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Rogan

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Everything posted by Rogan

  1. I did. Online it was basically phooey, although on the occasion that I got good registry it was hilarious to stun lock other ACs. What do you mean about Raiden arm + Kamal shenanigans? I've only seen one of those. Its equally hilarious when it works.
  2. I'm pretty sure Kortok's entire post was a troll attempt. Its obvious that this isn't a serious AC and comments made on its combat performance are silly. Focus on making it look more like Nine-Ball. My Nine-Ball remake (modeled off on the Ninebreaker version) had Aaliyah core, Judith Legs, a Marve, a Omer long blade, forgot the part number, and the Musselshell missile pack.
  3. I hope you don't like turning, cuz this AC can't do it. Hogire backs are useless and please explain the soluh head to me. Weapon wise I would change the nade launcher to a wheeling03, the nade is sorta just chilling there by itself. I like the use of plasma though, its ballzy.
  4. Rogan

    SCARLET-2

    I made a shits and giggles AC similar to this. Change the hand missiles to Allegheny and your OB to linstant so that you can OB all over the Map. I had dual laser cannons but chainguns are cool too.
  5. Aren't there some vids on youtube? All I remember for dexterity and vertical is that I used TP boosters and a Reverse Joint.
  6. Rogan

    ARIES

    8k on both defenses, I would definitely go higher than that, unless you have something like 45k AP. It really isn't unlikely that you'll see a lightweight AC with 8k for shell defense and some of them can hit 10k depending on what they want to accomplish.
  7. On a biped heavyweight... no. A tank can run it but they have very low drain frames to begin with. Even then your probably better off using something like Aaliyah.
  8. If your not going to use a full aaliyah frame then don't bother with the Aaliyah head. Use Judith for low weight. I would change the core to Soluh to improve your stability while keeping PA. Lahire arms cannot use DR well, 063 and if you can't support the weight of a midweight arm use Judith. As far as I'm concerned you should use a Linstant generator on a RJ but thats not everyone's cup of tea Ortega will not allow a reverse joint to turn properly, Holo, Lahire, or Aaliyah side booster. Poplars suck, change them to something like dearbornes or 203s.
  9. Rogan

    Ice Queen

    This AC is old, obsolete and long since deleted.
  10. You will not hit anything with the bigsioux, swap it out for a sniper cannon or a rail gun. Looks ok otherwise.
  11. Rogan

    VIRGO

    My only issue with the AC is the bazooka. Lahire arms simply will not support it, they have low aim precision and terrible firing stability. You could change it to another 102 and be a Japanese DR AC. Or you could support a Machine gun easily enough and make this a rusher.
  12. Rogan

    AQUARIUS

    I like Bigsioux and muskingum, but on much faster ACs. Gatling guns suck, don't use them. Try a SC to work with the OPS arms and change the legs to something that can support the SC's recoil.
  13. Rogan

    TROLL

    Your frame looks fine until, I don't like ekhazar arms but I suppose they aren't bad. You don't have anything to take advantage of the 063's lock range. I would just use judith. Maybe inblue. Mains to at the very least Aaliyah. If you can't handle Virtue try lahire. Latona sides will not provide sufficient turning on a RJ and will get you killed by anyone who can flank. Lahire backs are meh. Aaliyah please. Weapons are crazy. Nade rifles are fun but your better off using a back mounted one. Shot guns on a reverse joint can work, but it plays really weird. There are better choices than the kamal. 203s work on most anything. Vertical sides don't do much of anything in FA. In short your internals need work and your weapon set needs to be redone.
  14. Judith side booster is really only good for chainboosting forward with virtue. Even then schedar does the same job. Your missile combo needs some work. The JC's work with the rail but you need to change the extensions. Use the 061 for longevity and that should give you a decent mid to long range chipping combo. The SR and the Kamal don't pair well at all. Change one or both. To answer your question about load, I doubt it. Even with 50 points in load it seems unlikely you could fir the frame and weapons you want, at which point your better off changing the legs. Soluh or Aaliyah would fit well.
  15. I would use Aaliyah backs and a rail cannon or something instead of the dearborne, since the AC still lacks range control.
  16. This, except I don't know who Atari is. Add: Sharriz, Incinerator, Revivals, Covert I would also cut out a good portion of the people on your list, myself included.
  17. Use midweight arms, 063 or 047. I would also use a strong main or back booster since your AC cannot control range with its weapons and the booster line you have won't let you do it with speed. Lahire head doesn't do anything for this AC, you aren't stacking for PA and you don't need the low weight. If its for looks thats fine but you could easily use another head here. Hogire, 047, ekhazar, soldner.
  18. Rogan

    Lock N Load

    If you add bazooka arms then your tank will be truly manly.
  19. Rogan

    Lock N Load

    Quick update: Made it fatter Gen to Aaliyah Re-applied holo sides
  20. Rogan

    Lock N Load

    Logically, I agree completely. When I first built the tank it had the strongest side booster I could put on it. I just didn't see a difference in performance when I used a weaker side booster so I swapped it for more en. Maybe its just the power over the duration that makes a difference. I'd have to try out boosters like the heavy GA one and Argyros to see.
  21. Frame: Kiritumi/Argyros/Hilbert/Kiritumi Internals: Ekhazar/Judith Boosters: Schedar/Linstant Weapons: 061absr/Er-0705/Yamaga/049ansc/Guyandoette04/Marve/Marve Stabilized: (0,-2) I have yet to find a stabilizer set that will put me at (0,0) Tuning: 50 in En output, En Cap, KP output, Lock speed, Side QB, Turning, Core PA, Leg PA 31 in Maneuverability 11 in Load I dunno that its great but it has preformed well, even in areas where there is no cover for me to abuse. It has a few parts that you don't see everyday which is why I like it. Frame: First off yea I know it would be better if I slapped the Raiden legs on it. Thats boring though and to be honest I don't know that 400 shell defense is worth the loss of 600 en defense and 300 PA. (Although the extra K AP might be) The kiritumi head was originally 047 but I found that people rarely had as much health as I did and as such couldn't play a ranged game since I could just find a hole and sit there. So I figured I didn't need the extra lock range and that my FCS would be fine on its own. Unless I find another tank, then I'm hosed. Argy core was picked to buff PA and defense. Hilbert arms are there to handle my weapons nicely. I put leftover tunes into maneuverability so that my laser zook would track better at close range. The 11 points in load don't seem to matter since I don't move too much when using this AC anyway. AP is 51325, shell defense is 12159, en defense at 8698 and PA is a saddening 6874. Internals: Ekhazar FCS is there for some lock range and thats about it. It handles the two marves wonderfully as well. I was actaully using Linstant for my generator but I wanted to be able to spam the laser zook without having to look at my En bar so I changed it to judith. Boosters: Linstant OB is so that I can close on another tank. It has no other use and I'm contemplating Assault armor instead. Schedar sides were orginally Lahire but I couldn't dodge anything up close anyway and when engaged at long range you don't need to move too much to dodge sniper fire, a quick pop has worked for me. Weapons: 061absr for power rather than the BFF middle child SR. Er-705 is there to kill people who try to rush me and works nicely against other heavy ACs since only a few people bother to pack en defense. The 049sc is only there because I couldn't justify the use of the 051. Since I'm going to be cover poking all game I'm going to need more ammo, although if I'm being over cautious let me know so I can use the bigger SC. Yamaga over Otogo because it makes bigger explosions. No bullshit, thats why I picked it. I didn't realize that it had better ballistics velocity until later. Guyandotte04 because missiles hurt. Although these really don't do much, if someone is mid range spamming me with missiles its pretty easy to slow dodge them in a tank, if they are jousting them I'm in trouble anyway. Still they have helped in certain situations. Dual marves are hangered for when I have to fight someone like Jozay and the 705 isn't going to cut it. Drop everything and hold a bead with dual marves until one of you stops living. Putting your back to a wall helps a lot. I was using a zook but too many people know how to dodge that weapon so it was just dead weight. Anyway, theres my tank. Thoughts?
  22. Rogan

    MINOTAUR-2

    I'm not sure how much weight you have availble but I kinda like where the frame is going. Its different. Whether or not it will be effective I don't know yet. Judith and Lahire is fine, I would really push linstant gen but not everyone likes AA and Rjs don't have that much PA to begin with. Judith would cut back weight if thats an issue. Weapons and boosters seem to clash, you have a booster line that I would expect on a CQC light weight with an offensive missile combo and a defensive primary combo. Those boosters won't push your mid RJ frame fast enough so try completely defensive: Boosters: Aaliyah/Aaliyah/Holofernes/Rigel, I would use Virtue mains but Aaliyah will work. Weapons: Anteres/051annr/Wheeling03/Phact/061anrm, phact and 051 being your primary chipping combo for long to mid range. The phact also works nicely with the wheeling03. When someone gets in close use the wheelings and the laser rifle to kill them or force them to back off. A laser rifle can really mess up a persons CQC game and wheeling03 are more than annoying as the best way to dodge them in close is with standard boost. Where they are promptly whacked by the laser rifle.
  23. Rogan

    Dominate

    Head: EKHAZAR-HEAD Ok, its not really adding anything to the AC but its not taking anything way either. Since you seem to want a light mid or heavier you don't need the stability this head provides. You could be boring like everyone else and use the 047 head or you could be different and use a heavy head like chod suggested. Try hilbert or soldner as they will provide the same camera function while giving some extra defense. Core: SOLUH-CORE While not a terrible core it truly is a niche part. Specifically PA focused lightweights. Ekhazar is standard and unimaginative, 063 would also work depending on how fast you want to be. If your willing to sacrifice your shoulders try white glint core. Arms: AM-LAHIRE If you had a lightweight MG/AR or MG/Shotty AC this would be an ok pick. For dual rifles, no. 063 arms can handle most weapons easily and dual rifles splendidly. Legs: L01-TELLUS Like b said these are pretty bad. For mobility I would use Aaliyah legs, but white glint will also serve you well. Which you pick is going to depend on what your trying to do with the AC. Aaliyah has better AP and is faster while WG has better defense, stability and holds a little bit more. FCS: 047AN05 Umm, yea just do what everyone else said and use judith. Thats a pretty fail safe part. Generator: S08-MAXWELL If you really need that much en use Aaliyah. However even that generator is really heavy. Judith is probably the best pick here, lahire is another if you want better PA for your OB. M.Boost: 03-AALIYAH/M All things considered this is probably the best main booster in the game. It can be fast enough to keep on someone, it can fly well if you tune out the vertical thrust and its not overly drainy. I would only change this if you needed to accomplish something specific. S.Boost: AB-JUDITH If you like low impact side boosters use Schedar. However thats really more for something that constantly rushes its target. Try out different boosters here, Aaliyah, lahire, holofernes are all good strong choices. (Lahire drains a LOT tho) B.Boost: BB11-LATONA Fine if you don't plan on going backwards. For a dual rifle AC I would really suggest trying a high powered back booster, Aaliyah. That way you can backpedal people with a stronger CQ game than you. O.Boost: KB-JUDITH I dunno about this part. It always seems like dead weight to me. If you want to joust your missiles use Linstant. You could also use Assault armor but some people hate it. R.Arm: MR-R100R L.Arm: MR-R100R At least these are different. Unfortunately I can't think of something that the R100s can do that the 051annr can't do better. If you keep on Aaliyah legs you could also use a MG/AR after your missiles are expended. Give Motorcobra and Mr-102 a whirl if you like that route. R.Back: DEARBORN03 L.Back: DEARBORN03 These will hit for a load of damage but you really need to be close to your opponent or doing a missile fly bye to make them hit. (For which you would need to be lighter and faster) A much easier to use missile combo would be MP-203 and 061. You can fire the 203s from mid range and the 061 when doing just about anything. If you want a jousting combo I like Bigsoiux and musselshell but thats pretty easy to dodge. Shoulder: MUSSELSHELL Fine if you are going to be jousting. Otherwise just use the 061 spread extensions. Those will punish people who try to run from your missiles and they work well with any missile type. Hanger: GAEN01-SL-WHx2 I wouldn't use hangers at all since that just adding weight. You have sufficient ammo to kill an enemy AC, even two. If your Xbox shoot me a message and we'll have a few games.
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