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[3D Fan Movie] Armored Core: Limit Release


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Thanks Pendragon, I appreciate that comment. Then again I am expecting a large negative feedback ammount due to it being an animation, the voice cast being rushed at the last minuite, some very poorly done scenes in between the decent ones, and some spelling mistakes in the briefing which are not actually my fault as the briefing was created when Partygrunt was helping me and he was the one that made them but never got around to fixing them due to him being apparently too busy.

 

The music was something I had a hard time picking, I wanted something completely different to whats in the final but after talking to Niji the other day I ended up finishing with a bunch of AC tracks that seem to fit quite well so I think that was a good choice.

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  • 4 weeks later...
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Just a heads up, if anyone is interested in helping out Moodydata, he is looking for help to work on his next armored core project.

 

http://media.moddb.com/cache/images/mods/1/15/14622/thumb_620x2000/3d.jpg

http://www.moddb.com...modelers-needed

 

He has also posted up a soundcloud file explaining what he would like to get help with, if anyone is interested in helping please feel free to drop him a message via private mail or through moddb

 

https://soundcloud.c...e-limit-release (18 minutes worth)

 

Let's help him create a piece that is better than the last and has a story that connects all the armored cores together too!

 

-Dragux-

 

Edit: a short how to included as well if anyone needs a quick rundown on 3ds max and how he models his pieces

 

http://www.moddb.com/mods/armored-core-limit-release/tutorials/modeling-technique-for-limit-release

Edited by Dragux
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Hello everyone,

 

Welcome to the August update for Project : Limit Release, in this update I will be talking about the growing community and our continued work on the project.

 

 

WARNING: This is a 3D Machinima movie project NOT a game.

 

(Machinima is a form of animation created using video games or video game engines to render the footage.)

 

 

 

 

Our small growing community

 

So again another update that starts with a shout out to our Facebook community, for those who visit this site and have a Facebook account, please visit our Facebook community page as it gets updated the most frequently of all our sites, we post regular updates, notifications about live streaming events, and answer any and all questions as soon as they arise, or as soon as we can.

 

We are pleased that we have a fantastic group of people supporting us, as I mentioned in a previous update its a big moral booster that helps us continue to work, we hope to continue growing it and raising awareness to keep people updated with every little detail about the project.

 

 

 

Development news

 

In 2013 the project changed from a "one man" project to a "two man" team with the inclusion of my friend "Sandro", Sandro has been a long time fan of my previous mod works and so he has offered to help do character art in Zbrush, this is so we can create characters to populate the world and also show actual humans in the movie instead of just Armored Core units like the short animation.

 

For all those who do not know, we started live streaming towards the end of July on Twitch.tv, live streaming allows us to show everyone behind the scenes footage of how things are being made, it also allows fans to interact with us while we work, joke, have fun and do a few question and answer segments with us which we are more than happy to do.

 

We stream every Wed and Sat at 10pm GMT+0 (London time) for roughly 4 hours.

 

 

Because of the scope and scale of the movie idea being a lot larger than the small animation I made it a personal challenge to try and get one or two models done at minimum every time we are on stream, its a large challenge considering the first animation saw me make around 30 parts from a mixed garage of generation 2 and 3 Armored Core parts, now I am attempting to up that number to over 90 parts which include all the usual parts to make AC units and enemies too from generations 1 and 2 of Armored Core (Armored core 1, Project Phantasma, Master of Arena, 2 and Another Age).

 

Progress wise so far we have completed 1 character, 19 parts and 2 enemy models. Personally I feel as though everything is going quite smoothly so far, we also have one fully completed machine that is the test model for the amount of detail at minimum we want to display in the new models, we have raised the polygon count from 15k to 25-30k polygons for a unit which allows us to add even more details than before.

 

 

 

Hardware and Software

 

Currently we are in the process of trying to switch to Unreal Engine 4 to render the entire movie, the reason for this is that we want to be able to keep this as a machinima project instead of this just being a fully rendered CGI film, by rendering this in a game engine it also means that with us having to optimise the details on our models that if we decide to do other things with the models in future they can be easily used in other ideas like actual video game models, this presents various opportunity for us to expand the project in future depending on the fan reactions.

 

At the moment our Hardware is dying so we have set up a Paypal separate to the project to attempt to raise the money to get new hardware, this has nothing to do with the project but we are offering rewards related to the project similar to kickstarter for those who are nice enough to help us out as our only way to really say thank you, the help we have been getting with that is tremendous and we cannot thank the people who have helped with that so far.

 

The idea revolves around people being able to design their own ACs and have them created and use in the film to populate the large scale fight scenes, along with that we have ideas for creating peoples likenesses in 3D to use as characters in the film and also creating smaller animations based exclusively around those characters to show how they survived during the large scale fight scenes in the film, for more information about that please follow this link.

 

We keep adding images to the gallery so please check them out either at Moddb or on our Facebook community page, here are some previews from this week.

 

Gallery

 

Our first character [Work in progress]

http://media.moddb.com/images/articles/1/166/165730/auto/10574399_1517759358435785_2859119228373774967_n.jpg

 

We thank you for the continued support again as it really helps make the long development process easier to deal with.

 

See you all next update, and remember you can stay in touch with the project for more frequent updates at facebook.com/limitrelease

 

- David

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  • 5 months later...

Message from David (Moodydata, the project lead):

Today we are asking for the community's help to speed things up, mainly to do with PS2 models seen here in this image.

As you all know we have a large amount of content to work on, (more than three times the original Limit Release animation) and that is obviously going to take time.

To make sure we get the higher detailed models to the correct scale and have the right details, we have been trying to clean extracted versions of the PS2 models, the problem with this process is it too takes a long time to do.

 

A lot of time goes into cleaning a model extracted from the PS2 games, first ripping the model at a angle that will not make it hard to clean, welding all the verts, flipping all the inverted normal faces, and then welding any remaining verts again before attempting to fix the UVW maps before attempting to texture the model.

So we are asking for your assistance, anyone that has access or can get hold of 3D Studio Max, and the PCSX2 Emulator plus a ISO of AC2 Another Age/ AC2.

If we get enough people to help out in fixing these reference models so we can use them as scaled reference, we can speed up things dramatically if one person did one model and we had say 10 people or more helping on this one task alone it would be a large help.

If anyone is interested please respond to this post, for your efforts you will be included in the developer section of the credits in the movie.

(Nineball Seraph is an example model only as I used it to experiment with cleaning models originally)

-David

 

10479899_1588172944727759_6161500048080479067_o.jpg

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