|| AC Name
||Middleweight, two-leg AC design with an overall high level of performance. The unit's close-range aerial combat ability is exceptional.
| Moody M.
||Middleweight, two-leg model built for speed and agility. Unit is capable of carrying out deadly high-mobility attack runs using its equipped laser rifle.
|| Neon Might
||Tank-leg AC with excellent long-range combat performance. The unit's arsenal includes multiple energy-based weapons capable of inflicting heavy damage.
|| April Fool's
||Hover-leg AC model designed to offer balanced performance stats. The unit is highly mobile and performs best in mid-range encounters.
| Code: Crimson
|| Baby's Breath
||Middleweight, two-leg AC design that completely forgoes defensive stats in favor of increased attack capability. Unit performs best at mid-range.
|| Grim Beast
||Quad-leg AC model equipped with an abundance of hard-hitting weaponry. Close-range attacks using a grenade launcher are its forte.
|| Cascade Range
||Middleweight, two-leg AC model wtih exceptional handling performance. The unit's diverse weapon load out enables it to fight effectively at any range.
| Barry Maxx
|| B. Boss
||Heavyweight, two-leg design that is more about style than function. Unit equips some hard-hitting weapons, but is lacking in defense and mobility.
|| Life Is Mine
||Lightweight, two-leg design equipped with a devastatingly powerful blade. The unit's mobility enables it to run circles around opponents.
|| Broken Stone
||Heavyweight, tank-leg AC bristling with a wide selection of hard-hitting weapons. Lack of mobility is offset by the unit's exceptional firepower.
| Sir Fire
|| Dirty Slime
||Middleweight, two-leg design built to achieve a healthy balance between mobility and firepower. Weapon load out is geared toward mid-range combat.
| Big Fat Daddy
||Heavyweight, reverse-joint AC design emphasizing defensive capability. The unit performs best when engaging opponents from mid-range.
|| Quartz Clock
||Lightweight, two-leg AC designed as a high-speed, quick-strike unit. Poor defense stats prevent it from faring very well in prolonged encounters.
|| Scarlet Spider
||Heavyweight quad-leg design built to withstand a great deal of punishment. Unit is capable of inflicting massive amounts of damage at close-range.
||Middleweight, two-leg design equipped with a sheild and various solid round weaponry. Unit's firepower effectively raises opponent's temperature levels.
||Lightweight reverse-joint AC equipped with missile launchers for long-range battles and machine gun weapon arms for short-range fights.
| Mr. Keepless
||Middleweight, two-leg AC design with respectable firepower and good close in rushing preformance. Overall mobility is somewhat lacking.
||Exceptionally quick hover-leg AC design specifically geared toward mobile combat tactics. Capable of executing relentless attacks from mid-range.
|| Rabbit's Foot
||Middleweight, two-leg AC design with emphasis of offensive performance. Over relaince on its two high-powered energy weapons has proven troublesome.
| Mal & Dal
||Heavyweight reverse-joint AC design equipped with hard-hitting bazooka weapon arms. Unit's energy defense capability is relatively low.
| No. 2448
|| Crow Predator
||Middleweight, two-leg model with high performance ratings in nearly all areas. Weapon diversity enables unit to engage targets effectively at any range.
| Gabe Glow
|| Bad News
||Quad-leg design outfitted with heavy firepower weapon arms. Mobile combat maneuvers and electronic contermeasures are used to trip opponents up.
|| Killer Beagle
||Tank-leg AC design with emphasis on solid-round defense performance. The unit's grenade launching weapon arms are capable of inflicting heavy damage.
||Lightweight, two-leg model equipped with auxillary boosters. Equipped laser rifle offers good firepower, but doesn't mesh well with the lightweight design.
||Lightweight, two-leg AC design that performs well close-range combat situations. Primary weapons are core EO and left-arm equipped laser blade.
|| Warp Time
||Lightweight reverse-joint AC design that uses missiles as its primary means of attack. Mobile combat tactics help keep opponents guessing.
| Rugbey Vion
|| Relic II
||Heavyweight, two-leg AC designed for long-range combat. The unit's lack of speed is offset by its well-rounded weapon selection.
||Hover-leg AC design that achieves a good balance between mobility and offensive capability. Unit is most deadly when attacking from mid-range.
||Heavyweight, two-leg model with relatively poor armor ratings given its weight designation. Close-range combat offers its only hope for success.
|| Trigger Happy 99
||Middleweight, two-leg AC equipped with guns on both left and right arms. The setup has potential, but targeting is something that still needs work.
|| AC Name
||Middleweight, two-leg design featuring a well-balanced weapon load out. Solid round EO weapon system adds to the unit's overall firepower.
| G. Faust
|| Panzer Messiah
||Constructed using a variety of older generation parts, this particular AC design has respectable mobility and performs well in close-range battles.
|| Raging Torrent IV
||Heavyweight, two-leg model possessing superior defensive stats. The pilot varies his attack strategies by using both EO and orbit cannon weapons.
| Green Horn
||Tank-leg AC design primarily equipped with energy-based weapons. Armament selections enable the unit to engage targets effectively at any range.
||Heavyweight, two-leg model emphasizing firepower. The unit is equipped with a high-powered laser rifle and performs well in mid-range battles.
|| Heaven's Ray
||Middleweight, two-leg AC built to achieve a high ATK rating. The pilot utilizes rapid strike tactics to make up for the unit's low defensive stats.
| Cerberus Garm
||Heavyweight, two-leg AC with balanced performance specifications. The unit is equipped with an OB function to improve its overall mobility.
|| Pinch Beck
||Middleweight, two-leg design that is equipped with grenade launchers on both shoulders. The unit's accuracy diminishes in long-range battles.
||Lightweight, two-leg AC equipped with a parrying blade. Part load out makes the unit light and agile, but doesn't provide much in the way of defense.
||Middleweight, two-leg AC model that utilizes weapon arms as its primary means of attack. Unit is capable of inflicting heavy close-range damage.
||Heavyweight tank-leg AC equipped with a variety of solid round weapons. The unit has good close-range attack performance, but poor mobility.
||Hover-leg AC design built with an emphasis on mobility. While equipped with multiple weapons, the vertical missiles are this unit's hard hitters.
||Heavyweight reverse-joint AC that is equipped with a wide range of energy-based weapons. The laser cannon on the unit's back can inflict heavy damage.
| Rim Fire
|| Bullet Life
||Quad-leg AC model with impressive close-range damage potential. Attacks launched using both machine guns simultaneously are truly devastating.
||Quad-leg AC model equipped with laser weapon arms. The unit's overall combat performance rates as average, but its weapon arms do pose a real threat.
|| Sudden Drop
||Lightweight, reverse-joint AC unit designed with extended flight duration in mind. The AC's part load out limits its close-range attack performance.
| Wanton Busker
||Hover-leg AC design that performs extremely well in long-range, ground-based combat situations. The pilot is adept at using weapons on the fly.
|| Sight Hawk
||Lightweight, two-leg AC design built for fast-paced aerial combat. The AC's superb mobility makes it difficult to track during pitched battles.
||Middleweight, two-leg model offering balanced stats as well as excellent mobile battle performance. Pilot is a deadly close-range combatant.
| Zuben El Genubi
|| South Nail
||Lightweight, reverse-joint AC design that has excellent boost duration performance. Pilot launches airborne attacks using the unit's linear rifle.
|| Clown Face
||Heavyweight, reverse-joint model AC equipped with a diverse arsenal of weapons. Pilot makes use of ECM pods to keep opponents off guard.
|| AC Name
| A.I. Bipedal-S
||Middleweight, two-leg AC design with above average performance specs. Unit's firepower is most effective at close-range.
| A.I. Reverse-S
||Lightweight, reverse-joint AC design that offers improved flight endurance capability. Weapon load out makes it especially effective at long-range.
| A.I. Quad-S
||Quad-leg AC configuration possessing exceptional defense stats. Machine guns are the unit's primary means of attack and are highly effective at close-range.
| A.I. Tank-S
||Tank-leg AC design that places heavy emphasis on firepower. Weapon load out is adaptable to all ranges, but is best suited to close-range combat.
| A.I. Hover-S
||Hover-leg AC configuration designed to achieve exceptional mobility. Unit performs best during extended, long-range combat situations.
| A.I. Bipedal
||Middleweight, two-leg AC design that emphasizes balanced performance specs. Diverse part load out enables unit to perform well at any range.
| A.I. Reverse
||Heavyweight, reverse-leg AC model with emphasis on defense against solid round munitions. Energy weapon defense specs are a weak point.
| A.I. Quad
||Quad-leg AC model that uses hard-hitting solid round weapon arms as its primary means of attack. Combat style emphasizes mobile ground-based maneuvers.
| A.I. Tank
||Tank-leg AC outfitted with a high-power laser rifle. Overall design is somewhat specialized, leaving the unit lacking in the areas of mobility and EN defense.
| A.I. Hover
||Hover-leg AC configuration designed for endurance above all else. Offfensive capabilities center on energy-based weaponry.