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Seventh Heaven

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  • Gender
    Male
  • Location
    Venide
  • Interests
    AC Qaphziel
    Hi Mob, Hi Def, HRJ

Network IDs

  • PSN ID
    XxBlackRoseDying
  • LIVE ID
    Tetsukitsune
  • Battle.Net ID
    #Kanashimi1044

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    MLG.Tetsukitsune

Seventh Heaven's Achievements

Bag of Peanuts

Bag of Peanuts (1/11)

  1. Yeah, the JP one has the updates and full parts lists. Also, this build is getting a very big, much-needed update later today.
  2. I'm not sure if it does or not, but it hasn't really been off for me on a couple of other builds before. However, it doesn't account for tuning, that much is for certain. The parts are straight from ACVD Link, lol. I literally copy/pasted them from Assembly.
  3. AC Stasis Mobility Spec / Light Reverse Joint Head / Core: [TE] HE-119 / [KE] CA-215 http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/head/hd0910.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/core/cr0210.png Arms / Legs: [KE] Utsusemi mdl.3 / [KE] Sawarabi mdl.1 Cornelius Archibald http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/arms/am6040.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/legs/lg2720.png FCS / Generator: [Quick-Lock] FA-215 / [Hi-Cap] Makabashira mdl.2 http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/fcs/fs0120.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/generator/gn0310.png Booster / Recon: [Hi-Power] Bo-C-L13 / [Tracking] Asatori mdl.2 http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/booster/bs0220.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/recon/rc0220.png Right Arm / Left Arm: [HEAT MG] Au-V-G37 1.1.1 / [Laser Rifle] Wakakusa mdl.2 3.0.0 http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu6730.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu1560.png Shoulder / Left Bay: [KE] SL/KMB-118H / [Laser Blade] Au-Q-D68 1.1.1 http://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/shoulder/sh0920.pnghttp://link.armoredcoregame.com/acop/acvdlink/static/images/partsimg/thumbnail/armunit/hu0360.png Performance: Booster - 84 HB - 171 KE - 1,683 CE - 266 TE - 639 Total Weight - 5,955 Stability - 1,121 Recoil Resistance - 1,277 Turning Performance - 281 Energy Recovery - 2,045 Repair Cost - 188,200 AP - 32,272 Total Load - 4,603 Loading Capacity - 4,528 Total Energy Consumption - 12,005 Energy Output - 14,050 Notes: *For some reason, the Assembly webpage doesn't account for tuning. Because of that, some of the above numbers are a bit iffy; for instance, Total Load being higher than Capacity. The energy rates should also be a bit more wide. Since I won't be near a console for a couple days, if anyone wants to post the correct stats, much appreciated. *This build was never meant to be the "best" or be competitive (although that's subjective in this case). It was meant to look and feel like Stasis from ACFA. While it's probably never going to be exactly the same thanks to the different game mechanics, I feel like the general concept comes pretty close. It is heavily reliant on skill and timing, not armor and stats. One you try it out, you will quickly discover you'll be more focused on not getting hit at all than about how you'll mitigate the damage. The extra KE doesn't hurt to have for Gatling spammers, and everything else should be avoidable. *Expect to be in Scan Mode frequently. While it's not necessary for long periods of time at all, excessive dodging and full-charge shots will run you to 30% fairly quick. Usually, only a few seconds will have up to full though. *The Asatori II was chosen for its range and ease of use, not duration or anything else. To me, it feels more like a traditional radar/sensor unit and there isn't much of a need to spam drones everywhere with this build. I'll leave the final choice to the individual. *Funny side note: This can dodge a Giga Missle... horizontally... indefinitely! The first time I did it, the missile followed feet from me the entire time, and I literally side-boosted across the whole map (short sides) and out of the boundaries! [1.1] *Switched out the shoulder unit for high-speed missiles. AS didn't really quite feel like a Stasis move, though admittedly they were fun to use. (Vertical Missiles in V do not function anything like PM missiles, hence the choice of HS.) As always, feel free to suggest improvements!!!
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