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Jynx


alester_veran

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AC Name: Jynx

AC Game: AC: Last Raven

 

Classification: Lightweight

Core Type: You tell me

Revision: -N/A-

 

Frame:

Head | Core | Arms | Legs

YH15-DRONE
|
CR-C98E2
|
A11-MACAQUE
|
YLH11-VIXEN

0/0/
10
/0/0
|
0/
5
/
5
/0/0
|
0/0/
10
/0/0
|
0/0/
10
/0/0

Internals:

Booster | FCS | Generator | Radiator

B04-BIRDIE2
|
MONJU
|
KONGOH
|
ANANDA

0/
10
/0/0
|
-N/A-
|
0/0/
10
|
0/0/
10

Armaments:

Inside | Extension | R Back | L Back

-N/A-
|
-N/A-
|
-N/A-
|
-N/A-

 

R Arm | L Arm | R Hanger | L Hanger

CR-WR88G2
|
CR-WL06LB4
| |
-N/A-

Optional Parts:

O01-AMINO
|
CR-069ES
|
CR-069SS
|
CR-O71EC
|
CR-O79L+
|
O03-CODON
|
MARISHI
|
-N/A-

--------------------------------------------------

 

Frame Color:

-
Base
|
Aid
|
Opt
|
Det
|
Jnt

R
: 050 | 105 | 105 | 200 | 105

G
: 085 | 115 | 115 | 150 | 115

B
: 125 | 125 | 125 | 050 | 125

Weapon Color: Blue

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-N/A-
|
-N/A-
|
-N/A-
|
-N/A-
|
-N/A-
|
-N/A-

--------------------------------------------------

 

Statistics:

AP:
7704

Weight
: 6750

EN Supply
: 5328

Stationary EN Supply
:

Max Boost Speed
: 406

Turning Speed
: 1478

Stability
: 5242

Cooling
: 14932

Def Shell/Energy
: 1663/1848

--------------------------------------------------

 

Description:

Basically my frontrunner AC throughout my time playing Armored core games has been something like this. Fast, nimble little cores that are meant specifically for fighting other cores, mostly in arena. It has to aggressive to win, but not so much that it get's killed. "Float like a butterfly, sting like a bee" plays well here. I'm looking for some fine tuning to it's function without taking away so much aesthetically or focusing on making the "best" lightweight core. Just copy/pasting something feels like driving someone else's car, like the core has no soul, metaphorically.

 

Tactics:

Aggressive, but well placed grenade shots help the core. Exceed orbit, though low on damage, help me track the opponent in close quarters more effieciently. Grenade for the stun, blade, circle and repeat. With precision and heat, he works surprisingly well at taking down less mobile cores. He fairs poorly against flyers.

 

Known Issues:

Weapon loadout, obviously, is an issue. I wanted as much mobility as I could while still maintaining enough "oomph" to bring down other cores quickly. In a straight on firefight, a heavy core will rip through Jynx fairly quickly. My first name for him was "Rogue", if that helps.

 

PvP Information:

None to report, at least recently.

 

Current Vs. Record: [0]W - [0]L - [0]D (Updated: 1 Jan. 2010)

Win Rate: 100%

 

--------------------------------------------------

 

Notes:

 

--------------------

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Here's what i would change:

 

birdie2+kongoh changed to gull(max heat) *or* vulture2/lotus.

 

Change Monju to either F73H or Cowry. I don't remember what the lock time is on G2 but i think it's a bit faster than BIG so you could get away with cowry. F73H is just good all around.

 

Elf3 is better than LB4 for general use and wave damage, but there also isn't such a thing as a good blade to begin with.

 

Put more emphasis on frame cooling tunes. Doesn't have to be maxed or anything just get more to cover for E2's low heat res.

Edited by LCC
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