Jump to content

ACRaven

Members
  • Posts

    2
  • Joined

  • Last visited

Network IDs

  • LIVE ID
    ACRavenXA26483

Recent Profile Visitors

1,867 profile views

ACRaven's Achievements

Bag of Peanuts

Bag of Peanuts (1/11)

  1. Two days before I get to beat teh fudge outta that guy lol (I hope).
  2. ACRaven

    Video Game Music

    Here's some cool stuff Jurassic Park Rampage Edition I'll put more stuff laterz...
  3. Ah okay that's cool. I can wait until the time is right for ya No rush needed.
  4. I was reading up about some stuff in the Tournament section (mainly the rules), and noticed some things that have no definition: Cheating and Banned Parts for ACU. The lack of definitions could confuse people as to what is considered cheating/banned by ACU standards. I would like to point out some things that should/could be on the list for each: Cheating 1. What would be considered cheating (outside of the actual tournament's rules)? Cheating is mentioned as rule 8 of the participant's rules. 2. Are in-game glitches (shooting through walls, Dry Overboosting, etc.) prohibited? If so, what are their definitions? Banned Parts for ACU 1. What parts are on the ACU standard ban list (this is listed as rule 15 of the host's rules)? Add Boosters, body parts, weapons, etc.? 2. What part combinations are banned by ACU standards? Dual Rifles, RAIDEN Quads, Quad Bladers, etc.? Now some may think/assume that these rules/definitions should be known off hand without the need of having them listed, but I believe that is wrong. Not everybody knows these things, and having a definition of what is not allowed helps the person who is moderating tournament matches on their side of the argument should someone break the rules. Now if I am misreading the rules, and there are no official ACU standards for Cheating and Banned Parts, then I do apologize for misreading, but I would be thankful for being enlightened. So there's my suggestion. Thoughts or comments?
  5. Plasma Rifles/Cannons also have an ECM effect to them, and those effects can be huge. Not to mention they hurt when they hit. I believe a Plasma weapon is more effective than an ECM-Maker, as they do not take up the shoulder slot that could be used for something like flares or an AA-amplifier, and they can be used offensively as a weapon or defensively as an ECM-Maker. The major con here is that they are EN hogs in both equipping and using them. But as far as ECM-Makers go, they are better used in small areas (like Underground) to set-up ambushes. CQC AC's tend to highly benefit from them, such as a Blader or Machine Gun/Slug Gun combo user.
×
×
  • Create New...