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Chiyopop

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    Ataraxia_91

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  1. Chiyopop

    Merry

    I think I'll try getting good with Kamal then, thanks for insight. The exact name gotchabitsh I can't find, but there 120 PSN ID variations of it I did find, including a gotchabishhh, gotchabiaatch, and LOLGotchabish123. I updated the main post with the new parts, stats and all.
  2. Chiyopop

    Merry

    I'll send a request on PSN and get on when I can later Edit: what's your PSN ID? I tried entering the profile info thing and didn't get a result. Maybe you could send me a message alternatively
  3. Chiyopop

    Merry

    Well, I tried Sobrero and it made moving the AC feel effortless. The higher en out means adding Wheeling03 is not a problem, which works well with the 047 head too. The main reason I didn't have this head on before was to keep some level of energy defense, now it's at 6800 or so. I guess if the AC is to be specialized in anything, it will have weaknesses regardless. I'll have to test it out in a real match to see if the KP loss has a major impact. Even on AC's using Linstant, I've had all my KP blown away by a Kamal in one shot. I'm thinking of replacing the Dearborn03 with the EC-0300 to fire at tanks. A laser cannon was suggested, but I'm not sure which one is actually good. The high output hi lasers seem to really take some work to be useful. A plasma cannon + Sapla would work against a grounded opponent, even if kinda unrealistic expecting both will hit. Kamal was also suggested to deal with tanks, but I'm not sure I would be able to get in that close against a good tank player to make it effective. I could maybe replace the Wheeling03 with the MP0203, and use it to reduce their PA while firing rifles and then close in with the Kamal, but that's a very hopeful scenario against a real player. It seems like there's some options what to do with it for defensive or offensive situations, so I'm happy for the feedback. EDIT: Lahire gen with Latona sides and Sapla on the right back side actually works pretty well.
  4. Chiyopop

    Merry

    I forgot about Lahire, it actually works pretty well together. For some reason I thought Judith was better at the same things Lahire was at, but that was in the context of lightweights. Thanks!
  5. Chiyopop

    Merry

    Thank you both for the replies. I think I will use 063ANNR for the left arm, and create a heavier variation of this AC down the line more suitable to dual rifles. I switched some parts around trying to improve the frame with higher AP and mobility like suggested. New AC: Head: SOLDNER-G8H Core: EKHAZAR-CORE Arms: 063AN03 Legs: 03-AALIYAH/L Together it's got 41339 AP, 9385 ballistic defense, and 7095 energy defense. It seems generally better. Soldner was not directly suggested as a better head piece, but it looks statistically better than Hogire while fulfilling a similar purpose. I switched the generator to I-RIGEL/G, and the boosters to Judith mains, Latona back, and Ortega sides. For back weapons, I tried out OSAGE03 on the left, and DEARBORN03 on the right. They both only have 10 uses, so they seem great to spam and purge. From what I know about using them, vertical missiles + 051ANNR fire seems like reliable damage, and the dearborn goes well with Linstant OB. I also stabilized the AC to be balanced once purged at (+0, -10). Altogether, the energy drain is manageable. I-RIGEL is still very heavy, but I think is a little more appropriate than Judith, unless I were to redesign based around low energy drain parts. If I were to drop the back units immediately after getting a solid AP lead early on, it might also work. Using I-RIGEL, I get 12143 total weight over 12143 maximum load with 11 tuning in leg capacity, which puts a smile on my face. This is still in a WIP stage, however, and a second opinion would be nice.
  6. Chiyopop

    Merry

    New version of AC: View Head: 047AN02 Core: EKHAZAR-CORE Arms: 063AN03 Legs: 03-AALIYAH/L FCS: FS-JUDITH Gen: GN-LAHIRE Main: CB-JUDITH Back: BB11-LATONA Side: SB11-LATONA Over: LINSTANT/O RA: 051ANNR LA: 063ANNR RB: KAMAL LB: WHEELING03 Shoulder: GUYANDOTTE04 Hangar: None Tuning and Stats Stabilizers I am very happy with the changes so far, the AC is able to move faster and longer at mid range, with an assortment of weapons that gives it a presence. I was able to test it in a bunch of matches, and it never disappointed me. Most of the time I could establish a lead with Wheeling03 and keep it with the rifles, or regain it with Kamal if I had to. In some battle royals, the damage per second with the Kamal and 063ANNR was high enough I could get by with low AP at the end, facing a guy who ended up on the sidelines most of the fight. It's hard to tell anything from a free for all really, but I survived most of them with the highest AP. There's still ways it could probably be improved, but this is pretty good for me. I'm thinking of replacing the 063 with the 102 for an even better combo with the Kamal, but the gun has a lot lower ballistics velocity, which seems more important at mid range. Original Post:
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