Megalodon Posted April 13, 2012 Report Share Posted April 13, 2012 This mech is my standard mech of choice for serious play. It has great firepower, speed, and decent defenses in KE and CE. It's role in combat is that of a mid-range fighter. It is agile and fast enough to keep advancing mechs off you, as well as keep up with speedy little mechs trying to get behind you. While it can maintain its agility for a decent amount of time, it does need to back off from combat every so often to regenerate its energy. Head: Beowulf HD103Core: UCR-10/AArms: Seine AM106Legs: KT-2N2/WutainFCS: UFC-11 GlanceGenerator: Sonne GNE530Booster: KT-5R2/BuryaRecon Unit: URD-36/ER R Arm: KO-2H6/StrekozaL Arm: KO-2H6/StrekozaShoulder: UFR-23 Asanol (Flash Rocket)R Bay: USG-23/HL Bay: USG-23/H Booster: 171High Boost: 346KE: 1514CE: 1902TE: 306 While the weapon choice is cliche, its a cliche that works. One or the other will chew through certain enemies, and knowing what to use on who is vital. Flash rockets, despite how "broken" they are, get the job done in terms of battlefield control. Weaknesses of the mech would have to be its low turning speed and low TE resistance, but normally you should be able to keep out of the range of plasma machine guns rather easily and while you bob and weave pulse and laser guns should have a hard time tracking you. Quote Link to comment Share on other sites More sharing options...
Kaleidoscope Posted April 13, 2012 Report Share Posted April 13, 2012 Well since your new here I'll give you a heads up. http://armoredcoreuniverse.net/forum/index.php?/topic/2624-acv-post-your-emblems/page__st__40 http://armoredcoreuniverse.net/forum/index.php?/topic/51-armored-core-5-discussion/page__st__2760 Quote Link to comment Share on other sites More sharing options...
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