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Is the Large Missile useful?


Xzit

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  • 2 weeks later...

It's not really that amazing, no. You're better off using standard missiles in general, unless you're really good at surprising people from behind.

 

Though I haven't played ACV in quite a while now, so maybe someone has found a good way to use it or maybe its stats have been changed to make it better.

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It can be useful in team matches when an opponent isnt looking your way. There isn't anything more fun in a fight than surprising a guy with two large missiles equipped. One moment he's there...one moment he's not. :D Edited by Duronix
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use one not that great really expt dmg your better of useing the faster smaller and med missile then large

 

 

 

Translation:

 

Using one is not that great really, except in single hit damage. You're better off using the faster small and medium missiles than you are using the large missiles.

 

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  • 6 months later...
  • 6 months later...
  • 2 weeks later...

Vertical missiles weigh less and have a higher damage output with faster lock time and more ammo.

 

The only way vertical missiles would out damage the large missile is if you're running them in a dual shoulder setup (assuming they all land 100% of the time), and even then, it's not a massive difference in damage. Vertical missiles aren't that difficult to dodge due to average tracking, and if someone who knows that their AC can't dodge them (slower ACs in general), they will buff them out. The large missile has the best tracking of any missile in the game, has double the explosion radius of all other KE missiles, so even if your opponent runs away and drags it into the terrain, there's a good chance it will still damage them and possibly their team members. Not to mention it's impossible to buff out and it will movement stagger any AC in the game, which can snowball the fight into your favor; do you know what happens to an AC that happens to get hit by a large missile (or two if they're running dual shoulder) along with Podenkas/Strekozas or Karasawas?

 

http://i.imgur.com/EI5jMXy.png

 

Chances are they're going to die unless they manage to get away from the sustained fire, which is kind of hard to do when you're getting movement staggered by the large missiles, and possibly other fire from other ACs. If you're wondering how that AC in the screenshot managed to live that long after being brought down below 10% AP, he was using Sawarabi LRJ legs and focused entirely on dodging for the rest of the time.

 

Regarding the lack of ammo for the large missile: you might run out of ammo somewhat quickly, but being able to deal massive amounts of burst damage should not be underestimated, as it can shift the game in your team's favor. If anything, you can take advantage of an AC that is built around low ammo count weapons.

Edited by Intalus
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Yeah large missiles are one of the most dominant forces in matches. Once they make their entrance they become high priority on things to watch for due to how much of an instant game changer they are, and are very disruptive for the team that has to deal with them for all the reasons Intalus listed above. Quite difficult to shake off once on your tail, very intimidating and practical when used in conjunction with an ideal setup and team. Edited by Nomrah
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On the other hand its prohibitively heavy and gets shut down by CIWS. With less than ideal positioning its highly prone to ranged arm weapon fire. It's high risk/reward but definitely dangerous in the popular JP style BR/LR armor rush. Someone should stack a base with large missile turrets and record a 4v4.
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On the other hand its prohibitively heavy and gets shut down by CIWS. With less than ideal positioning its highly prone to ranged arm weapon fire. It's high risk/reward but definitely dangerous in the popular JP style BR/LR armor rush.

 

Yeah, it's high risk/high reward. You can't mindlessly fire it off in front of a bunch of ACs and expect it to not get shot out by all the fire, so put some thought and effort into it unlike all the trigger holding + floating/permaglide bs that people do... CIWS can be annoying, so be ready to have other ways to kill ACs. Keep in mind that active range for CIWS is a cone in front of an AC, so you can fire it off either when they have their back turned, or mind read when they're in scan mode.

 

Someone should stack a base with large missile turrets and record a 4v4.

You don't want to experience that. The tryhard teams that consist of only sawarabi snipers and laser quads do that in special sorties.

Edited by Intalus
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