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Some game I made, AC meets DS


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#41 Pendragon

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Posted 13 September 2014 - 04:31 AM

I like the game so far. A little wonky, but that's easily ignorable.
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The Excaliber line

#42 Fragrant

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Posted 15 September 2014 - 06:16 PM

Pendragon: Thanks, let me know what part is wonky.


New art for in game hero select:
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Edited by Fragrant, 15 September 2014 - 07:44 PM.


#43 YUNG MASTERLESS GLENCOUR

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Posted 15 September 2014 - 10:52 PM

thats awesome

looks real clean man

real good

how's that game coming along?

Fanfic: The Return of Owen, A Cold Day in Hell, Armored Core: Hachi-No-Ki , why i hate acu
[SoD]

View PostBakuhatsu Pengin, on 15 December 2016 - 04:53 AM, said:

TALL AND TAN AND YUNG AND LOVELY


#44 Fragrant

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Posted 18 September 2014 - 09:16 PM

Bishop Mushroom: Thanks, the game is coming along well. Almost finished with Phreit, then gotta work on Ritrika.

Phreit's got a rapid fire attack, similar to a machine gun with up to 500 ammo, a shotgun type attack with 250 ammo, 10 ammo spent per shot, an attack similar to an AC's rifle with 75 ammo, a Karasawa-like shot with 25 ammo, a steroid version of the sawa with 10 shots and a charge up time, and a Grenade Launcher type attack with 5 shots, which is the firey stuff in the last row, the blast radius of that is as big as the screen, the purple sawa shot has a giant blast radius too, but only lasts an instant, while the grenade launchers blast lasts a while, dealing more damage. The last two attacks both have high recoil that pushes you back. He also has an attack where he fires a decoy of himself, all the enemies will go after it for a while, during that time, you can run and reload. The camera fixates on the decoy so if you have ammo already, you can snipe the enemies while they're busy with the fake. Speaking of snipe, I took out his sniper attack, which is from the Long shot series of shells, replaced with the decoy technique since all he had was mobility for defense. You start out with 0 ammo on everything since Phreit's power is to materialize objects, such as bullets, which is the only time he uses up energy for attacks. Once loaded, firing the shots doesn't use up energy, but uses up a little focus. He also materializes a hoverboard for flight. Since he can store up attacks, this lets him use energy solely on movement. His basic attack is to spin his gun, which if it strikes enemies, throws them back so he can make some distance for his ranged attacks.

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#45 Fragrant

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Posted 08 November 2014 - 12:15 AM

Just resumed heavy work on it after having nearly paused it for 2 months.

Controls:
Space- Attack Z-Special Attack A-Toggle Special Attack(6 different techniques in total) C-Movement Boost Q- PowerUp(Grafto, Pyf, Ritrika), Reload(Phreit)

2,3,W,E,D,S - Directional Manipulation (Mostly relevant to ranged attacks and some techniques)

For Phreit, his last two special attacks need the button held down to charge it up before the shell can fire.

480 x 320 default version.
http://arcade.gamesa...om/games/125904

Relies on RI to make its sprites look good, but I heard Android doesn't support it, so I was thinking of re-importing all the sprites at x1 instead of x2. Would this enhance performance, I'm wondering if leaving it at x2 on a device that doesn't support RI will make it lag?


1280x720, actors smaller, sprites still x2 of actor size.
http://arcade.gamesa...om/games/125902

I like this version as it does really well for ranged attackers and also allows for better handling of the high speeds of the characters. Drawback being the tiny size of the sprites might hinder the gameplay experience on smaller devices? As with the above, perhaps making the sprites at x1 would help with performance issues.

1280x720, actors and sprites at same size.
http://arcade.gamesa...om/games/125901

The actors in this version are bigger on screen, gameplay is slower, which is has its strengths. I find this version really interesting to play for its own reasons. The slower speed might be good for performance as well, is this true?

Out of the four playable characters, which do you find most interesting?

Pyf = Ranged, Energy Attacks that damage multiple targets. Floaty, Slow Movement. Has defensive psi shields to repel attacks.
Grafto = Melee, Solid Attack with the capacity to boost attack power further through energy imbuing. Quick, heavy movement.
Phreit = Ranged, Uses Solid Shells for powerful projectile attacks, has to use "Reload" to fire shells, otherwise, empty but powerful exhaust energy is emitted. Quick, heavy movement.
Ritrika = Melee. Uses pure energy for strong close range attacks. High attack rate allows for high rate of damage and unusual techniques. Floaty and quick movement.

#46 Fragrant

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Posted 29 November 2014 - 06:15 PM

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For a comic story I might make soon, maybe even start today.

#47 Nomrah

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Posted 29 November 2014 - 07:53 PM

View PostFragrant, on 29 November 2014 - 06:15 PM, said:

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Token black girl, check.
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#48 The Talentless

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Posted 29 November 2014 - 09:29 PM

She's the main character, ya D-Bag!

View Postexogen, on Aug 25 2011, 04:45 PM, said:

Really I am jacks dick.

#49 Fragrant

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Posted 30 November 2014 - 01:55 PM

@Nomrah LOL, I laughed. Each character has a "player character" since the comic would be about competitive gaming. The game itself is like Armored Core in the sense that it's full customization, but instead of robots, you make a character that could practically look like anything the system allows, like a round, undefinished blob to a dragon, from a knight, to something that looks like a robot. Theres multiple categories of body types, skin types, and other stuff that lets you vary the look of your character. To me, this would be the ultimate competitive game, as there is no genre or class to restrain your characters looks and fighting abilities. I imagine some people are gonna try to make obscene characters, kind of like how people tried to make obscene emblems in PS3's AC era.

@The Talentless She's actually a major character and opponent for the protagonists, lol. Her character is a shroom chick with some martial arts type skills combined with shrooms that attach to her opponents for various effects. In that game, it's considered a unique use of shroom techniques as people usually use them for full stat alterations.

Edited by Fragrant, 30 November 2014 - 01:55 PM.


#50 Fragrant

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Posted 02 December 2014 - 07:13 PM

Some sketches of the e-sports idea. The sketches below expand on that character roster I showed last week, elaborating on some of the characters on it.

Protagonists and support characters, their in-game characters: Knight, Maiden, Jester, and Cicada.
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Professional players:
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Local and district champions and their in-game characters, (thats a ferret on her shoulders):
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Overly ambituous and eccentric characters, and yes, two of them are G.I.R.L.s(Guy in real life).
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This story has realistic characters and is gritty, when compared to past stories I've done with fantasy characters.

What do you think of the "brony" and the G.I.R.L.?

#51 Bakuhatsu Pengin

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Posted 02 December 2014 - 08:01 PM

no one draws old and fat chicks

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#52 Fragrant

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Posted 02 December 2014 - 08:33 PM

@Bakuhatsu Penguin Lol, That's a fat dude who's in-game character is a cat-girl. Unless you meant the pic in the post before that, with the fat girl at the end of the line-up.

I'm trying to get the fat-dude to look a little different from that, but I will probably just leave it like that. He's suppose to be a hardcore gamer that watches anime.

Edited by Fragrant, 02 December 2014 - 08:34 PM.


#53 Rixlen

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Posted 02 December 2014 - 09:40 PM

the one black chick is a shroomhead.

Twitter Account / Youtube Channel

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View PostTurd Ferguson, on 02 May 2015 - 06:14 PM, said:

@Rixorwhatever: Don't be talking shit bout TM's waifu.


#54 YUNG MASTERLESS GLENCOUR

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Posted 03 December 2014 - 12:09 AM

man how is noone using ogre dood thats ur best dood

also i want to take a closer look at these but not while im working out lol ill wait til work, these look interesting

Fanfic: The Return of Owen, A Cold Day in Hell, Armored Core: Hachi-No-Ki , why i hate acu
[SoD]

View PostBakuhatsu Pengin, on 15 December 2016 - 04:53 AM, said:

TALL AND TAN AND YUNG AND LOVELY


#55 Fragrant

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Posted 03 December 2014 - 09:39 AM

@Ruhiu Yeah, lol. She even made her in-game character have shroom based powers.

@Yung Epsom Salts He's there, he's used by a hardcore player with a win streak. But he doesn't show up till later. All the characters shown are for the first part of the story. There's another guy who uses an ogre that is on the roster in the post above the last with pictures. He's left of a fat guy and below the girl with the ponytail. His ogre is more agile and wears modern looking clothes with a chain, while the other guy uses an ogre design just like the old pics.

Edited by Fragrant, 03 December 2014 - 09:43 AM.


#56 YUNG MASTERLESS GLENCOUR

    [5000] YUNG IRON TARKUS

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Posted 03 December 2014 - 05:04 PM

ur talkin about mouse one right? I like the bigger one u have like a silhouette of, the other one made of balls i don't rly like

these are interesting but very hit or miss to me

the girl with the weasel's design might be my favorite? Also some of these seem redundant

the cicada one mighta been my fave but it needs work, i like the idea more than the execution right now

Fanfic: The Return of Owen, A Cold Day in Hell, Armored Core: Hachi-No-Ki , why i hate acu
[SoD]

View PostBakuhatsu Pengin, on 15 December 2016 - 04:53 AM, said:

TALL AND TAN AND YUNG AND LOVELY


#57 Mom

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Posted 03 December 2014 - 05:07 PM

girl with weasel on shoulder. I'd hit.

#58 The Talentless

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Posted 03 December 2014 - 05:11 PM

I like the small mouse. Though I'm inclined to call it a monkey.

View Postexogen, on Aug 25 2011, 04:45 PM, said:

Really I am jacks dick.

#59 Fragrant

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Posted 03 December 2014 - 06:19 PM

@Yung Epson salts Sorry, I mean the 5th guy from the left, in post #46. His ogre is speedier at the expense of strength and uses a smaller club. I haven't finished that ogre design though.

@Top Notch Penis I see.

@The Talentless Lol, it does look like a monkey. His moniker is really fitting though, being "Moussacre".

Anyway, here is some finished lineart.

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#60 Mom

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Posted 03 December 2014 - 06:25 PM

sugar walls.

omg I feel.





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