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Nescient

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Posts posted by Nescient

  1. 1. Dbolt

    2. Skorzagaan

    3. ???

    Honorable mention:

    1.BlackLeviathin25

     

    I'll try to fill out this idea with ideas to inspire more ideas since thats more or less been my roll in groups for the last month....

    Regardless, I think its very interesting how 5th gen AC goes about grouping its player base into different regions and sub-divisions into 20 person teams. There are very few genuinely good leaders out there (in the human population and videogaming in general) but in spite of the minuscule populace in which we play Int server has been blessed by some very good, powerful, leaders that each in there own way helped me get through some tough games.

    etc.

    Flourish and cross posting later....

    o7

  2. IS THAT A 1911?!?!?!?!?!

     

    :L.....

     

    IS THAT THE SEXIEST THING IVE SEEN IN A DECADE?!?!?!?!

     

    DESUDESUDESUDESUDDEAUDEUDSEUDSUEDESUDUSUDSUEDUSEDUSEUDEUDEUDUSEDUESUDUESDUESDUESUDESUDUESDUESUDESUDUSUDSUEDUSUDUSEDEDEDSUDUESDUESUDUSUDUSEUDUEDSUUDEUESU

  3. yeah that was definitely a maintenance period.

     

    obviously my vote goes to:

     

    Nah fuck this noise we could just go with a return to glory for General Chat.

     

    All most people do is idle anyway so it shouldn't really cause much change in number of posts.

     

    :sludge:

     

    I don't have a vote since I'm not going to like the chosen path no matter what. :wiggle:

  4. I remember liking some of the spinoff games on the xbox, mechassault, but this just looks kinda bland.

     

    One thing i could never get over with this series is that a lot of the more humanoid mechs have hands but don't use them for anything.

     

    seriously like wtf.

  5. dks3 does not have the fundamental game mechanics to push its diversity anywhere near the levels of dks2, no matter how many weapons get added, and the key reason is the lack of poise and the corresponding metagame it helps develop.

     

     

    mmm this... The DLCs would have to be offensively good.

     

     

     

    lets also talk about how useful the VIT stat is in dks3 when armor only matters for defense. that alone couldve caused poise to increase diversity and balance by offering some form of tradeoffs, but instead its never worth adding any real investment to it, and the points invested are usually because youve already hit every softcap and breakpoint by 120

     

    is it better or worse that vit is highly abusable at low SL?

     

     

     

    Speaking of the two street fighter games, I feel it's a perfect segway to the poise debate. My argument is moreso along the lines of why I don't think poise is a good game mechanic to begin with. People shouldn't have to rely on a universal mechanic to balance the game for them. Ideally, a game should give each weapon unique characteristics that would allow them to compete well against each other. Having different classes of weapons with unique weapon arts and characteristics is a far more dynamic system than having to rely on poise to counter fast weapons. I rather see a street fighter game where each character has their own unique v-trigger than see a street fighter game where every character has a focus attack.

     

    from what I've gathered poise and heavy armor were nerfed hard. By the time I was PvPing poise was not worth. Katana worked fine with no fucks given (mostly 0 poise armor) and generally performed better as a lightweight <30% fast roll build. Even with other weapons (straight sword, caestus, and a few great sword setups) poise wasn't worth the benefits offered by flynns and <30% stamina regen combined with high ADP fast-rolls.

     

    I've found great swords infinitely more useable with 3's HA system, as an estoc/straight sword counter in particular. I want old-school poise but I guess you're at least half right. Good players can usually get around HA and the poise 3 has does jack fucking shit to counter the STATS (I'm looking at you, endurance...) that it damn well fucking should. At the very least it should break the roll-catch chain one or two hits earlier. "Setup poise" is a good idea but also poorly implemented.

     

    cool tech:

     

    too bad its useless vs ccd/wp/gfs/estoc..............................................................................................................................................................................................................................................................

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

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  6. Knowing the entirety of your weapon's moveset is important as well, and there's a whole nother game when it comes to baiting out parries. Weapon diversity in the game is the best in the series, and they all balance each other out pretty nicely. What isn't good at all in Dks3 is build diversity-- everything is a quality build.

     

    CCS 2HR1s beg to differ. IMO very few weapons require knowing the whole move set, the top tier duel meta weapons all revolve around one move. Straight swords have the most viable move set but 1HR1s are still the best solution to most scenarios.

     

    From a PvE only standpoint you're right.

     

     

     

    I actually liked the slower pace of 2, it felt more realistic. Hitting things wasn't as big an issue, 3 feels like FA to me in the way its pvp meta functions...

     

     

    Started 2 somewhere between DLC 1 and 2, can confirm it was a broken clusterfuck. It FUCKING STUNS me that people complain about 3s invasion mechanics, considering estus was disabled for invaders. Went after pvp for a month or two, drowned in the blood of my enemies once i accepted the running r1 katana combo. It was a very boring and simple game.

     

    Mechanically ds3 is far worse in that regard. 2 at least had those swag as fuck back-step moves, dual wielding and glorious hilt parry. se Honestly I think they botched 3, releasing it too early or chose to cash in with what they had knowing it'd be enough. No way the original plan was this gimpy as fuck offhand "system"...

     

    thing tho: the fact that quality in ds3 is so dominant fucks up the replayability pretty bad. Everyone wants to think they want a build that can use every weapon but in reality that shit sucks its just plain more fun in the long run to have to build differently for different weapons

     

    yeah at 120 theres little point to anything else. Too many RPS match ups and too few single stat options... I count two weapons with viable str/dex scaling and buffable elemental damage...

     

    Low SL is better ime, vit builds are a thing below SL60... YES VIT BUILDS...

  7. typically lahire vs judith isnt worth the 300-400 weight for whatever tiny amount of extra ENO, so judith kinda outclasses it in that regard. if you think its worth it then go ahead but its usually not. rigel is a really weird generator because you basically only use it for the faster AA regen timing over lahire or judith, which means youd need to make a weird ass MW AA bomber and in that case youre probably better off with linstant anyways. sobrero is also a great option if you want faster boosters and less weight, but you really have to use the extra speed to make sure you don't get hit because less KP means youre gonna get hit harder if you get fucked up by pressure (but youre fine if you can keep your KP above 60%)

     

    its 2fifty wight diffrnc33, (right h3r3 i r3b00t t3h mac and los3 \/\/....) mad3 up for \/\/ith 3n output. DR mids n33d kp output to survive. 800 is a good minimum if you plan to fight aggro. Sobr3ro is so \/\/3ak that it'll los3 PA to non-pa breakers (other rifles).

  8. Th3 AA s3tup us3s 063 cor3, oth3rwis3 sam3 fram2. Marv3/brock3n, GL/Kamal. Main boost3r to rach3l.

     

    And it dosnt work with linstant :[ too little 3n r3c post AA. Lahir3+PA balls.

     

    Linstant AA build starts around aaliyah/WG weight as a virtu3 blader IM3.

     

    aporog33s for th 3s.

  9. fk off nob.

     

    that bot ends up a little more mobile on the fat boost, but much slower during fighting stance 1 and 2. 25K recovery with aaliyah main doesn't flying. This does at like 21K.

     

    Its not the size of the generator but how it smashes. Linstant simply gives no fucks.

  10. 100r and 51annr are perfectly fine together on midweight dual rifle ACs. its actually a great midrange combination thats pretty consistent with chip damage

     

    The problem is good players are used to isolating 051 spam. 100r doesnt cause enough visual confusion to disrupt at mid range or dissuade direct approaches. 063 is flat out better. MR102's biggest advantage is having enough ammo to basically spam through a 5 minute match. 160 melee ability is helps counter LW rushes, and its DPS can make tank fights less one sided.

     

    Really the only way to counter a good CQC LW is to anticipate the rush and chain boost back-side QB. If they aren't running virtue you stand a good chance of gen-busting them. They're likely going to be chaining into you. All this horizontal QB movement usually puts the LW outside of 051s firing cone (melee ability) more and more as it closes the gap between QBs. An AR will save your ass.

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