Aokiryu89 Posted February 17, 2013 Report Share Posted February 17, 2013 MOB SPEC MED BIPED HEAD: Roland HD41 CORE: Surt CR114 ARMS: Ilmenau AM28 LEGS: ULG-09/A FCS: KV-1T2/Otkryt GENERATOR: UNG-70 Ho VITAL BOOSTER: KT-5R2/Burya RECON UNIT: STK-16 R ARM UNIT: USG-11 Elmira L ARM UNIT: Lampourde RF23 SHOULDER UNIT: SBC-9 Tsukuyomi R BAY UNIT: KO-2H6/Strekoza L BAY UNIT: Arachide EG13 For long range purposes I'll switch out the Lampourde or the Elmira for a Seidenbaum, and the Strekoza for a Lotus and replace the Ortkryt with a LR FCS. I may drop the Arachide or Lampourde mostly to reduce drain. I prefer the Elmira to the other shotguns because of the overall feel of the weapon and it's rapid fire ability. Plus it just looks better than the other shotties in my opinion. I haven't seen anyone use the ULG-09/A which is the lightest of the MID BIPED legs. I kept jumping between the legs and always came back to the ULG-09/A. Overrall it's pretty hard to pilot like it's constantly going to stall and fall directly to the ground so I just developed the attitude of letting it fly the way it wants to fly. Quote Link to comment Share on other sites More sharing options...
CELTICMUTT7 Posted February 26, 2013 Report Share Posted February 26, 2013 (edited) Kudos i like it wuts the high boost and recoil resistance ? I find it hard to run ho vital burya nowadays (3 high boosts and ur empty) but its definitely viable Edited February 26, 2013 by CELTICMUTT7 Quote Link to comment Share on other sites More sharing options...
Barrettiel Posted March 11, 2013 Report Share Posted March 11, 2013 MOB SPEC MED BIPED HEAD: Roland HD41 CORE: Surt CR114 ARMS: Ilmenau AM28 LEGS: ULG-09/A FCS: KV-1T2/Otkryt GENERATOR: UNG-70 Ho VITAL BOOSTER: KT-5R2/Burya RECON UNIT: STK-16 R ARM UNIT: USG-11 Elmira L ARM UNIT: Lampourde RF23 SHOULDER UNIT: SBC-9 Tsukuyomi R BAY UNIT: KO-2H6/Strekoza L BAY UNIT: Arachide EG13 For long range purposes I'll switch out the Lampourde or the Elmira for a Seidenbaum, and the Strekoza for a Lotus and replace the Ortkryt with a LR FCS. I may drop the Arachide or Lampourde mostly to reduce drain. I prefer the Elmira to the other shotguns because of the overall feel of the weapon and it's rapid fire ability. Plus it just looks better than the other shotties in my opinion. I haven't seen anyone use the ULG-09/A which is the lightest of the MID BIPED legs. I kept jumping between the legs and always came back to the ULG-09/A. Overrall it's pretty hard to pilot like it's constantly going to stall and fall directly to the ground so I just developed the attitude of letting it fly the way it wants to fly. Change your shotgun to USG-11/H. Better shotgun with better Impact force or Use Oxeye.Switch your legs to Rainer or Denali. You wont have speed issues with theses legs. Better defenses too.Switch your Core to something better like UCR-10/A core or Jotun.Switch arms to Animas since you have a subcomputer and having two is better also switch subcomputer to Dhanbad.Recon unit use either ER or EA. Those are the only two viable Recons in this game.PMG is a good weapon. Combo it up with Oxeye and have lampourde behind it. You should use a RF lotus as anyone without 1400 CE is going to die very easily. Quote Link to comment Share on other sites More sharing options...
Aokiryu89 Posted March 11, 2013 Author Report Share Posted March 11, 2013 (edited) Change your shotgun to USG-11/H. Better shotgun with better Impact force or Use Oxeye.Switch your legs to Rainer or Denali. You wont have speed issues with theses legs. Better defenses too.Switch your Core to something better like UCR-10/A core or Jotun.Switch arms to Animas since you have a subcomputer and having two is better also switch subcomputer to Dhanbad.Recon unit use either ER or EA. Those are the only two viable Recons in this game.PMG is a good weapon. Combo it up with Oxeye and have lampourde behind it. You should use a RF lotus as anyone without 1400 CE is going to die very easily. This AC is mostly for Mercenary missions so I use sticky recon for scouter roles. Thanks I've been needing a viable design for the current game. I'll make this the new Hindrance. Edited March 11, 2013 by Ogawa Lou Quote Link to comment Share on other sites More sharing options...
Barrettiel Posted March 12, 2013 Report Share Posted March 12, 2013 Well either way im just telling you how the meta is now since US side is only going to be on 1.04 all the way til VD comes out. If you want to learn alot more about ACV you can come to me. It just hurts to see many designs that are still like built around 1.01 reg and 1.03 reg when clearly that is not the regulation were on. I can tell you about the mechanics of this game as well Quote Link to comment Share on other sites More sharing options...
Aokiryu89 Posted March 12, 2013 Author Report Share Posted March 12, 2013 Well either way im just telling you how the meta is now since US side is only going to be on 1.04 all the way til VD comes out. If you want to learn alot more about ACV you can come to me. It just hurts to see many designs that are still like built around 1.01 reg and 1.03 reg when clearly that is not the regulation were on. I can tell you about the mechanics of this game as well Don't patronize me. Quote Link to comment Share on other sites More sharing options...
Barrettiel Posted March 12, 2013 Report Share Posted March 12, 2013 Trust me when i say i dont mean to harm you feelings. Im just saying in general. Unlike most people i know that go around in forums bashing on different system AC players I dont bash on people. Even if someone is on a different system i rather help then bash people. Sorry if it sounded like I was. Didnt mean to Quote Link to comment Share on other sites More sharing options...
Nephilim Posted April 1, 2013 Report Share Posted April 1, 2013 (edited) A lot more people use 09/A on 360 side I guess. Generally, legs with good jumping and turning like the 09/A work best with slower boosters, since you have an evasion / lock breaking option with walls. Using a less consumptive booster allows you to press other people offensively. I usually also see the Ho / Vital with more quick locking builds. Ho Vital forces you to use scan mode a lot more, thus you may be breaking lock more often. A orkyt with only one subcomputer (not even the fastest accelerated lock) is going to slow you down or force you to use the pmg with auto aim to get kills. A pmg with a subcomputer is also....counter intuitive. You want to save your energy. Also its important to attempt to keep your defenses over the more popular weapons for serious play: KE Lampourde 1505+CE Lotus 2000+TE Arachide 900+ Edited April 1, 2013 by Nephilim Quote Link to comment Share on other sites More sharing options...
Mark Posted June 13, 2013 Report Share Posted June 13, 2013 hm well unless your going up a scavanger *which is really bad as sniper*. but for mercenary long-range type youll need bring a llongest range FCS and use a CE head sense it has highest aim rat as well as a CE arm for stable fire youll need a fast boost speed and a for leg unit for much much better stable a KE body if you want as for weapon carry 2 sniper then for back up carry a jammer *FCS or Energy drain type* and a rifle or gatline. its not the BEST tip but i think it should help. Quote Link to comment Share on other sites More sharing options...
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