Thanks for your opinion Feilarco! However, wouldn't you say that Abandoned Facility (In conquest missions) gives the defending team a huge advantage? Because the map is so open for the aggressors, they are completely exposed to all sorts of turret fire and the enemy team. How can they possibly advance? Any ideas? Also, Abandoned City is a very odd map, in my opinion. Though it's inner city areas are great for tactical combat, the river created a humongous no man's land. Any mech trying to cross has absolutely no cover to utilize and a good team will pummel it from the safety of their perch. How do you approach that middle area? Thanks Icefang buddy , Yeah, I understand what you're saying. However, when I ask about balance, I'm asking which map is the least dependent on the mechs being used. Ideally, a good player could play any play style on any map and be effective. But like you said, bladers would not do so well on maps with a lot of water, therefore, that kind of map would be less balanced: it doesn't accommodate blading, whereas other maps might. As for Mining Sector's conquest mission balance, the invading team should never win against the defending team. Approaching through the tunnels is complete suicide: there's no room to maneuver and a few good turrets will wreck any mechs trying to exit that choke. Then the waterway is the only viable approach, and there is no cover from the waterway exit the the Mining Sector's inner city area. How could any team break through? I only mean to ask questions that we could answer in the future; my questions aren't meant to be rhetorical. Thanks for your opinions guys.