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alester_veran

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Bag of Peanuts

Bag of Peanuts (1/11)

  1. alester_veran

    Jynx

    AC Name: Jynx AC Game: AC: Last Raven Classification: Lightweight Core Type: You tell me Revision: -N/A- Frame: Head | Core | Arms | Legs YH15-DRONE| CR-C98E2 | A11-MACAQUE | YLH11-VIXEN 0/0/10/0/0 | 0/5/5/0/0 | 0/0/10/0/0 | 0/0/10/0/0Internals: Booster | FCS | Generator | Radiator B04-BIRDIE2 | MONJU | KONGOH | ANANDA 0/10/0/0 | -N/A- | 0/0/10 | 0/0/10Armaments: Inside | Extension | R Back | L Back -N/A- | -N/A- | -N/A- | -N/A- R Arm | L Arm | R Hanger | L Hanger CR-WR88G2 | CR-WL06LB4 | | -N/A-Optional Parts: O01-AMINO | CR-069ES | CR-069SS | CR-O71EC | CR-O79L+ | O03-CODON | MARISHI | -N/A--------------------------------------------------- Frame Color: - Base | Aid | Opt | Det | Jnt R: 050 | 105 | 105 | 200 | 105 G: 085 | 115 | 115 | 150 | 115 B: 125 | 125 | 125 | 050 | 125Weapon Color: Blue R Back | L Back | R Arm | L Arm | R Hangar | L Hangar -N/A- | -N/A- | -N/A- | -N/A- | -N/A- | -N/A--------------------------------------------------- Statistics: AP: 7704 Weight: 6750 EN Supply: 5328 Stationary EN Supply: Max Boost Speed: 406 Turning Speed: 1478 Stability: 5242 Cooling: 14932 Def Shell/Energy: 1663/1848-------------------------------------------------- Description: Basically my frontrunner AC throughout my time playing Armored core games has been something like this. Fast, nimble little cores that are meant specifically for fighting other cores, mostly in arena. It has to aggressive to win, but not so much that it get's killed. "Float like a butterfly, sting like a bee" plays well here. I'm looking for some fine tuning to it's function without taking away so much aesthetically or focusing on making the "best" lightweight core. Just copy/pasting something feels like driving someone else's car, like the core has no soul, metaphorically. Tactics: Aggressive, but well placed grenade shots help the core. Exceed orbit, though low on damage, help me track the opponent in close quarters more effieciently. Grenade for the stun, blade, circle and repeat. With precision and heat, he works surprisingly well at taking down less mobile cores. He fairs poorly against flyers. Known Issues: Weapon loadout, obviously, is an issue. I wanted as much mobility as I could while still maintaining enough "oomph" to bring down other cores quickly. In a straight on firefight, a heavy core will rip through Jynx fairly quickly. My first name for him was "Rogue", if that helps. PvP Information: None to report, at least recently. Current Vs. Record: [0]W - [0]L - [0]D (Updated: 1 Jan. 2010) Win Rate: 100% -------------------------------------------------- Notes: --------------------
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