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Mushinronja

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Posts posted by Mushinronja

  1. I LOVE the Type D # 5 choice of music.

     

    And I see it's specifically from Ace Combat 4. Is that Shattered Skies?

     

    Either way, love the music. Fits very nicely.

     

    Shattered Skies as in the game? yea. The song is Aquila. Planning on doing the other 3 bosses soon too.

     

    http://www.youtube.com/watch?v=AdVjv_aRQCM

     

    http://www.youtube.com/watch?v=woG6W16Ao6Q

     

    http://www.youtube.com/watch?v=0yM8jfkOBrM

  2.  

     

    New Semi-online boss. Damage done to the boss by other players is shown in your game, and you get rewards based on how much damage you do. Extra for dealing the killing blow.

  3. I am very hyped for this game, fighting the Griffin in the demo (although your characters are overleveled for it) is lots of fun.

     

    Also, as for the number of enemies, I heard in a stream that there is just under 100 different enemy types. So that is a good amount if they are all different types (I don't think they have palette-swapped skeletons and the like). Two monsters that were similar are the Griffin and the Cockatrice, having similar size, shape, and movement, however the Cockatrice was different enough with a chicken-like face, black coloring, and a gas attack that can make your characters covered in petrifying material that slows dwn their movements considerably. It spends a good amount of time charging in this attack with a big bubble in the neck where it gathers the gas, so maybe you could puncture that and cause it to damage itself.

  4. I still do play on the JP server every few days or so. The shotguns big nerf wasn't damage. Overall they only lost about 5-10% damage each. The big nerf was their reload speed getting significantly worse, in some cases twice as long.

     

    Hmm, so would you say that after the patch, tuning shotguns for rapid-fire would be better than for power?

  5. I think I saw from a japanese website that the 4 (really 2) barreled shotgun's attack went from 1074 to 1004. A few other stats were lowered as well, but it didn't seem like anything though.

     

    However I do feel like they should be nerfed, because I am doing quite awesome with them. However, I think that is more of a teamwork thing than a Shotgun thing.

  6. From what I understand, not only do they give you points for conquest, it also lowers the territory's AP to allow you to conquest them in the first place. Just atm there is no way to tell when a territory is ready for conquest...
  7. My clan has found that using the "start mission" stronghold defense option works better than the conquest one. The conquest one is only for when your base reaches 0 AP. The Start mission one is to intercept enemies trying to lower the AP. Winning those raises it some too.

     

    Just today me and a few others played against a bunch of people trying to take the canyon, good times.

     

     

    To attack bases you gotta weaken defenses with the regular ones then do the conquest one after enough times. It would help greatly if we could pick and choose which territory to attack though, because as is it is a guessing game.

  8. Son you flat out went full retard there, I play on both systems. and I was on his team for like, a half hour then he went and blacklisted me because "I dont know you lol" so I take it this way, He doesn't want to know me, so I don't want to know him. I'll be leading invasions into his territory as much as I can.

     

    Oic. Well I think that places on his team are reserved for people from his forum, and he may not have recognized your gamertag.

  9. Did I sign up for the gamefaqs team?

     

     

    EDIT: Oh, my bad for the misunderstanding, but when I posted in your topic I was just explaining that a team was set up during the 2 days of online play when the demo was released in japan. Currently I am signed up as a reserve in the Reaching Perfection PS3 team (the site godly talks about all the time). Well that means I'm not techinically on the team, I plan on playing the story and order missions first so an opening may be... open.

     

    Well, we'll see when I'm done with solo play, lol.

     

    And I never mentioned telling people to play with a certain type of mech. And I do like the idea of people forming their own in-team squads on their own, something i was considering would happen too. That would basically be like my squad idea except more natural.

  10. Well I'm having some trouble understanding what you mean by the wingman system now. When I think wingman system, I now think of 10 groups of 2.

     

     

    Anyways, it would be much easier to just have everyone play randomly, lol.

     

     

    Maybe instead of 4 groups of 5 it could be 2 groups of 10. Then there would be more of freedom in who you can play with.

     

     

    Hmm, maybe then

     

    Team Name: Ragnarok or Aldar Rok

     

    Squad 1 - Muspell 01 - 10

     

    Squad 2 - Nifl 11 - 20

     

     

    It would first be only Muspell until we reach 10 members, then it would break off to Muspell & Nifl.

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