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Capitan Taroch

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    Italy, Florence
  • Interests
    Videogames, Music, Digital Painting, 3D.

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  1. The Story in ACV felt interesting at the very exact point where it ended.... I wonder what could happen after the player "kills" Chief for the 3° time.... they could "enlarge" the story and make it more satisfying with some DLCs .. but surely... they wont.... and if they do they will be expensive DLCs.... so.. goodnight fellas
  2. ACs with nothing but USGs Tanks with only 2 Pulse Cannons and Amp HRJ with... well... almost any weapon Shotgun users with insane Stability (owww hello again HRJ) those are kinda the only ACs that work and that are broken... all others things are dumbed down.. the dramatically pathethic side is that Skill is being dumbed down too, doesnt matter how much you focus or practice or struggle you'll die eventually if a crappy player catches your back with luck or if he has the right rock/paper/scissor. and the skill cap seems very lower than FA But dont worry! in the next Update you wont get raped by those things ever again! you will finally be able to get raped by some new fresh combinations ;D! (..... sarcasm)
  3. Nooo, whys that, lets nerf the arms that are giving some higher fire rate to non HRJ users... ..... that would've been nice if they could increase by abit the Stability of other legs, Biped legs really have crap Stability oh but wait thinking of it they also have "buffed" HRJ too, they decreased their Jump EN consumption... just a moment and I'll edit the revious post.
  4. in 1.03 people have started to run around with multi defence ACs usually its either HRJ with KE and CE or Mid Biped with KE and TE defence, here are the weapons that received Buffs and Nerfs as far as I can remember: -Nerf- Weapons: Gatling Pulse Cannon Heat Howitzer Shotgun Frame Parts: Svir 251 Firing Stability -> 199 -Buff- EN Machineguns Rifles Heat Cannons Frame Parts: HRJ Jump wastes less EN, instead of 20-30k it wastes 5-10k 500 more EN output on All Generators KE and TE Arms Firing Stability increased (example: Severn 79->100) in 1.03 you will either get raped by bipeds with Arachide if your TE def is too low or you will meet a HRJ that uses Combat Rifles/Rifles with an insane firing rate.... Tanks with Auto-Cannons are pretty evil too. this is what I do remember about the JP side, its a while that I dont log so I could be wrong.... dont get my info to be 100% correct
  5. I see, so defense is the only factor?.. I guess this puts abit of randomness when two ACs shoots each other..... feels abit disappointing....
  6. Hello, I dont know if this has been covered already, but some of you have probably noticed that there is somekind of critical hit in this game, you'll notice an explosion effect with few metal scraps getting busted off from your AC and the AP will be damaged severely... someone can explain me if this is totally random or if theres a statistic that controls it?... I cant find anything in the game that hints me to Critical Chance or Resistance...
  7. thats the glitch I was talking about at the start of the post, but no, we didnt die by an invisible player, we were basically having strange issues with "disconnect" and match status, I dont even know how to explain it exactly.... in the last match the mission file sayd that my team mates died by an explosion.... but they were alive... I simply couldnt see their APs.... very weird
  8. it happened again even worst now. We all got "separated"... basically 1 member got kicked and the remaining 3 "died" on the screen but we were still there... fighting and jumping... (I couldnt see the AP of my allies at the bottom of the screen just like when someone dies) hopefully we could keep our communication strong since we are on Xbox... but on PS3 I guess that would basically cut apart the chat group... I dont get if these guys are glitchers or hackers or what....
  9. the guy on fire was a quad witouth the Overed Weapon, our member disconnected near the start of the match we didnt even engaged fight against them, he simply died and got kicked from the room out of nowhere.... and after we engaged fight I could notice that this guy was on fire.. the others were fine, no fire or effects whatsoever. And no, our member didnt die by a OW shot... on the mission file its not recorded as OW death.... hes recorded as "died by an explosion" You may guess that it was a connection problem, but the point is that this have appened already before.... with the same team and the same kind of fire effect happened there too, its a weird coincidence to be honest.
  10. Yeah, Im playing in the EU Region, anyway it wasnt the Mass Blade this guy was using a GIGA missile
  11. Hello everyone, I think I readed about something similiar but I cant find the post maybe it was here or on Gamefaqs. Basically whenever my team meets a certain team in Invasion (we were attacking) one of our members "magically" gets kicked from the match when its engaged telling him team destroyed target destroyed, on the mission file it says "06 has been killed by an explosion." this happened already few times with the same team but different members, they were using one overed weapon, is the overed state causing somekind of glitch? I also noticed few times with another team too that one of their members is set AFIRE... like the defeated state fire.. but its still moving and fighting... is this somekind of connection problem or pure and schemed Glitch? thanks for your time in advance.
  12. correct niji, anyway a tank with some dodging and flares is really evil against missiles.... especially if it has heavy gens + insane Def shell
  13. There are various Methods: 1. outrun: you basically need to know very well on how to second stage at really high speed, else you'll need a fast next, just go forward, even when they come to you ( obviously dont go too close or they will explode in your face), they will simply try to stalk you by turning they'relves but then when they are behind you... just keep on quickboosting forward every single missiles in the game that has 20 or 22 speed cant outrun a good player that can use very well the second stages..... but against missiles with 33 or 50 of speed you'll need to run and side quickboost when they are almost at you.... (kinda like a slow moving bullet)..... very good if you know how to second stage... 2. grounddogde: as stated above, you simply move forward while boosting on the ground when the missile is almost at you.... you'll see that they will turn and they will hit the ground automatically.... this tactic makes the most of missiles totally ineffective.... 3. flares: *click button*... *puff* flares flares flares and again..... obviously dont throw em away when you dont see any missile coming to you xD 4. fire defense: you can blow up missiles easly especially if you use a rifle or a machinegun.... trust me... you just outrun them at first to line them up.. and then... you do a quickturn, back quickboost and bang.. blast.. shoot... until they dont annoy you anymore... its really effective against some big missiles like bigsioux or musselshell.... remember that against missile users you always need to keep a stress on your opponent with some fast weapon..... so the missile user will need to use more energy to dodge and hope to shoot his missiles witouth having them explode in his face 5. fat fat: build a next with 13K shell defense... and beg the penguin lag god..... >>
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