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siramic

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About siramic

  • Birthday 05/08/1993

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  • Gender
    Male
  • Location
    Earth

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    Ghost Orb
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    siramic

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Newbie (2/11)

  1. Any news on patch releases for PSN/LIVE in NA and Europe?
  2. I'd say the frame parts are pretty balanced at the moment. Makes sense that if you want more TE defense you would need heavier, dense plating to spread the heat. Though for laser weapons, why can't we just stick mirrors to our mechs? =P
  3. Overall Game Difficulty - 3/5. Hard when you don't know what you're doing, but becomes considerably easier when you do. Default Controls - 5/5. 5/5 Not just because I like the default scheme, but because you can completely customize your controls. Not often seen in console games. Gameplay Mechanics - 4/5. Ranged interaction works fine, but close range interaction is clunky, i.e. melee combat. Don't like the z-axis boundries on maps. New Features - Haven't played previous AC games. Bugs & Glitches - Bots being able to insta-charge attack is slightly annoying. Sometimes get stuck on nothing in certain Story missions, have to quit to fix if playing by myself. Storyline Quality - 1/5. Confusing story for even long-time AC players. Frankly, the story is lame, lacking in character and plot. I'd have to look a long time to find the box of fucks I give about the story. Mission Quality - 3/5. Story missions were semi-entertaining and fun to play in co-op, Order missions are repetetive but still enjoyable. Arena (If Applicable) - 3/5. I will assume arena would mean 1v1 or 1v2 (2vX if co-op) fights between your AC and AI AC. Fun way to test your weapons for multiplayer. Part Balance - 5/5. For almost every part there is a counter part, so there is no one or two "prefect" ACs. Upcoming patches will resolve many balancing issues. Part Diversity - 4/5. Not as many as I would have assumed, but more than enough to play with. CG Art & Video - 2/5. Opening cinematic gets a 5/5 but the rest get a 2/5. Not very impressed. In-Game Graphics - 1/5. The AC itself is alright, graphic wise, but everything else looks like it was skinned in the late 1990s. Voice Acting - 1/5. Annoying female voices, childish script. Sound Effects - 3/5. Not blown away, but not dissapointed. Couple of annoying sound effects when running out of bounds or low on energy. Favorite sound is the emergency alert when encountering resistance on Invasion/Stronghold missions. Though the sound effect that plays when you select a button could stand having it's high-pitch powers being nerfed. Background Music - 1/5. Typical synthetic, repetitive, brain-numbing, ear mush expected from Japanese game developers. Couldn't they at least hire a 5 year old dubstep artist or a real orchestra? Multiplayer Mode - 4/5. Love the multiplayer. Only thing wrong with the multiplayer is that there aren't enough people playing the game. Other Stuff - Emblem and AC color/decal Customization - 5/5. One of the best emblem creators I've ever seen in a console game. AC coloration is not all that impressive but being able to add decals to your entire frame makes up for it. Observation Mode - 1/5. Why do we have to move around in that useless pilot observation mode when destroyed? Would much rather have a video link to active teammate cameras or operator type overview lacking operator capabilities like scan and mark. Would love to have the option to be able to go into pilot-mode/camera link mode/overview mode be put into the "Settings." All in all, a good game, but could have been better. It just feels like Bandai/FROM didn't put as much effort into this game as they could have. For instance, they could have implemented more stealth options. For example, you do not get detected by recon drones if you are in scan mode and immobile (lower energy, heat and weapon signature). Lower detection range when walking, increased detection range when boosting and dramatic increased detection range when glide boosting and/or firing weapons. Redefine stealth missiles? Stealth sub-computer? -Ghost
  4. You're right, Salem is much better. How do you tune your sniper cannons? Mine are usually specialized in power.
  5. Wouldn't the Erbsen SC62 be a better choice for a sniper cannon? Only down side is the low ammo cap. I can't get more than 6 shots per game with them anyway.
  6. siramic

    Inhert

    Using the second specs OP... posted... works very well against high and low mobility mechs. Personally destroyed two medium mechs in a 3 v 4 fight (me on 3 man team xD). Only trouble I have is with treads, and only because of their high AP. Can take a solid minute to whittle all their ap down if you're trying not to get hit.
  7. Same here. MUST GET BETTER!
  8. Mercs should be paid by the player hiring them before the match starts but can only receive the money if the mission is completed and they remain alive. Payment options should range from 300k - 1m and ammo/repair expenses should be paid by hiring pilot. Ranking should be based on player rating. Mercs should also be able to rate the pilots who hire them, so that other mercs will either be discouraged or encouraged to accept jobs from certain pilots. I hate going into an order mission and even story missions and the lead pilot just sits back and watches. Same goes for mercs who sit and suck their thumbs because they don't want to lose money via ammo/repair expenses.
  9. High Mobility Close Range Medium Bipedal Frame HEAD: HD-19 Chromeye CORE: UCR-10/A ARMS: Ems AM28-2S LEGS: Cinto LG104-2 Units/Equipment FCS: UFC-11 Glance GENERATOR: IGN-70/Ho Vital BOOSTER: UBT-25/H RECON UNIT: URD-36/ER R ARM UNIT: UBR-05/R L ARM UNIT: KO-5k4/Zapyatoi SHOULDER UNIT: CIWS-8/A R BAY UNIT: Tansy RF12 L BAY UNIT: Can't make up my mind. Use target gun when ally has giga missile. Would like opinions on the mech. I use it mostly in territory harassment/pvp missions. Criticisms welcome.
  10. Hey, at least we get 1.02, 1.03, 1.04, 1.05. 1.1, 1.4, 2.8, etc all at once on 05/19/20695.
  11. siramic

    Season 2?

    Back to fighting for turf then. =P
  12. Hey guys, and gals, thanks for all the info. Completed missions 04 and 06 zodiacs with a friend but still having trouble with 01. Seems the time limit gets us nearly every time and if we beat the time limit we take more than 5k damage xD I see what they did there on 06 as well, thought I killed the same zodiac twice. Gemini =P
  13. siramic

    Season 2?

    Told me season restarts 3/28/2012 at 6:00, I'm on central time. My friend in New York told me his said 3/28/2012 at 7:00. It's obviously past 6 cst and 7 est, both am and pm.
  14. siramic

    Season 2?

    So, it's the 28th of March, past 1800 hours, and the new season hasn't started?
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