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AIR JORDAN

http://i.imgur.com/2bbsVy9.jpg

 

Frame:

Head | Core | Arms | Legs

-S2- | -/UL- | -XS- | -84M-

0/0/5/5/0 | 0/5/4/1/0 | 0/1/3/6/0 | 0/6/0/4/0

 

Internals:

Booster | FCS | Generator | Radiator

-GULL- | -MIROKU- | -LOTUS- | -ANANDA-

0/0/0/10 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -GAR- | -NYMPHE- | -RA-

 

R Arm | L Arm | R Hangar | L Hangar

-R2- | -ELF3- | -GHOST- | -N/A-

 

Optional Parts:

-AMINO- | -ES- | -EC- | -KISSYOH- | -L+- | -CODON- | -MARISHI-

 

 

Statistics:

AP: 7537

Weight: 6540

Max Boost Speed: 458

Stability: 4261

Cooling: 15208/17582

Def Shell/Energy: 1552/1454

 

--------------------------------------------------

 

Head, Core Color:

- Base | Aid | Opt | Det | Jnt

R: 200 | 050 | 100 | 140 | 110

G: 200 | 000 | 000 | 200 | 100

B: 200 | 000 | 000 | 040 | 070

 

Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 110 | 050 | 200 | 140 | 110

G: 110 | 000 | 200 | 200 | 100

B: 100 | 000 | 200 | 040 | 070

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 110 | 050 | 110 | 140 | 110

G: 110 | 000 | 000 | 200 | 100

B: 100 | 000 | 000 | 040 | 070

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-White- | -White- | -White- | -White- | -White- | -N/A-

 

--------------------------------------------------

 

Description:

Air Jordan: known for his jumping prowess, incredible speed and aggressiveness. Far and away my fastest and most fun AC to use, this RJ is made to be as quick and elusive as possible. The 84M is used for maximum slide jump potential straight out of OBs to hassle the opponent's lockbox and save energy while staying mobile. The /UL is used over the more conservative /UL2 for speed, and the R2 used for being light and well-rounded enough to suit such a frantic playstyle. Full 6 lock Nymphe and multi-tapped Gar salvos can be deadly when connected, although full salvos hit rarely. Elf3 deals around 1600ap+ per swipe with the XS arms, which are the near fastest swinging arms in the game while on RJ legs-- this AC is a potent blader.

 

Video:

 

 

PvP Information:

Mostly positive, although can be tough to deal with fast and defensive ACs using powerful and accurate weapons. Excels at punishing slower ACs or ACs with small lockboxes. Is more competitive than it should be.

 

 

 

 

 

CAUSTICITY

http://i.imgur.com/fjPQteF.jpg

 

Frame:

Head | Core | Arms | Legs

-STING- | -EOS- | -MACAQUE- | -BOAR-

0/0/3/7/0 | 4/0/0/6/0 | 3/0/5/2/0 | 5/0/0/5/0

 

Internals:

Booster | FCS | Generator | Radiator

-N/A- | -F73H- | -G91- | -ANANDA-

N/A | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-MEDUSA2- | -JIREN- | -LGL- | -GERYON-

 

R Arm | L Arm | R Hangar | L Hangar

-HP- | -HP- | -N/A- | -N/A-

 

Optional Parts:

-AMINO- | -ES- | -L+- | -CODON- | -GOLGI- | -HISTON-

 

 

Statistics:

AP: 8910

Weight: 8145 (6881 after Jiren and Geryon drop)

Max Air Boost Speed: 230kph (279 after Jiren and Geryon drop)

Stability: 4849

Cooling: 15719/18093

Def Shell/Energy: 2002/1857

 

--------------------------------------------------

 

Head, Arms, Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 070 | 055 | 140 | 095 | 110

G: 070 | 035 | 130 | 150 | 080

B: 070 | 035 | 100 | 050 | 065

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 140 | 055 | 140 | 095 | 110

G: 130 | 035 | 130 | 150 | 080

B: 100 | 035 | 100 | 050 | 065

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-Yellow- | -Yellow- | -Yellow- | -Yellow- | -N/A- | -N/A-

 

--------------------------------------------------

 

Description:

Causticity: Double meaning of being able to corrode by chemical reaction and having a sharp wit. This signature tank is my answer to creating an AC which could compete at all ranges with deadly potency while remaining mobile to boot. Geryon/LGL is used over the more popular GL/LGL for extra ammo, accuracy and signature playstyle. With the increased damage potential of the Geryon over the GL, I'm able to forgo hangars and use the EOS core, giving this tank as much OB speed as possible to control range, and added defense. Dual HP gives maximum lockbox and damage potential up close to ward off aggressive ACs, while both Geryon and LGL are multi-range and are great pressure weapons due to their relative spam-ability. Sting is used over Drone for radar range, and Boar over Boar2 for weight. Due to creating such a jack-of-all-trades tank, I sacrifice specialization for the Geryon, so this AC can sometimes run low on energy. Good decisions on when to use the Jiren and good energy conservation are musts when piloting.

 

Video:

 

PvP Information:

Mostly positive. Can have a hard time against ACs with very damaging weapons that would usually be less accurate against non-tanks, otherwise can compete against nearly every AC type in the game at all ranges.

 

 

 

 

IRIS

http://i.imgur.com/2amKhKj.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -E2- | -FL- | -LIZARD-

0/0/5/5/0 | 2/0/5/3/0 | 3/0/5/2/0 | 3/0/7/0/0

 

Internals:

Booster | FCS | Generator | Radiator

-GULL- | -F73H- | -LOTUS- | -ANANDA-

0/0/2/8 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -RM1- | -GL- | -HARPY-

 

R Arm | L Arm | R Hangar | L Hangar

-PIXIE3- | -SYLPH- | -N/A- | -N/A-

 

Optional Parts:

-AMINO- | -ES- | -EC- | -L+- | -CODON- | -GOLGI- | -MARISHI-

 

 

Statistics:

AP: 7949

Weight: 8248 (7390 after Harpy/RM2 drop)

Max Boost Speed: 376kph (428kph after Harpy/RM2 drop)

Stability: 10060

Cooling: 15192/17566

Def Shell/Energy: 1720/1805

 

--------------------------------------------------

 

Head/Core Color:

- Base | Aid | Opt | Det | Jnt

R: 010 | 100 | 200 | 200 | 050

G: 000 | 080 | 120 | 130 | 025

B: 005 | 200 | 000 | 200 | 040

 

Arms/Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 050 | 100 | 200 | 200 | 050

G: 000 | 080 | 120 | 130 | 025

B: 040 | 200 | 000 | 200 | 040

 

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-Black- | -Black- | -Black- | -Black- | -N/A- | -N/A-

 

--------------------------------------------------

 

Description:

Iris: homage to the Beserker Terran, known for his erratic aggression. This quad was designed to be vey fast and aggressive. Its unique feature is the E2 core combined with Pixie3 and Sylph-- a very damaging combo up close when used on the defensive. Ideally it would like to sit back and line up good GL shots, but will usually have to contend with playing with an AP disadvantage to start out because of its low AP. To counteract this, Harpy and RM1 are used at the start of the match to get as much AP damage as possible against bulkier opponents. Once the Orbits and extensions are dropped, this AC moves at 442kph with decent defense. The GL can also be dropped to change it from a defensive punisher to a blistering fast offensive rushdown AC. Lizard is chosen over A2 because of its combination of defense and speed that felt just right to me.

 

Video:

 

 

PvP Information:

Mostly positive. Can have a hard time against fast and defensive ACs that start out with an AP lead and can minimize damage from the orbits and extensions.

 

 

 

 

BLACK MAMBA

http://i.imgur.com/OyhTNO1.jpg

 

Frame:

Head | Core | Arms | Legs

-S4- | -/UL2- | -FG- | -L2-

0/0/6/4/0 | 0/0/6/4/0 | 0/2/5/3/0 | 0/0/8/0/2

 

Internals:

Booster | FCS | Generator | Radiator

-VULTURE2- | -LIMPET- | -LOTUS- | -ANANDA-

0/8/2/0 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-URCHIN- | -RM- | -RA- | -69M-

 

R Arm | L Arm | R Hangar | L Hangar

-PIXIE3- | -R3- | -N/A- | -WRAITH-

 

Optional Parts:

-AMINO- | -ES- | -SS- | -EC- | -L+- | -CODON- | -MARISHI-

 

 

Statistics:

AP: 7667

Weight: 6326 (5975 after RM and 69M drop)

Max Boost Speed: 460kph (485kph after RM and 69M drop)

Stability: 5385

Cooling: 15257/17631

Def Shell/Energy: 1449/1626

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 150 | 150 | 150 | 000 | 200

G: 130 | 130 | 130 | 000 | 200

B: 200 | 200 | 200 | 000 | 200

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 070 | 000 | 150 | 000 | 200

G: 040 | 000 | 130 | 000 | 200

B: 060 | 000 | 200 | 000 | 200

 

Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 000 | 070 | 000 | 150 | 200

G: 000 | 040 | 000 | 130 | 200

B: 000 | 060 | 000 | 200 | 200

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 000 | 000 | 070 | 150 | 200

G: 000 | 000 | 040 | 130 | 200

B: 000 | 000 | 060 | 200 | 200

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-White- | -White- | -White- | -White- | -N/A- | -White-

 

--------------------------------------------------

 

Description:

Black Mamba: known for his footwork, taking advantage of your sloppiness and striking with a venomous blow. This AC is my most aggressive and fragile design. What it lacks in armor and super powerful weaponry it makes up in having superb handling capability and maximum offensive rushdown potential. Pixie3/R3 with Limpet lockbox allows for nonstop offensive aggression at very extreme angles, and one good Urchin hit will usually cause outputdown and secure an assured win. 69M/RM allows for three chances at the very beginning of a match to nail the opponent for a good chunk of AP before engaging in bull-blown offense. L2 legs and FG arms were chosen over the more safe and popular Panther/FL for handling reasons and the fact that L2 doesn't break as easily as Panther. L2's main drawback vs Panther is stability. S4 head is used to squeeze every last bit of stab out of the AC to allow for smooth aggression. Vulture2 and /UL2 are used over Gull and /UL for beefier defense and less heat buildup while in the clench.

 

Video:

 

PvP Information:

Very Positive. Has a hard time against faster ACs using extremely punishing weapon combos, but otherwise is able to bulldog its way to victory the majority of the time.

 

 

 

 

SOLOMON

http://i.imgur.com/Khk5iG0.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -U2- | -LEMUR- | -COUGAR2-

0/0/4/6/0 | 6/0/2/2/0 | 9/1/0/0/0 | 0/0/6/1/3

 

Internals:

Booster | FCS | Generator | Radiator

-VULTURE2- | -F73H- | -LOTUS- | -HAZEL-

0/8/0/2 | N/A | 0/10/0 | 3/0/7

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -RM3- | -CENTAUR- | -CENTAUR-

 

R Arm | L Arm | R Hangar | L Hangar

-ROC4- | -HP- | -N/A- | -69H-

 

Optional Parts:

-AMINO- | -ES- | -L+- | -CODON- | -GOLGI- | -R+- | -MARISHI-

 

 

Statistics:

AP: 8520

Weight: 7846 (6219 after RM3 and CENTAUR drop)

Max Boost Speed: 378kph (486kph after RM3 and CENTAUR drop)

Stability: 6546

Cooling: 13814/15435

Def Shell/Energy: 2010/1838

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 030 | 140 | 140 | 140 | 160

G: 010 | 200 | 200 | 200 | 100

B: 000 | 200 | 200 | 200 | 080

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 030 | 140 | 040 | 140 | 160

G: 010 | 200 | 100 | 200 | 100

B: 000 | 200 | 120 | 200 | 080

 

Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 040 | 030 | 140 | 140 | 160

G: 110 | 010 | 200 | 200 | 100

B: 120 | 000 | 200 | 200 | 080

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 030 | 000 | 140 | 140 | 1600

G: 010 | 000 | 200 | 200 | 100

B: 000 | 000 | 200 | 200 | 080

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-White- | -White- | -White- | -White- | -N/A- | -White-

 

--------------------------------------------------

 

Description:

Solomon: this bot gives no fucks when rushing down his opponent. Inspired from the character Solomon Grundy in Injustice, who can armor through attacks for his grapple moves. This AC is your prototypical ROC4 bot, but with a special twist. Instead of running the more common RM3/69M on the back, it uses the highly risky but highly rewarding Centaur vertical missile launchers. At the start of the match, Centaur/RM3 are spammed to soften the opponent up. Once enough damage is done, they are dropped, and the AC turns into a speed-demon with enough defense and speed to contend with bullying any archetype in the game. ROC4/HP are highly damaging, and can shave off massive chunks of AP at a time. Due to wanting both RM3/Centaur on the back, and Lemur arms for defense, it was mandatory to make a couple of tradeoffs. U2 and Hazel are both tuned somewhat for weight, while Cougar2 is tuned a little bit for max leg weight, and most importantly, it lacks a hangared handgun under the ROC4. Due to this, it must remain careful with its ammo reserves if the opponent dodges all RM3/Centaur rounds.

 

Video:

 

 

PvP Information:

Extremely positive. Can have a somewhat uphill battle if the opponent dodges every centaur+rm3 salvo, but otherwise is fast enough with enough bulk to bumrush any opponent with its highly damaging handguns.

 

 

 

 

 

BOAT

http://i.imgur.com/siJk5vj.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -SELENA- | -TAURUS- | -COUGAR2-

0/0/4/6/0 | 5/0/0/5/0 | N/A | 0/0/5/5/0

 

Internals:

Booster | FCS | Generator | Radiator

-VULTURE2- | -MIROKU- | -G91- | -ANANDA-

0/9/0/1 | N/A | 0/9/1 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -RM3- | -NYMPHE- | -MV-

 

R Arm | L Arm | R Hangar | L Hangar

-N/A- | -N/A- | -N/A- | -N/A-

 

Optional Parts:

-AMINO- | -ES- | -LA- | -L+- | -CODON- | -GOLGI- | -R+-

 

 

Statistics:

AP: 8163

Weight: 7495

Max Boost Speed: 408

Stability: 6518

Cooling: 14963/17337

Def Shell/Energy: 1799/1551

 

--------------------------------------------------

 

Head, Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 000 | 000 | 000 | 000 | 000

G: 000 | 000 | 000 | 000 | 000

B: 000 | 000 | 000 | 000 | 000

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 200 | 000 | 200 | 000 | 200

G: 200 | 000 | 200 | 000 | 200

B: 200 | 000 | 200 | 000 | 200

 

Right Arm Color:

- Base | Aid | Opt | Det | Jnt

R: 000 | 000 | 200 | 000 | 000

G: 000 | 000 | 000 | 000 | 000

B: 000 | 000 | 000 | 000 | 000

 

Left Arm Color:

- Base | Aid | Opt | Det | Jnt

R: 000 | 000 | 000 | 000 | 000

G: 000 | 000 | 000 | 000 | 000

B: 000 | 000 | 200 | 000 | 000

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-White- | -White- | -N/A- | -N/A- | -N/A- | -N/A-

 

--------------------------------------------------

 

Description:

This missile boat inspired bot, in this case just named boat, is my only AC in Last Raven that uses weapons arms. The Taurus are the main feature of the build, and can cause catastrophic damage in mode2 combined with RM3. One good salvo of Taurus+RM3 can take off up to 3k ap from the opponent. Taurus is unique in that its high-agility mode missiles don't lose any damage. RM3 also has good syngery with the high agility missiles because of its different velocity, so the opponent will often get caught with the Taurus after trying to dodge an RM3 salvo. Because of its missile-only nature, some form of cqc deterrent must be used, so Selena was chosen for its powerful EO function that is often underrated in Last Raven. To keep the weight down but insure the bot had plenty of ammo, MV and Nymphe were used for back weapons. G91 is a necessety to allow for as much movement as possible to avoid any CQC threat, while giving Selena a healthy amount of bar to eat up for its EO. The AC was painted like a police cruiser.

 

Video:

 

 

PvP Information:

Decently positive, especially considering that it's a missile boat, and missile boats have seen way better days before Last Raven. Has plenty of ammo and firepower to finish matches, but can have a hard time with agression during Selena recharge periods.

 

 

 

 

 

 

 

 

ULTRAVIOLENT

http://i.imgur.com/Xu4FUf8.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -CRONUS- | -XS- | -DINGO2-

0/0/4/6/0 | 0/0/5/5/0 | 0/0/6/4/0 | 0/1/5/4/0

 

Internals:

Booster | FCS | Generator | Radiator

-GULL- | -F73H- | -LOTUS- | -ANANDA-

0/0/2/8 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -RM3- | -NYMPHE- | -N/A-

 

R Arm | L Arm | R Hangar | L Hangar

-98L- | -FENRIR- | -WRAITH- | -WRAITH-

 

Optional Parts:

-AMINO- | -ES- | -L+- | -CODON- | -GOLGI- | -HISTON- | -PHAGE-

 

 

Statistics:

AP: 7942

Weight: 7607 (5828 after Fenrir and RM3 drop)

Max Boost Speed: 397kph (508kph after Fenrir and RM3 drop)

Stability: 5966

Cooling: 14903/17277

Def Shell/Energy: 1619/1548

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 080 | 035 | 160 | 200 | 200

G: 000 | 000 | 070 | 000 | 000

B: 110 | 200 | 200 | 030 | 200

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 060 | 090 | 160 | 200 | 200

G: 000 | 000 | 070 | 000 | 000

B: 200 | 200 | 200 | 030 | 200

 

Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 060 | 035 | 160 | 200 | 200

G: 000 | 000 | 070 | 000 | 000

B: 200 | 035 | 200 | 030 | 200

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 080 | 035 | 160 | 200 | 200

G: 000 | 000 | 070 | 000 | 000

B: 110 | 035 | 200 | 030 | 200

 

Frame Pattern:

Camouflage

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-White- | -N/A- | -White- | -White- | -White- | -White-

 

--------------------------------------------------

 

Description:

Ultraviolent: Play on words of the Ultraviolet blasts from the 98L and Fenrir, and being violent in its playstyle-- a ruthless one that will often break the opponent's head or legs and cause severe heat problems. The epitome of a glass cannon, this AC is the most explosive in my collection. Dealing out damage super fast and usually taking damage more than is needed as a result of having to line up Fenrir shots and having a below average defense means matches with this AC are never drawn out. Nymphe/RM3 and Fenrir connections early in the match cause for instant overheats usually and around 2k ap damage. Fenrir shots are used in conjunction with RM3/Nymphe volleys to hide within the volley itself and catch the opponent off guard, or to catch them trying to dodge the missiles. Missiles/Fenrir is used early on in favor of Fenrir/98L for lockbox size and early Fenrir/RM3 drop. This AC will connect on average 1-2 Fenrir shots but would ideally like to hit 3-4 before drop. Once Fenrir and RM3 are dropped, this AC becomes insanely fast and relies on 98L/Wraith, which is multi-ranged and focuses on building up heat as much as possible.

 

Video:

 

PvP Information:

Very Positive. Can have a hard time against ultra-agressive fast ACs that have the potential to bulldog its small lockbox when starting the match. Otherwise excels at most any matchup.

 

 

 

 

GERBILFANNY

http://i.imgur.com/lqpU7rF.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -GAEA- | -GIBBON2- | -S3-

0/0/4/6/0 | 3/0/5/2/0 | 0/1/9/0/0 | 9/0/1/0/0

 

Internals:

Booster | FCS | Generator | Radiator

-GULL- | -LIMPET- | -LOTUS- | -ANANDA-

0/0/0/10 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -RM3- | -69M- | -N/A-

 

R Arm | L Arm | R Hangar | L Hangar

-R2- | -R3- | -N/A- | -N/A-

 

Optional Parts:

-AMINO- | -ES- | -EC- | -L+- | -CODON- | -PHAGE-

 

 

Statistics:

AP: 8956

Weight: 7416

Max Boost Speed: 428kph (463kph after 69M and RM3 drop)

Stability: 6950

Cooling: 15190/17564

Def Shell/Energy: 1809/1806

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 065 | 200 | 070 | 000 | 200

G: 010 | 060 | 130 | 200 | 100

B: 030 | 080 | 050 | 000 | 030

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 060 | 065 | 070 | 000 | 200

G: 040 | 010 | 130 | 200 | 100

B: 015 | 030 | 050 | 000 | 030

 

Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 060 | 070 | 200 | 200 | 065

G: 040 | 130 | 060 | 200 | 010

B: 015 | 050 | 080 | 000 | 030

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 065 | 060 | 200 | 000 | 070

G: 010 | 040 | 100 | 200 | 130

B: 030 | 015 | 030 | 000 | 050

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-Red- | -N/A- | -Green- | -Yellow- | -N/A- | -N/A-

 

--------------------------------------------------

 

Description:

Gerbilfanny: This aristocrat lets his legions do all the fighting for him, while continuing his daily deeds of being mindless and carefree. This AC embodies my ideals of what a Gea staller-style of AC could be. When designing an archetypical Gaea runner, high speed, maneuverability, and AP are needed, plus good spammability from the AC's weapons. Using the S3 legs, with light arms and light weapons, this AC is able to start off and finish matches with relatively good speed for its AP. 69M/RM3 is used in conjunction with R3 and Gaea at the beginning of the match and drained as fast as possible, then dropped for a good speed-boost, then the AC can finish off the rest of the match with its two rifles and Gaea. With Limpet, you have a really large lockbox to work with using dual-st locking weapons. Gibbon2 is slightly drainy, but is chosen over XS for a large boost in energy defense, giving this bot a completely balanced 1800/800 defense. Due to running Lotus on a drainy frame, Phage and EC are used to crank out as much energy as possible, while Golgi is sacrificed out of necessity. Lack of Golgi isn't too detrimental, as it only gives an additional 70ap of damage for every 1000ap of damage Gaea inflicts. This is a very fruity AC, so I gave it tropical colors, complete with coconut brown, watermelon green and pink, plum burgundy, mango orange, and a ripe and unripe banana as the two rifles.

 

Video:

 

 

PvP Information:

This is a very new AC, but so far the results have been overwhelmingly positive, never losing and only winning by extremely large amounts of AP. One of my most competitive designs.

 

 

 

 

PURPLE JESUShttp://i.imgur.com/aJWMsMQ.jpg

 

 

Frame:

Head | Core | Arms | Legs

-QUEEN- | -UA- | -LEMUR- | -S3-

0/0/7/3/0 | 6/0/0/4/0 | 9/0/0/0/1 | 8/0/0/2/0

 

Internals:

Booster | FCS | Generator | Radiator

-VULTURE2- | -MONJU- | -LOTUS- | -HAZEL-

0/8/2/0 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -RM3- | -NYMPHE- | -NYMPHE-

 

R Arm | L Arm | R Hangar | L Hangar

-SHADOW- | -SUITEN- | -N/A- | -N/A-

 

Optional Parts:

-AMINO- | -ES- | -EC- | -L+- | -CODON- | -R+-

 

 

Statistics:

AP: 9620

Weight: 8456 (7754 after 1 Nymphe/RM3 drop)

Max Boost Speed: 355kph (400kph after 1 Nymphe/RM3 drop)

Stability: 6408

Cooling: 14252/15757

Def Shell/Energy: 2202/1887 (2405/1926 with shield)

 

--------------------------------------------------

 

Head, Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 200 | 035 | 160 | 200 | 200

G: 200 | 000 | 070 | 000 | 100

B: 130 | 035 | 200 | 130 | 200

 

Core, Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 080 | 015 | 160 | 200 | 200

G: 000 | 000 | 070 | 000 | 200

B: 110 | 035 | 200 | 130 | 130

 

Frame Pattern:

Camouflage

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-Black- | -Black- | -Black- | -Black- | -N/A- | -N/A-

 

--------------------------------------------------

 

Description:

Purple Jesus: The unstoppable, All-Day Adrian Peterson. Able to shrug off defenders at his own will. Also a deadly mix of alcohol that leaves you so drunken that you're numb. This AC embodies those basic principles in its monstrous defense, dubbed the Jesus Defense. Heavyweights are generally weak in Last Raven compared to other games, because speed and elusiveness trump raw defense , however this heavyweight biped is my attempt to at least make a somewhat viable and mostly funny defensive juggernaut who was fast enough to evade most of the slower, more damaging weapons in the game while being sturdy enough to shrug off most of the fast and accurate weapons. Dual Nymphe and RM3 give plenty of opportunity for the first 1-2 minutes of the match to steal good chunks of AP off the opponent. An early Nymphe and RM3 drop makes this AC become as fast as most viable MWs. Since UA can't hangar weapons competitively, Shadow is used because it has the most damage potential out of all rifles. Suiten is used mostly for comical reasons, but it does have a guard rate of around 33% and gives an additional 200 shell defense, and emulates a running back carrying a football. Many an AC have run out of ammo attempting to break through this AC's defense.

 

Video:

 

 

PvP Information:

Mostly positive. Has a hard time against very aggressive ACs that can simply out-damage its lone Shadow at close range. Otherwise has enough speed and armor to play well against any other design archetype in the game.

 

 

 

 

 

HAMADRYAD

http://i.imgur.com/XIdknZ2.jpg

 

Frame:

Head | Core | Arms | Legs

-SPIDER- | -U2- | -A72F- | -88A-

5/0/0/5/0 | 3/0/2/5/0 | 3/0/0/7/0 | 7/0/3/0/0

 

Internals:

Booster | FCS | Generator | Radiator

-VULTURE2- | -F73H- | -G91- | -ANANDA-

0/8/2/0 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -N/A- | -GERYON2- | -GLL-

 

R Arm | L Arm | R Hangar | L Hangar

-R2- | -HP- | -N/A- | -WRAITH-

 

Optional Parts:

-AMINO- | -ES- | -L+- | -CODON- | -GOLGI- | -HISTON- | -R+-

 

 

Statistics:

AP: 8843

Weight: 8054 (7312 after GLL drop)

Max Boost Speed: 380kph (426kph after GLL drop)

Stability: 7676

Cooling: 15511/17885

Def Shell/Energy: 1860/1826

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 130 | 065 | 075 | 090 | 200

G: 150 | 045 | 060 | 070 | 140

B: 000 | 045 | 040 | 140 | 060

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 130 | 065 | 130 | 090 | 075

G: 110 | 045 | 150 | 070 | 060

B: 000 | 045 | 000 | 140 | 040

 

L Arm Color:

- Base | Aid | Opt | Det | Jnt

R: 130 | 130 | 075 | 090 | 200

G: 110 | 150 | 060 | 070 | 140

B: 000 | 000 | 040 | 140 | 060

 

R Arm and Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 030 | 065 | 075 | 090 | 130

G: 030 | 045 | 060 | 070 | 150

B: 025 | 045 | 040 | 140 | 000

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-Black | -Yellow- | -Black- | -Yellow- | -N/A- | -Black-

 

--------------------------------------------------

 

Description:

Hamadryad: overflowing with nature and greenery, this quad's armor resembles thick bark, with an upper body thats being overtaken by moss and fluorescent plant-life. At its core it was designed to be a general-usage brawler with a high combination of speed and armor, but also be able to equip a back-cannon and play normally throughout a fight, and Geryon2's extremely light weight allows this AC to play as if it were a defensively gouged biped, but still have a fallback option when in need of huge chunks of AP damage. Geryon2 is a decent cannon, however its thinner projectile can make it less accurate compared to the girthier Geryon1, 3 and GL. GLL is spammed early round to get as much of an AP lead as possible, and once it's dropped, this AC moves at a fast 426kph on the ground, giving it plenty of defensive opportunities to line up Geryon2 shots. A very high generator capacity is needed for the long ground boosts needed to pick good shots and handle G2's shot drain, so G91 was chosen. Both U2 and 88A provide critical AP, while Spider and A72F find niche spots, fleshing out the energy and shell defenses of this AC. R2 and HP find themselves in a multi-situational role in which they can either chip away AP to keep an AP lead, or rush down and secure good damage while on the offensive.

 

Video:

 

 

 

PvP Information:

Not quite enough matches with it yet, but so far very positive. One of my more competitive designs.

 

 

 

 

 

MILKSOP

http://i.imgur.com/7VPWhmA.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -U4- | -GIBBON2- | -GAZELLE-

0/0/4/6/0 | 3/0/3/4/0 | 0/0/8/0/2 | 1/0/6/3/0

 

Internals:

Booster | FCS | Generator | Radiator

-GULL- | -F73H- | -LOTUS- | -ANANDA-

0/0/2/8 | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -FUNI- | -N/A- | -MV-

 

R Arm | L Arm | R Hangar | L Hangar

-RL- | -HNM- | -N/A- | -69H-

 

Optional Parts:

-AMINO- | -ES- | -SS | -LA- | -L+- | -CODON- | -R+- | -MARISHI-

 

 

Statistics:

AP: 8559

Weight: 7371 (6113 after MV, Funi and HNM drop)

Max Boost Speed: 416kph (494kph after MV, Funi and HNM drop)

Stability: 4784

Cooling: 14978/17352

Def Shell/Energy: 1739/1684

 

--------------------------------------------------

 

Head, Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 180 | 110 | 200 | 000 | 080

G: 090 | 070 | 200 | 200 | 000

B: 000 | 070 | 000 | 000 | 000

 

Core, Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 200 | 110 | 200 | 000 | 080

G: 150 | 070 | 200 | 200 | 000

B: 000 | 070 | 000 | 000 | 000

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-N/A- | -Yellow- | -Black- | -Yellow- | -N/A- | -Yellow-

 

--------------------------------------------------

 

Description:

Milksop: ever-perseverant in his quest to become the king of the cowards. The paint and arms are made to emulate a baby chick. This AC was designed around a missile dropper strategy. Utilizing its reverse joint legs, it can hop high up in the air very quickly, and then flutter its boosters for a good bit while raining down missiles on its opponent. MV, Funi and HNM all attack at different angles and speeds, making for an extremely annoying and effective dropper combination. After around 3k or more AP is taken from the opponent, or the HNM runs out, it drops the MV, Funi and HNM all at once to gain a massive speed boost and finish the rest of the match with RL and 69H, playing offensively or defensively depending on the matchup. UA could have been a much better fit, but I wanted the ability to buff the lockbox size of RL while having additional close range firepower in the 69H. Gibbon2 fills a niche role in being able to flesh out quite an energy defense gap and remain very light at the same time. Macaque was too heavy and XS didn't have enough energy defense.

 

Video:

 

PvP Information:

Hasn't lost a match yet, so far about 30-0. My most competitive bot.

 

 

 

 

 

 

DISPARAGER

http://i.imgur.com/q45xSYl.jpg

 

Frame:

Head | Core | Arms | Legs

-DRONE- | -ATLAS- | -XS- | -LHT92-

0/0/4/6/0 | 4/0/1/5/0 | 0/0/4/6/0 | 9/0/0/1/0

 

Internals:

Booster | FCS | Generator | Radiator

-N/A- | -F73H- | -LOTUS- | -ANANDA-

N/A | N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-MEDUSA- | -N/A- | -98G- | -98G-

 

R Arm | L Arm | R Hangar | L Hangar

-RS- | -HP- | -N/A- | -69H-

 

Optional Parts:

-AMINO- | -ES- | -EC | -L+- | -CODON- | -MARISHI-

 

 

Statistics:

AP: 8441

Weight: 7862 (6620 after 98G drop)

Max Air Boost Speed: 294kph (344kph after 98G drop)

Stability: 6139

Cooling: 16095/18469

Def Shell/Energy: 1945/1644

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 200 | 065 | 045 | 200 | 200

G: 110 | 045 | 030 | 110 | 110

B: 080 | 045 | 035 | 000 | 000

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 045 | 150 | 200 | 140 | 200

G: 030 | 110 | 110 | 050 | 110

B: 035 | 080 | 000 | 000 | 000

 

Arms Color:

- Base | Aid | Opt | Det | Jnt

R: 150 | 065 | 130 | 140 | 200

G: 110 | 045 | 070 | 050 | 110

B: 080 | 045 | 070 | 000 | 000

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 045 | 065 | 130 | 140 | 150

G: 030 | 045 | 070 | 050 | 110

B: 035 | 045 | 070 | 000 | 080

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-Black- | -Black- | -Black- | -Black- | -N/A- | -Black-

 

--------------------------------------------------

 

Description:

Disparager: disrespecting all foes who dare get in its way, running them down with fierce tenacity that contradicts its tank design. This AC is the result of my desire for a second tank in my collection. After lots of experimenting with heavier tanks, I eventually ended up with this fast LHT tank, because it handled the best for me and was the most fun to play. LHT's speed allows for good opportunities to connect with 98G shots, and RS assures that you're able to keep up in the AP lead game. Atlas was a nice balance between armor, ap and weight, while providing the OB and hangar ability that was necessary for this AC; /UL2 was a bit too mushy. Macaque is arguably a better choice over XS for this AC, but in the end I ultimately chose to go with the large jump in energy supply the the XS provides in comparison, in order to assure this tank remains moving at all times. Decisions like using Medusa1 over Medusa2 and not hangaring anything under the RS assures that this tank can stay as light as possible.

 

 

Video:

 

PvP Information:

This AC is still new, but the results err on the winning side.

 

 

 

 

 

AGUIRRE

http://i.imgur.com/XKkAxpF.jpg

 

Frame:

Head | Core | Arms | Legs

-EYE3- | -99UL- | -FL- | -DINGO2-

0/0/4/6/0 | 0/0/3/7/0 | 0/0/6/4/0 | 0/1/5/4/0

 

Internals:

Booster | FCS | Generator | Radiator

-VULTURE2- | -F69- | -LOTUS- | -HAZEL-

0/8/0/2| N/A | 0/10/0 | 0/0/10

 

Armaments:

Inside | Extension | R Back | L Back

-N/A- | -JIREN- | -N/A- | -N/A-

 

R Arm | L Arm | R Hangar | L Hangar

-HOLLOW- | -GRIFFON- | -69H- | -69H-

 

Optional Parts:

-AMINO- | -ES- | -L+ | -CODON- | -GOLGI- | -HISTON- | -R+- | MARISHI

 

 

Statistics:

AP: 7914

EN Supply: 3870 (4372 after Jiren&Griffon drop)

Max Boost Speed: 448kph (497kph after Jiren&Griffon drop)

Stability: 5976

Cooling: 13835/15340

Def Shell/Energy: 1619/1603

 

--------------------------------------------------

 

Head Color:

- Base | Aid | Opt | Det | Jnt

R: 020 | 035 | 200 | 200 | 200

G: 020 | 020 | 140 | 170 | 140

B: 030 | 015 | 070 | 090 | 070

 

Core Color:

- Base | Aid | Opt | Det | Jnt

R: 020 | 035 | 200 | 200 | 200

G: 020 | 020 | 170 | 170 | 140

B: 030 | 015 | 090 | 090 | 070

 

Right Arm Color:

- Base | Aid | Opt | Det | Jnt

R: 200 | 150 | 150 | 200 | 150

G: 170 | 150 | 150 | 170 | 150

B: 090 | 150 | 150 | 090 | 150

 

Left Arm Color:

- Base | Aid | Opt | Det | Jnt

R: 030 | 200 | 020 | 200 | 200

G: 000 | 140 | 020 | 170 | 140

B: 010 | 070 | 030 | 090 | 070

 

Legs Color:

- Base | Aid | Opt | Det | Jnt

R: 020 | 035 | 030 | 200 | 200

G: 020 | 020 | 000 | 170 | 140

B: 030 | 015 | 010 | 090 | 070

 

Weapon Color:

R Back | L Back | R Arm | L Arm | R Hangar | L Hangar

-N/A- | -N/A- | -Yellow- | -Yellow- | -Black- | -Black-

 

--------------------------------------------------

 

Description:

Aguirre: the self-proclaimed wrath of god, this conquistador madman delivers a harsh, cruel judgement in his ultimate search for gold. This AC is built around the Hollow, and therefor presents itself as a restrictive design. Hollow and Griffon are used in conjunction as the match starts, while Jiren is used to pump up your bar whenever you find yourself low on energy. Jiren and Griffon will usually run out around the same time, and can be dropped so you can finish off the match with the remainder of Hollow and pocket handguns. Both Hollow and Griffon are top-5 most accurate weapons in the game, and dish out lots of damage and heat with ease; being tagged by these fast-firing energy weapons at the same time is like being subjected to god's wrath. As a result of its accuracy and damage-rate, Hollow is chosen over the safer Shade. FL is very light, and has the high accuracy needed to play a good poking game using the two weapons at the start of the match. F69 is chosen because it maximizes the lockbox size for dual SP and SP/WS locks. At the start of the match, F69's dual SP box is slightly bigger than F73H's WS/ND box. Dingo2 and UL are chosen here for their light weight, meaning this AC remains fast even with Griffon and Jiren on. Anything bulkier frame-wise would render this AC too slow to properly control range and be susceptible to rushers that could pitbull its smallish starting lockbox.

 

Edited by Mom
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