Jump to content

Mechadon

Members
  • Posts

    11
  • Joined

  • Last visited

About Mechadon

  • Birthday 11/24/1986

Profile Information

  • Gender
    Male
  • Location
    VA, USA

Contact Methods

  • Website URL
    http://mekworx.the-powerhouse.net/
  • Twitter
    http://twitter.com/Mechadon
  • AIM
    pyromechadon
  • MSN
    mekaddonn@gmail.com
  • Yahoo
    mekaddonn@gmail.com

Network IDs

  • LIVE ID
    Mekaddonn

Mechadon's Achievements

Newbie

Newbie (2/11)

  1. Mechadon

    Opal

    Thanks a ton for the critique and reply Accursed! That was very detailed and I'm glad you took the time to write it all out. In my experience from past AC games, the best way to learn more about the game is from people like you I sorta found out by accident how awesome rockets are in this game. I was never a fan of them in previous interations because of how difficult they were to use (at least in a PvP environment...well, ok, PvCPU in my case ). But in this game, they are just so much fun to use. And they make a lot more sense in this game as opposed to previous titles. After playing around with them more, I'm sort of glad I couldn't fit missiles on this thing. At times like this, I wish I had a PS3 and not a 360. I'm not sure when I'll be able to try out online gameplay so I don't have feel for loadouts in relation to teamplay or PvP. Again, this is where outside input really helps. So far in offline, I've been able to wreck just about all of the AI ACs without too much trouble with this design. Actually I finished the last story mission with this loadout and got S-Rank with 2/3 subquests completed. I found that interesting as the pulsegun/shotgun/rocket combo at CQC range totally raped Exusia whereas my general purpose midweight biped was getting raped instead. I'll give all of your part suggestions a try . The only one I'm second-guessing right now is the switch to Surt CR114. I really liked the great AP and defense stats of the UCR-10/A, which is why I went for it. Lightweights seem to have very little room for punishment and I'm not the best dodger. But I might enjoy the extra wiggle room with the additional weight. And the 70-count recon capacity would be really fantastic. Thanks again and I'll come back with my thoughts and any potential part changes soon
  2. Mechadon

    Opal

    Opal Frame Head: Heracles HD226 Core: UCR-10/A Arms: UAM-23/l Legs: ULG-30/L Internals FCS: KU-2T2 Generator: UGN-70/Ho Vital Booster: Orkan BT200 Recon: STK-16 Okitsu Armaments R-Arm: Berufkraut SG54 L-Arm: Distel GT22 Shoulder: KO-8C4/Shkiper UW: -/- R-Bay: Oxeye HG25 L-Bay: Bluet PG12 Color Scheme All Frame/All Unit --------Main: 87/129/143 --------Sub1: 207/39/59 --------Sub2: 30/30/30 --------Glow: 0/14/51 Head --------Main: 207/39/59 --------Sub1: 87/129/143 --------Sub2: 30/30/30 --------Glow: 41/87/207 Well it's been years since I last posted a design. I haven't seriously made something since...probably Last Raven I guess. I recently finished up the story/order missions and bought most of the parts (I guess there are more I have to unlock from collecting scraps) and this was one design I was messing with while completing missions. I was having a lot of fun messing around with the heavy RL legs jumping off of buildings in missions so I thought I'd try to make a lightweight RJ-centered design. Right now the armament is centered around mid-to-close range combat. I can switch out to Oxeye/Distel if I need some mid-range peppering orBerufkraut/Bluet for some quite satisfying close-range destruction. Did I mention how fun pulse guns are? They're pretty beastly at close range and they work pretty well in unison with shotguns, I've found. I don't know if there's a better combination of shotgun/pulse gun yet as I'm not familar with the part set yet. I'm still experimenting around though. Initially I wanted to fit some AS or Short-range missile on this, but I couldn't without changing the frame or the weapons. I've come to really like rockets in this game though. They still take some skill to use against anything that moves faster than a tank (for me anyways) but they can wreck some havoc at close range if you time the shots right. I tried to build the frame around speed with decent defense. I don't have the numbers off-hand but I think CD/TE defense is hovering around 500-600~ish. The lightweight RJ legs work really well for filling in a distance gap so long as you've got structures to propell yourself forward/backward with. Out in the open they lose some of their effectiveness I think. In such cases I usually resort to jumping a lot to keep the high ground. I'm not sure about the recon units I chose though. For most of the game I've been using the hovering type that follow you around but on a core with a low recon capacity. The UCR-10/A has a pretty decent capacity so I thought I'd give the sticky-type recon units a try. Anyways, there ya go. I have no idea how this thing would fair in an online environment since I haven't had a chance to try it out yet. So any input would definitely be great
  3. Holy damn. It would be nice if the publisher translated this for English (and otherwise) players. Because the manual that comes with the game is fucking pathetic (well, I think that's a trend with many modern games these days).
  4. Thanks for this Niji. I was wondering if they would end up nerfing shotguns. They're pretty insane right now. I'm happy to see the gens got Output boosts and that Laser rifles got a charge-up time reduction.
  5. I've run into a couple of bugs where my AC will get stuck in some sort of invisible trap on a few occasions. I'll just be bouncing around off of walls and shit and then get stuck in the flying/gliding animation on a floor. It's ruined a couple of really good runs of mine :/. I've also ran into another bug where the sound and game will stutter quiet abruptly for about half a second. It only seems to do it on the Urban maps though...weird. It only seems to happen when I first start playing too. And then just recently while doing Story Mission 5 (or 6...I can't remember but its the one where you gotta dodge the UW laser guy), the text from the operator's conversation got stuck on the screen and the audio stayed permanently lowered in volume. Anyone else had problems like these? They haven't really ruined my experience with the game but they do seem to occur on a consistent basis.
  6. I attempted to make one that looks like my avatar. It sorta looks similar but it's really flat and rough around the egdes. Certainly not of the same caliber as the sandwhich . Though I just realized that there are extra decals you can buy, so I'll likely end up redoing it a few times before I'm happy with it.
  7. Yea I just noticed that yesterday. It changed how I manage my energy and, overall, approach fights. I just wish switching between combat and scan mode was a little more seamless (I don't need to hear "switching to combat mode...switching to scan mode" every time).
  8. I got the game yesterday and I've played it probably 5 or 6 hours so far. I'm not going to go into a huge likes/dislikes speil (though I certainly could...I'll save that for a blog post ). Suffice to say I'm really enjoying it though I still wish they didn't cut out certain features from singleplayer-only players. Anyways, just dropping in here to say that, if I can save up enough monies to get a gold account sometime, I'd really enjoy playing with you guys
  9. Thanks for the reply Niji. I don't understand why they decided to lock out certain features for offline players :/. I'll have to mull it over a bit more...
  10. I'm going to be in town tomorrow and I'm really on the fence on whether or not I should pick this up. I've been playing AC ever since the first demo disc for AC1 and, save for AC4, I've picked up every new game very close to it's release. Mostly I'm worried about whether or not I'll need a XBL gold connection just to play the singleplayer missions. I do want to try out the multiplayer stuff too since this iteration seems to be really focused on it. But I just can't afford to pay for the gold account for a while. What do you guys think? I really would love to get back into the AC action again after years of hiatus
  11. Ah man, really? I haven't been keeping up with news on the game for a while now, but that's what I was afraid of. I have a 360 but no extra funds to afford a XBL Gold membership right now. Is a gold account required just to play the single player story mode? Having to connect to the internet at any capacity to play single player is pretty fucking stupid, if that is indeed how I'm understanding it.
  12. Trying to decide if I should pick this up or not. I won't be able to do any of the multiplayer but I'm really interested to see how the game plays. I guess that really shouldn't be a big worry for me though...I haven't played multiplayer in any AC game before
  13. Having an AC game release in the states (or anywhere but Japan) first would definitely be a little odd. If that were to happen, I'm pretty sure AC:V would be the first to do such a thing. So I can understand the skepticism of such a release date.
  14. Heh, yea I remember trying to Gold rank everything in NB. Probably one of the most frustrating things to chase in the entire series. My memory is pretty fuzzy, so I can't really remember details. But I loaded up my save a few months ago and apparently I went over 999 sorties before gold ranking everything X_X. I didn't really care for NB as a whole in general...but I digress. Sorry for being completely useless in your own pursuit, but reading your post just jogged loose a few memories that I just had to share . If I remember correctly, I was able to get gold ranks on most areas on my own. For the areas that I did have problems with, I'm sure I just consulted the then-community at the time for help (most of those guys are probably gone now). Have you bothered to check Gamefaqs yet? Looks like there's one guide there that might be of some use.
  15. Solid blades...interesting. Apart from parry blades, I'm surprised it took so long for such a concept to make it into an AC game.
×
×
  • Create New...