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Plus Escapee

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  1. I've read you're posts in the first two pages, and you're not adding anything. I understand that a tank, basically a gun sticking out of an armored box, could hit any part of a mech and that mech would have all sorts of problems. A modern F-22 would just swoop by and pop the overly expensive, slow and complicated AC. Too many moving parts, not aerodynamic, ect. Anyone who doesn't get that has got to be a fool. I understood that from the onset. Yes, I stepped into this thread knowing that mecha would never be practical as a weapon of war, and what a warm welcome I get for entertaining a hypothetical question. Pardon me, Lord Ferg, for tresspassing on your most holy ground. I even agree that modern weapons are superior and that the giant mech is extremely impractical, but these one-word responses and repetitive insults make participation impossible around here. If I have to plod through posts like yours to find good content in this thread, then you can shove this thread up your ass.
  2. Plus Escapee

    Bloodborne

    That's fucking rad. I have to get a PS4 soon.
  3. Awesome response. I'll do it for you. http://static.fjcdn.com/pictures/Peekaboo_3ef209_640992.jpg
  4. My comment wasn't aimed at anyone specifically. As the saying goes, "only the offenders should be offended." So if it doesn't apply to you, don't take it personally. A smoopy is a small poopy. You may now palm your face.
  5. Well, the big problem with this thread is that the first two pages are extremely discouraging, and don't lend well to entertainment, so given the tone set on the first two pages, I assumed you guys were just a bunch of smoopy naysayers without imagination. Sorry for the quick assumption, if what you say is true I might dig through this thread to see what was said, especially if you guys eventually came around to talking about potential future nuclear technology and VASIMR thrusters.
  6. I don't think that the questions asked in the OP are destined to do anything but gather stark opposition. I think a better question to ask would be CAN it be done and not SHOULD it be done. So, I will posit that question; CAN it be done? In the game environment, even in AC4/AC4a, the game does not showcase the awesome power that our modern military has, but it does make one ask questions about what technology is capable of doing, and what would an AC using real-world technology end up being like? The answer; a real world AC would be much faster, would have weaponry with much greater range, would rely on agility and countermeasures to avoid taking damage rather than armor, and would not be practical by any means unless it featured an edge over current technology. In other words, today is not a good day to make an AC, but it's a good day for prototypes and wishful thinking. So, the most interesting feature of the Armored Core for me is it's power system. It's the one component of the machine that modern technology has trouble explaining. How do these robots produce the energy, thrust, and continuous activation of their propulsion systems? What is used as fuel? How many continuous hours can an AC unit operate before it needs a refuel? This system must be able to both emit thrust and power the electronics of the AC, which limits the candidates for power supply/generation. I can make some guesses as to what an AC does NOT use as a power source, but I'm not a trained scientist in any field so I can only guess. We need to narrow down what sort of power plant produces electricity and thrust for the AC platform. Nuclear power doesn't seem viable from what I know. Even though a sub-marine uses a nuclear core roughly the size of a golf ball, the power plant in total is massive, and a power source like that would not offer itself well to a propulsion/booster system like the one seen on an AC since the nuclear plant is based on steam. Although any organization who deploys an AC would likely not give two shits if their hired assassin failed to complete their mission, thereby leaving a smoking nuclear disaster at the doorstep of their enemy, having a nuclear dog-fighting platform is a huge liability when the enemy brings the fight to you. So, although there might be an alternative type of nuclear engine that is more compact and doesn't create as much fallout if destroyed, the nuclear power as we understand it now that uses plutonium and uranium 235 is not viable for AC technology. Alternate forms of nuclear engine might be viable in the near future, but as of now our nuclear technology is in a very early stage of development, similar to when fire arms consisted of jamming black powder into a crude tube of steel hundreds of years ago. Nuclear power as of now is too unrefined. Gasoline turbines might be able to do the job as far as thrust and basic electrical supply, but there are a couple issues. First, gasoline turbines devour fuel very quickly. Second, the AC requires a massive amount of power, even the early generation games featured defense ratings against both conventional projectiles (shell) and super-heated particles (energy) that suggest a sort of force-field factor, and laser weaponry that would demand massive amounts of voltage to operate. While gas turbines are proven to provide enough energy for perhaps a small array of laser weapons or a prototype force-field generator as already seen in some modern experimental aircraft, can the gas turbine offer the power needed for a beast like an AC? While the modern F-22 has cruise speeds that are beyond sound, the AC is not an aerodynamic design yet still seems to compare in cruise speed as of it's 4th generation game incarnation. I have doubts that the gas turbine meets the demands for a real AC. Perhaps a specialized fuel, or special undeveloped "unobtanium" metals could produce a turbine that could meet or exceed the demands of an AC, but just as today's nuclear plants fall short, the viability of the gas turbine, although more viable than current nuclear, may require more advancement in technology. Oh but there's one other thing that, like gas turbines, looks like it comes close to a solution if not meeting it entirely. Perhaps a miniature version of the VASIMR technology would offer both power supply and sustained thrust for an AC unit, but like the previous two candidates for a power source, VASIMR engines are a new thing. Dr. Franklin Chang Diaz and his company are working with NASA on the VASIMR engine, and the engines built so far are named in ways that remind me of the conventions used for parts in Armored Core. Doesn't VX-200SS sounds like a badass booster from Armored Core? Well, it's real. Look it up.
  7. Oh, I made a booboo, then. I found the garage forum, so I'll make a thread there with a slightly different format. These two AC's will be there. I'd like to post the parts list followed by a demonstration video for the garage thread. So I guess I'll go back and change the title of this thread and return to talking about the basic pixie3/vixen AC I began with.
  8. What I wrote already tells the whole story though. Pretty simple, cheesy concept for who I am as a pilot, and where my pilot comes from. The trailing off of my voice there at the end basically means that the old fart known as Plus Escapee could ramble on for hours about his near-death (and death) experiences to the point where it would only end up becoming boring. I have an AC in my fifth garage that I've been having fun with. Playing AI isn't so fun unless your AC is somewhat weak. This design struggles against the "Destroy the Convoy" mission, but does very well in the "Eliminate the Enemy AC" mission. It fires a pursuit laser and is a nimble energy rifle build. I enjoy how the low-energy drain body parts match up visually, which to me is important (spoiler; I'm a dork). CR-YH7052 ~ ecm CR-YC99UL ~ weight CR-A92XS ~50% weight, 50% aim CR-LH79L ~ max leg weight CR-B81 ~ boost power/B05-GULL ~ booster heat CR-F73H KONGOH ~ condenser capacity/LOTUS ~ energy output R01-HAZEL ~ cooling/ANANDA ~ energy drain - FUNI - WB270-HARPY2 WR21PU-ROC3 WL14LB-ELF2 YWH14PU-ROC4 - Options: O01-AMINO, CR-O69ES, CR-O79L+, O03-CODON, O07-PRIMER, O04-GOLGI, O05-HISTON Strengths - Energy gauge recovery speed allows for rapid energy weapon use in addition to highly efficient boosting. A mobile platform with lots of ammunition. Weaknesses - Prone to stun, ECM, and has low defense and AP. Concept - An AC built to be nimble enough to evade incoming fire while applying pressure with a combination of energy attacks from the Roc3 and Harpy from medium range. The Funi extension part allows missiles to assist the Harpy2 for each volley fired so that both can be purged for a massive agility and energy supply gain during extended fights. The Roc4 pulse rifle supplies the AC with more than adequate firepower to finish extended fights. Alternate (generator, radiator, and boost) loadout reduces turn speed in favor of raw mobility with almost no compromise to energy supply despite reduced energy output, and requires only small changes in deployment tactics.
  9. http://yourfaceisstupid.com/wp-content/uploads/2012/04/bros-1.jpg OK I've been messing with another lightweight. As usual, I avoid medium weight legs even though the design might end up more powerful on dingo2 (dingo2, so op). I've never had a pursuit laserpod design that I liked until this build, so it's been fun messing with it. My favorite test bed is the "Eliminate the Enemy AC" scenario, so I'll have a breakdown of this experiment soon.
  10. I feel your pain. :3 I couldn't find a way to do a spoiler, else the nerd shit could have been packaged up in a pretty little tab.
  11. Nothing's stopping you guys. My videos are boring PVE on an emulator that doesn't run well on my (four year) old 4 core AMD, but the Vex series is done with no cheats. Episode 3 is probably the more interesting episode because it's notorious for being cruel to noobies. If I may role play a little bit like a nerd, I have a story for you. Remember, I escaped the plus program, then got my ass promptly kicked during the Controller war. I was cloned shortly after by the same special interest group that helped me escape, and the black box in my MT and later in the AC's I piloted allowed me to retain memories of my previous lives. Even then, I'm very lucky that over all these years my team has been able to recover the black box that allows me to remember how and why I've died in the past. There have been times when I could have easily been lost forever. I've been to Mars and back, and when my body grows old I discard it, have my DNA reconstituted, and then have my new body placed in suspended animation until I'm needed again. Although my memories are over a hundred years old now, I've never thought of myself as immortal. I've suffered too much pain and too many close calls to claim to be more than just very lucky. Pilot enhancement surgery really sucks, and I avoid it at all costs (those early days at Murakumo still haunt me). It wasn't until the Next AC program that pilot surgery was required, the G forces involved with the latest AC's are far too great for a normal human body to tolerate, but at least at this point the methods are refined enough so that it isn't a nightmare to recover from. Back in my day,
  12. O, NO! The terrorists! Get the AK-16 AR-47 MP12345 Navy Socom Army Marines helmet grenades before they ISIS Islam our Israel those stinky sneaks! Why they has M-16 (oops)?
  13. Presentation - 3/5 Moody music and cold, no-nonsense voice acting create a serious tone that isn't for everyone. I personally loved it. The graphics are the best among Armored Core titles for PS2, and while it looks great, the PS2 offers better graphics in titles that are older than this one, and there is a bit of frame loss during intense moments. All in all it is a well executed work of art, but not everyone is going to see it as special, and the FMV's are very misleading. Interface - 4/5 Customizable controls, simple menus that reveal extremely deep mechanics, fast paced shooter action, and a ridiculously customizable main character (your AC) combine to offer an experience that is rare outside of the Armored Core series. Last Raven's interactive experience, from it's difficult missions to it's huge arsenal of murderbot body parts conclude the lifespan of the PS2 with a service to the fans of Armored Core in nearly every way. I even agree with the exclusion of Human Plus, this title calls to the hard core, number-crunching AC pilots out there. Replay Value - 5/5 Multiple endings and the coolest customizable virtual robot action figure on PS2, which allows you to put fresh spins on old challenges, makes this a game I've regularly revisited for the last seven years, and as the PCSX2 emulator improves little bit at a time on a weekly basis, I don't expect to be putting it down permanently. Overall - 4/5 This is one of my favorite games of all time, but instead of giving it a perfect score, I can't overlook the game's flaws. It suffers from frame loss and has a mood that isn't for everyone, and most would see it as nothing special at worst. It recieved scathing reviews in most publications, because the mainstream world tends to lean toward games like Flappy Bird, "Same But Different Assault Rifle FPS" or "World War Two in a Shoebox" shooters. Armored Core: Last Raven is a hard-core gamer's game, and it takes a certain sense of taste to fully appreciate it. The challenge can be frustrating for those unable to do relatively simple math, and deep games like this one are easy for casual gamers to drown in.
  14. Better way to describe pattern D; Boost in a path shaped like a capital D (forward, then half circle back) around an AI without turning in a fast AC. The AI will turn around, and you'll be behind the AI. Works best against AI with broken legs (ofc). In other words, break their legs and give them the D.
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