Dark Dragon XXII Posted January 16, 2011 Report Share Posted January 16, 2011 PLOW AC:Dark Dragon [outdated]Spoiler! --Click Here to View!--Head // CICADACore // /ULArms // LANGURLegs // 89F Booster // T2Generator // G91Radiator // ANANDAFCS // F73H Back R // CGHBack L // LGArm R // NIOHArm L // M2Hangar R // PERYTONHangar L // ELF2 OP // AMINO, ES, KISSYOH, L+, CODON, PRIMER, R+, MARISHI Paint: CamouflageB // 5, 0, 0A // 0, 0, 5O // 15, 0, 30D // 200, 50, 25J // 40, 0, 10All Weapons // Black Notes: This is a conversion of the same AC I use in SL, and I don't know how much this one can do with OP-I. Basically, it's a stylish, pure close-range type. It has poor DEF stats, but you don't want to be the receiving end of those chain guns at 75 Range. Bipeds:Staple = Stone WeaponSmoke Bite Spoiler! --Click Here to View!--Head // S2 0.0.1.9.0Core // 99UL 0.4.4.2.0Arms // FG 0.10.0.0.0Legs // LYNX2 0.4.6.0.0 Booster // GULL 0.0.0.10Gen // LOTUS 0.8.2Rad // ANANDA 0.0.10 FCS // F73HExtension // GAR2Back R // 69MBack L // RAArm R // M2Arm L // NIXHangar R // SYLPHHangar L // SYLPH OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, MARISHI Paint:Camo70.72.7550.50.5025.25.25100.100.100120.120.120 Head Detail = 150.150.150 Exact Values.AP = 8266Weight = 6761EN Drain = 3253Max Boost Speed = 456Turning Speed = 1183Stability = 5573Cooling = 15408Def = 1501 | - | 1701 Notes:A lightweight AC designed with high AP/Weight Ratios in mind. Considering it's DEF stats, it has to rely on defensive play to take the AP lead. I chose F73H over LIMPET cause the Legs can't turn as fast as the high-tier ones, and it allows for missile play. Unlike most MG combos, this one has a potshot-style set for anti-rush showers, since they both empty their clips at the same time, and they do some serious damage up-close. From a distance, an often unavoidable HYDRA+FUNI takes place. If you try to avoid from the outer heads of the HYDRA by closing in or strafing, the FUNI will most likely nail it. Hence, the AC's name. >>> I tried to switch the HYDRA for a 69M [as shown in the screenie] because of Total Firepower issues. It gave me more speed and firepower [better Lock Amplitude as well], but I can't guarantee the same missile accuracy. One big advantage of this AC comes when it drops its hand MG's for the SYLPH's. It becomes deadlier, and a lot faster at the same time [around 530 kph]. Still, I can't decide over which Missile to use. Finally, I've decided to use 69M+GAR2 instead... more mid-range pressure time, more firepower. Issues:FirepowerTurning SpeedStabilityNo OB, so it really needs speed Stone Weapon [outdated]Spoiler! --Click Here to View!--Head // EYE3Core // GAEAArms // MACAQUELegs // S3 Booster // GULLGenerator // LOTUSRadiator // ANANDA FCS // F73HInside // MEDUSAArm R // RLArm L // HP OP // AMINO, ES, SS, L+, CODON, HISTON, R+, MARISHIMeteor Raid [outdated]Spoiler! --Click Here to View!--Head // DRONE, 10 coolingCore // 99UL, 10 coolingArms // XS, 10 coolingLegs // S3, 6 weight, 4 max weight Booster // GULL, 10 heatGenerator // LOTUS, 10 outputRadiator // ANANDA, 10 cooling FCS // F73HExtension // GAR2Back R // 69MArm R // RLAArm L // R3Hangar R // 69HHangar L // 69H OP // AMINO, ES, SS, L+, KISSYOH, CODON, R+, MARISHIDark JavelinSpoiler! --Click Here to View!--Head // S2 0.2.6.2.0Core // UL2 0.5.5.0.0Arms // XS 0.7.2.1.0Legs // VIXEN 0.0.4.0.6 Booster // GULL 0.0.0.10Gen // LOTUS 0.8.2Rad // ANANDA 0.0.10 FCS // F73HExtension // RMBack R // 69MArm R // OGRE2Arm L // SYLPHHangar R // 69HHangar L // 69H OP // AMINO, ES, EC, L+, CODON, GOLGI, MARISHI Paint:50.25.50175.0.20040.20.60200.0.200120.150.200Weapons // Red Notes:The third AC in my Garage to feature another Dark theme [with Dark Petal, and Dark Dragon preceding this], this one heavily relies on flanking capability, due to the insane turning speed of VIXEN legs. OB to get behind, pop a charge of JIREN, then deliver barrages of "Dark Javelins" [hence, the AC's name] at CQC range. It's not as simple as mentioned to perform such tactics, since the main weapon has a drawback of slow lock-on. And the frame itself is relatively fragile. It's in the nature of Lightweights, of course.Asero Spoiler! --Click Here to View!--Head // EYE 0.8.0.2.0Core // EOS 5.0.0.5.0Arms // LEMUR 7.3.0.0.0Legs // LYCAON 10.0.0.0.0 Booster // VULTURE2 0.10.0.0Generator // LOTUS 0.7.3Radiator // ANANDA 0.0.10 FCS // F73HInside // MEDUSAExtension // RM3Back Unit R // MVBack Unit L // MTArm R // PIXIE3Arm L // HP OP // AMINO, ES, SS, L+, CODON, MARISHI Paint: NORMAL62.70.6523.28.2555.55.550.0.085.95.90 Head:d = 200.280.80Weapons // Black Notes:A heavy biped inspired by that Vandal 2 from a fellow Raven at RR. It focuses on defensive strategies by warding off pressure using a powerful CQC set, while using the missiles as ranged poking weapons. It's possible to delay RM3's launch by activating it before the third vertical missile launches... Provided the opponent is KISSYOH-less. Orbit Cannon [outdated]Spoiler! --Click Here to View!--Head // S4 0.9.1.0.0Core // GAEA 4.6.0.0.0 [The Green Laser.]Arms // XS 0.7.3.0.0Legs // DINGO2 0.8.2.0.0 Booster // VULTURE2 0.7.0.3Generator // LOTUS 0.8.2Radiator // ANANDA 0.0.10 FCS // LIMPETExtension // RMBack R // NYMPHEBack L // RAArm R // SHADE [The Purple Laser.]Arm L // DRAGON [The Blue Laser.] OP // AMINO, ES, L+, CODON, GOLGI, HISTON, RIBOSE, MARISHI Paint: NormalHead/Legs:30.30.30170.175.18060.65.70200.90.60120.120.120 Core O/D:165.180.20075.200.100 Right Arm /D:20.0.30175.90.200 Left Arm A/D:0.0.3050.100.200 Weapons:Back R // YellowBack L // WhiteArm R // BlackArm L // Blue Notes:This is designed as a semi-mid-range offensive EN assaulter. The missiles+Dragon+Gaea are first spammed off [and when I say spamming these missiles, I'll potshot my opponent with that evil rapid-launch glitch. Hahaha!] for a quick drop [and faster EN refresh], then Shade comes in for a colorful killing method. I have to watch my EN though.Viper Strike [outdated] Spoiler! --Click Here to View!--Head // EYE 0.7.3.0.0Core // U5 0.0.0.0.10Arms // MACAQUE 4.2.1.3.0Legs // COUGAR 4.2.3.1.0 Booster // VULTURE2 0.7.0.3Gen // LOTUS 0.8.2Rad // HAZEL 0.0.10 FCS // F73HExtension // FUNIBack R // KINNARAArm R // 81GArm L // BPHangar R // 69H Paint:Head // CamoCore // CamoArms // NormLegs // CamoWeapons // Green0.70.50170.200.8020.170.80200.180.00.50.70 Notes:This is a specialized 2v2 design, where this bot plays the role of a Stunner. Although its lockbox size is compromised, at least the distraction made by an offensive partner [who must have sufficient ammo to back up this AC] is enough to nail the shots, making both AC's more effective in the process. It's also made durable so that it can take the punishment from your target's sidekick.~ p.s. BP+RL isn't enough to stunlock some AC's, so I used this setup instead. ~Shatter Shot [outdated]Spoiler! --Click Here to View!--Head // DRONE 0.7.3.0.0Core // /UL2 0.7.3.0.0Arms // FL 0.8.2.0.0Legs // COUGAR2 0.10.0.0.0 Booster // GULL 0.0.0.10Generator // LOTUS 0.8.2Radiator // ANANDA 0.0.10 FCS // F73HExtension // GARBack R // NYMPHEArm R // RAArm L // HITENHangar R // 69HHangar L // 69HOP // AMINO, ES, SS, KISSYOH, LA, L+, CODON, MARISHI Paint:140.140.14010.35.6060.110.8590.120.200100.50.200White Weapons Notes:Another offensive mid-range type with an OB. It's main weapons, RA and HITEN, have excellent ST-ST lockbox sizes, accuracy (maybe due to FL arms,) and spam rate, although they are on the heavy side. Handguns and missiles backup its firepower, and OB comes as a cheap getaway (or distance check for effectiveness.) Is there anything bad on this one? I don't want to switch the rifles for R2-R3.>Durability of the AC itself is rather low, so it has to rely on some hiding too. Reverse Joint:Staple = DespairDespairSpoiler! --Click Here to View!--Head // DRONE 0.7.3.0.0Core // /UL2 0.6.4.0.0Arms // MACAQUE 0.8.2.0.0Legs // ORYX2 0.0.0.0.10 Booster // VULTURE2 0.10.0.0Generator // LOTUS 0.10.0Radiator // ANANDA 0.0.10 FCS // F73HExtension // RM3Back Unit // CENTAURArm R // 98LArm L // R3 OP // AMINO, ES, SS, L+, CODON, GOLGI, R+, MARISHI Paint: NORMAL Taken from Random Paint Schematics40.40.50200.10.9080.90.60150.120.200100.40.70Weapons // RED Notes:This is a pure mid-range RJ, where missiles+R3 are spammed at the very start, for a quick drop. Then 98L shots are picked. Jump+OB helps a lot to keep distance, since the legs jump quite high itself. It can't take on CQC battle though. Quads:Staple = StarfallRust Blazer [outdated]Spoiler! --Click Here to View!--Head // QUEENCore // GAEAArms // LEMURLegs // A2 Booster // VULTURE2Generator // G91Radiator // ANANDA FCS // LIMPETInside // MEDUSA2Back Unit // 98GArm R // R2Arm L // HP OP // AMINO, ES, KISSYOH, L+, CODON, HISTON, MARISHI Paint: CamouflageB // 185, 80, 0O // 60, 40, 30D // 200, 50, 90J // 45, 25, 15A:Head // 40, 15, 5Core // 50, 45, 35R Arm // 70, 55, 40L Arm&Leg // 200, 145, 5All Weapons // YellowStarfallSpoiler! --Click Here to View!--Head // EYE3 0.9.1.0.0Core // E2 0.9.0.1.0Arms // FL 0.6.2.2.0Legs // LIZARD 6.4.0.0.0 Booster // VULTURE2 0.7.0.3Gen // G91 0.2.8Rad // ANANDA 0.0.10 FCS // LIMPETExtension // JIRENBack R // LAMIABack L // LGArm R // PIXIE3Arm L // HP OP // AMINO, ES, L+, CODON, GOLGI, HISTON, MARISHI Paint:180.175.160140.100.20040.60.6070.100.200190.40.50Weapons // Whi Notes:This build utilizes the potential volley-by-volley damage of LAMIA. Instead of resorting to a full-force-then-drop tactic normally done on a LAMIA2 Quad, it relies on a withdraw-then-retaliate playstyle by firing off a few shots of the Pulse Cannon+E2+HP at CQC range while popping a charge of JIREN or two. If the EN can't catch up, a switch to the right HP can be done in a pinch, since only one Circle, in my custom Type B, is needed here. At mid range, the LG serves as an almost equal substitute for the bad-ass GL. It's pretty hard to execute its game though, but I'll take the time to master this Quad. Tanks:Staple = Revenge Revenge: [outdated]Spoiler! --Click Here to View!--Head // EYE3Core // EOSArms // MACAQUELegs // BOAR2 Generator // LOTUS, 10capacityRadiator // ANANDA 10coolingFCS // VOLUTE Extension // JIRENBack R // GERYON3Back L // LGLArm R // RSArm L // HP OP // AMINO, ES, SS, L+, GOLGI, R+, MARISHI Paint: CamouflageB // 30, 20, 10A // 12, 6, 3O // 180, 170, 120D // 0, 100, 200J // 200, 195, 180Back R // WhiteBack L // YellowArm R // WhiteArm L // Yellow Points:highly mobile tank with decent firepower and defence. RS for ranged hide-and-shoots, LLG for heated encounters, and GERYON3 for cheap shots. Looks yummy? well, Revenge is SWEET. LoL Life Breaker: [ACO Winter ACDC Entry, Best Paint Tie Winner]Spoiler! --Click Here to View!--AC Name: Life Breaker Frame:Head | Core | Arms | LegsQUEEN | EOS | CETUS | BOAR20/7/0/3/0 | 5/0/0/5/0 | - | 7/0/0/3/0 Internal:FCS | Generator | RadiatorD2 | G91 | ANANDA- | 10/0/0 | 0/0/10 Weapons:R Back | L Back | Extension | InsideLGL | GLL | JIREN | MEDUSA Optional:AMINO | ES | SS | KISSYOH | L+ | R+ | MARISHI Paint: NormalHead:Base: 10/10/15Aid: 0/70/120Optional: 130/160/150Detail: 20/200/150Joint: 30/60/150 Core:Base: 15/10/10Aid: 120/10/0Optional: 160/150/130Detail: 150/50/200Joint: 200/150/30Arms:Base: 15/12/5Aid: 120/70/0Optional: 160/100/150Detail: 200/150/20Joint: 150/60/30 Legs:Base: 10/15/10Aid: 0/120/70Optional: 130/150/170Detail: 20/50/200Joint: 30/150/60 Weapon:R Back: RedL Back: Red Notes:Intended for massive firepower. The GLL is first spammed off for a quick drop, then LGL or CETUS comes next. With the right timing, CETUS can force down the ANANDA of your opponent AC as it OB's (or skates for a cannon potshot), or shoot it down faster with less picked shots. LGL serves as the pressure gun. No Hovers... Ain't good with handling them. Quote Link to comment Share on other sites More sharing options...
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