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thatamos

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Posts posted by thatamos

  1. Massive updates to weapons layout and design. Updated OP.

     

    Though I assume this AC has been overlooked due to stigmas against HRJ's. This is a failure in recognizing this AC's potential.

  2. http://img88.imageshack.us/img88/6825/photo10cm.jpg

     

    External

    Head: Siegfriend HD33

    Core: UCR-10/A

    Arms: UAM-23 Animas

    Legs: KT-2N2/Wutain

     

    Internal

    FCS: UFC-11 Glance

    Gen: KV-3D3/Prochnyi

    BSTR: KT-2R3/Dafeng

     

    Weapons 1 (All Purpose)

    R Arm: Lampourde RF23

    L Arm: Lampourde RF23

    Shoulder: UMM-21 Dimapur

    Bay: Zinnia SG54

     

    Weapons 2 (LW Spec)

    R Arm: Lampourde RF23

    L Arm: Lampourde RF23

    Shoulder: USM-14 Mathura

    Bay R: Zinnia SG54

    Recon: URD3-36/ER

     

    Weapons 3 (Tank Buster)

    R Arm: Lampourde RF23

    L Arm: KO-2H6/ Strekoza

    Shoulder: Arroz OPC100

    Bay R: Zinnia SG54

    Bay L: Zinnia SG54

     

    CQC Setup

    FCS: KV-1T2/Otkryt

    Shoulder: USC-1 Dhanbad

    R Arm: USG-23/H

    L Arm: UBR-05/R

    Bay R: Zinnia SG54

    Bay L: UHG-22/ A Provo

    Recon: URD3-36/ER

     

    This is the best RJ compilation I could come up with that compliments my personal play style, which focuses on mobility and power with a dash of sneaky. It can take a decent amount of damage straight on, but once you've got the hang of Wutain's shitty turning, this AC can be a truly powerful machine.

     

    Note -- CQC Setup is designed to compensate for Wutain's low turning rate. The super-charged FCS combo coupled with recon drones for exceptional sneakiness leaves me often not using my gat and only using my BR / shotgun combo. That being said, all builds are viable solutions that are entirely dependent on context. You just have to gauge how much firepower you want vs. how sneaky you'd like to be. My personal favorite is CQC, only because I can maneuver this AC well enough to engage in successful hit & run tactics, while taking a significant amount of damage if engaged in a firefight. It's also my personal belief that CQC capitalizes on the AC's potential thus far.

     

    It's biggest weakness is TE damage. Unless you can recognize TE damage and immediately bolt from combat and reassess what's going on, TE will be your #1 killer.

     

    Another issue is balancing defenses vs energy drain. The chestpiece can be swapped out for less energy intensive pieces, but the differences are marginal. I have no qualms staying at %30 energy or less-- swapping in and out of scan will keep you floating.

     

    http://www.youtube.com/watch?v=i0LbZg1Hov4

  3. Pilot Name: Big Boss

    Mic: Yessir (getting it figured out-- it's a bluetooth 360 headset so hopefully it's cross compatible)

    Play Type: I play to win bro

    Why?: Been playing since the first AC-- this series got me into mechs in general, so I have an innate love for it. Now I just wanna dominate territories in a team environment (I love arena type pvp matches, and always wanted it for AC. Now I have the time and resources to get it done ^_^)

     

    I've applied on PSN.

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