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Tebbo

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  1. I like how the game handles having boosters on and off. loving how weight really really affects your maneuverability with boosters on. gives some actual value to turning them off at the right time to make a quick turn. I think From Soft really figured out a good combination of old and new here. I'm not a massive fan of all the visuals and general styling. I think some things are just overdone, like the blur effect when boosting on everything on screen. not a fan. even moving with boosters on makes all the nice crisp cool hud lines blurry messes. everything else though is good. I just hope the sales vs cost is enough that bamco will just keep the servers going for a good long while. because unfortunately if they decide to shut them down, it'll be like chromehounds, basically a worthless disc.
  2. Not sure what you're trying to use on what dude but stability has never been an issue for me. Much rather those things actually matter so heavy legs actually have some value than not.
  3. oh ok. although the changes do look like they give a bit of a bump to more maneuverable/lighter builds. wasn't ubisoft handling it before? or was that just AC4A? either way, hopefully they can patch over here in a somewhat timely manner...
  4. ive personally experienced pulse guns in duels. good thing my 26k ac had like 200 TE defense. I went down in maybe 15 seconds tops. It was not fun or interesting. I see exactly what you're saying here, I just meant these changes plus the kinds of changes in 1.02 that you posted. Made it seem like they're expanding the LW end of things a bit more.
  5. Yeah what. This plus everything I remember reading from last time is leaning towards AC4 style stuff. More energy overall, everything using less energy... Well. Hopefully it doesn't turn into that. Because as it is already in 1.01 light weights can bounce around so much it's kind of silly. Not really 'tactical' and certainly not what I remember AC2:AA or AC3 being like. Should be interesting to see where it goes. Dueling is going to be all about those bay slots in this game.
  6. Thanks for the EN conductivity lesson Niji.
  7. Cool handguns got a bump. No idea if that was necessary but I like handguns. what exactly is EN conductivity?
  8. I think you're talking about two different things? There's the FCS stat which you want to be higher. then there's the camera stat in the head which you also want higher. then theres the lock on time stat for the weapon itself which you want lower.
  9. Sounds stupid. Just play them. A lot more fun to do it that way.
  10. Well aren't you just the best thanks a ton for all that. I wasn't sure if it had already been covered somewhere or not. really appreciate you organizing it here.
  11. Yeah I get what you mean, my bad. yes the affinity part. performance is kind of confusing. is it like pokemon EV points... or something? or just somewhat random. I hope it is either one of those and not some fixed thing. I like the idea of trying to max a bunch of the same weapon to find one that works best for you stats wise. very interesting.
  12. on ps3 itd be hitting square, x on 360. that's like a little boost going in the direction you're moving with the left stick.
  13. Are you just saying 'tuning' as in engraving or is there something else going on?
  14. Yeah Niji clarified. Thanks though.
  15. It's fun. My only major complaint is that I guess due to the levels being more dense, it never really runs very well. ACFA had such generally desolate maps that it didn't slow down much so the 30ishfps was fine. AC5 is like never 30fps and often 20 which does not look or feel great. From Software seems to always have these issues. The ruins of lew londo in Dark Souls...
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