Critical Hit
#1
Posted 22 April 2012 - 07:44 AM
#2
Posted 22 April 2012 - 10:14 AM
#3
Posted 22 April 2012 - 01:32 PM
#4
Posted 22 April 2012 - 10:00 PM
I may appear random at first but perhaps a combination of becoming comfortable with piloting and shooting specific weapons along with a lot of practice against certain opponents. It may be possible to see critical hits a lot more often.
That's my theory anyway.
Edited by Ogawa Lou, 22 April 2012 - 10:01 PM.
#5
Posted 22 April 2012 - 10:21 PM
Ogawa Lou, on 22 April 2012 - 10:00 PM, said:
I may appear random at first but perhaps a combination of becoming comfortable with piloting and shooting specific weapons along with a lot of practice against certain opponents. It may be possible to see critical hits a lot more often.
That's my theory anyway.
It mainly occurs on Staggers. A stagger will increase all damage done in the time period the stagger lasts. Other than than, aim for the back as defenses are lower when hit in the back.
AC: Break Lotus
Team: Aspina
When your team Leader disbands and destroys the work your team has done for him when he was to lazy to do it himself, just start over and Aim for the Top!
#6
Posted 23 April 2012 - 11:52 AM
feilarco, on 22 April 2012 - 10:21 PM, said:
Does this apply when you see a STAGGER error, or only when you see your AC flinching hard?
I get Stagger errors alot on my RJ but keep it moving.
#7
Posted 29 April 2012 - 04:15 AM
Densuo, on 23 April 2012 - 11:52 AM, said:
I get Stagger errors alot on my RJ but keep it moving.
From what i have seen its mainly during the error.
I wouldn't expect them to make them add extra damage without letting you know that its coming.
AC: Break Lotus
Team: Aspina
When your team Leader disbands and destroys the work your team has done for him when he was to lazy to do it himself, just start over and Aim for the Top!
#8
Posted 26 February 2013 - 12:59 AM
You can reach calimdar on mechaverse if hes not active over here he has more of the specifics of actual defense versus atk power and the effects although those are still estimations and i think should be based off of percentages but its the best on paper available
#9
Posted 31 March 2013 - 11:51 PM
For the main defensive recap, the formula is:
When type of defense > same type of attack
You get a 60% reduction to damage.
When Impact force > Recoil Resistance (head computation and attitude control + total weight)
You'll stagger and 20% defense drop
So if you get staggered with 1800KE, your defense will drop to below 1500, meaning powerful 1505 Lampourdes will hurt you.
Calimdir stole these findings from Reachingperfection, which is a good resource for statistics. I suggest you try there to find more on the subject.
Edited by Nephilim, 01 April 2013 - 12:10 AM.
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