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Found 3 results

  1. Saoirse core - SCOPEEYE | XA/2 | 303/S | 3322/OP ARTERE | ELENA | B1000 | CM6 equipment - DEC-00A | BRM-02 | M24/IMI | M444 NIGHT | 7880 optionals - S/SCR, ENE-SCR, BCNDR, BSI-LE, CIR-K, BE++, BMALAD r g b gen - 45,60,75 | 90,110,120 | 65,65,65 | 200,160,100 | 80,80,80 arms - 150,160,170 | 45,60,75 | 65,65,65 | 200,160,100 | 80,80,80 legs - 45,60,75 | 90,110,120 | 120,100,110 | 200,160,100 | 80,80,80 Lost the battle with overwhelming nostalgia. I spent more time painting it and posting it here than I did building it (the difference between two minutes and five). I don't remember how to play and my PS2 controller makes me feel like a giant now. And this is the only non-lightweight I ever built in this game. 12 year old me was missing out.
  2. AC Name: Beast's Claw AC Game: Armored Core 2: Another Age Classification: Heavy RJ Core Type: OB Revision: -N/A- -------------------------------------------------- Frame: Head | Core | Arms | Legs EGRET | ROOK | 202/TEM | LAPIN Internals: Booster | FCS | Generator | Radiator GEX/3000 | BLAZER | BVX/10 | CLX5000 Armaments: Inside | Extension | R Back | L Back -N/A- | HOUND | BAL4 | BAL4 R Arm | L Arm | R Hanger | L Hanger NIGHT | 7880 | -N/A- | -N/A- Optional Parts: S/SCR | ENE-SCR | CIR-K | ECM-JAM -------------------------------------------------- Frame Color: - Base | Aid | Opt | Det | Jnt R: 000 | 075 | 120 | 200 | 095 G: 000 | 000 | 066 | 000 | 095 B: 000 | 000 | 000 | 000 | 095 -------------------------------------------------- Statistics: AP: 9023 Weight: 9167 Max Boost Speed: 2140 Turning Speed: 1170 Cooling: 7923 -------------------------------------------------- Description: This was my first AC that turned became a "staple". This was designed in my rookie days and the idea of "tournament banned parts" had yet to be introduced to me. Strangely enough while I still love this AC and enjoy trying to find out if it can be rebuilt in subsequent games, it's actually more or less the complete opposite of what my preferred AC style would become by AC3. Who would've guessed that a cannon-loving quad aficionados first staple would have been an RJ missile boat? Tactics: Well, there's probably a better way to use it, but back in the day this was used to simply gain significant altitude and rain the missiles down as long as they were useful. The NIGHT usually came into play to pick off the last bits of remaining AP of the opponents, or if the missiles were, for whatever reason, not useful. OB very rarely came into play, if at all. Known Issues: The amount of energy required for both means of attacking means genbusting is pretty much a death sentence. Close range designs can give this AC trouble as well. PvP Information: Well I can't really say with any certainty how well this would work against more experienced players, but this AC was infamous amongst my friends in our rookie days. I may be remembering through rose-tinted glasses, but if I remember correctly once the design was finished it became nigh-undefeated.
  3. Hollywood

    C.F.

    AC Name: C.F. ZHD-O6/RW ECL-ONE ZAN-202/TEM ELN-02A ZBT-GEX/3000 DOX-ALM HOY-B1000 RBG-CM6 INW-OM-PRT BEX-BRM-04 ZWM-M24/1MU EWM-M444 EWG-HG-ART ZLS-T/100 Optionals: SP-S/SCR, SP-ENE-SCR, SP-BCNDR, SP-BSI-LE, SP-CIR-K, SP-BF5/LOSP, Frame Color: Base: 115/130/145 Aid: 50/0/50 Optional: 50/0/50 Deatil: 200/200/0 Joint: 200/200/0 This is The AC i use the most when i play PvP in AA.
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