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More AC6 Rumors, Bloodborne DLC Cancelled


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http://www.eurogamer.net/articles/2015-09-18-bloodbornes-two-dlc-packs-have-been-combined-in-the-substantial-the-old-hunters

 

With the Bloodborne DLC release date announced for Nov. 24th, this bit of news slipped past my radar. Apparently they are no longer doing 2 DLC packs, but releasing them together and planning no further DLC.

 

Right now the A and B teams at From are working on DS3 and the Bloodborne DLC, and if AC6 was going to be done, it would be completed with the Bloodborne Team or not at all. It's almost certain that this means the following:

 

1. They want to make another game alongside DS3.

2. They have changed their minds about it in the last few months.

 

If it's an internally developed game, it's going to be either the "Sci Fi Dark Souls" that Miyazaki suggested in the last interview, AC6, or A Tenchu reboot, in order of likelihood.

 

Alternatively, they were picked up for a contract to develop another game with another studio and needed to free up manpower, a la Monster Hunter Diary.

 

I think we have had plenty of far-reaching speculation, but the timing is a bit odd. Miyazaki announces that he wants to do AC6 but needs publisher approval, asks for community response to speak up. Then it's revealed that the Bloodborne DLC team is going to work on the next game. A few months pass as the DLC is developed. Then the second Bloodborne DLC is canceled and the team freed up for another game? It would fall in line with the management team making the decision to actually pursue AC6 following the initial community response.

 

I think we're going to see either a hybrid AC+Chromehounds+DS game come out and announced next year, something like a souls series game with guns and team play that will take over the reigns for the series from here on.

 

Or, dear god, perhaps a legit AC6, as this news would advance the timetable up to the next game significantly.

In either case, we'll likely hear either rumors after the DLC is out (especially if it prompts more staff interviews), or some announcement. If announced, it will fall likely in line with the major conventions:

 

Jan 2016: PAX South (Unlikely)

March 2016: GDC

June 2016: E3 (Most likely)

August 2016: Gamescon, Pax

September 2016: TGS

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If you were to merge the two games, the single worst thing they could do to turn it away from the series would be to make lock on mechanics function like Dark souls.

 

The only real major movement differences are:

 

1. Lock on makes you face the enemy

2. Turning is unrestricted

3. No boosting

4. Rolling (only difference between this and quick boost are the invincibility frames)

 

Restricting turning, adding basic ground boosting, and replacing rolling with quick boost or some other dodge, and you basically have gen 1-3 movement with the exception of #1. Add vertical boosting, and you get 1st-3rd gen movement. Make the lockbox huge and add infinite boosting, and you get 4th gen. Subtact those then Add wall jumping and you get V/VD movement. OB and glide boost are roughly approximate here.

 

It's adding lock on tracking that changes the gameplay so much. Since you don't have to worry about managing movement, just reacting to the opponent. If you do this, now you need to add invincibility frames for evasion, otherwise melee would be a mess. That's when it starts getting away from AC.

 

 

As for weapon and defenses, the biggest change to AC would be changing the Hits-per-kill ratio. Or you could also call this the "passes per kill" ratio, being that it's the number of times you have to get in front of the enemy and do damage for them to die.

 

 

AC2 era had between 50-10 hits per kill (ranging from rifles to grenades)

AC4 era had between 100 - 15 hits (with PA, Rifles to hi laser rifles) and 40-4 hits (no PA, rifles to grenades).

AC:VD post-patch has between 200-70 hits (below enemy defense, rifles to laser rifles) and 35-10 (above enemy defense, rifles to laser rifles). However, the amount of 1-hit KO weapons is far higher than previous games.

 

Notice a trend?

 

Dark Souls has between 5-1 hits, depending on the weapon and how well optimized it is. In most cases, 2-3 is all you need, however, that's because the damage curve is so brutal (dependent on damage / defense ratio) that it would be 500-1 if you expanded it out to all weapons. However, you can always augment or backstab. DS basically works like ACVD damage scales except effective damage is close to OHKO and ineffective damage is 0.

 

More hits per kill = trades, accuracy and damage racing matter more.

Fewer hits per kill = reaction time, precision, and peak damage matters more.

 

The logical extreme between these are JRPGs where damage vs healing is all that really matters, avoiding hits with reaction time is almost nonexistent, and on the other end, brutal FPS games where everyone can be killed with one hit/headshot. All AC and DS games fit somewhere on that spectrum.

 

For the sake of this, accuracy is the % of hits when throwing out max output of your shots, basically holding triggers down. Precision is the capability to easily make a single shot hit for full damage (or how little set-up is required to do that). Machine guns are precise but not accurate, shotguns are accurate but not precise.

 

Weapons in DS are very imprecise, requiring lots of setup and timing to get a solid hit. A lot of weapons in AC are very precise, such as machine guns, which only require having the enemy in front of you to do some damage.

 

AC4 had both options, so controlling that mode so your weapons matched (keeping PA down, or keeping your PA up) was 90% of the game.

AC5 had both options, so controlling that mode (having weapons matched to the enemy's defense) was 90% of that game.

Dark souls doesn't have two modes. The widest difference between weapons (5 vs 1 hits) comes down to backstabs, but it doesn't change the dynamic of how much trigger-holding there is. 5 hits is still so few that every single one matters.

 

 

 

 

 

 

 

So if they made AC using dark souls mechanics, and did not do either of the following:

 

1. Allow lock on status to track the enemy and change your movement

2. Have a hit-per-kill ratio below 20-5 for most matches

 

I think it would be good. Outside of that, major changes would probably be a more PvE scenario with enforced multiplayer (something ACVD already does) and explorable environment (away from a

 

Bonus things I would like:

 

1. Vertical boosting movement

2. No invincibiliy frames when dodging

3. A reduced or similar number of OHKO weapons to ACVD and a hits-per-kill ratio closer to 40-10.

4. Restricted turning (not just how fast you can move the mouse/controller).

Edited by DominantLegend
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They're approaching critical mass for market saturation within the "medieval 3rd person hack/slash/cast pseudo-RPG" genre.

 

If from were in bad shape it could happen, but given the amount of success they've experienced in the last 5 years from will make money off of any new release, however botched. Economically, the scene is still set for a new/different game.

 

I think the franchise will return as a proper AC title, borrowing heavily from 3rd gen (that modernized interpretation of LR people often talk about), or pickup somewhere around 4-5th gen story/mechanics.

 

 

 

They RILLY need to cover there bases with a stable, freshish multiplayer. 5th gen has had a lot of good multiplayer concepts executed poorly. The souls series focuses so heavily on scene/setting that it can basically get by on single player alone.. AC cannot, its got to go head to head with all the tard-magnet FPS modern/future games.

 

 

 

The biggest issue of the last two games was region lock. The biggest issue of 4th gen was lag... Hopefully consoles/connections have advanced enough to support a game that surpasses 5th gen connection quality. I think this has been a major limitation to the series and will likely be a determining factor in when we see the next release, and how hardcore it turns out to be.

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Combining DkS and AC is unlikely. From a western standpoint there's no reason why they'd "rejuvenate" a functional franchise with a declining one, especially since the mecha genre hasn't proven to be effectively marketable. (Popularity in Japan is a different matter, but again I doubt they will marry the two series; I'd even doubt cameo parts considering they didn't happen with 5th gen.)

 

Eliminating region lock and providing good netcode and a dedicated server would be great, but with p2p you can't really expect to always have top notch connection with someone halfway across the world running on bad net. I'm positive most JP players had no trouble playing on their little island with ACV/D, so why ruin native experience with laggy loudmouthed foreigners?

 

OPtext seems to have crossed speculation into game design/suggestion. What is this, the Sonic fanbase?

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