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Mobius

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Bag of Peanuts (1/11)

  1. Introduction Welcome to the first season of NEXT! The New Era and Extreme Tournaments! A round robin & single elimination tournament for Last Raven. This thread is an informative guide on everything you need to know about this tournament series. The tournament is an open invite to all Newcomers or players whose abilities aren't exactly at Elite level. This will be your chance to finally play for more than peanuts on a discord, but to push yourselves in an environment more conducive to organized play. I believe there isn't any further need for an introduction so let's dispense with the formality. To note: This is a tournament for rookies or players whose skill level isn't at the higher or highest level of play. Terminology Season - May refer to the entirety of the event or exclusively to the Round Robin phase of the tournament. Game - A bout between two players in a season, play-off, or finals consisting of a sub-set of rounds to determine a winning condition. Round - A single bout within a game in a series of either Best of or First To. BOF - Best Out of or Best Of X (variable placed on X) is a series of rounds to determine a win condition for a game. A player is declared victorious for winning a greater number of rounds against their opponents in a game. The amount of rounds given to both parties are an odd number in which the minimum winning condition is that one of the players achieve a greater winning value than their opponent. FT - First To is the alternative to BOF and refers to a set number of rounds required for a player to win by defeating their opponent exactly the amount of rounds before their opponent does. The player to first reach the limit of rounds through victory is declared the winner of the entire game. Example: FT5 means the player who can win a total of 5 rounds is officially the winner of the game. Kill - To temporarily disable a map in rotation or a pool from being selected by an enemy player. Map Pool - The allotted maps players can either select or pill throughout the event. Eliminated - When a player has been defeated and is no longer eligible to continue their run in the tournament. Play-Offs - A Single-Elimination semi-final penultimate event in the end of the Round Robin phase of the tournament's season. Play-Off contention is determined by players with the highest winrate in the Round Robin phase (or known as "season") Finals - The ultimate and concluding game for the tournament's entirety where the champion and 2nd place players are inducted. Banlist - A ledger of parts that are not eligible for competitive play in the confines of the tournament and including limited use of the part's allowance in play. Phase - Refers to the segmented division of the tournament's format from the season (round robin) to the playoffs (single elimination). Set - The round robin "Round" nomenclature for this tournament to differentiate between rounds in a season. Schedule - A time assigned to players or a timetable to which the tournament phases are to be concluded. Book/Booking/Booked - A game to be determined between two parties at a predetermined date, in the process of, or already determined. Format NEXT is a tournament with two combined formats in a singular event segmented into phases. The event is segmented into 3 phases and will enter these phases when the conditions of the tournament is completely met. The Season - This will be considered phase 1 of the tournament. A round robin where every player in attendance must fight each other in a game series BOF3. Traditional brackets for single or double elimination is replaced by a consecutive set of games every one player must compete, with each game being a different player of the tournament until all entrants have been challenged by each other. The amount of players a contender must fight is based on the number of participants entered and Round Robin assures all players have fought each other at the very final set of games. The players with the highest win percent may proceed into the 2nd phase of the tournament (play-offs) and all the remaining entrants are thereby eliminated. To Further illustrate Round Robin: Player 1 through 8 have signed up and are beginning their season. The brackets are shown: The example above depicts that at no point players will have a redundant match. Every player in the tournament will have faced one another in battle. This ensures that the most qualified players are those who can defeat the greater amount of challenges then the others. 8 Players in a round robin means that only the top 4 contestants will advance to the next phase. The remaining players in the Season are eliminated from the tournament.
  2. Oh wow. I made my adjustments before even reading this thread, except for the tuning (though I made adjustments to it, I guess I can retune it again now reading this). Well I made some updates I made my missile weapon adjustment to VTF, or described as VTF (not sure if this is proper). I switched the white glint core for SOLUH and my reasoning I will post below. Before I read Pengiun I took a look at 1.40 and compared it to 1.20 and saw the enormous jump of weight with generators alone. I mean I didn't have to do much else there when I saw the significant increase so I kind of knew what that implied for everything else and went along that. As far as rebuilding it? What else would there to be rebuilt. I know that the AI won't measure up to players having somehow competitive experience myself (ACLR in person with Ethos and company in person). I mainly use Wynne for weapon test and feel rather than "yeah this will work 1v1." Which leads me to my SOLUH part choice Now don't crucify me, but it seems as though the 1185 solid defense and 889 EN defense, be it good, doesn't seem to jive with me compared to SOLUH's greater stability, barely different energy recovery, and slightly reduced weight. This could allow me to use extensions as Fukei suggested as well. How much of a difference can 100 or 200 make (not the 1000 or 800+ defensive stats cause that's obvious). Would the increase in stability reduce stun or is it not worth it? As far as names are concerned: Oh.. oh well.
  3. I noticed that earlier today. I guess I'll go lintob or however it is called and drop AA. I'll keep that in mind next time. To add: I didn't know it scaled to the same function. I read elsewhere about PA rectification tuning and well I guess you can see my misguided attempt. Now that I know that I can finally spread some of these points a lot better. Also why only quick boost if you don't mind me asking besides the obvious. I'll investigate it tomorrow. Does that imply that you can build for a regulation and still use it or are you saying that my assessment is off? My assessment is probably off if that is what you mean, and I can probably see into it tomorrow. I made the AC in regulation 1.20 or something and went to 1.40 fooling around saying "Well if I am going to play online," which caused it to behave only marginally different. Also.. obvious question but just in case: You are Pengiun Deus right?
  4. So for the day I decide to immerse into Kai and find all 3 people willing to play AC4A still I want to get throttled using a decent design. Since I don't go on the computer while playing PS3 I mainly made this off of memory of what I read here. I'm willing to improve the design with any suggestions given. AC Side-View and part list NEXT Aesthetic Tuning I don't exactly know how I feel about the missile system nor about the White Glint core but I was trying to go for something less drainy. I started using regulation 1.40 today and noticed a significant difference in EVERYTHING which made this seem slower than before. I don't know how effective shotguns are competitively so if that's idea to scrap then let me know. I think I should probably tune for stunt and less for ratification too if I am going to pvp. The stabilizer choices were obvious.
  5. Mobius

    [NEXT]Leon

    That's a lot to digest but yeah I didn't think my AC was PVP, but it's good to know exactly where to improve upon. Also I was wondering where to throw tunes at so your whole post is going to be referenced a lot from now on. I didn't think loadcap meant anything though so I didn't put anything into it. I do have a few questions: What's the benefit of KP output compared to EN output? What's a linstant ob? I don't think I'll submit an AC for pvp until I actually get my feet wet and know what I'm up against, which requires me to lose a little. I will use your part suggestion for a rough idea on what to make and probably build around your advice. Thanks a lot though. I just started AC4A and wasn't sure which to aim for.
  6. Mobius

    [NEXT]Leon

    So this is my first crack at submitting an AC design in years. I just recently bought AC4A about a week ago and got both ORCA and League endings. This is what I am running with now Yes. The AC is inspired by a combination of Ares' Providence and Leos Klien's Ethermaster from Armored Core 2. I have it tuned where OBing actually refreshes my energy very slowly, though naturally my PA goes down. I don't think this is a competitive AC but it does help with PVE missions. I don't know what else to really do to optimize it further since all of my tuning so far has been to stabilizing my target acquisition, arm maneuverability, PA ratification, and an absurd amount of EN output and Vertical/Horizontal thrust. I am having some doubts about my choice of "extensions" and missile launcher system, but otherwise I don't really know what else to do from here. It's been a great help getting S rank missions on Hard mode though (fairly easy or good enough).
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