Armored Core: for Answer
Armored Core: for Answer
|Console||XBox 360 & PlayStation 3|
|NA Release Date||September 16th, 2008|
|AC Game Engine||4th Generation|
|AC Story Arc||3rd Era|
|ACU Rating||3 / 5|
This is a placeholder page for the article that covers the production information, description, story, missions, mechanics, parts, general concepts, and all other information directly related to this game. Please use this page as a guide.
This header section should contain any production information regarding the game that this article is named after, as well as the console or consoles it was released on. Consider listing any abbreviations it may use.
This section should contain a basic description of what the game is about. The picture, sound, and CG quality should be mentioned. It's general reception by the dedicated fanbase, both competitive and non-competitive, and the mainstream community should be mentioned here as well. Don't forget to comment on the games generation and era.
Also, the text and information on the back cover of the game should be located here.
This section should contain any story elements that the players will know about when starting the game or within one half-hours worth of playing the game. Do not comment on the resolution of major events or main characters!
Comment on the amount of characters and whether they are solidly or weakly presented. When listing characters, first list any major corporations or superpowers that are key to the story then make a separate list any major characters and their biography beneath that. Do not list anything that happens to them over the course of the game!
- The League -
- Collared -
- Government Agency - A major superpower that regulates the corporations to protect the welfare of the populace.
- Major Company - A company that produces AC parts and is trying to take over the world.
- Line Ark - Seeks to free the world from Corporations, but ultimately fails.
- Minor Company - The people who probably make the best parts in the game.
- Protagonist - The player character. There is no background whatsoever. This is just you.
- Kasumi Sumika - Originally a pilot in AC4, she now works as an Operator for you, the protagonist.
- White-Glint - The protagonist from AC4, accompanied by his original Operator, Fiona Jarnefeldt, who is now working for Line Ark.
- Fiona Jarnefeldt - The protagonist's Operator from AC4 returns to help the same person, now White-Glint, and works with him with Line Ark.
- Random AC Pilot - Why should he be mentioned in this article?
As an expansion of Armored Core 4, the core gameplay mechanics remain largely unchanged, baring a few key differences.
Assault Armor is a new feature offered by new Overed Booster parts. It is initiated by pushing the OB button at the same time as both Weapon Switch buttons, which causes your Primal Armor to explode outwards, damaging everything around your NEXT, as well as drain any other NEXT's PA just outside of the damage zone. It can only be used while your Primal Armor is active, and you have an AA OB part equipped.
The overall speed of the game has been greatly increased. While the game still runs smoothly in single player and LAN, it is common online to have issues with hit detection due to the latency and resulting desynchronization. Because of this, weapons which are theoretically powerful in a lag-free environment, are often overlooked by the online community because their hit registration is unreliable.[Original Research?]
The library of parts has been expanded, as with every other Armored Core sequel, but at what some would say is an unfortunate cost[Neutrality disputed.]. While regulation updates are meant to balance part parameters and even the gameplay in general, balance conflicts between parts still remain, resulting in some parts which are entirely superior to others. Many of the generators in Regulation 1.40, for example, are hardly ever used in competitive multiplayer due to their massive load cost without a significant benefit in EN or KP output.
bluh bluh outline General comments on any major traits of the games engine or of the games concepts should be made here. Don't forget default control scheme options and usability of those control schemes. Also, any major differences between the mechanics of this game and the mechanics of previous installments, or latter installments, of the Armored Core series should be listed.
This section is for commenting on the special features of the game engine, such as Bugs and Glitches. Also, it is for listing and commenting on the formulas that the game uses for determining booster speed, damage reduction, energy regeneration, etc.
General commentary on the missions and their layouts, entertainment value, and difficulty can be made here. Also, give the total mission count available in the game.
A complete list of missions for for Answer is available here: Full Mission List
Explain how the arena system in this installment of Armored Core works. List the number of arenas or if there even is an arena of any kind to begin with. General commentary on the arena combatants and whether they unlock parts or special items in game should be made here.
Also, give the total arena combatant count available in the game.
A complete list of arena combatants for for Answer is available here: Full Arena List
|Parts Per Category|
Give the total part count available in the game. Then, comment on any major new part categories or stats, when compared to older installments. Do not make a list of parts on this page.
A complete list of parts for for Answer is available here: Full Part List