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Hyde

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About Hyde

  • Birthday 01/31/1993

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  • Gender
    Male
  • Location
    TX

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    Potemkin7

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    NeoGodHand

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  1. Hyde

    Falcon

    H-SALAUX C-SALAUX A-JUDITH L-SALAUX FCS-INBLUE GEN-SS-GL MB-VIRTUE BB-HOGIRE SB-HOGIRE OB-JUDITH RA-051ANNR LA-051ANNR RB-Whatever LB-Whatever SH-Whatever Tunes max for generator output and capacity, forward and side quickboost, arm maneuverability. Partial tunes for arm stability, aim precision and leg turning speed. Speed, then more speed, then actually surprisingly good EN reserves for active combat, then sucky arms, then sucky sucky defense, then the best rifles in the game, then the most snobbish and shameful weapon combination in the game, inb4itsokaybecausetheframeislikepaperdespiteitsspeed, then more speed. Seriously, though. This thing hauls ass, lots of ass, and can do so for a surprising amount of time. The arms aren't so bad, though their lockbox can be a hindrance at times. But the whole AC is just super duper pooper scooper fast, so it's all okay. Why am I posting this?
  2. Ah, I couldn't tell you about both your questions. I was never much of a jouster and I never had anyone to play with splitscreen. I apologize. Otherwise, AC4 is great.
  3. For Answer is definitely the easier of the two, with its regulations and overall ease of playability. The EN of AC4 is more difficult to manage and its speed is much slower, also the weapons of FA are, overall, much more useable. For online play, AC4 is the best, however due to its parts and its mechanics I find it much more limited whereas FA can be a lot more creative and free. FA also has an easy mode where you have infinite energy and the quickboosts propel you for miles and miles. Plus, ACFA has a full auto-aim feature, tracking the enemy quite well with no input from you, whereas 4 requires you to track opponents on your own. Its auto-aim is near useless. I find AC4 more satisfying and better to play competitively online, I only wish it had more parts and the ones that existed were balanced to make everything useable. The speed of FA is nuts and way too fast for reliable play online, though it may be great for LAN, plus the speed is really fun overall, it just doesn't equate online.
  4. Hyde

    Hellish Nail

    H-SALAUX C-SALAUX A-HILBERT L-JUDITH FCS-YELLOWSTONE01 GEN-GAN01-SS-GL MB-POLARIS BB-HOGIRE SB-SCHEDAR OB-JUDITH RA-047ANSR LA-CANOPUS RB-NONE LB-OSAGE03 SH-NONE Two TELLUS-B lower back stabilizers, nothing else. TUNES: 50 tunes in generator output, generator capacity, and side quickboost. 37 tunes in load, 33 tunes in arm maneuverability, last 37 tunes in forward quickboost. The frame is characteristic of me; lightweight, agile, generally low EN cost. Consequently it is very weak in terms of defense, though this can partially be buffered by my arm choice, however even that is dependent on the weapons I use. In this case, I'm using HILBERT arms to use CANO and the sniper rifle. This here is a sort of omni-range bot, capabable of fisticuffs at any range, though it gets pretty hard to use at close range. CANOPUS has a decent lockbox at midrange and is sufferable up close, but sufferable isn't preferable when up against someone with HOLO sides or a LW. The weapon choice is somewhat odd; the sniper was chosen to be a poor man's PITONE. At long and mid range, with good tracking, this thing is a beast. Capable of solid hits. Not as strong as PITONE but still competes in effectiveness. Its lockbox is horrendous, though. PITONE is truly overpowered in that regard. This is null, though, as this weapon shoots much faster than PITONE, holds WAY more shots, and is used at a range with OSAGE that mitigates lock-on issues. The CANOPUS serves to complete the elements; Bullets, missiles (auto-track) and now lasers. CANOPUS is an impressive weapon, boasting good firepower in a volatile medium, stupid fire rate, and decent ease of use at midrange. It's easy to see how this bot can wreck with the great tracking of OSAGE, the continuous, near-guaranteed hitting ability of the sniper rifle, and the undeniable and spammable power of CANOPUS. It just got real.
  5. I do admit I'm very bad at shots, at least when it comes to spammable weapons. Basically, I fire as I'm close to getting a lock on you. Just like in our RF vs RF fight, we were often in a tussle at close range, struggling to even see the other person. I was firing there, you kinda weren't.
  6. Hyde

    Guitars!

    Didn't know there was a guitar thread. I shall post pics and clips in the future.
  7. H-TELLUS C-SALAF A-GAN01-SS-AL (midweight GA arms, not heavyweight, for those who don't know) L-JUDITH FCS-YELLOWSTONE01 GEN-HOGIRE MB-POLARIS BB-HOGIRE SB-HOGIRE OB-JUDITH RA-MR-R102 LA-MR-100R RB-DEARBORN03 LB-DEARBORN03 SH-NONE STABS: (0,-13) *with back weapons dropped, only rifles* TUNES: 50 tunes in energy output, capacity, arm maneuverability, FCS lock speed, forward quickboost and side quickboost. IMPORTANT STATS (with ALL weapons on board): Weight-14450 Total EN Cost-15434 Boost Speed-7810 Ballistic Defense-8350 EN Defense-6546 AP-35636 EN Supply-34700 My stupid AC I used in the most recent AC4 Tournament. A shitty dual-rifler with crappy rifles and mediocre arms to use the rifles, so I'm not sure if it could even qualify as a DRer. Oh, it also touts dual suck missiles. *BTW I only used two rifles because I knew RF/MG combo would never, ever do well online* FRAME: I wanted this frame to be relatively light and EN efficient, as well as having decent arm capabilities to use my rifles. The head is TELLUS for very low EN cost and defense. The core is SALAF for very low weight and EN cost. The arms are SS-AL as an alternative to HILBERT/SS-A/ALIYA arms. They are all either too heavy and drainy or too drainy. SS-AL was a good midpoint. JUDITH legs for light weight and defense over SALAF. INTERNALS: HOGIRE generator for good power for its weight. Also has good PA against MG/SG wielding builds. YELLOWSTONE01 FCS for general good performance to use with rifles and missiles. BOOSTERS: POLARIS mains for low EN cost and high efficiency with great power considering. HOGIRE backs for low equip cost and efficiency. HOGIRE sides for mediocre power but amazing energy efficiency. JUDITH OB because I don't care about overboosting. WEAPONS: Dual rifles. I originally wanted a rifle and MG combo but seeing as this is a tournament, and the times I have used MGs they didn't work well at all, I felt I needed a reliable combo. Knowing dual-rifles aren't the most honorable weapon combinations, I purposely strayed from using dual 100Rs or 051ANNRs, which would've been much more effective. Double DEARBORNs for...I have no idea. They suck. Never use them, ESPECIALLY dual wielding. PLAYSTYLE: Start out spamming DEARBORNs. You won't do hardly any damage, if at all. Once they're out or you're tired of them, drop them. Proceed to assault the enemy with dual rifles at close range. Simple as that.
  8. How come 1.20 regulations?
  9. Hyde

    Hydra

    You sure? Well, I was using it for the niche of speed over Virtue because my habit in battle is to NOT use cover the whole match. Not like it's bad, it's a strategy for winning, I just don't do it. But I find that Aliya/M is greatly efficient and fast, then again I haven't tried it against a person. I have boosted...A LOT, chained and just simply overused quickboost a lot more than you would in a fight and it held up well. Well, I'd say it'll be very effective. What'll kill it is cover usage, but out in the open, the tracking of Poplar and straightforwardness of Niobrara, along with its fire rate, will hopefully kill my opponent. What's missing here is testing to see if it works against a person. All I'm going to do is fire alternately; Niobrara, then Poplar, then Niobrara, with fire being near-constant. The missiles here aren't for damage, however, it's just to add more to Canopus, the real center of this build. BFF FCS good with missiles? It has a MS lock speed of 89. That's pathetic >_> Y01 has a MS lock speed of 227. I admit that it ain't bad with guns, having a lock speed of 285 with fully tuned. Not really. Especially with the missiles off, but even with them on, it moves quite quickly. All in all, I really need to see how this does against someone else. It might do decent against ballistic type builds, but against another with lasers, it won't hold up. Even though you can be faster than someone in this game, you can't be overbearingly fast and avoid shots, This thing WILL get hit, and with low defense period, it won't go well. EDIT: I've heavily decided against using POPLAR. Just consistent enough. Though I'm not sure what I'm going to use from here. I wanted to use Cheyenne02 but it just ain't good enough. Osage would be nice, and in doing that I'll replace Nemaha with Beltcreek. HYDRA HAS BEEN EDITED.
  10. Hyde

    Wyrm

    H-SALAF C-SALAF A-GAN01-SS-A L-SALAF FCS-INBLUE GEN-HOGIRE MB-POLARIS BB-HOGIRE SB-SCHEDAR OB-JUDITH RA-047ANSR LA-047ANSR RB-NONE LB-NONE SH-NONE STABBED: (0,0) TUNES: 50 tunes in generator capacity, output, arm maneuverability, lock speed, side quickboost. 30 tunes in forward quickboost. 20 tunes in aim precision. A joke AC wielding dual snipers, the poor man's PITONE with terrible lock-on but high rate of fire and low cost. (I have a serious fetish for dual-wielding fucking everything, srs) FRAME: Frame can really be anything but I enjoy lighter ACs mostly. Besides the SS-A arms for their high performance, the frame...really doesn't matter so much. So keep SS-A arms for usage with the snipers. INTERNALS: HOGIRE FCS for light weight and decent stats. INBLUE FCS for high lock speed and parallel processing ability for dual-wielding. BOOSTERS: POLARIS mains because I want them. HOGIRE mains for efficiency and decent power. SCHEDAR sides for good power and efficiency. JUDITH OB because I don't care. WEAPONS: Dual snipers because I had the idea of rapid-firing PITONEs, though this really doesn't add up. Still very damaging if you can keep a steady center-lock. GAMEPLAN: A sort of midrange AC, because that's all INBLUE allows. I wanted this AC to be "in your face...sort of" and I feel this accomplishes that. Just boost up to your enemy and spam the snipers. If you can keep a good bead on them then you'll basically show up dual PITONE in terms of damage output as these shoot way faster, are way lighter, and will never genbust you. You're basically trying to aim all match. I did say this was a joke AC. The name is taken from older AC games, where the "Wyrm" double-shooting sniper rifle was banned from dual wielding.
  11. Hyde

    Nineball

    Oh no, Kor, trust me, this thing is painted nicely. I do like the idea of WG leg. I think it doesn't look quite as Nineball as JUDITH but it costs less and brings it up to MW, as well as increasing defense. And thanks Pendragon.
  12. Hyde

    Nineball

    I just felt like JUDITH legs fitted the image better. In terms of how the hips look, the pelvis, the thighs and calves, the ankles; I felt it fit the look of Baby Breath's legs. The problem, however, is that they don't have the meat of Baby Breath's midweight 80S2 legs. BB is supposed to be MW but this is more of a LW. Oh well.
  13. Hyde

    Hydra

    H-KRAKEN C-SALAF A-TELLUS L-JUDITH FCS-YELLOWSTONE01 GEN-GAN01-SS-GL MB-ALIYA--->POLARIS BB-HOGIRE SB-SCHEDAR OB-JUDITH RA-CANOPUS LA-NIOBRARA--->047ANSR RB-POPLAR01--->OSAGE LB-NONE SH-NEMAHA--->NOTHING STABBED: (0,-8)--->NULL TUNES: 50 tunes in energy output, capacity, arm maneuverability, forward and side quickboost, and FCS lock speed. First of all, I'd like to sincerely thank Exorcet for letting me know how drain is calculated on boosters. Namely, the formula of quickboost duration*quickboost drain. This let me know how amazing and rather efficient ALIYA/B is. Of course, the laser influence is from him too. I wanted a featherweight design, though I'm not sure why I chose KRAKEN head. Looks cool though. FRAME: Lightweight design, though unnecessary. TELLUS arms to support CANOPUS whilst not being as strenuous as something like SS-A or HILBERT. INTERNALS: GL generator for decent weight and great performance. Y01 FCS for great performance in all areas. BOOSTERS: POLARIS mains for efficiency and power. HOGIRE backs for efficiency and power. SCHEDAR sides for efficiency power. JUDITH OB for efficiency and no power. WEAPONS: I switched from a dual missile AC with CANO to fall back on to a multirange AC fitted with high velocity weapons, tracking missiles, and energy damage. CANOPUS was the initial idea from the get-go. 049ANSR+OSAGE is for long range attack. OSAGE are great missiles, good tracking and vertical attack angle. The sniper rifle is like a really bad PITONE, but very low impact. GAMEPLAN: At first, use the sniper rifle and missiles and engage at long-mid range. Use cover and keep distance, as the sniper rifle is very bad up close. Once OSAGE is out, drop both it and the sniper rifle. Go in with CANOPUS, which, by now, is something they're not expecting. All in all, I still haven't tried this damn AC, but I KNOW Cano is very effective. However, in theory, the long-mid range initial attack style will help with this AC's low defense and AP, as well as making it more unique. Before it was just an AC that might as well only use CANOPUS, now it's a much more identified AC.
  14. Hyde

    Wicked White

    This bot sucks. Well, it isn't bad, but the overall intended niche of it using the gatling cannon doesn't swing well. Maybe against a tank or heavy it'd be good, I'm sure I would do major damage then, but against most opponents, it's null.
  15. Hyde

    Nineball

    Yeah I actually have used this on a human. I've won at times but it fights well, it's really just the weapon set that's inadequate. CHEYENNE's don't hit too well and people nowadays tend to stay in the air, so OGOTO isn't too good. The only viable weapon is the blade, combined with this mech's speed. Luckily it has fucking ASTOUNDING defense for something so light and fast so I feel awesome using it. Although even the blade isn't as effective as it could be because LW legs use a different swing that isn't as good at hitting as MW swings. And this thing is actually more centered on Baby's Breath. Nineball actually used a pulse rifle instead of a linear rifle, which BB uses.
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