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Jierdan Kain

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About Jierdan Kain

  • Birthday 04/15/1990

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  1. Roz was my first choice, but due to weight constraints I couldn't fit it on. Is there really that significant of a difference between VE905 and Roz on a lightweight?
  2. This AC will be starting in AC3 and then upgrading in SL. The first version is the AC3 version and the second the SL version. Skyeye Ner Rex 1001 Fleet Roa Ve905 Sa44 Dd/10 r/24 S40-1 HG/100 Moonlight S/Scr, E/Scr, Stab, Cnd, Trn, Brk Close range AC designed for quick strikes. The blade is my primary weapon, and the handgun's stun enables me to use it. Missiles are employed for mid range skirmishes. Misteye Ray Rex Srvt Fleet Roa2 Ve905 Sa44 Dd/10 R/24 S40-1 Finger Moonlight S/Scr, E/Scr, Stab, Cnd, Trn, Brk, Fcs++ A silly AC that is heavily reliant on its blade and missiles. The Finger is fun because once I get in close range, I can typically strip off my enemies AP faster than a drunk slut can pull off her clothes. These right arm guns are probably subpar; I switch to the rf/220 for more competetive play.
  3. Thanks. I also really like the AC you're running. That paint scheme is beastly with those parts.
  4. This is the AC that I've been running from AC1 and PP, until MoA. I'm about to go onto the disc 2 arena, which if I remember correctly is obsenely difficult due to how good the ACs and AI is. Not to mention the Moonlight blade wave... This is an H+ AC. GRY-NX - Highest AP head XXA-S0 - Lightest core, most OP slots. An-25 - Nineball's arms LN-D-8000R - Highest load capacity midweight legs, high energy defense B-PT000 - Highest power boosters TRYX-QUAD - Sideways lock CBG-XR - High capacity, high output generator WM-SMSS24 - Vertical missiles PPK Moonlight SP-ABS, SP-CND-K, SP-AXL, SP-S/SCR, SP-E/SCR, SP-EH, SP-E+, SP-DEhf Any tips for improvement? I've considered swapping the arms for the AN-K1 for better defense, but lower AP. This AC kind of lacks in both unfortunately. EDIT: Added brief description of parts I'm using for ease of critique since AC1 part names are wonky and hard to memorize.
  5. New question; how many times do I have to get a game over to be a maxed out H+ pilot? I've done it 8 so far just to be safe, but am concerned I need more since the internet is full of inconsistencies.
  6. I cannot think of any mission which cannot be cleared with the karasawa on the PS2. The PSP version might have increased difficulty, so I can't comment on it, but on PS2 the sawa is basically an automatic win if used in conjunction with a blade, and even more so if used in conjunction with extra back weapons.
  7. Your post makes me sad. Like everything I thought I knew of this game was a lie... I'll ignore it because it is better for me to do so; I like this series(prior to AC4) too much to be bothered by other peoples statement.
  8. The fast large missiles from AC1 were totally broken. Like, fast as a small missile, giant ass explosion. I think it might have been better than the 80 shot plasma cannon too, which is insane and terrifying cause that part was god tier.
  9. You have a karasawa and are playing the campaign; you win automatically. Hell, run the starter AC with the damn thing equipped and you should still be clearing every mission; maybe not S ranking them, but clearing them. I'm obligated to post my opinions on parts, though I've never played the portable version, so said opinions might be worth shit for dick. Swap EAS for HADRO. The HADRO is imo the best arm part in the game. EAS should be reserved exclusively for HUESO legs. The AD/20 is nice, but not crucial. 10 extra rounds for the KSAW is nice, aside from the fact you're adding what, 600 lbs to your AC? Not worth it for me. Use the ROA2 FCS. Wide and Shallow locks cripple the might of the sawa by limiting its range, which is excellent. Unless SLP made radiators matter, you should never use any radiator other than the starter one because of how this game handles cooling. Aside from these changes, the AC is just fine. If you want a more challenging experience, drop the sawa for the PK laser rifle. It does less damage(1000 instead of 1500) but weighs about 400 less, and has double the ammo of the sawa. This makes it suitable for missions more so than the bulkier, heavier sawa. It kills more slowly, but still fast enough to be a good choice.
  10. Best trapcard I ever activated. I'd do it again. Armored Core knows its stories are crap, and it doesn't matter, because people buy AC games because of the customization, the awesome gameplay, and the deep meta game of intense, competitive PVP battles. Story is irrelevant. Except that one time they created Nineball and everyone shat themselves when we found out he was a badass AI who made everyone retry that mission like fifty times cause he kept owning them. I look forward to no less than three reloads while trying to clear Enter Factory.
  11. So I recently rediscovered my old copy of Armored Core 1 hidden in a drawer. After freaking out in delight for twenty minutes because I'd found my childhood, I realized just how little I understood about the original titles. Hopefully you all can help with this! Mostly this will be mechanics questions, but I'll have some other ones in here. First off, speed; is your speed affected only by weight class and booster, or does your actual weight factor into speed? I ask because PLOW ACs seem to move the same speed regardless of how much weight I load up on them. Even the lowest weight capacity legs and the heaviest everything else still lets me be fast as hell so long as I have good boosters. Is this a PLOW thing, or is it just how the game handles speed? Second, is Project Phantasma worth getting? I've never actually played that game as I started with Master of Arena, and obtained the original AC years later. By the time I learned PP existed, I was deep into Silent Line, and had no interest in playing a "crappy old PSone game". Now that I'm less of a child, I'm more interested in playing as much of this series as I can, but only if its fun. Ninebreaker for example was boring and no fun at all. Is PP the same way? Third, is there anyway to stop enemies from launching me several hundred feet in the air, and to reduce stun? I keep getting hit by missiles which in modern games would inflict damage, and slow me down a bit. In AC1, I get a nice birds eye view of the battle after every missile pegs me, and don't even start me on cannons; Valkyries stun gun was launching me nearly to the moon after two shots! I assume its an early game problem which is caused by poor stability, speed and a lack of optional parts... Hopefully. Fourth, is it possible to use the analog sticks for this game? I was using them at a friend's house, but when I tried to with my controller it didn't work. When I popped in LR, SL, AC3 and AC2:AA, the sticks all worked just fine, so its not the controller(unless it only is broken for the PSone era games in which case sad panda). Fifth, do the ACs attack you with full hp in this game? I know in future titles, aside from Nexus and LR, ACs have reduced AP values in missions to make them easier to kill, as is evidenced by how easily they die in two or three blade swings. However in this game, I dumped nearly one hundred and fifty rounds on Valkyrie, plus a blade strike from the best blade you can buy(the one before the Moonlight) and she didn't chunk, which leads me to assume she has full AP. Six, is drain even a thing in this game? My energy gauge fills up in no time at all if I let go of the boost button, and I can blade strike almost infinitely. This is without H+ or any optional parts. I am using the 9900 EN output and 34000 capacity generator on an AC with around 4200 drain, which may effect things. But it seems just crazy fast in this game compared to future titles, especially LR, where I often have to lay off the trigger on energy weapons to make sure my energy guage stays healthy. Seven, are missiles as worthless as they feel? Without relation missiles they just feel so darn weak. Sure they're fast and accurate, but they just do such pathetically low amounts of damage, and can't even be dropped to reduce weight; its almost better to just not use them at all. This of course does not apply to the six launch dual missiles which seem to annihilate all the things even better than a Sawa + Nade Launcher. Eight, my current end game PLOW plan is a midweight biped with a nade launcher, Sawa, Moonlight, and one other back weapon. I'm leaning towards the 80 shot plasma cannon because it just cuts things in half, but I wondered if there might be better options than this tiny terror(though I doubt it highly). Nine, and lastly, is there a guide anywhere that details all hidden parts locations? I don't want to have to work too hard to 100% this title. Thanks in advance, look forward to your comments!
  12. Thanks for the post Harakiri. I'll keep that in mind, and keep this topic limited to at most two more ACs. 700 KPH?! Seriously?! Holy actual hell, that's ridiculous. Completely absurd. No wonder they didn't include H+/OP-I in LR...
  13. Oh shit, Caesar is a heavy weight?! I thought for sure he was a mid weight rocking Pixie3 + BP. Good story. Can't wait to read more.
  14. The 2551 blade or whatever its called, the blue one that became the LB2 in future titles should be used in place of the Halberd.
  15. Like a gameshark or something? I need to get ahold of said thing cause I'd love to play LR single player while abusing H+.
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