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Panzermanathod

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    Panzermaathod

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  1. This sounds interesting. I'd love to play some LRP, even if I am trash at it.
  2. This would be a PG/PG-13 affair. If I did make this and you decide to jerk off to it, it would probably be because you would jerk off to robots anyway. Kinda like that one guy who jerked off to a PS4 in public.
  3. The premise I've more or less got down, at least for AC1-2. I have plot in mind. But if I were to do this I need to not only flesh the plot out, but execute it. I did plan, however, that each game will focus on a different "character" as well as potentially include other "characters" But what I have in mind, I feel, doesn't need a narrator.
  4. Before I can JUST DO IT I need to figure out how I would DO IT all the while be interesting. A part of me does want some scenes in the style of RvB but there's no practical way to do that with the AC games.
  5. Is do a special LP series of the AC games, but not your usual "talk over the gameplay" Stuff. I mean have an overarching narrative to it. Saying that the guy I'm using is a set guy and what not. Just... saying this out loud.
  6. You know what? DSxAC is unlikely, but if it was done right I would totally be for it. And I never even played a Souls game.
  7. Template: Essentials-Only AC Design AC Name: BlackNwild AC Game: Last Raven Portable -------------------------------------------------- Frame: Head | Core | Arms | Legs Longhorn | C840/UL |Gibbon | CR-LH89F 2/4/0/0/4 | 0/5/3/2/0 | 2/4/1/0/3 | 0/5/0/0/5 Internals: Booster | FCS | Generator | Radiator B90T2| F73H | G91 |R92 5/0/0/5 | N/A | 6/2/2 | 3/5/2 Armaments: Inside | Extension | R Back | L Back I80BD2 | N/A | WB69RO | Siren2 R Arm | L Arm | R Hanger | L Hanger Python| Nix | N/A | Mist Optional Parts: Amino| O69ES | O69SS | O71EC | O79L+ | Golgi | Marishi | N/A -------------------------------------------------- Notes: Simply a test design I did to try to get used to the Python. Might change it around a bit.
  8. The handgun is for "just in case" I need to resort to it. I tune for Weight just so I can squeeze out some extra speed/maneuverability, plus when tuning high defense parts for more defense I get less out of it than other things. Not an Eye3, if only because Roo'Jizah has it already and I want a bit of part variety, although I'm not against changing the head. Vs. ECM helps me on occasion, although, yeah, it's pretty useless on Kuu'Jizah
  9. Template: Full Detail AC Design AC Name: Kuu'Jizah AC Game: Last Raven Classification: Heavy Biped Core Type: Standard -------------------------------------------------- -------------------------------------------------- Frame: Head | Core | Arms | Legs YH14-STING | CR-C83UA| CR-A89AG | CR-LH96FA 4/2/0/0/4 | 4/3/0/3/0 | 8/2/0/0/0 | 4/3/3/0/0 Internals: Booster | FCS | Generator | Radiator Vulture2 | F73H | G91 |ANANDA 0/1/3/6 | N/A | 0/6/4 | 4/4/2 Armaments: Inside | Extension | R Back | L Back N/A | JIREN| WB75RP| N/A R Arm | L Arm | R Hanger | L Hanger WH05BP | YWH0SR43| Ghost(handgun) | N/A Optional Parts: AMINO | O69ES| O71EC| 078L+ | CODON |O86R+ | N/A | N/A -------------------------------------------------- -------------------------------------------------- Statistics: AP: 9319 Weight: 9223 EN Supply:4749 Max Boost Speed: 323 Turning Speed: 1157 Stability: 8228 Cooling: 15710 Def Shell/Energy: 2079/1899 -------------------------------------------------- Description: Roo'Jizah has always been my standard jack of all trades mech. However, in the Nexus-LR era games I've had a hard time coming up with a design that, for my not great skill level, could fit that niche without drastically changing it's core design. It's still around but it's very much just something for going against enemies. Kuu'Jizah, in some aspects, is meant to fill the role now. I also wanted a heavy biped and worked a design around that. A fairly heavy hitter with moderate last-ability. The link between infantry and military... a "Metal Gear". The main thing about this AC is to simply be solid. Something that could go into a number of situations without being too overwhelmed. Known Issues: Slow velocity weapons and the fact that there really isn't much to Kuu'Jizah. Jack of most trades, master of none.
  10. Yes, Garrage. I've made a lot of mech designs, as I'm sure you have too. This will be for my mechs that I feel needs no more real iteration (maybe tweaking). Not to say they are perfect, just that their design is more or less set for the game I have them in. I will also list off which "set" each mech comes from. Because all of my mechs in ACLR are part of some sort of set.
  11. Since I end up taking Widow on your standard missions sometimes, I gave it the linear cannon. That said, I'll consider giving it a grenade launcher. I'm not sure about Geryon, I admit. For one, that's 2 back energy weapons coupled with a solid EO and an arm weapon that is more for offense than longevity, Also, weight wasn't my major issue in earlier iterations of Widow, energy management was. Earlier iterations of Widow had Energy EO and heavier legs.
  12. Thanks for the advice, although I should have said that this was actually an experiment to see how many S ranks I could put into the thing. Also, I prefer Pixie3 myself.
  13. One of my serious-time mechs. Template: Full Detail AC Design AC Name: Widow'Jizah AC Game: Last Raven Classification: Quad Leg Core Type: Solid EO Revision: Cripes I couldn't even tell you. -------------------------------------------------- *Insert Image Here* -------------------------------------------------- Frame: Head | Core | Arms | Legs H09 Spider| CR-C89E | CR-WA69MG | LF04-Lizard 3/4/0/0/3 | 4/5/0/1/0 | 0/0/0/0/0 | 0/4/2/0/4 Internals: Booster | FCS | Generator | Radiator B02-Vulture| MF04-COWRY | CR-G91| Ananda 0/0/0/10 | N/A | 0/6/4 | 4/4/2 Armaments: Inside | Extension | R Back | L Back N/A | CR-E92RM3 | WB270-Harpy2 | CR-WB91LGL R Arm | L Arm | R Hanger | L Hanger N/A | N/A | N/A | N/A Optional Parts: O01-AMINO | CR-O69ES | CR-O71EC| KISSYOH | O96-PHAGE | MARISHI | KANGI | N/A -------------------------------------------------- Frame Color: TOO LAZY; WILL SKIP - Base | Aid | Opt | Det | Jnt R: 000 | 000 | 000 | 000 | 000 G: 000 | 000 | 000 | 000 | 000 B: 000 | 000 | 000 | 000 | 000 Weapon Color: R Back | L Back | R Arm | L Arm | R Hangar | L Hangar N/A | N/A | N/A | N/A | N/A | N/A -------------------------------------------------- Statistics: AP:7999 Weight: 8164 EN Supply: 3528 Stationary EN Supply: Huh? Max Boost Speed: 359 Turning Speed: 1279 Stability: 8460 Cooling: 15414 Def Shell/Energy: 1767/1531 -------------------------------------------------- Description: Widow'Jizah is one of the newer ACs in my Jizah series of mechs, originating with Last Raven... or Nexus. Can't quite remember. It is also the only quad leg of the Jizah series barring AC1/2 era Waund'Jizah. Anyway, I wanted to round off Jizah group and decided to make a quad leg type. Eventually I settled for this. I was going for more function than style. Earlier versions had energy EO but due to its quad legs I had to tone it down to Solid. Anyway, in Last Raven Widow is my anti-AC mech for the most part Tactics: It has machineguns for close range battle, but it can hang back with the linear cannon and the Drones/extension. Ideally, though, it's meant to take down opponents relatively quickly. Known Issues: Endurance isn't too great, and its performance overall is average at best. It doesn't fare ware in extended battles unless the back weapons are used to soften up the opponent first.
  14. Oh... I was hoping the video of me showing all the parts would be good enough. Not trying to be sarcastic.
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