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Krazzee

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Bag of Peanuts

Bag of Peanuts (1/11)

  1. While the lockbox at close-range can be troublesome, at mid-range, for me at least, it isn't much of a hassle.
  2. Thanks for those pointers. I think I'm gonna go for the SHADE+GAST combo for this one.
  3. AC Name: Blue Star AC Game: Armored Core: Last Raven Classification: Middleweight Bipedal Core Type: EO Revision: -Blue Star II Frame: Head | Core | Arms | Legs YH15-DRONE | CR-C98E2 | A11-MACAQUE | LH09-COUGAR2 0/5/5/0/0 | 0/5/5/0/0 | 0/0/5/5/0 | 0/5/5/0/0 Internals: Booster | FCS | Generator | Radiator B03-VULTURE2 | MONJU | CR-G91 | ANANDA 0/5/0/5 | N/A | 0/5/5 | 0/0/10 Armaments: Inside | Extension | R Back | L Back N/A | E02RM-GAR | WB01M-NYMPHE | N/A R Arm | L Arm | R Hanger | L Hanger WR05L-SHADE | WH01R-GAST | N/A | N/A Optional Parts: O01-AMINO | CR-O69ES | CR-O69SS | CR-O71EC | CR-O79L+ | O04-GOLGI | MARISHI -------------------------------------------------- Frame Color: - Base | Aid | Opt | Det | Jnt R: 040 | 025 | 025 | 100 | 080 G: 110 | 020 | 020 | 100 | 095 B: 160 | 035 | 035 | 140 | 110 Weapon Color: R Back | L Back | R Arm | L Arm | R Hangar | L Hangar BLUE | N/A | BLUE | BLUE | N/A | N/A -------------------------------------------------- Statistics: AP: 8127 Weight: 7247 EN Supply: 3659 Max Boost Speed: 425 Turning Speed: 1151 Stability: 6312 Cooling: 15268 Def Shell/Energy: 1718/1745 -------------------------------------------------- Description: Inspired by Daemon, AC Blue Star is designed for balanced defense while maintaining mobility. Its defense may not be the highest, but it can take a few hits and dish out considerable damage. Tactics: The Blue Star is designed to deal large amounts of damage from close and mid-range. The SHADE+GAST+E2 combo can deal high hybrid damage and the NYMPHE+RM3 combo can hammer ACs lacking in missile defense. The Blue Star's new weapon system grants it higher damage potential outside of close-range. Known Issues: Despite its respectable defense, the Blue Star can't take a crap ton of damage or an opponent that can just outdamage it. PvP Information: None. Current Vs. Record: [0]W - [0]L - [0]D (Updated: 1 Jan. 2010) Win Rate: 0% -------------------------------------------------- Notes: If there's a better solid and energy weapon combo that can be used on this frame, please let me know.
  4. Krazzee

    AC Abrams

    Good point. Thanks for the pointers there.
  5. Close range and hard hitting. I'm kind of a power nut with some of my ACs. I don't really have a build since I don't follow a set build. Generally, my builds are all either middleweight or heavyweight. Weapon wise, I lean towards machine guns, gatling guns, bazookas, and grenades with the occasional kojima weapons.
  6. AC1, AC:PP, & AC:MOA Never played them. AC2 Started iffy since my first copy glitched up on me, making it unplayable. When I got a new copy, it was an enjoyable game. To me, the game had a healthy balance of challenge and has one of the best soundtracks in the game. AC2:AA The lack of arena didn't sit well with me, but the numerous AC fights throughout the game made up for it. The new parts in the game were okay, but I honestly didn't care for most of them. The missions themselves were decent, but I have one pet peeve....where the flying f*** did Antares come from? Story-wise, he's never mentioned until the briefing of the final mission. AC3 The game that introduced me to the franchise, this game stands as one of my personal favorites. The missions offered a healthy degree of difficulty [my favorite mission is Assault Crest Facility], the soundtrack is excellent, and the arena, in my opinion, offers a hell of a challenge while also providing Ravens I could remotely care about. SL:AC Relative to its predecessor, the difficulty was notably increased, not that I opposed it. In fact, I had a blast playing many of the missions in this game. I also liked the arena in this game as it continued to add Ravens I could give a damn about. Overall, it's my favorite Armored Core game and partially determined to have it buried with me. AC:N Decent at best for me. While the game's story kept me intrigued and almost enthralled at some points, I found myself stopping to care about the Ravens. The only Ravens I actually gave a faction of a s*** about were Evangel and Genobee. Mechanics wise, it was a bit difficult getting used to the new controls but I did alright once I got the hang of it. AC:NB I couldn't with this game....I just couldn't. While I felt as though I could care about the Ravens again, the complete lack of any story made it virtually impossible for me to care about the game as a whole. AC:LR I have a love/hate [mostly hate] relationship with this game. I revere this game for its customization options and...well, that's kinda it. Honestly, here's where I just didn't care about the Ravens in LR. Even with their descriptions, the story's narrative didn't give me any incentive to care about them. I also didn't care for the arena because of the hollow ACs that comprised it [yes, they're all A.I.'s, but so are other characters in the series and you could care about them] and its crazy difficulty roller coaster [was on a pretty steady flow....until No. 2448 came along]. My main pet peeves with this game are its insane mission difficulty spike [one of the first missions has you fight Bolt...] and game mechanics designed by sadists [final Zinaida...]. AC4 Never played it. AC:4A The new graphics were pretty and the NEXT customization was great in my opinion. I also found myself caring about the characters once again since they were pretty well intertwined with the storyline. The arena's difficulty spike is pretty noticable [your 2nd fight is against Mrs. Theresia], but nothing extremely taxing. Mission wise, I enjoyed most of the missions and I got goosebumps going against the Arms Forts [except Stigro, Eclipse, Land Crab, Giga Base, and Cabracan]. Plus, it was satisfying bringing down the main AFs. AC:V Haven't played enough of it to properly comment. Enjoying it thus far. AC:VD Haven't played it yet.
  7. Krazzee

    AC Abrams

    Was going for more forced cooling, but the Ananda works just as well for Abrams
  8. Krazzee

    AC Abrams

    AC Name: Abrams AC Game: Armored Core: Last Raven Classification: Battle Tank Core Type: OB Revision: -Abrams Mod III Frame: Head | Core | Arms | Legs CR-H05XS-EYE3 | C06-EOS | A02-DRILL | CR-LT78A 0/10/0/0/0 | 0/5/0/5/0 | 0/5/0/0/5 | 0/5/0/5/0 Internals: Booster | FCS | Generator | Radiator N/A | MONJU | FUDOH | ANANDA N/A | N/A | 0/10/0 | 0/0/10 Armaments: Inside | Extension | R Back | L Back I07D-MEDUSA2 | CR-E84RM2 | CR-WB87LG | CR-WB75MT R Arm | L Arm | R Hanger | L Hanger WR04M-PIXIE2 | CR-WL88S2 | N/A | N/A Optional Parts: O01-AMINO | CR-O69ES | CR-O69SS | CR-O79L+ | O03-CODON | MARISHI -------------------------------------------------- Frame Color: - Base | Aid | Opt | Det | Jnt R: 100 | 030 | 090 | 100 | 070 G: 030 | 010 | 070 | 000 | 070 B: 010 | 010 | 050 | 000 | 070 Weapon Color: R Back | L Back | R Arm | L Arm | R Hangar | L Hangar RED | RED | RED | RED | N/A | N/A -------------------------------------------------- Statistics: AP: 9663 Weight: 11761 EN Supply: 3757 Max Boost Speed: 133 Turning Speed: 939 Stability: 10981 Cooling: 15506 Def Shell/Energy: 2509/1697 -------------------------------------------------- Description: Named after the U.S. Army battle tank, this reddish-brown camouflaged AC is designed to soak up a crap ton of shell damage. The motivation behind Abrams was to make an AC that was a tough-as-nails tank. Wielding a linear gun, a triple missile launcher, a shotgun, and a machine gun, it can deal a large amount of damage from both close and mid range. Of all the tank builds I've gone through, I have the most fun with this mighty glacier. Tactics: The strategy with Abrams is still the same; get up close and personal. The PIXIE2+S2 can eat up AP at close range and the LG and MT give it some mid range damage potential. In place of the SELENA EO, Abrams's EOS over boost can get it close to an enemy a lot faster than just slugging to the target. Known Issues: Being a tank, it's most glaring weakness is a severe lack of mobility, most ACs can run circles around Abrams. Its lack of aerial potential also serves to hinder its potential. It takes a bit more damage with its shield removed, but it still maintains high shell defense; energy weapons still hurt Abrams like a b****. PvP Information: None. Current Vs. Record: [0]W - [0]L - [0]D Win Rate: -% -------------------------------------------------- Notes: "You help by providing feedback." -Captain Obvious
  9. [Not a competitive build] AC Name: Charger II AC Game: Armored Core: Last Raven -------------------------------------------------- Frame: Head | Core | Arms | Legs H09-SPIDER | CR-C75U2 | YA10-LORIS | CR-LH92S3 0/5/0/0/5 | 0/5/0/5/0 | 0/5/5/0/0 | 0/10/0/0/0 Internals: Booster | FCS | Generator | Radiator B03-VULTURE2 | KOKUH | CR-G91 | ANANDA 0/5/0/0\5 | N/A | 0/0/10 | 0/0/10 Armaments: Inside | Extension | R Back | L Back N/A | N/A | N/A | N/A R Arm | L Arm | R Hanger | L Hanger CR-WR81G | CR-WL88LB3 | CR-WH01HP | N/A Optional Parts: O01-AMINO | CR-O69ES | CR-O71EC | CR-O79L+ | O07-PRIMER | MARISHI -------------------------------------------------- A change-up of AC Charger, Charger II sports better defense and better energy efficiency. It is uses the grenade rifle and backup handgun, but the ELF3 was swapped out for the LB3 for its higher damage. Strategy wise, nothing changed. Quick bursts of high close-range damage is still the main focus. Slightly better VS MG Response allows for more defense against missiles, but nothing spectacular...missile swarms can still hit hard. Charger II can still be outdamaged, possibly even more so by a faster opponent. The build is still required by its low-ammo loadout to finish the fight quickly as it still has little damage potential in prolonged fights. Notes: It's a high-damage rush attacker designed to end the fight quickly. Not meant for prolonged fights at all.
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