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Nephilim

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Posts posted by Nephilim

  1. Anything stun related is going to be helped by jammers a lot. Even things like the lampourde which dont stun at all will if the jammers in place. As far as rapid fire go with a.ytbing mixing the gwo stags well. The shotguns ate stupid good for that. Alternafevely... that jammer might fix a lot of the problems.

     

    Also typing on touchpads suck...

    Not true, theres weapons without impact force and mobility jammer won't stagger them. I've seen my share of kids with mobility jammers and pmgs lol

  2. KE heads are still pretty weak right now, only time you should even get a chance to use those is with high stability builds, like quads, and even then I still don't recommend them.

     

    Your general goal for competitive is to reach at least 1500KE with good recoil resistance and at least 2000CE or 900 TE defense.

  3. This looks so....1.03

     

    Isn't one stun gun enough? the defenses drop only 20% at a time. Why not use a higher DPS KE weapon to finish them?

    Also, your stats seem really low on your guns, you need to level them out.

  4. A lot more people use 09/A on 360 side I guess. Generally, legs with good jumping and turning like the 09/A work best with slower boosters, since you have an evasion / lock breaking option with walls. Using a less consumptive booster allows you to press other people offensively.

     

    I usually also see the Ho / Vital with more quick locking builds. Ho Vital forces you to use scan mode a lot more, thus you may be breaking lock more often. A orkyt with only one subcomputer (not even the fastest accelerated lock) is going to slow you down or force you to use the pmg with auto aim to get kills.

     

    A pmg with a subcomputer is also....counter intuitive. You want to save your energy.

     

     

    Also its important to attempt to keep your defenses over the more popular weapons for serious play:

     

    KE Lampourde 1505+

    CE Lotus 2000+

    TE Arachide 900+

  5. Your armor chips twice graphically somewhere near both 35% and 70%, and has been the source of controversy between Calimdir and myself. Its been recorded that the armor can drop at these points on video at a full 100 points per break sometimes.

     

    For the main defensive recap, the formula is:

     

    When type of defense > same type of attack

    You get a 60% reduction to damage.

     

    When Impact force > Recoil Resistance (head computation and attitude control + total weight)

    You'll stagger and 20% defense drop

     

     

    So if you get staggered with 1800KE, your defense will drop to below 1500, meaning powerful 1505 Lampourdes will hurt you.

     

     

    Calimdir stole these findings from Reachingperfection, which is a good resource for statistics. I suggest you try there to find more on the subject.

  6. Hello Frowningmirror / Nephilim here! My garage for ACV:

     

    TENNIN

     

    Tennin, my best mech. Offensively this thing kills almost any mech regardless of defense. The kicks and legion pulse are the biggest weapons here. The guns are tertiary. Name refers to Tennyos or Japanese angel-esque beings. The mech has a wing theme. Mobility Spec

     

    CE Head: HERACLES HD226

    CE Core: ZEUS CR210

    CE Arms: ISARI AM28 S

    KE Middle Weight Legs: JORASSES LG104

    Mobility FCS: UFC-11 GLANCE

    Balanced Gen: KV-3D3/PROCHNYI

    High Mobility Booster: KT-5R2/BURYA

    Recon Unit: URD-36 MENTOR IV

    Shoulder Unit: CIWS-10 HAORA

    Weapon R&L: LAMPOURDE RF23

    Ultimate Weapon: LEGION PULSE

     

     

     

    DONUT BLOCKER

     

    Donut Blocker is a new favorite of mine, used to PMG people to death while staying in the air and slowing them down. Designed to abuse its KE arm UAM - 10/L potential to the fullest. Balanced Spec.

     

    CE Head BEOWULF HD103

    KE CORE: Jotun CR113-2

    KE Arms: UAM - 10/L

    KE Light Weight Legs: ULG -09 Snowdon

    WIDE FCS: KV-2T2

    HIGH CAPACITY GEN: Sonne GNE530

    LOW CONSUMPTION BOOSTER: Tempete BT49

    Tracking Unit: URD-36/ER

    Weapon R: Arachide EG13 Pulse Machine Gun + Recon Jammer

    Weapon L: USR-12/V + Phoenix Sentry Unit

     

     

     

    Hauteclaire:

    TE Head: KT-4G3/RUSLAN

    KE Core: UCR-10/L AGNI

    TE Arms: UAM-23 ANIMAS

    MW Biped Legs: ULG-09/A

    Mobility FCS: UFC-11 GLANCE

    High Capacity Generator: HERZ GNE500

    High Mobility Booster: KT-2R3/DAFENG

    Tracking Recon: URD-36 MENTOR IV

    Shoulder Unit: UHM-35 MADURAI

    Right Arm Weapons: Lampourde RF23 (Power specialized), Lotus BR429 (Rapid Fire specialized)

    Left Arm Weapons: USG-11/H (Power Specialized)

    Notes: This build can drop a dude with low Stability from the sky and continue to stun lock them with just a shotgun and missiles that can't be blocked. Its badass. Named after the sword of a wise and famous paladin.

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