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Dragon's Nest


Dark Dragon XXII

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PLOW AC:

Dark Dragon [outdated]

Head // CICADA

Core // /UL

Arms // LANGUR

Legs // 89F

 

Booster // T2

Generator // G91

Radiator // ANANDA

FCS // F73H

 

Back R // CGH

Back L // LG

Arm R // NIOH

Arm L // M2

Hangar R // PERYTON

Hangar L // ELF2

 

OP // AMINO, ES, KISSYOH, L+, CODON, PRIMER, R+, MARISHI

 

Paint: Camouflage

B // 5, 0, 0

A // 0, 0, 5

O // 15, 0, 30

D // 200, 50, 25

J // 40, 0, 10

All Weapons // Black

 

Notes:

This is a conversion of the same AC I use in SL, and I don't know how much this one can do with OP-I. Basically, it's a stylish, pure close-range type. It has poor DEF stats, but you don't want to be the receiving end of those chain guns at 75 Range.

Bipeds:

Staple = Stone Weapon

Smoke Bite

Head // S2 0.0.1.9.0

Core // 99UL 0.4.4.2.0

Arms // FG 0.10.0.0.0

Legs // LYNX2 0.4.6.0.0

 

Booster // GULL 0.0.0.10

Gen // LOTUS 0.8.2

Rad // ANANDA 0.0.10

 

FCS // F73H

Extension // GAR2

Back R // 69M

Back L // RA

Arm R // M2

Arm L // NIX

Hangar R // SYLPH

Hangar L // SYLPH

 

OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, MARISHI

 

Paint:Camo

70.72.75

50.50.50

25.25.25

100.100.100

120.120.120

 

Head Detail = 150.150.150

 

Exact Values.

AP = 8266

Weight = 6761

EN Drain = 3253

Max Boost Speed = 456

Turning Speed = 1183

Stability = 5573

Cooling = 15408

Def = 1501 | - | 1701

 

Notes:

A lightweight AC designed with high AP/Weight Ratios in mind. Considering it's DEF stats, it has to rely on defensive play to take the AP lead. I chose F73H over LIMPET cause the Legs can't turn as fast as the high-tier ones, and it allows for missile play. Unlike most MG combos, this one has a potshot-style set for anti-rush showers, since they both empty their clips at the same time, and they do some serious damage up-close. From a distance, an often unavoidable HYDRA+FUNI takes place. If you try to avoid from the outer heads of the HYDRA by closing in or strafing, the FUNI will most likely nail it. Hence, the AC's name.

 

>>> I tried to switch the HYDRA for a 69M [as shown in the screenie] because of Total Firepower issues. It gave me more speed and firepower [better Lock Amplitude as well], but I can't guarantee the same missile accuracy. One big advantage of this AC comes when it drops its hand MG's for the SYLPH's. It becomes deadlier, and a lot faster at the same time [around 530 kph]. Still, I can't decide over which Missile to use.

 

 

 

Finally, I've decided to use 69M+GAR2 instead... more mid-range pressure time, more firepower.

 

Issues:

Firepower

Turning Speed

Stability

No OB, so it really needs speed

Stone Weapon [outdated]

Head // EYE3

Core // GAEA

Arms // MACAQUE

Legs // S3

 

Booster // GULL

Generator // LOTUS

Radiator // ANANDA

 

FCS // F73H

Inside // MEDUSA

Arm R // RL

Arm L // HP

 

OP // AMINO, ES, SS, L+, CODON, HISTON, R+, MARISHI

Meteor Raid [outdated]

Head // DRONE, 10 cooling

Core // 99UL, 10 cooling

Arms // XS, 10 cooling

Legs // S3, 6 weight, 4 max weight

 

Booster // GULL, 10 heat

Generator // LOTUS, 10 output

Radiator // ANANDA, 10 cooling

 

FCS // F73H

Extension // GAR2

Back R // 69M

Arm R // RLA

Arm L // R3

Hangar R // 69H

Hangar L // 69H

 

OP // AMINO, ES, SS, L+, KISSYOH, CODON, R+, MARISHI

Dark Javelin

Head // S2 0.2.6.2.0

Core // UL2 0.5.5.0.0

Arms // XS 0.7.2.1.0

Legs // VIXEN 0.0.4.0.6

 

Booster // GULL 0.0.0.10

Gen // LOTUS 0.8.2

Rad // ANANDA 0.0.10

 

FCS // F73H

Extension // RM

Back R // 69M

Arm R // OGRE2

Arm L // SYLPH

Hangar R // 69H

Hangar L // 69H

 

OP // AMINO, ES, EC, L+, CODON, GOLGI, MARISHI

 

Paint:

50.25.50

175.0.200

40.20.60

200.0.200

120.150.200

Weapons // Red

 

Notes:

The third AC in my Garage to feature another Dark theme [with Dark Petal, and Dark Dragon preceding this], this one heavily relies on flanking capability, due to the insane turning speed of VIXEN legs. OB to get behind, pop a charge of JIREN, then deliver barrages of "Dark Javelins" [hence, the AC's name] at CQC range. It's not as simple as mentioned to perform such tactics, since the main weapon has a drawback of slow lock-on. And the frame itself is relatively fragile. It's in the nature of Lightweights, of course.

Asero

Head // EYE 0.8.0.2.0

Core // EOS 5.0.0.5.0

Arms // LEMUR 7.3.0.0.0

Legs // LYCAON 10.0.0.0.0

 

Booster // VULTURE2 0.10.0.0

Generator // LOTUS 0.7.3

Radiator // ANANDA 0.0.10

 

FCS // F73H

Inside // MEDUSA

Extension // RM3

Back Unit R // MV

Back Unit L // MT

Arm R // PIXIE3

Arm L // HP

 

OP // AMINO, ES, SS, L+, CODON, MARISHI

 

Paint: NORMAL

62.70.65

23.28.25

55.55.55

0.0.0

85.95.90

 

Head:

d = 200.280.80

Weapons // Black

 

Notes:

A heavy biped inspired by that Vandal 2 from a fellow Raven at RR. It focuses on defensive strategies by warding off pressure using a powerful CQC set, while using the missiles as ranged poking weapons. It's possible to delay RM3's launch by activating it before the third vertical missile launches... Provided the opponent is KISSYOH-less.

Orbit Cannon [outdated]

Head // S4 0.9.1.0.0

Core // GAEA 4.6.0.0.0 [The Green Laser.]

Arms // XS 0.7.3.0.0

Legs // DINGO2 0.8.2.0.0

 

Booster // VULTURE2 0.7.0.3

Generator // LOTUS 0.8.2

Radiator // ANANDA 0.0.10

 

FCS // LIMPET

Extension // RM

Back R // NYMPHE

Back L // RA

Arm R // SHADE [The Purple Laser.]

Arm L // DRAGON [The Blue Laser.]

 

OP // AMINO, ES, L+, CODON, GOLGI, HISTON, RIBOSE, MARISHI

 

Paint: Normal

Head/Legs:

30.30.30

170.175.180

60.65.70

200.90.60

120.120.120

 

Core O/D:

165.180.200

75.200.100

 

Right Arm /D:

20.0.30

175.90.200

 

Left Arm A/D:

0.0.30

50.100.200

 

Weapons:

Back R // Yellow

Back L // White

Arm R // Black

Arm L // Blue

 

Notes:

This is designed as a semi-mid-range offensive EN assaulter. The missiles+Dragon+Gaea are first spammed off [and when I say spamming these missiles, I'll potshot my opponent with that evil rapid-launch glitch. Hahaha!] for a quick drop [and faster EN refresh], then Shade comes in for a colorful killing method. I have to watch my EN though.

Viper Strike [outdated]

Head // EYE 0.7.3.0.0

Core // U5 0.0.0.0.10

Arms // MACAQUE 4.2.1.3.0

Legs // COUGAR 4.2.3.1.0

 

Booster // VULTURE2 0.7.0.3

Gen // LOTUS 0.8.2

Rad // HAZEL 0.0.10

 

FCS // F73H

Extension // FUNI

Back R // KINNARA

Arm R // 81G

Arm L // BP

Hangar R // 69H

 

Paint:

Head // Camo

Core // Camo

Arms // Norm

Legs // Camo

Weapons // Green

0.70.50

170.200.80

20.170.80

200.180.0

0.50.70

 

 

Notes:

This is a specialized 2v2 design, where this bot plays the role of a Stunner. Although its lockbox size is compromised, at least the distraction made by an offensive partner [who must have sufficient ammo to back up this AC] is enough to nail the shots, making both AC's more effective in the process. It's also made durable so that it can take the punishment from your target's sidekick.

~ p.s. BP+RL isn't enough to stunlock some AC's, so I used this setup instead. ~

Shatter Shot [outdated]

Head // DRONE 0.7.3.0.0

Core // /UL2 0.7.3.0.0

Arms // FL 0.8.2.0.0

Legs // COUGAR2 0.10.0.0.0

 

Booster // GULL 0.0.0.10

Generator // LOTUS 0.8.2

Radiator // ANANDA 0.0.10

 

FCS // F73H

Extension // GAR

Back R // NYMPHE

Arm R // RA

Arm L // HITEN

Hangar R // 69H

Hangar L // 69H

OP // AMINO, ES, SS, KISSYOH, LA, L+, CODON, MARISHI

 

Paint:

140.140.140

10.35.60

60.110.85

90.120.200

100.50.200

White Weapons

 

Notes:

Another offensive mid-range type with an OB. It's main weapons, RA and HITEN, have excellent ST-ST lockbox sizes, accuracy (maybe due to FL arms,) and spam rate, although they are on the heavy side. Handguns and missiles backup its firepower, and OB comes as a cheap getaway (or distance check for effectiveness.) Is there anything bad on this one? I don't want to switch the rifles for R2-R3.

>Durability of the AC itself is rather low, so it has to rely on some hiding too.

 

Reverse Joint:

Staple = Despair

Despair

Head // DRONE 0.7.3.0.0

Core // /UL2 0.6.4.0.0

Arms // MACAQUE 0.8.2.0.0

Legs // ORYX2 0.0.0.0.10

 

Booster // VULTURE2 0.10.0.0

Generator // LOTUS 0.10.0

Radiator // ANANDA 0.0.10

 

FCS // F73H

Extension // RM3

Back Unit // CENTAUR

Arm R // 98L

Arm L // R3

 

OP // AMINO, ES, SS, L+, CODON, GOLGI, R+, MARISHI

 

Paint: NORMAL Taken from Random Paint Schematics

40.40.50

200.10.90

80.90.60

150.120.200

100.40.70

Weapons // RED

 

Notes:

This is a pure mid-range RJ, where missiles+R3 are spammed at the very start, for a quick drop. Then 98L shots are picked. Jump+OB helps a lot to keep distance, since the legs jump quite high itself. It can't take on CQC battle though.

 

Quads:

Staple = Starfall

Rust Blazer [outdated]

Head // QUEEN

Core // GAEA

Arms // LEMUR

Legs // A2

 

Booster // VULTURE2

Generator // G91

Radiator // ANANDA

 

FCS // LIMPET

Inside // MEDUSA2

Back Unit // 98G

Arm R // R2

Arm L // HP

 

OP // AMINO, ES, KISSYOH, L+, CODON, HISTON, MARISHI

 

Paint: Camouflage

B // 185, 80, 0

O // 60, 40, 30

D // 200, 50, 90

J // 45, 25, 15

A:

Head // 40, 15, 5

Core // 50, 45, 35

R Arm // 70, 55, 40

L Arm&Leg // 200, 145, 5

All Weapons // Yellow

Starfall

Head // EYE3 0.9.1.0.0

Core // E2 0.9.0.1.0

Arms // FL 0.6.2.2.0

Legs // LIZARD 6.4.0.0.0

 

Booster // VULTURE2 0.7.0.3

Gen // G91 0.2.8

Rad // ANANDA 0.0.10

 

FCS // LIMPET

Extension // JIREN

Back R // LAMIA

Back L // LG

Arm R // PIXIE3

Arm L // HP

 

OP // AMINO, ES, L+, CODON, GOLGI, HISTON, MARISHI

 

Paint:

180.175.160

140.100.200

40.60.60

70.100.200

190.40.50

Weapons // Whi

 

Notes:

This build utilizes the potential volley-by-volley damage of LAMIA. Instead of resorting to a full-force-then-drop tactic normally done on a LAMIA2 Quad, it relies on a withdraw-then-retaliate playstyle by firing off a few shots of the Pulse Cannon+E2+HP at CQC range while popping a charge of JIREN or two. If the EN can't catch up, a switch to the right HP can be done in a pinch, since only one Circle, in my custom Type B, is needed here. At mid range, the LG serves as an almost equal substitute for the bad-ass GL. It's pretty hard to execute its game though, but I'll take the time to master this Quad.

 

Tanks:

Staple = Revenge

 

Revenge: [outdated]

Head // EYE3

Core // EOS

Arms // MACAQUE

Legs // BOAR2

 

Generator // LOTUS, 10capacity

Radiator // ANANDA 10cooling

FCS // VOLUTE

 

Extension // JIREN

Back R // GERYON3

Back L // LGL

Arm R // RS

Arm L // HP

 

OP // AMINO, ES, SS, L+, GOLGI, R+, MARISHI

 

Paint: Camouflage

B // 30, 20, 10

A // 12, 6, 3

O // 180, 170, 120

D // 0, 100, 200

J // 200, 195, 180

Back R // White

Back L // Yellow

Arm R // White

Arm L // Yellow

 

Points:

highly mobile tank with decent firepower and defence. RS for ranged hide-and-shoots, LLG for heated encounters, and GERYON3 for cheap shots. Looks yummy? well, Revenge is SWEET. LoL

Life Breaker: [ACO Winter ACDC Entry, Best Paint Tie Winner]

AC Name: Life Breaker

 

Frame:

Head | Core | Arms | Legs

QUEEN | EOS | CETUS | BOAR2

0/7/0/3/0 | 5/0/0/5/0 | - | 7/0/0/3/0

 

Internal:

FCS | Generator | Radiator

D2 | G91 | ANANDA

- | 10/0/0 | 0/0/10

 

Weapons:

R Back | L Back | Extension | Inside

LGL | GLL | JIREN | MEDUSA

 

Optional:

AMINO | ES | SS | KISSYOH | L+ | R+ | MARISHI

 

Paint: Normal

Head:

Base: 10/10/15

Aid: 0/70/120

Optional: 130/160/150

Detail: 20/200/150

Joint: 30/60/150

 

Core:

Base: 15/10/10

Aid: 120/10/0

Optional: 160/150/130

Detail: 150/50/200

Joint: 200/150/30

Arms:

Base: 15/12/5

Aid: 120/70/0

Optional: 160/100/150

Detail: 200/150/20

Joint: 150/60/30

 

Legs:

Base: 10/15/10

Aid: 0/120/70

Optional: 130/150/170

Detail: 20/50/200

Joint: 30/150/60

 

Weapon:

R Back: Red

L Back: Red

 

Notes:

Intended for massive firepower. The GLL is first spammed off for a quick drop, then LGL or CETUS comes next. With the right timing, CETUS can force down the ANANDA of your opponent AC as it OB's (or skates for a cannon potshot), or shoot it down faster with less picked shots. LGL serves as the pressure gun.

 

No Hovers... Ain't good with handling them.

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