pressure someone for setups with the CANOPUS. All in all, this is a decent concept, but the AC is trying to do too many things at once and ultimately fails to do any of them well. The frame is probably what hurts this the most, but the weapon choice isn't doing much to save it. The booster choice is pretty well-rounded, though. -- 4/10

 

#08: You my boy, Scrotumus. -- 11/10

 

#09: I truthfully find it pretty hard to have any respect for this AC because it's exactly like my staple, but functionally worse. I don't know who made it (and it's one of the two ACs whose designer ISN'T public knowledge yet), but I do give them style points for actually using the ALICIA. That said, the SS-A is a poor fit here, where the SS-AL would round out the frame much better. If a 360 player didn't build this, I will be THOROUGHLY amazed, as it's definitely a farcry to the 360 metagame. Still, why is it using an ANNR with a 100R? Is there ANY point to this, beyond mixing it up for the sake of mixing it up? The single OSAGE seems kind of silly as well; it doesn't crosswield well with its opposite weapon, it doesn't have another back weapon to supplement it and it doesn't have relations on the shoulders. Hell, for that matter, why isn't there ANYTHING on the shoulders? Shouldn't you like, y'know, put flares on here if you don't have a more pressing option? It was more or less obligatory to put flares on every AC that didn't need something else on the shoulders. AALIYAH mains are absolutely useless here, considering this is in no way a rushdown AC and the JUDITH is enough to keep you afloat at a distance. All in all, it's better than most of the designs here, but uh... It's not because this is a good design. The TELLUS head is also a really dumbfuck choice, and for a moment, it makes me wonder if a PS3 player really did submit this. -- 7/10

 

#10: This may just be the worst submission here, though maybe I'm just saying that because it's the most arbitrary. From top to bottom, we have the TELLUS head, which is no less retarded here than it was on number nine. We have the SALAF core, which isn't an entirely flawed choice but could easily be something more durable. We have the AALIYAH arms, whose meager precision will barely support the two weapons it's using, and we have the JUDITH legs, for what I would ASSUME are the PA stats. Point-blank, the AALIYAH legs would be a better fit here, and using CANOPUS on anything other than HILBERT for rushdown seems kind of silly. I don't see why the VTF is ABOVE the CANOPUS when it would better supplement it than the 47AN does. Of course, I don't see the VTF is here at all in 1.4, but I digress. The 47AN is the most absolutely perplexing choice here: WHY is anyone using this? This is 1.4, boys and girls, it's not the flawless masterpiece it is in 1.6. All in all, we have a frail design with a drainy booster layout and a weapon setup that's altogether lacking solidarity. I want to say the premise here isn't all bad, but then, I can't even figure out what the hell the premise was supposed to be. On the upside, it has arguably the best paintjob here. -- 3/10

 

#11: Yet another AC that's 360 as fuck for obvious reasons, this one isn't bad. The weapon setup is presumably some kind of crosswield, though dual rifles and dual verts are both reliable combos as well. The HOGIRE core is a dumb choice no matter how you slice it, but it doesn't really hurt the design so much as it just holds it back from being as good as it can be. What I do NOT understand, for the life of me, is why the 47ANNR is on here. This rifle was absolutely worthless in 1.4, and while a combo like this would be sensible in 1.6 (albeit no less arbitrary than the mismatch used by #09), it just doesn't translate well to 1.4. For the second time in the entire goddamn tournament, we see an intelligent head choice in the form of the HILBERT and no, I'm not counting Chode putting the HOGIRE head on 43138. The booster setup is alright even if this isn't really a good frame for a proprietary VIRTUE popper, but all told, this is one of the only instances where the VIRTUE holds its ground. Overall, this is another AC that's just not as good as it could be, but ultimately consistent enough to be a decent design. -- 8/10

 

There. My feedback, since Niji encouraged it and whatnot!

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Okay so these are just my opinions based on testing against the AI so my input is pretty limited. I'll try and get some people to play on 1.4 with the ACs later on if I can and edit in new ratings/input.

 

Elisa

Handled alright; felt about as free-moving as an AC could be in AC4 without going overboard. The weapons, however, didn't pair so well, I felt. I was often in the 100-250 ranges with the Marve, and the PM missiles seemed to be more effective at the 400+ ranges. Within the Marve's range, the missiles would go off in their own direction and lose tracking. While I could have played the Marve at a further-away range, the accuracy fell off and the Marve was just wasting what little ammo it had. The Ogoto didn't pair too well with the PM missiles or the Motorcobra either. Paired with the PM missiles, it didn't feel right to me because the Ogoto I used as an offensive weapon and the PM missiles a defensive weapon. Versus the AI the Ogoto paired well with the Motorcobra, but that was mostly due to the fact that they don't leave the ground. In a more realistic situation, the Ogoto is a large burden to carry if it's facing a largely aerial bot. Dropping the grenade in order to go solely mg/rifle didn't seem too viable an option because the Marve has such a small ammo pool.

~~~~~

C

 

StevieWonder

This one caught me by surprise, and it was a pleasure to use. The Cano tracked exceedingly well. However I do have concerns if this AC were to be matched up with a missileboat, an AC with flares, or an AP gouging AC, which hold this AC back quite a bit. I also don't understand the reasoning behind not having back weapons when there is plenty of load remaining on the AC (which is something like 12,500/16,350). That would have helped tremendously by offering both alternative sources of damage as well as range control to take care of both ACs with flares as well as AP gouging ACs. Overall it had a lot of potential, but also a lot of problems.

~~~~~

C-

 

Zeig

Hooooly fuck no EN. The Aliya/G made this AC near impossible to use for me because it had no EN cap. Because of that, I wasn't able to use the PM/rifle combo effectively--there just wasn't enough EN to backpedal. On that note, it was also extremely hard to backpedal given that the AC used LB-HOGIRE. In the case that this AC was meant to be a balls-out rusher, never moving backwards, then the PM missiles were the wrong choice completely. Additionally, I didn't like the feel of using the machine gun/rifle combination on an AC that couldn't apply constant pressure because it couldn't boost backwards. If I needed to keep up with the AC I was targeting, I needed to do a flyby, and then quick turn to keep damage going as opposed to an AC with Aliya/B where in most cases you could just read them and QB backwards and punish them for trying to flank you. The machine gun/Osage combo was good but only because the Osage is a ridiculously good missile pack. I felt like there would be better missile choices to compliment the Motorcobra.

~~~~~

D-

 

EX-MAMBA VII

A promising concept, but it still has plenty of issues. The GN-HOGIRE does not have enough output or cap to sustain CQC. It doesn't take long before you're grounded and essentially QB-hopping in order to keep from completely bottoming out. This AC would, for sure, benefit from the extra vertical lift from the Aliya/M over the S04-Virtue. The Marve/Osage or Marve/Euryale combo felt a little like it was trying to cover too many bases and overextended its use in the process. Marve/Osage could have benefited more from a rifle with a more consistent mid-range game, and the Marve/Euryale could have benefited more from a weapon with a higher sans-PA DPS, such as the Azan or a machine gun (though it is borderline useful, the Marve/Euryale pair, and need to test it more to be sure). Overlooking changes in speed and defense, this AC could have also benefited from the Aliya/L or Salaux simply because they have more stability, which would free up FRS and head choices. Also a small pet-peeve, but there is a horrible radar refresh on this AC (
Boooooo slow radar refresh
).

~~~~~

C+

 

Wak

It does well against the niche it was designed to counter, but that's about it (and even then, rifle/mg ACs seem like they would have ways to circumvent the grenade without having to change their AC). This AC is most likely going to be either out ranged or out damage-raced by all other AC archetypes considering that it effectively only has one effective weapon against anything that can fly. The biggest drawback to this AC's score is that this flaw could have been negated by simply putting tunes into load to allow for a third (or even fourth) weapon, which would allow it to at least compete with other AC types. It is easy to use but is by no means competitive.

~~~~~

C+

 

And then I got lazy:

Boner

It goes upward when you shoot both grenades downward in the air. Has a lot of EN, though.

~~~~~

D

 

M-11

It felt alright overall, but I had problems using the Cano as an offensive/flanking weapon. Also the Aliyah/C seemed like there could have been many better choices.

~~~~~

B-

 

Espresso

Frame is good. Grenade felt awkward. Could have benefited more from a sniper cannon instead of the grenade since it essentially has no range control.

~~~~~

B

 

Saccharine

Frame is also good. Didn't like the strong vertical on the Aliya/M on the AC, would have preferred Virtue. Also didn't like that it was stabilized toward center balance; I like it to heavily favor one side to mitigate the RJ's poor turning ability.

~~~~~

B

 

LW-EU0

047AN05 didn't perform well taking too long to lock in general. Offensive Canopus always felt weird to me. Also never liked ACs that depended on jousting without the potential to do massive amounts of damage.

~~~~~

C

 

Einheart

Played like my kind of AC with the Virtue main. Didn't like that it wasn't stabilized to one side, though.

~~~~~

A-

 

LAN Champ: #07 (Most well-rounded one out of all the ACs that had a Canopus)

E-Z P-Z Joe: #08 (Judith main + Defensive DR bot is really easy to use)

MacGyverBot: -----

Fashion Model: #01 (Best one between frame aesthetics and paint job)

Miss AC4: #11 (Plain, but high performing. Also had the least pitfalls, imo)

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The contest is over and the names of the designers have been added to their respective designs. Congrats to our winners!

 

-----

 

I will say that I feel that this ACDC had some embarassing results that makes me question whether the voters actually bothered to read the voting category descriptions. I regularly saw people vote for very stable and simple use AC designs in the MacGyverBot category. I will be sure to clarify those descriptions, though I have no doubt that it won't help much.

 

Before I forget, I will be posting a general post on how the LAN/E-Z/Mac categories relate to each other in AC General forum sometime. Anyway, don't settle down yet. Now that the ACDC is over it's Post an AC3 Design Week! Hope to see some neat AC3 designs out of you all!

 

-----

 

My Vote Was

- LAN Champ: Design #07

- E-Z P-Z Joe: Design #08

- MacGyverBot: Design #02

- Fashion Model: Design #05 (Toss-up between #04 and #05, so I flipped a coin.)

- Miss AC4: Design #04

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- Fashion Model: Design #05 (Toss-up between #04 and #05, so I flipped a coin.)

 

FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUU

UUUUUUUUUUUUUUUUUUUUUUUUUU

 

 

that coin is a faggot

 

 

 

EDIT: oh wait, shit. my ac isnt #4, its #6

 

youre teh faggot D:

sorry mr/mrs coin

Edited by noob
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LOL at how my AC won MacGuyverBot, and 43138 (in all its lame splendor) won every other category. So, so good.

 

I'll be fair and say I don't think it deserved to win MacGuyverBot. I do think it wins E-Z-P-Z Joe by a longshot and even Fashion Model for the look of its frame (regardless of the boring preset paintjob), though LAN champ is pretty arguable; high output missile and laser setups cleave 43138 pretty good, but then, nothing here uses those well enough to really put up a fight, with the possible exception of my AC. Still, I would've felt pretty bad if it actually won MacGuyverBot, I just voted for it to be ironic. I figured there was no way it would win that category anyway, but to be honest, I don't think any of the especially creative ACs here are, like, good. Mine is the best of the more innovative submissions, and hell, mine isn't even THAT good.

 

To that end, for all of you suggesting various additions like verts and different generators, I agree for the most part. You have to realize that my submission was completely blind-designed (and blind-painted, to uh... Questionable effect). That's why it's called Stevie Wonder. Get it? Get it? ANYWAY, It was actually a late submission like Atari's, albeit only by a day or so, but when everyone was left with the impression that I hadn't entered, I thought it might be funnier that way. I told everyone I hadn't entered, and Niji went along with it because he thought it would be more fun watching people guess at the designers. No one was really expecting me to go gungho anyway, and so I figured no one would question whether or not I'd entered. True to form, no one did. Every other entrant was found out in short order, almost sheerly by process of elimination at times, but no one implicated me. Truth be told, I got a pretty big kick out of it.

 

To elaborate on why I made what I made (for all one or two of you who give a shit), I wanted to do something that was innovative but effective. AC4's design logic is pretty tired at this point, due in no small part to the limited number of parts. I had to try and come up with something I hadn't already done four years ago, which was a bitch of a time when I couldn't even play the game. On top of that, I wanted to avoid submitting an RJ, because when I go about building one, I wear my design philosophy on my sleeve. It would've been too fucking obvious that I submitted the design if it had been an RJ, regardless of whether or not I was suspected. Naturally, I went with a biped because they're so ubiquitous that it'll never completely give someone away on frame alone. Anyway, being that it was a submission I couldn't playtest for a game I haven't touched in years (on a reg file I haven't touched in even longer), I really played it safe with this one. When I got the chance to test it on my friend's PS3 copy, I was actually surprised at how well it handles, though it's obviously not as good as it could be if I'd had time to sit down and fine-tune it. All in all, I'm pretty happy with it, though I'll be the first to admit that my submission wasn't as good as it could've been. If I ever get the chance to play again, maybe I'll post up a refined edition and get that fag Owen to take some hi-res captures of it.

 

Anyway, last and least, I have one small request: Do you mind if I submit my own paintjob for Chode's design for the wiki entry Niji, pending his permission? I was a little disappointed that it had a preset paintjob, and being that he fully admitted he submitted it ironically just because it was one of my more notorious designs, I think that'd be reasonable as long as Chode's okay with it. I don't know how often Chode even posts anymore in light of his dilemma, but hopefully he'll pop up to c/d this.

Edited by Altaire
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Fair enough you don't like VIRTUE, but design 7 would run down 430248u0u2u95 in seconds. It's way faster with decent defense and has the offense advantage nearly every range. Mid range grenade shots and AP would be 43's fighting hope, but besides that it is pretty one sided.

 

If 43 tries to AP lead out in the open, it will just get chipped down with sniper fire. If he goes for cover, then it becomes even easier for 7 to go in with CANO/OSAGE. 43, at least this particular one, can barely move forward or back. All it can do is try to fight off the aggressor, and with that pitiful EN def, the quad could probably just drop everything that isn't CANO and buzz around 43's head.

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Yup, I'd be perfectly fine with that. I put default GA paint on because that's my favorite company color and it kind of fit with the name I wanted, while I was too lazy to make a custom paint job. I also forgot to put on Aaliyah/B. I should've put more time into this, I submitted it pretty early.

 

Also, Exor, I think you're underestimating the speed of 43138. I may have really messed up without the Aaliyah/B, but I put a decent OB on it so it's not completely without range control. That along with that fact that yes, that would be a grenade cannon going against a Virtue quad, which is pretty painful by itself, much more so than you seem to be letting on. That's the very reason I chose it over an SC, for more offense towards people who play like you, semi-aggressively with laser weaponry who tend to be grounded because of that. Combine that with cover usage and I don't think that quad has that much of an advantage, especially since 43138's AP alone can still take so many shots before going down. One Cano really isn't that big of a deal. Your one missile is going to be shrugged off by the flares and massive shell defense. Your longer range weapons could be juked like nuts, that's what 43138 does best.

 

Also, I don't think that quad would be buzzing around a heavy-midweight's head unless you're saying that it's capable of exo-gen level flanking, which is pretty silly. If that design really tries dropping weapons and doing that, mine can also drop the grenade, become a lot faster and definitely not have any problem keeping it in sight with a storm of bullets from the rifles flying at it. If it missed any of the Cano shots during that, that would be pretty ouch.

 

At least that's what I think. We should play with the builds 1v1 for a couple dozen matches or something, that would be really interesting. I won't even use Aaliyah/B, it'll be exactly how it is in the ACDC.

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Aaand, I just noticed #7 doesn't have Virtue? I guess I got a false implication from Exor's post, or missed something from a previous post. :[

 

Either way, the quad is drainy enough to where it'll be grounded quite a bit and that actually makes me more sure that it's not going to have much range control with just Polaris.

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Yah, I'm fine with a changed paintscheme. And yah, due to voting I had to tiebreak for the MacGyverBot category. Toss up between two dual rifle RJs and your bot, so I went for your bot. I have no idea why anyone would vote a dual rifle bot for MacGyver, E-Z P-Z and LAN sure, but MacGyver doesn't make any sense for those bots. I was also a little unhappy about the fashion model category, but I suppose people just liked the paint/apperance of that one.

 

Oh well.

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