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Lygophilia

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  1. I will probably give the new Guilty Gear a try. It's been about 10 years of lost interest from that one (I want to reverse that), but I tried Accent Core a few years ago, but nothing happened. Blazblue was basically another Guilty Gear too many from approaching it. Unfortunately, I can't get into fighting games at this time, but I believe I wore the genre out anyway. Weaponlord was the only 2d fighting game I considered good, but the irony is the amount of time I've spent on KOF and SF (especially from attending tournaments in SF), but they just don't compare to me. However, I will can try this anyway.
  2. 1st: Design 4 2nd: Design 8 3rd: Design 6 Nice quality.
  3. lst: Design 18 2nd: Design 21 3rd: Design 14 Based on colors. Weapon choices, not so much.
  4. I wouldn’t say that. In those times, I had some people to play multiplayer as a replay value to have more of an understanding of the game, which the same can be said about the fighting game genre in the early 90s, before online functionality. The AC community use to have offline gatherings as well. I didn't see a point to redo the story again, when I had all the parts. Multiplayer was there for a reason. From my preferences, the newer games didn't have as much customization as the older ones, if you are talking about specific weapons/parts with built-in weapons, if I’m reading this wrong. FS had a habit of keeping certain weapons in certain games and mechanics out of certain games, which I didn’t agree with. From their development decisions, it gradually became divided and more simplified. As for as strategy differences in mechanics in newer games, the design was team based challenge intended in ACV series, which didn't appeal to me, because I preferred it's design based on solo multiplayer. Innovation isn’t something I’m against, but I’m not really a team person. A storyline can't really be interesting for me either, because it will end up cliché everytime.
  5. I tried the first one recently for a couple of hours, but it's not for me. I thought I could stick around until I get the scythes, but it's too repetitively boring and basic. Not as challenging as the fanatics say (I see none here fortunately) as they can be exploited in the most ridiculous ways like any other boss and enemies from moderate intelliegence, though it was cute of them to attempt to make them smarter. The partial fun was killing specific enemies that are much higher in level than you, only if you harm them from a few hits, espeically if you decided to choose "deprived mode" for your created character. I'm not sure if I could bother to finish this, but it was free.
  6. Yes, it was nice and more different than I thought from the movement. The rest of the games were ok. The anime/movies were the most preferred out of the rest I've seen.
  7. They weren't really overcomplicted, just there. The alternative boost mechanic from AC4-ACFA was like a modified quick boost that gave you faster animation with your AC plus energy management, one of the main things to do in order to keep up with the other player that may know how to do it competently in return. Basically, it wasn't something to miss consistently from movement (if it was laggy, then it was for nothing in my experience), because you lose blind spots with your weapons to losing the match, etc. So, yes I do agree with you that the command is a bit repetitive and a poor man's execution aspect from a fighting game in addition to that. Certain members of that community made it out the be alot harder than it really was. Bah, you didn't really miss anything after Last Raven. The older games just set the standard to me. I do miss offline play with a few people that played the ps2 versions.
  8. AC1-AC2AA: Low customization, but they had some potential. AC3-ACLR: Acceptable in customization, because I prefer at least a fair range and more of impractial designs. I felt that certain weapons like the flamethrower shouldn't have been made unusable in damage from ACLR. The railgun should have taken more damage, with less ammunition in exchange. Weapon exclusives that were on particular games throughout this series' time shouldn't have applied. AC4-ACFA: Low customization and more bland. From online play, certain weapons (the powerful ones with lesser ammuntion) failed to register without mostly missing alternative boost execution. The necode reminded me of the GGPO one used in fighting games from the terrible frame skips. Experienced alot of loses because of it and was forced to run down the clock to attempt an AP lead, because the little AP that many of the other players had didn't want to empty out from direct hits on my side. Nightmare. ACV-ACVD: Very low customization and bland. Unfortuantely, games seem to be only a rental to pass the time, because they don't do enough to rival older games.
  9. I do, but it doesn't matter on my part. I've gotten it to work, connecting with one person a few months ago, but both of the orginal and slim version were kind of at the end of their life span afterwards. I did had them for really long, when I think about it. So, I toasted them out. I'll probably look into buying again, if they re-release it or return back to where it use to from a degree in the next installment.
  10. I'm renting it, but it isn't worth buying. I do agree that it doesn't have as much arm unit weapons like the 4th series, but with the 4th series, I had a similar feeling compared to the PS2 games on arm units. I think the problem with Armored Core games is that the company keeps reintroducting more of same weapons barely adding new ones, which hardly does anything to the series. This is why I believe that the PS2 games were the last to me. Unfortuante to have my taste, because I can't appreciate most of the plain weapons anyway. They were always too safe. I suggest that they go outside their comfort zone in imagination, should they have later games. I don't see what is stopping them from adding futuristic weapons that are already out there, like a flak cannon, acid gun, ripjack, shock rifle, or something.
  11. I'm available now, hosting. I was getting kick off of the application from my connection. I bought an ethernet cable, so it can connect.
  12. Lygophilia

    Xbone

    Kind of lost optimism with newer consoles sometime now. I just won't buy one, unless game companies change the perspective on convenience, instead of focusing too much on graphics. "Life" is repetition enough. I thought that the Vita for the psp games wasn't a regretful buy over the ps3, that gotten no activity most of time when I had it.
  13. I would say that it is the case for me. I don't hate the recent generation ones, but I find them a little empty. The older ones from the ps2 had more depth and felt it had at least minimum customization in comparison. The creative weapon combinations that were on there I used, which was declining from my preference. It isn't like I didn't try those games for what they were. Gave the 4th series a try again recently, but it was a very short term interest as it was since it's release a month after. Armored Core 5 is a bit of a first/third person shooter, so I'm not a fan of that genre. Not nearly enough new weapons either.
  14. http://mechaverse.co...dware-listened/ Another patch coming, if you are interested.
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