Jump to content

Search the Community

Showing results for tags 'AC3'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • ACU Central
    • Board News & Rules
    • Board Support
    • Board Suggestions
  • Armored Core
    • Tournaments
    • 5th Generation
    • 4th Generation
    • 3rd Generation
    • 2nd Generation
    • 1st Generation
    • AC News & General Discussion
  • Media Discussion
    • Movies
    • TV Shows
    • Anime
    • Music
    • Literature
    • Websites
    • Games
    • Sports
    • Art
    • Other

Blogs

  • Niji's Blog
  • Armored Core - Code Destiny
  • BlooDaNyukka's Blog
  • Ranting and Raving
  • Wrenchis' Blog
  • The best !^& &@#* Blog Ever
  • Drake's Blog
  • Shattered Heaven
  • Atari's Blog
  • megaboy332's Blog
  • The Cradle Pilot
  • The Danger Blog
  • Vatcast
  • The Magnificent Musings of Rad Keanu
  • SBUsagi's Blog
  • alucard 90210's Blog
  • Fred's Blog
  • Top Notch Pilot's works.
  • The Queen's Chambers
  • Taurus' Blog
  • RavenKnight2408's Blog
  • Srash/Shiny's Rambles
  • Siren Song

Categories

  • Armored Core Data
    • Featured Savegames
    • Savegame Database
    • AC Programs
    • AC4/fA Schematic Data
    • SL/SLp AI Arena Files
    • Emblem Database
    • Savegame Database Copy
  • Other Media
    • StarCraft

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


DeviantART


Facebook


Twitter


YouTube


Skype


AIM


MSN


Yahoo


Location


Interests


360 Arena Points


PS3 Arena Points


PSN ID


LIVE ID


Battle.Net ID


Steam ID


XFire ID

Found 4 results

  1. This AC will be starting in AC3 and then upgrading in SL. The first version is the AC3 version and the second the SL version. Skyeye Ner Rex 1001 Fleet Roa Ve905 Sa44 Dd/10 r/24 S40-1 HG/100 Moonlight S/Scr, E/Scr, Stab, Cnd, Trn, Brk Close range AC designed for quick strikes. The blade is my primary weapon, and the handgun's stun enables me to use it. Missiles are employed for mid range skirmishes. Misteye Ray Rex Srvt Fleet Roa2 Ve905 Sa44 Dd/10 R/24 S40-1 Finger Moonlight S/Scr, E/Scr, Stab, Cnd, Trn, Brk, Fcs++ A silly AC that is heavily reliant on its blade and missiles. The Finger is fun because once I get in close range, I can typically strip off my enemies AP faster than a drunk slut can pull off her clothes. These right arm guns are probably subpar; I switch to the rf/220 for more competetive play.
  2. Playing AC3 again, and went with a light version of Desert Fox. Lights are a lot more agile and faster than mids than I realized, (even with not much weight difference) and it seems easier to do a lot of the advanced booster and OB techniques (or maybe they're more necessary), gliding/drifting, jumping, running. The light is fast enough to OB in after firing missiles to go for a blade before or as the missiles hit. It's a lot more fun with the blade version, slashes feel so much cooler, but has super flimsy armor. For a more vanilla version, swap the REX arms for MARTE and add HZL50. Much more effective but more boring. It kind of sucks blading was pretty well done in AC3, but HZL50 pretty much kills it for vs. HZL50 needs some of an increased reload (+50-100%), less ammo (30) and increased weight (~400) - maybe all of them. Noticed the increased targeting and blading from OP-I should actually be the defaults for blading in my opinion, in both AC3 and SL... It's quite a lot of fun to play around with the blade version, or give either OP-I, (firing missiles in mid air, OBing, staying in the air, firing more missiles, then OBing and blading - still in the air, haha) or with the Moonlight versions below. (hits a lot easier with the increased length) Desert Fox 0 - MK2 & MK3 TIE NER REX/MARTE EDGE FLEET ST-6 ROZ SA44 DD10 R24 R: - L: VM36 R: GS56 L: 2551/HZL50 Options Screens, Stability, ECND, Turning, lock speed Color 170,120,30 200,185,120 70,30,15 100,100,200 70,30,15 I played around making variants, the below is closest to the SL version but has the Moonlight, it isn't as responsive or agile as the one above being mainly a mid frame (although this gives a better laserblade swipe) and the other version on a light has no relation missiles but Moonlight, (literally no way to jam them on) those missiles would be pretty key for vs, much more than a blade. Desert Fox - Moonlight SKYEYE NER SOL/REX ORDER/EDGE FLEET ST-6 ROZ SA44 DD20/DD10 R24/- R: - L: VM36 R: GS56 L: MOONLIGHT Options Screens, Stability, Turning, E++, RTE, CLPU or OP-INTENSIFY Was playing around in AC3, and using OP-I on my normal AC works pretty well in vs, the Moonlight becomes quite a bit easier to use - although against a person with the howitzer, not so sure. Mostly I just like being able to shave off 1000-2000 AP if an opportunity presents and the howitzer just doesn't have the same style and decisive hits. Not sure how much of a difference it makes vs a human opponent - probably the OP-I helps a lot.
  3. AC3 design week, so let's throw out the first AC that's on my save file. Warning, is not actually golden. Silly Seinfeld. GOLDEN BOY Head: MHD-RE/008 Core: MCM-MX/002 Arms: CAL-MARTE Legs: MLM-MM/ORDER Booster: MBT-NI/MARE FCS: AOX-F/ST-6 Generator: CGP-ROZ Radiator: RMR-ICICLE Inside: MWI-DD/10 Extension: MWEM-R/24 Right Back Unit: CWC-CNG-300 Left Back Unit: CWM-S40-1 Right Arm Unit: CWG-MG-500 Left Arm Unit: KWG-HZL50 Optionals: OP-INTENSIFY Paint: 0-0-0 200-200-200 0-200-100 0-0-0 0-200-100 I have no idea of how to design in the AC3/SL gen, was probably even worse when I made this AC. Enjoy!
  4. Diablos

    Fomalhaut

    Alrighty. Since I've been chuggin' away at AC3 the past few days I figured I'd share whats in my garage. At least the main one anyway. This is what I used to clear the arena and the extra arena. P.S.- It burns itself out pretty quickly, which means either finishing fights quickly or keeping one eye on your energy meter and micromanaging it...cause you don't want to stop moving. But I had loads of fun with this AC, definitely my favorite and the paint is pretty sexy too. I don't expect anyone to like it, so critique away! Fomalhaut Head: CHD-SKYEYE Core: CCL-01-NER Arms: CAL-44-EAS Legs: CCL-HUESO Booster: MBT-NI/MARE FCS: VREX-F/ND-8 Generator: KGP-ZSV Radiator: RMR-ICICLE Inside: MWI-DD/10 Extension: MWEM-R/24 Right Back Unit: ------- Left Back Unit: CWM-S40-1 Right Arm Unit: CWG-MG-500 Left Arm Unit: CLB-LS-2551 Overweight: No Op-Intensify: No http://img696.imageshack.us/img696/5756/ac3fomalhaut.jpg
×
×
  • Create New...