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Found 4 results

  1. Parts Head: MMD-HH/ARSH Core: MCL-SS/RAY Arms: CAL-44-EAS Legs: CLM-02-SNSKA1 Booster: CBT-FLEET FCS: VREX-WS-1 Generator: MGP-VE905 Radiator: RMR-ICICLE Inside: N/A Extension: N/A Back Unit R: MM-AD/20 Back Unit L: N/A Arm Unit R: WMG-KARASAWA Arm Unit L: MLB-T/100 Optional Parts: OP-S-SCR, OP-E/SCR, OP-E/CND, OP-SE/E++, OP-TQ/CE, OP-CLPU Color Base: 75/45/15 Aid: 130/120/110 Optional: 60/50/40 Detail: 200/125/75 Joint: 80/70/60 AC Type: Karasawa (yes this is an actual AC type) Playstyle: If you have played a Karasawa built AC, then you should know the routine. Pros: Very good on EN, decent mobility Cons: Mediocre armor, low AP pool For campaign only, OP-I does suit better but <_< yeah... its OP-I
  2. Parts Head: MRD-RE/H10 Core: MCL-SS/RAY Arms: CAL-66-MACH Legs: CLM-02-SNSK Booster: MBT-OX/002 FCS: AOX-ANA Generator: MGP-VE905 Radiator: RMR-ICICLE Inside: N/A Extension: MWEM-R/30 Back Unit R: KM-AD30 Back Unit L: MWM-M30/3 Arm Unit R: MWG-MG/800 Arm Unit L: MLB-HALBERD Optional Parts: OP-S-SCR, OP-E/SCR, OP-E/CND, OP-L-AXL, OP-LFCS++, OP-CLPU Color Base: 70/10/20 Aid: 60/40/50 Optional: 70/10/20 Detail: 25/75/150 Joint: 80/60/70 AC Type: Balance/Aggressor Hitter is an AC design to hit hard from afar, and get ready up close and personal. Hitter has very good EN capacity and recharge, as well as firepower and defense. Although lacking in mobility, Hitter doesn't need it base on its weapon build. Playtype When using this AC, it best to fight mid range first, using the R/30 and M30/3 combo. If all hits the opponent, it will deal an average of 400-800 dmg. With the MG/800, you have no problem getting to the opponent's face up close and personal. Having the AD30 ammo extension boosts Hitter's power strength so take advantage of it. Pros: Hits hard, can easily get close and personal, is very balance overall. Cons: Mobility is lacking, lock on can be an issue, and no radar support. Edit: This AC base is also good for playing campaign.
  3. AC: SF-91 HEAD:CHD-GLITCH Core:MCM-MI/008 Arms:MAL-TEM Legs:MLR-ZMX FCS:PLS-SRA02 Generator:MGP-VE905 Radiator:RMR-SA44 Back Unit R/L:CWC-CNG-220,MWC-LQ/15 Arm Unit R/L:KARASAWA-MK2,MLB-T/100 Optional Parts: OP-INTENSIFY (NOTE: the intensify gives human + like running and useing back cannons. Only if you used it when you completed missions.)
  4. AC: GunMetal Head:MDH-RE/005 Core:MCL-SS/RAY Arms:MAL-RE/REX Legs:CLM-55-RVE Booster:CBT-FLEET FCS:PLS-SRA02 Generator:CGP-ROZ Radiator:RMR-SA44 Extension:MWEM-R/36 Back Unit R/L:MWM-M30/3,CWC-CNG-300 Arm Unit R/L:MWG-MG/800,CWG-MGL-150 OP: OP-INTENSIFY
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