Seventh Heaven Posted February 12, 2014 Report Share Posted February 12, 2014 (edited) AC StasisMobility Spec / Light Reverse Joint Head / Core:[TE] HE-119 / [KE] CA-215http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/head/hd0910.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/core/cr0210.png Arms / Legs:[KE] Utsusemi mdl.3 / [KE] Sawarabi mdl.1 Cornelius Archibaldhttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/arms/am6040.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/legs/lg2720.png FCS / Generator:[Quick-Lock] FA-215 / [Hi-Cap] Makabashira mdl.2http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/fcs/fs0120.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/generator/gn0310.png Booster / Recon:[Hi-Power] Bo-C-L13 / [Tracking] Asatori mdl.2http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/booster/bs0220.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/recon/rc0220.png Right Arm / Left Arm:[HEAT MG] Au-V-G37 1.1.1 / [Laser Rifle] Wakakusa mdl.2 3.0.0http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu6730.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu1560.png Shoulder / Left Bay:[KE] SL/KMB-118H / [Laser Blade] Au-Q-D68 1.1.1http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/shoulder/sh0920.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu0360.png Performance:Booster - 84HB - 171KE - 1,683CE - 266TE - 639Total Weight - 5,955Stability - 1,121Recoil Resistance - 1,277Turning Performance - 281Energy Recovery - 2,045Repair Cost - 188,200AP - 32,272Total Load - 4,603Loading Capacity - 4,528Total Energy Consumption - 12,005Energy Output - 14,050 Notes:*For some reason, the Assembly webpage doesn't account for tuning. Because of that, some of the above numbers are a bit iffy; for instance, Total Load being higher than Capacity. The energy rates should also be a bit more wide. Since I won't be near a console for a couple days, if anyone wants to post the correct stats, much appreciated.*This build was never meant to be the "best" or be competitive (although that's subjective in this case). It was meant to look and feel like Stasis from ACFA. While it's probably never going to be exactly the same thanks to the different game mechanics, I feel like the general concept comes pretty close. It is heavily reliant on skill and timing, not armor and stats. One you try it out, you will quickly discover you'll be more focused on not getting hit at all than about how you'll mitigate the damage. The extra KE doesn't hurt to have for Gatling spammers, and everything else should be avoidable.*Expect to be in Scan Mode frequently. While it's not necessary for long periods of time at all, excessive dodging and full-charge shots will run you to 30% fairly quick. Usually, only a few seconds will have up to full though.*The Asatori II was chosen for its range and ease of use, not duration or anything else. To me, it feels more like a traditional radar/sensor unit and there isn't much of a need to spam drones everywhere with this build. I'll leave the final choice to the individual.*Funny side note: This can dodge a Giga Missle... horizontally... indefinitely! The first time I did it, the missile followed feet from me the entire time, and I literally side-boosted across the whole map (short sides) and out of the boundaries![1.1]*Switched out the shoulder unit for high-speed missiles. AS didn't really quite feel like a Stasis move, though admittedly they were fun to use. (Vertical Missiles in V do not function anything like PM missiles, hence the choice of HS.) As always, feel free to suggest improvements!!! Edited February 12, 2014 by Seventh Heaven Quote Link to comment Share on other sites More sharing options...
Py687 Posted February 13, 2014 Report Share Posted February 13, 2014 I don't believe ACVD Link has up to date stats either. Where'd you get such high res part images though? I don't recall the website ones being this large. Quote Link to comment Share on other sites More sharing options...
Seventh Heaven Posted February 13, 2014 Author Report Share Posted February 13, 2014 I'm not sure if it does or not, but it hasn't really been off for me on a couple of other builds before. However, it doesn't account for tuning, that much is for certain. The parts are straight from ACVD Link, lol. I literally copy/pasted them from Assembly. Quote Link to comment Share on other sites More sharing options...
Py687 Posted February 14, 2014 Report Share Posted February 14, 2014 Ah, so they are (the pics). Nah, the site doesn't have updated sniper rifles. And there's a bug for me where I can't check out the handguns and flash rockets. The list is empty once I click it. Quote Link to comment Share on other sites More sharing options...
Seventh Heaven Posted February 14, 2014 Author Report Share Posted February 14, 2014 (edited) Yeah, the JP one has the updates and full parts lists. Also, this build is getting a very big, much-needed update later today. Edited February 14, 2014 by Seventh Heaven Quote Link to comment Share on other sites More sharing options...
KORTOKtheSTRONG Posted March 13, 2014 Report Share Posted March 13, 2014 later today Quote Link to comment Share on other sites More sharing options...
Nescient Posted July 25, 2014 Report Share Posted July 25, 2014 (edited) Gen/Booster combo is problematic, without taking into account the added energy consumption of an LRJ, the high drain head and 2/3 TE arm weapons. Weapon set is flawed, leg type coverage is ~1/7, and single wielding TE blades is generally a mistake. With high speed LRJs you're better off running high accel boosters 9/10. I'd start by forgoing the heavy SU, run a shield on the empty bay and pretend its a missile launcher. Edited July 25, 2014 by Nescient Quote Link to comment Share on other sites More sharing options...
YUNG MASTERLESS GLENCOUR Posted July 25, 2014 Report Share Posted July 25, 2014 that head looks rad as fk Quote Link to comment Share on other sites More sharing options...
Py687 Posted August 2, 2014 Report Share Posted August 2, 2014 I've heard it looks similar to the, uh, SkyEye? Quote Link to comment Share on other sites More sharing options...
YUNG MASTERLESS GLENCOUR Posted August 4, 2014 Report Share Posted August 4, 2014 hmm, nah i wouldn't say skyeye I wanna say it was called like 2000sv in AC2 It was the head that Ares' bot, Providence, had it reminds me of that tbh Quote Link to comment Share on other sites More sharing options...
Nomrah Posted August 5, 2014 Report Share Posted August 5, 2014 I see Hornet with camera on top. Ares head is definitely the birdlike version though. Quote Link to comment Share on other sites More sharing options...
Harakiri Tiger Posted August 25, 2014 Report Share Posted August 25, 2014 We have the AC2 parts with pics up on the wiki, btw. The part you are thinking of is: ZHD-2000/SV Quote Link to comment Share on other sites More sharing options...
YUNG MASTERLESS GLENCOUR Posted August 25, 2014 Report Share Posted August 25, 2014 ya thats what i said Quote Link to comment Share on other sites More sharing options...
Harakiri Tiger Posted August 25, 2014 Report Share Posted August 25, 2014 Yeah, I just wanted to plug the wiki and post a link to a pic. Quote Link to comment Share on other sites More sharing options...
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