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Posts posted by DominantLegend
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Miyazaki has said in interviews that he wants to explore the Sci-fi and mech genres with something new. That's why I don't think it's likely to see a proper AC6 but instead a reboot that is closer to the Dark Souls style of gameplay and story. The rest is my speculation on what that might look like.
I have no idea whether they would call it Armored Core 6, Armored Souls, or Dark Souls With Robots, and that's probably irrelevant at this point. The point is that moving whatever game comes out further along the spectrum toward the things that made DS compelling (especially to PC gamers) is very likely given what he's said in interviews, and probably more likely than killing the series off entirely.
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If you were to merge the two games, the single worst thing they could do to turn it away from the series would be to make lock on mechanics function like Dark souls.
The only real major movement differences are:
1. Lock on makes you face the enemy
2. Turning is unrestricted
3. No boosting
4. Rolling (only difference between this and quick boost are the invincibility frames)
Restricting turning, adding basic ground boosting, and replacing rolling with quick boost or some other dodge, and you basically have gen 1-3 movement with the exception of #1. Add vertical boosting, and you get 1st-3rd gen movement. Make the lockbox huge and add infinite boosting, and you get 4th gen. Subtact those then Add wall jumping and you get V/VD movement. OB and glide boost are roughly approximate here.
It's adding lock on tracking that changes the gameplay so much. Since you don't have to worry about managing movement, just reacting to the opponent. If you do this, now you need to add invincibility frames for evasion, otherwise melee would be a mess. That's when it starts getting away from AC.
As for weapon and defenses, the biggest change to AC would be changing the Hits-per-kill ratio. Or you could also call this the "passes per kill" ratio, being that it's the number of times you have to get in front of the enemy and do damage for them to die.
AC2 era had between 50-10 hits per kill (ranging from rifles to grenades)
AC4 era had between 100 - 15 hits (with PA, Rifles to hi laser rifles) and 40-4 hits (no PA, rifles to grenades).
AC:VD post-patch has between 200-70 hits (below enemy defense, rifles to laser rifles) and 35-10 (above enemy defense, rifles to laser rifles). However, the amount of 1-hit KO weapons is far higher than previous games.
Notice a trend?
Dark Souls has between 5-1 hits, depending on the weapon and how well optimized it is. In most cases, 2-3 is all you need, however, that's because the damage curve is so brutal (dependent on damage / defense ratio) that it would be 500-1 if you expanded it out to all weapons. However, you can always augment or backstab. DS basically works like ACVD damage scales except effective damage is close to OHKO and ineffective damage is 0.
More hits per kill = trades, accuracy and damage racing matter more.
Fewer hits per kill = reaction time, precision, and peak damage matters more.
The logical extreme between these are JRPGs where damage vs healing is all that really matters, avoiding hits with reaction time is almost nonexistent, and on the other end, brutal FPS games where everyone can be killed with one hit/headshot. All AC and DS games fit somewhere on that spectrum.
For the sake of this, accuracy is the % of hits when throwing out max output of your shots, basically holding triggers down. Precision is the capability to easily make a single shot hit for full damage (or how little set-up is required to do that). Machine guns are precise but not accurate, shotguns are accurate but not precise.
Weapons in DS are very imprecise, requiring lots of setup and timing to get a solid hit. A lot of weapons in AC are very precise, such as machine guns, which only require having the enemy in front of you to do some damage.
AC4 had both options, so controlling that mode so your weapons matched (keeping PA down, or keeping your PA up) was 90% of the game.
AC5 had both options, so controlling that mode (having weapons matched to the enemy's defense) was 90% of that game.
Dark souls doesn't have two modes. The widest difference between weapons (5 vs 1 hits) comes down to backstabs, but it doesn't change the dynamic of how much trigger-holding there is. 5 hits is still so few that every single one matters.
So if they made AC using dark souls mechanics, and did not do either of the following:
1. Allow lock on status to track the enemy and change your movement
2. Have a hit-per-kill ratio below 20-5 for most matches
I think it would be good. Outside of that, major changes would probably be a more PvE scenario with enforced multiplayer (something ACVD already does) and explorable environment (away from a
Bonus things I would like:
1. Vertical boosting movement
2. No invincibiliy frames when dodging
3. A reduced or similar number of OHKO weapons to ACVD and a hits-per-kill ratio closer to 40-10.
4. Restricted turning (not just how fast you can move the mouse/controller).
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Probably won't be another AC game, to be honest, but a dark souls style mech game under a different name, a spiritual successor.
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http://forums.ppsspp.org/showthread.php?tid=2705&pid=111802#pid111802
Apparently the crashing problems from the PPSSPP emulators is fixed, as is Tenchu.
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With the Bloodborne DLC release date announced for Nov. 24th, this bit of news slipped past my radar. Apparently they are no longer doing 2 DLC packs, but releasing them together and planning no further DLC.
Right now the A and B teams at From are working on DS3 and the Bloodborne DLC, and if AC6 was going to be done, it would be completed with the Bloodborne Team or not at all. It's almost certain that this means the following:
1. They want to make another game alongside DS3.
2. They have changed their minds about it in the last few months.
If it's an internally developed game, it's going to be either the "Sci Fi Dark Souls" that Miyazaki suggested in the last interview, AC6, or A Tenchu reboot, in order of likelihood.
Alternatively, they were picked up for a contract to develop another game with another studio and needed to free up manpower, a la Monster Hunter Diary.
I think we have had plenty of far-reaching speculation, but the timing is a bit odd. Miyazaki announces that he wants to do AC6 but needs publisher approval, asks for community response to speak up. Then it's revealed that the Bloodborne DLC team is going to work on the next game. A few months pass as the DLC is developed. Then the second Bloodborne DLC is canceled and the team freed up for another game? It would fall in line with the management team making the decision to actually pursue AC6 following the initial community response.
I think we're going to see either a hybrid AC+Chromehounds+DS game come out and announced next year, something like a souls series game with guns and team play that will take over the reigns for the series from here on.
Or, dear god, perhaps a legit AC6, as this news would advance the timetable up to the next game significantly.
In either case, we'll likely hear either rumors after the DLC is out (especially if it prompts more staff interviews), or some announcement. If announced, it will fall likely in line with the major conventions:
Jan 2016: PAX South (Unlikely)
March 2016: GDC
June 2016: E3 (Most likely)
August 2016: Gamescon, Pax
September 2016: TGS
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Changes:
1. Updated challenge information between Rank 19 (Hela) and Rank 15 (Gold Falcon).
2. Updated challenge information between Rank 8 (Reiko) and rank 22 (Niro).
As to recap, I would like to make the following change to the Arena:
After a challenge, the Challenged (win or lose) can have an up to 14 day "grace period" where they cannot be challenged again, unless they choose to waive the period and go on with the challenge anyway. However, they suffer no penalty from denying or turning down challenges during this period.to:
After a challenge, the Challenged (win or lose) will be granted a "grace period" during which they cannot be challenged again, unless they choose to waive the period and go on with a new challenge (either receiving or giving). However, they suffer no penalty from denying or turning down challenges during this period.This period ends 14 days after the challenge date of the most recent match that they have won.
This would make the "14 day grace period" and "14 days to fight after being challenged" occupy the same time slot instead of being successive. So the maximum days between challenges is reduced from 28 days to 14 days, but the grace period still exists.
I will now vet objections. If you object to this rule change, speak up in the next 7 days, after which, if there are no further objections, I will enact this change. I think this is a good solution to many of your concerns about the length of the grace period that addresses them without making the less active members (who may only get on once or twice a week or less) suffer from a reduced period to respond to challenges.
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I don't update the thread every single day, and it's been a very busy week for me.
Updated, with the following:
6/2/15: Fighting_Street has dropped out due to no longer having a PS3. He expresses his thanks for the Arena. All rankers below him advanced by 1 rank and he has been placed in unranked for the time being, though if he decides to pull entirely his information will be removed upon his request.
6/2/15: Beliroz has beaten Jedi 2-0-0. This invalidates Rank 22's challenge against him.
6/5/15: Zenith has challenged PDN for Rank 9.
6/5/15: Zenith has lost to PDN.
6/7/15: Floyd has been added to this Arena as rank 24.
6/9/15: Updated challenge information between Floyd (Rank 24) and Jedi (Rank 7)
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Updated, there was a period with the site down where the updates weren't recorded here. For the full list of updates, look at the thread at Armored Core Legacy, located here:
http://armoredcorelegacy.com/board/index.php?/topic/1797-the-acvd-arena/
I will continue to update this thread regularly now from this point on.
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Updated with challenge information between Rank 20 and 17, and challenge information between 9 and 6.
Updated with match results from ranks 6 and 12.
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the Xbox server is a lot less active, but there are still players there.
Most activity goes on in chat rooms, messages, and invites, in my experience, so getting some friends on the forums here or at Armored core Legacy (I don't mean to shill for another forum, but there are a few Xbox VD players active there that don't post here) is fairly important to having active matches.
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I've been quite busy this week with work so ACVD has taken a back seat, but I've updated the Arena again with rank challenge information between 1 and 2. Added Rank 18 and 19, updated challenge information from Ranks 16 and 5.
I'll do more work on the descriptions later. Generally, the more matches you have and the more information you provide to the public (me) about your matches, the more detailed your description will be.
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Added ranks 15, 16, and 17.
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Added Ranks 14 and 15, updated challenge information for the battle between ranks 11 and 12.
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Added Rankers 11 and 12.
If you want to fight them but don't want to join the Arena, ask them to fight outside of the Arena.
Updated Challenge information between Ranks 11 and 12.
Updated challenge information between Ranks 3 and 4, added Ranker 13.
Challenge between Ranks 3 and 4 ended up with Rank 4 winning, swapping their ranks, in a 3-win-1-loss victory.
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Added ranks 7, 8, 9, and 10. Rank 3 challenged by Rank 4.
Also, since we have 10 rankers now, the top 20% encompasses both Ranks 1 and 2, so they can only be challenged in sequence. If there is a group challenge, all that matters is that the challenging group contains the player eligible to challenge them. (So Rank 3+5 can challenge 2+4, but not 1+2, since neither rank 3 or 5 are eligible to challenge rank 1).
Nescient, you'd need to post your information or PM it to me to officially register and be given a rank.
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Rank 3 relinquished his rank, so all rankers below him move up by 1 and he's been moved to unranked. This also invalidates Rank 3's challenge against Rank 2.
Added and approved Ruuku and Mari.
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Updated for 4/30/15. 107 members.
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Updated with new info:
Added ranks 4 and 5, updated with match results from several matches between 1, 2, and 3. Adjusted the rules on Grace Periods and declining challenges.
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Updated For 4/19/15.
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Major update. This is going to be a recruiting/testing/experimentation team, and the Rankings proper has been opened up to any players.
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Yes.
Do it.
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Updated the index. Not including JP players because this is INT only. Adding a JP friend doesn't do much good if they're on a different server.
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Achitects...
Welcome to the UNAC Arena.
We do not care who your operator is.
We do not care about your strategy.
We do not care about your fucking pile drivers.
We are unmanned machines.
The UNAC Rankings is the Unmanned AC variation of The ACVD Arena. Entry is open to any and all players.
What does the Rank Mean?
More than just a number, the Rank is treated as valuable property. Each architect earns it, or loses it quickly. It's a signifies of a UNAC's strength in battle, as well as its player's enthusiasm and expertise with the game.
It's a reason to keep coming back, to keep improving, to keep playing. This feeling of victory through struggle was lost with the later Armored Core games, so this team intends to bring it back by enlisting members, with their own diverse back-stories and skill levels, into a single great Arena.
The UNAC Rankings
Rank 1: Alexander
UNAC AC Name: Blue Moon
PSN: DominantLegend
Wins: 0
Losses: 0
Challenged: 4/8/15 by Rank 2. Must battle before 4/22/15.
Description: A simple UNAC architect that remains unchallenged, first member of the Ranks.
Rank 2: Bottleofrumster
UNAC AC Name: Meat Wad
PSN: Bottleofrumster
Wins: 0
Losses: 0
Desc.: The second architect to join, immediately vying for Rank 1.
Description: An unknown architect recently joining the Arena.
How To Join
Any player can join, but only one Rank per PSN.
To join, fill out the following and send it to me via PM, PSN, or a post in this thread:
Architect Name (your pilot name):
UNAC AC name:
PSN:
You will then be enrolled in the Rankings as an Unranked member. After another ranked member gives you approval of being a competent architect, usually after a test battle, you'll be added to the main rankings at the bottom rank.
How to Raise your Rank: Challenges
Once added at the bottom of the rankings, you can raise your rank only by swapping it with a member above yours or when a higher rank member forfeits their rank. This is done via Challenges.
Who can you challenge:
A member can challenge any other member for their rank, with the exception of the top 20%, which must be challenged in sequence from lowest to highest rank (1).
How to Challenge:
Issue a challenge to another player by contacting both them and DominantLegend. The two players will engage in a UNAC battle, where they will operate and their UNACs will combat 1v1, 2v2, 3v3, or 4v4. In the UNAC Arena, players must stay in the Operator position for the match to count.
Challenger VS Challenged
The challenger has the advantage that, if after 14 days if the opponent does not respond, they win by default. A win by default causes the challenged player to enter Unranked, and start again from the bottom.
The challenged member gets to choose the stage, time, and number of UNACs that will fight at once.
How to win a challenge
A challenge is won when either member wins 2 consecutive matches. Time-outs do not count as wins and are ignored. In-between matches, players may change ACs, Programming, etc. The challenged may change maps or other settings as well.
Voiding Challenges:
If there is any dispute whatsoever and the match is not spectated, and/or proper notice isn't given out for the challenge, the challenge is considered void. If disagreements over results are bad enough, both players may lose their rank.
If both players have responded, they have 7 days to battle and report the same results back to DominantLegend or another designated player to edit the results into this post. If after 7 days no results are reported, the challenge is voided.
Challenge Results:
If the Challenged wins, the ranks remain the same.
If the Challenger wins, the two player swap ranks.
If after 14 days the Challenged does not respond, they move to Unranked and the Challenger takes their rank.
If after 14 days, the Challenged responds but the Challenger does not show up for a match, the Challenger is moved to Unranked and the Challenged retains their rank.
Forfeiting or Transferring a Rank:
If a player wishes to, at any time, they can forfeit their rank, even if they are being challenged. This moves the player to Unranked, and all members below them move up by 1 rank.
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Ravens…
Welcome to the Rankings.
We do not care what team you are a part of.
We do not care about your name or reputation.
We do not care about your fucking team rank.
We are anonymous pilots.
The Rankings is an Old School AC style Arena, a fight club for the PSN side of Verdict Day. It is a list of powerful AC pilots, ordered from the newest and weakest, to the strongest, with the title of Nine-Breaker, at Rank 1.
What does the Rank Mean?
More than just a number, the Rank is treated as valuable property. Each pilot earns it, or loses it quickly. It's a signifies of a pilot's strength in battle, as well as its player's enthusiasm and expertise with the game.
It's a reason to keep coming back, to keep improving, to keep playing. This feeling of victory through struggle was lost with the later Armored Core games, so this team intends to bring it back by enlisting members, with their own diverse back-stories and skill levels, into a single great Arena.
The Rankings
Rank: 1
Pilot: Alexander
AC: Red Sun
PSN: DominantLegend
Desc.: Founder of the Arena, he pilots Red Sun, a heavyweight, high load capacity mid-ranged AC with exceptional stability, equipping a variety of high-damage level weapons. Heavier ACs and a rapid fire laser rifle form his distinctive style. He remains completely undefeated, securing 2-0 victories in each of his defending rank battles with no time outs or losses.
Wins: 3
Losses: 0
Can Only Be Challenged by Rank 2 (Top 20%)
Rank 2
Pilot: Sandro
AC: UNKNOWN
PSN: Hypervial
Desc.: A new pilot claiming a quick victory early on. He uses overwhelming firepower and rushing techniques to catch the opponent off guard. With Bottleofrumster dropping down, he has assumed Rank 2.
Wins: 1
Losses: 0
Pev. Ranks held: 4
Can Only Be Challenged by Rank 3 (Top 20%)
Challenged: 5/31/15 by Rank 3 (Must battle by 6/14/15)
Rank 3
Pilot Name: Always Godlike
AC Name: Gods Garden
PSN: Sunnights1
Desc.: An aggressive pilot who can, and will, use any type of AC to win. His entrance to the Arena jumped him up 11 ranks by defeating Rank 5 in a 2-0-1 victory. Following a defeat against Rank 4 and now the dropping out of Rank 2, He is one step from Rank 1.
Wins: 2
Losses: 0
Prev. Ranks Held: 16, 5
Can only be challenged by Rank 4 (Top 20%)
Grace Period Ends: 6/11/15
Rank: 4
Pilot: Czirxic
AC: belpghor:online
PSN: SkorZaagan
Desc. Shooting up early to Rank 4, his tactics now have him securely within the top 20%. After losing against Godlike, he's been put in a precarious position near the entry to the top 20%.
Wins: 1
Losses: 1
Prev. Ranks Held: 7, 4
Rank 5
Pilot name: Cpt. Sword V. Fish
Ac name : Red blade
Psn: VSwordFishV
Desc. A pilot well-known for his sniper cannon abilities. A source of Arena drama, but a notably skilled pilot nonetheless. He is driven to occupy some of the top ranks, finally proving his claims with a victory against Ala en Din, Rank 6.
Wins: 2
Losses: 0
Prev. Ranks Held: 19
Grace Period Ends: 6/11/15 (My decline any challenge before then)
Rank: 6
Pilot: Beliroz
AC:
PSN: Beliroz
Desc. A ranker who proved his strength long after joining, by being challenged by a higher rank and winning handidly.
Wins: 1
Losses: 0
Prev. Ranks held: 7
Grace Period ends: 6/16/15.
Rank 7
Pilot Name: Jedi
AC Name: Ultros XIV
PSN: Jedipron1240
Desc. A harrowing set of matches where both players nearly lost let this ranker bounce back from his earlier defeat against Ala en Din to claim Rank 7. Lately he's been challenging powerful players to improve his own skill and secure his place.
Wins: 1
Losses: 3
Prev. Ranks held: 15, 6
Challenged: 6/9/15 by Rank 24 (must fight by 6/23/15)
Rank: 8
Pilot: REIKO_HARUKA
AC: ILLUSIONIKA
PSN: REIKO_HARUKA
Desc. A ranker who was blocked by Rank 6 in their attempt to rise, facing a devastating defeat.
Wins: 0
Losses: 1
Challenged: 5/31/15 by Rank 23 (Must respond by 6/14/15)
Rank: 9
Pilot: Nevan
AC: DuckNights1
PSN: PDN
Desc. An old school pilot, don't let his low rank fool you... He is a threat to new and old players alike. He finally puts his stake into the Arena after defending his rank against Zenith.
Wins: 1
Losses: 0
Grace Period ends: 6/19/15
Rank: 10
Pilot: J
AC: Ruby
PSN: SwiiTcHBacK
Desc. A ranker who uses unconventional tactics and builds, who has already claimed an early victory.
Wins: 1
Losses: 0
Rank: 11
Pilot: South Q
AC: Red Butterfly
PSN: WonderstoryQ
Desc.: A pilot who has been consistently blocked in their attempts to rise, defeated without consequence by Mari Churin, Rank 6.
Wins: 0
Losses: 2
Rank 12
Pilot Name: Irrelevant
AC Name: Irrelevant
PSN: Dissocation
Desc. An irrelevant pilot, very dangerous.
Rank: 13
Pilot: Mari Churin
AC: fANTASYsPIRAL
PSN: hardcurry
Desc. : A pilot with brutal skills, ending matches swiftly and efficiently with lightning speed. They were knocked from Rank 6 after an unprecedented battle against Ala en Din, but is quickly becoming one of the most popular Arena pilots. Mari will, without doubt, rise back up in no time.
Wins: 2
Losses: 1
Prev. Ranks held: 6
Rank: 14
Pilot: Ruu
AC Name: Wushi
PSN: Ruuku___
Desc.: An pilot who became a victim to Always Godlike's rise, who is still gaining experience in the Arena. It will be interesting to watch their rise back through to ranks, and if they can reach their previous position again in a more hostile Arena.
Wins: 0
Losses: 1
Prev. Ranks held: 5
Rank 15
Pilot Name: Gold Falcon
AC Name: Gold Falcon
PSN: BiShoPsNiTeMARe
Desc.: A loud pilot who utilizes light and midweight ACs.
Rank 16
Pilot Name: Rixlen
AC name: Sidewinder
PSN: Rixlen
Desc. Another new ranker joining shortly before Rank 19.
Rank 17
Pilot name: Ala en Din
Ac name: Baron Samedi
Psn: alaendin
Desc. A pilot with a narrow, but highly stable build range. He was unable to hold his position after his defeat of Rank 6, Mari Churin, quickly relinquishing it shortly to Captain Sword Fish.
Wins: 2
Losses: 2
Prev. Ranks held: 21, 15, 6
Rank 18
Pilot: Zenith
AC: ABSOLON
PSN: Zenith2025
Desc.: An early member who has been pushed down slowly by rising players. His last match was excruciatingly close, with only hundreds of AP left, so it's likely he will find himself back int the single-digit rankings in no time, despite his currently low status.
Wins: 0
Losses: 4
Prev. Ranks held: 3, 4, 7
Rank 19
Pilot name: Hela
Ac name: Red Star
Psn: Helamasa
Desc. Another new member, who is an expert at using terrain to their advantage.
Rank 20
Pilot name: Maze
Ac name: Skirmisher
Psn: Rottenbreed
Desc. An older member throwing his stake into the Arena after observing. He was immediately targeted in a high profile match by Rank 13.
Challenged: 5/26/15 by Rank 13 (Must battle by 6/9/15)
Rank 21
Pilot name: Kai
Ac name: Black Sun
Psn: annarisan
Desc.: One of the newest members of the Arena, who joined with Rank 25.
Rank 22
Pilot name: niro
Ac name: Raven
Psn:FaLLen_666_AnGeL
Desc.: One of the newest members of the Arena, who joined with Rank 24.
Rank 23
Pilot: milf commander
AC: duel master
PSN: bottleofrumster
Desc.: An experienced pilot with devastating pile driver abilities. After several attempts to take Rank 1, he relinquished his rank and wishes to start from the bottom of the Arena, and work his way up.
Wins: 1
Losses: 2
Prev. Ranks held: 3, 2
Rank 24
Pilot name: Floyd
Ac name: Peacemaker
Psn: FloydSetosith
Desc.: The second member to join the Arena, he relinquished his rank early on. He's joined the arena now once again.
Wins: 0
Losses: 2
Prev. Ranks Held: 2, 23
Unranked Members
Pilot Name: Hustlerone
AC name: Artificial Sky
PSN: Fighting_street
Desc. A pilot with exceptional movement and precision, using complex maneuvers to gain an easy advantage on his opponent.
Wins: 1
Losses: 0
Prev. Ranks held: 17
How To Join
Any player can join, but only one Rank per PSN.
To join, fill out the following and send it to me via PM, PSN, or a post in this thread:
Pilot Name:
AC name:
PSN:
You will then be enrolled in the Rankings as an Unranked member. After another ranked member gives you approval of being a competent architect, usually after a test battle, you'll be added to the main rankings at the bottom rank.
How to Raise your Rank: Challenges
Once added at the bottom of the rankings, you can raise your rank only by swapping it with a member above yours or when a higher rank member forfeits their rank. This is done via Challenges.
Who can you challenge:
A member can challenge any other member for their rank, with the exception of the top 20%, which must be challenged in sequence from lowest to highest rank (1).
How to Challenge:
Issue a challenge to another player by contacting both them and DominantLegend. The two players will engage in a battle, where they will operate and the players will fight.
Matches with multiple members are possible in Battle Royale or Team Matches, where 4 or more rankers will choose teams (Green Team or Yellow Team) to fight eachother among the rankers.
Challenger VS Challenged
The challenger has the advantage that, if after 14 days if the opponent does not respond, they win by default. A win by default causes the challenged player to enter Unranked, and start again from the bottom.
Once responded, the Challenged can offer to elevate it to a team or royale match, if enough other rankers are interested, but if there is not enough other rankers who will step up within that 14 day period the challenge will go forward as a 1v1.
The challenged member gets to choose the stage, time and make the proposal for a team or royal match, including how many other players would be allowed.
How to win a challenge
A challenge is won when either member wins 2 consecutive matches. Time-outs do not count as wins and are ignored. In-between matches, players may change ACs, Programming, etc. The challenged may change maps or other settings as well.
Battle Royal challenges are done elimination style. All of the ranks of the participating members are available, and the players fight repeatedly. The first player to reach 2 victories, consecutive or not, gains the highest rank available and drops out from the match. This continues to the next highest, rank, until it is a 1v1 scenario. If a player leaves before they have claimed, they are automatically added to the bottom. Subsequent leaving or disconnecting is added below them.
Team Matches work similarly, except that after 2 consecutive victories, the winning team gets the top half of the ranks (in descending order from the team member's previous rank) and the losing team gets the lower half of the ranks, in likewise order.
Voiding Challenges:
If there is any dispute whatsoever and the match is not spectated, and/or proper notice isn't given out for the challenge, the challenge is considered void. If disagreements over results are bad enough, both players may lose their rank.
If both players have responded, they have 7 days to battle and report the same results back to DominantLegend or another designated player to edit the results into this post. If after 7 days no results are reported, the challenge is voided.
This applies to team and royale matches as well, although only a single member's results may be discarded and moved to unranked.
Challenge Results:
If the Challenged wins, the ranks remain the same.
If the Challenger wins, the two player swap ranks.
If after 14 days the Challenged does not respond, they move to Unranked and the Challenger takes their rank. In this time, the Challenged proposes the conditions, as well as chooses whether or not to elevate it to a team/battle royal match.
If after 14 days, the Challenged responds but the Challenger does not show up for a match, the Challenger is moved to Unranked and the Challenged retains their rank.
After a challenge, the Challenged (win or lose) can have an up to 14 day "grace period" where they cannot be challenged again, unless they choose to waive the period and go on with the challenge anyway. However, they suffer no penalty from denying or turning down challenges during this period.
Forfeiting or Transferring a Rank:
If a player wishes to, at any time, they can forfeit their rank, even if they are being challenged. This moves the player to Unranked, and all members below them move up by 1 rank.
More AC6 Rumors, Bloodborne DLC Cancelled
in AC News & General Discussion
Posted · Edited by DominantLegend