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Moodydata

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About Moodydata

  • Birthday 02/15/1988

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  1. Hello everyone, Welcome to the August update for Project : Limit Release, in this update I will be talking about the growing community and our continued work on the project. WARNING: This is a 3D Machinima movie project NOT a game. (Machinima is a form of animation created using video games or video game engines to render the footage.) Our small growing community So again another update that starts with a shout out to our Facebook community, for those who visit this site and have a Facebook account, please visit our Facebook community page as it gets updated the most frequently of all our sites, we post regular updates, notifications about live streaming events, and answer any and all questions as soon as they arise, or as soon as we can. We are pleased that we have a fantastic group of people supporting us, as I mentioned in a previous update its a big moral booster that helps us continue to work, we hope to continue growing it and raising awareness to keep people updated with every little detail about the project. Development news In 2013 the project changed from a "one man" project to a "two man" team with the inclusion of my friend "Sandro", Sandro has been a long time fan of my previous mod works and so he has offered to help do character art in Zbrush, this is so we can create characters to populate the world and also show actual humans in the movie instead of just Armored Core units like the short animation. For all those who do not know, we started live streaming towards the end of July on Twitch.tv, live streaming allows us to show everyone behind the scenes footage of how things are being made, it also allows fans to interact with us while we work, joke, have fun and do a few question and answer segments with us which we are more than happy to do. We stream every Wed and Sat at 10pm GMT+0 (London time) for roughly 4 hours. Because of the scope and scale of the movie idea being a lot larger than the small animation I made it a personal challenge to try and get one or two models done at minimum every time we are on stream, its a large challenge considering the first animation saw me make around 30 parts from a mixed garage of generation 2 and 3 Armored Core parts, now I am attempting to up that number to over 90 parts which include all the usual parts to make AC units and enemies too from generations 1 and 2 of Armored Core (Armored core 1, Project Phantasma, Master of Arena, 2 and Another Age). Progress wise so far we have completed 1 character, 19 parts and 2 enemy models. Personally I feel as though everything is going quite smoothly so far, we also have one fully completed machine that is the test model for the amount of detail at minimum we want to display in the new models, we have raised the polygon count from 15k to 25-30k polygons for a unit which allows us to add even more details than before. Hardware and Software Currently we are in the process of trying to switch to Unreal Engine 4 to render the entire movie, the reason for this is that we want to be able to keep this as a machinima project instead of this just being a fully rendered CGI film, by rendering this in a game engine it also means that with us having to optimise the details on our models that if we decide to do other things with the models in future they can be easily used in other ideas like actual video game models, this presents various opportunity for us to expand the project in future depending on the fan reactions. At the moment our Hardware is dying so we have set up a Paypal separate to the project to attempt to raise the money to get new hardware, this has nothing to do with the project but we are offering rewards related to the project similar to kickstarter for those who are nice enough to help us out as our only way to really say thank you, the help we have been getting with that is tremendous and we cannot thank the people who have helped with that so far. The idea revolves around people being able to design their own ACs and have them created and use in the film to populate the large scale fight scenes, along with that we have ideas for creating peoples likenesses in 3D to use as characters in the film and also creating smaller animations based exclusively around those characters to show how they survived during the large scale fight scenes in the film, for more information about that please follow this link. We keep adding images to the gallery so please check them out either at Moddb or on our Facebook community page, here are some previews from this week. Gallery Our first character [Work in progress] http://media.moddb.com/images/articles/1/166/165730/auto/10574399_1517759358435785_2859119228373774967_n.jpg We thank you for the continued support again as it really helps make the long development process easier to deal with. See you all next update, and remember you can stay in touch with the project for more frequent updates at facebook.com/limitrelease - David
  2. Decided to start updating on FB because youtube has ruined replying to comments with google + : https://www.facebook.com/limitrelease
  3. Want to know all the information, and behind the scenes information about my animation? how much effort really goes into one scene of animation? how complicated is it? just how did it all come about? find out in this video! (Please watch in full screen 720p) http://www.youtube.com/watch?v=_CZnx_R9Dv4
  4. Thanks Pendragon, I appreciate that comment. Then again I am expecting a large negative feedback ammount due to it being an animation, the voice cast being rushed at the last minuite, some very poorly done scenes in between the decent ones, and some spelling mistakes in the briefing which are not actually my fault as the briefing was created when Partygrunt was helping me and he was the one that made them but never got around to fixing them due to him being apparently too busy. The music was something I had a hard time picking, I wanted something completely different to whats in the final but after talking to Niji the other day I ended up finishing with a bunch of AC tracks that seem to fit quite well so I think that was a good choice.
  5. http://www.moddb.com/mods/armored-core-limit-release/images/uploading-takes-forever-t-t There might be some delays I posted this about 4 hours ago and its still not uploaded.... Moddb is being a total ass and wont for some reason upload Limit Release after me working for so long on it, so instead heres the youtube version. 14 Mins in length if you include the credits and the special ending, please if your going to watch it watch it in 720p HD and I recommend you watch it full screen for the immersive first person sequences, enjoy. http://www.youtube.com/watch?v=G32Yw1f_sHI
  6. Ok so I stayed up all night, I was working on key framing message boxes, animating masks, adding text with fades and type writer effects, and getting the audio right. The audio being the worst part because I knew if I didnt get it right I would not only ruin the action in the scenes but also piss off the fans. I fell asleep by accident at 7am, woke up at 9am then fell asleep again after a brief phone call, and woke up at 13:45pm again and found that Limit Release is still not done, BUT it is litterally in the very last stages. Having worked none stop on it last night I only now need to do the credit scroll, just means animating some text, adding some footage of development and the actual animation into a small box at the side and getting it all timed with the music for the last 2 mins 10 seconds to "There is always someone moving on the surface" from AC4FA, then I am completely done, I wish I could say "It`ll take me an hour or so" but thats what I thought at 11pm last night and well, that definately didnt work out as I had planned. As with any artist, they are not normally satisfied with their work and I can tell you firmly that there are some scenes where I obviously didnt put too much work into the actual animation, it more a less went into making particle effects work in UDK and such, and those I am not happy with but I went back and rewatched the first trailers I did so long ago and I can tell you I might not be satisfied with those 1 or 2 scenes but with the entire project I am incredibly happy. Its got alot more polish, better animations, alot more going on in the scenes and is on alot larger scale than I first thought possible, so I am happy with what I have done. Its not the ending that counts, its the journey that I took to get there, the improvements to myself that I made, and the people I met that helped me get here. Expect Limit Release to launch some time before midnight tonight. (GMT +0), I`ll only be hosting it on moddb for now, but it will be uploaded to youtube at some point along with a behind the scenes video showing off alot more content, and also a commentary version of the final video to explain certain things about the development.
  7. http://www.moddb.com/mods/armored-core-limit-release/videos/final-trailer Final Trailer before Im done.
  8. To address the concerns, someone raised a spelling issue in the brief which I have to sort out at some point before the final, and as for the blades, they are from AC-V I made them before AC-V was officially released just by looking at the concept art and screenshots, and as for the issue with the sniper basically it only looks 2ft away because the frames are sped up, that and also I was going to put obvious hit effects in in the final version and still am really, I did see inconsistancys in the preview when putting it together, but its ok it can all be sorted for the final
  9. Two nice links for you guys to check out now for previews (all errors will be fixed) http://www.youtube.com/watch?feature=player_embedded&v=63t2l_B-d0g http://www.youtube.com/watch?feature=player_embedded&v=wp9GU6XSKX4 Enjoy
  10. Hi again everyone, I am so sorry that I did not post at all here over the past 6 months, I have been working really hard, I got into the games industry (my dream come true) then was promptly dropped due to money issues, and then I had to get my costume ready for comic-con this year,even so I have been working alot behind the scenes on various stuff, and if you have been curious and looked at the moddb page and my youtube it does show some updates over that period of time, I am yet again unemployed but searching for a job, and on the side doing more stuff for Limit Release, this week should be full of updates concidering I have a meeting with some indie devs on Sat to show off my stuff so all the new content I have been making will be on display for everyone in the run up to that soon Over all progress has stepped up a ton recently I got a proper AC2 style briefing sequence done recently thanks to the aid of "Party Grunt" who I mentioned a while back, I just need to use my PS2 emulator to record sounds for it, I have also been practicing more at animations and they have improved conciderably since the first set of videos you saw all that time ago... So again, sorry I didnt post in ages, but hopefully I wish to get the majority of stuff done this week ^^;;
  11. So, I finally decided to post in here again mainly because I figured some people wouldnt come into chat when I am on, and thus wont have found out about the regular updates I some times give in there.... Update So for a while I was working on the new bladed weapon thats currently in the movie, and also was fixing textures and other things, trying to improve my animations and generally trying to improve... and just recently added an MT to the list of things I wanted to destroy in the OVA for cannon fodder and eye candy, so after making all that, I am currently doing abit of the animation each day to improve and make progress, and so far its working exactly how I want, I know I havent shown much in ages, but thats because I want to make sure its all new content as I released most of the content ages ago and had nothing left to suprise anyone with... So yea, things are going great and I am really enjoying how its looking at the moment, I just hope you guys will enjoy the full thing.
  12. anyone got anymore pics of this kit , even if its just protostuff atm? I wanna try modeling it in 3d
  13. This is more of a text based update cause I dont have much more to add visually that wont spoil some suprises I want to make. Update So after a few pauses in development, as everyone in chat knows why,I managed to get done some new interesting meshes, which will be added into the animation, if anyone hasnt seen the VOB animation thats also something new in dev, at the moment things are progressing to the point where everything is becoming alot more detailed, and semi realistic in terms of textures, I did a complete texture overhaul on all the AC`s, even if the majority will only be featured for a few short scenes, making the textures look more worn down, and scratched. If you have all watched the VOB animation then I am proud to say that there will be alot more similar explosion simulations of scenery and things, as I want alot of explosions in this. As for the animation itsself, I am going to need to follow the storyboard I have done when I finish tweaking things inbetween working at my day jobs at charity shops, I will be able to put out a small video soon showing off all the details anyway so be sure to look out for that -Dave
  14. http://www.youtube.com/watch?v=vUQgMIOGV8I Been trying to get back into finishing the OVA
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