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Mom

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Everything posted by Mom

  1. SONNNNNN, I'm hoping FF15 is decent. That's the only game on my radar really. Here I bought this supposed masterpiece of a game-- Witcher 3-- for PC, and here I am with a gpu that can finally run these types of games at maxed out settings, and I haven't touched it in weeks. Something's wrong with me. I would say that streams of minecraft or terraria would look wild boring too, those are games you'd have to play to enjoy.
  2. Mom

    Dark Souls 3

    Your colon is not ready for my perfect segway's destructive path. I might as well be writing fanfic.
  3. Mom

    Dark Souls 3

    FUCK U SEGUE. Segway is pretty dope though I should use that from now on.
  4. Indie devs are great. Most of what I've played recently has been comprised of Rocket League and Terraria. Also, given the Day1 patch and how much stuff it changed/added to the game, if we see continued and passionate support for No Man's Sky through the next several years, maybe eventually it will turn into something really awesome.
  5. Of the footage I've seen I don't think it's a very interesting game, although I have not seen any of the base building stuff. They continue to make a big deal out of the 17 quadrillion planet combinations or whatever, but honestly for a procedurally generated game, there's nothing all that impressive about it, theoretially what could separate one of those 17 quadrillion planets from another one of those 17 quadrillion planets could be that it has the exact same landscape and layout, but one tree is placed 1 foot left compared to the same tree of the other planet. You don't see Terraria or minecraft making a huge deal about the limitless possibilities of their world generation. The gameplay sells itself, and not the gimmick behind it. Of what I've seen on streams from ign and gamespot, the planets all have a similar look to them, with same features. I suppose there's a certain allure to possibly discovering a planet that's completely bonkers, but would I be willing to invest the time in doing so? Procedurally generated games like Terraria I take major interest in because of the creative element in that you can manipulate every single thing u see in the game and make whatever you want. So far I haven't seen the same creative element in no man's sky.
  6. Mom

    Dark Souls 3

    Yeah moonlight has armor properties on its 2h moveset and has high damage output as well. Too bad you gotta run shit build for it. I would say Gargoyle Spear is a great weapon, but I don't think it does too well against halberds-- rather, it might have a slight range advantage, but the halberds for the most part track better and do more damage, not to mention way easier to roll catch somebody with them since you can mix your attacks up. Gargoyle spear is sorta one-trick pony, with an occasional R2 thrown in to mixup your timing. Against anything else though, I feel very confident using gargoyle spear. Speaking of bitch playstyle, there was this one dude on gamefaqs who made a topic with video talking about why he thought UGS class sucked and Washing Pole was top dog (this was before patch). He was semi-right, but his video showed about a 10 minute long fight between him and an UGS user, where he would literally just keep distance and wait for the perfect moment to dash attack, we're talking about one attack every 1-2 minutes here. I think this spawned another conversation between me and somebody else (maybe it as Steve?) about how the UGS user wasn't playing it right, and that a real UGS user would wait for an opportune moment for a trade. If both players just stood around for 10+ minutes never attacking each other.. well you get the idea. Point is, you can lame it out in this game if you want to play like a complete bitch, but for the most part during normal play, the weapon variety is strong.
  7. Mom

    Dark Souls 3

    You're damn right I never experienced Dks2 post-patch, any sane man would've given up on the game before the patch even hit. I can't argue jack shit about balance Dks2 has after its many DLCs and patches, but if we are to be comparing apples to apples, then we must compare early dks2 to early dks3-- the likes of which makes dks3 a way less abusable game, and one with a more nuanced pvp. It's like we're comparing Ultra Street Fighter 4 with its many balance changes to Street Fighter 5 as it first came out-- comparing perfectly diverse top 8s at Evo to top8s with tons of Nash and Chun action. Speaking of the two street fighter games, I feel it's a perfect segway to the poise debate. My argument is moreso along the lines of why I don't think poise is a good game mechanic to begin with. People shouldn't have to rely on a universal mechanic to balance the game for them. Ideally, a game should give each weapon unique characteristics that would allow them to compete well against each other. Having different classes of weapons with unique weapon arts and characteristics is a far more dynamic system than having to rely on poise to counter fast weapons. I rather see a street fighter game where each character has their own unique v-trigger than see a street fighter game where every character has a focus attack. Again, I can't speak for post-patch dks2 (or hell even post patch dks1), but my experiences pre-patch is that people would set their poise accordingly to whatever the meta at the time was. If the strongest weapons in the game were 2h greatswords, then they'd set their poise to 56, if they wanted to take 2 2handed spear hits, then they would set their poise to 60. In doing so, you might be providing a little balance to the weapons in the game, but you're still confirming to a standard, which doesn't help contribute to diversity. Unless the meta for Dark Souls 3 has changed drastically in the month or so that I haven't played it, then Estoc and curved swords are far from the beasts that everybody thought they were when the game first came out. At least I'm glad somebody recognizes the Gargoyle Spear as a good weapon. All of this still doesn't take away from my initial argument, in which I find the mechanics of Dks2 to be garbage. Animations are stiff and sluggish. Hitboxes are all over the place. Weapon tracking is completely insane (yes, thank you for reminding me), backstabs are bullshit because they only exaggerate the latency issues every game has, and having to play around a poise system is dumb. Dark Souls 3 by comparison is fluid, each weapon class feels rather unique (though I wish each weapon within their respective class was just as unique), no more teleportation city as a result from backstabbing, and for the most part, weapon hitboxes are true to what their models are.
  8. Mom

    Dark Souls 3

    The experience proves the talk; Dark Souls 3 has had the best weapon diversity considering its total amount of weapons compared to every to any other Souls game. From my experience at Pontiff, Estoc has been the least of my worries. Plenty of weapons will out-trade it, and plenty of weapons have armor properties in their swings. You're right, I punished scrubs who panic-rolled away, and I did it all the way to rank 3, and boy did it feel good. We're not talking about tip-top tournamnet play here, but we are talking dudes who have way more prepared builds than guys at lvl 120 with only 1k hp (lol.) Poise breakpoints didn't do shit to diversify Dark Souls 1. Literally everybody ran around as a giant-dad. Dark Souls 2 it doesn't matter cause souls memory, so everybody is full havel with 10 buffs.
  9. Mom

    Dark Souls 3

    Parry has become the new backstab of Dks3, and it's very easy to parry someone who only uses twinsword's rolling R1s. I also like how that guy is at lvl 120 and only chose to put videos against people who had around 1k hp. That shit's wild easy to embarrass no matter the weapon. Gothard's rolling r1 a great move no doubt, but rolling R1s in general suck in Dks3 compared to the other Souls games because of parry-baiting. The fact that hornet ring can one-shot you off a parry most of the time adds to that. I much prefer playing the parry game than dealing with backstabs that only exaggerated the latency issues the games have. In Dark Souls 2, I made a run to bloodbro rank 3 in only a couple days, and my only strat was running at people with a 1h drakesword dashing attack, then predicting their roll away, so prematurely running after I attacked towards their roll, and punished literally every time with a backstab. Even on my screen at times, I would teleport into their bodies from quite the distance. Experiences like this were what I dealt with mostly in Dark Souls 2, where every build centered around basically one core strategy, and you followed that same strat through every one of your fights. Dark Souls 3 is the first game where I've felt as if mixing up your attack timings and using different attacks plays an important role-- it's part of what makes the entire halberd class super hard to deal with. (Straight swords being an exception to the use all your moveset rule.) But I was entertained enough with Dark Souls 2's build variety that I wanted to do multiple playthroughs with different characters that concentrated on different stats. In Dark Souls 3, I made a quality character, and one that centered around demon fist. I tried my hardest to make a unique character after that for another playthrough, but never could find one. In that sense, Dark Souls 2 has more replay-ability than Dark Souls 3 for me. I can buy the everything is a castle thing. Poise is a dumb and highly abusable system and you should feel dumb. With poise, everybody is going to reach for the same breakpoints anyways, and I much prefer weapons be balanced instead via their unique properties and weapon arts instead of relying on a universal system to counteract fast-swinging weapons.
  10. Mom

    Dark Souls 3

    You still had luck builds with bbs and dex build with uchi, but yeah there were about 5 or so dominant types of loadouts in Des, and they all balanced each other out pretty nicely. In the grand scheme of things, the overall diversity of the game was shit, but the balance between them was ok. Keep in mind that Des was never patched for balance as well. I've never had experience with Dks2 pvp after the first big patch hit, but I do know before that patch that it was easily the most abusable game with the nastiest abusable weapons and magic. My favorite example being that resonant weapon Syan's Halberd, which was basically a long ass spear with the hitbox width of longsword horizontal swing. One hit with it, and you're guaranteed for a 3 hit combo-- the likes of which does 1800 damage. Let's also not forget the and the , among many others. I think Dark Souls 2 has the exact opposite problem of Dark Souls 3 when it comes to PvP. Mechanically, it's hot garbage. Rolls just don't make sense, plus the game feels super stiff and slow. What it did have going for it is the ability to play around with builds and create cool ideas and setups. Dark Souls 3 is easily the best mechanical game in the series. PvP becomes more of like a fighting game, where knowing your range and mixups are infinitely important. Knowing the entirety of your weapon's moveset is important as well, and there's a whole nother game when it comes to baiting out parries. Weapon diversity in the game is the best in the series, and they all balance each other out pretty nicely. What isn't good at all in Dks3 is build diversity-- everything is a quality build. Level Design in Dks2 is hit or miss-- for the most part miss. I did like the layout and aesthetic of areas like fofg and the pirate ship area, but everything else is pretty bland and short. Let's not talk about world design and how each level is connected. Dark Souls 3 falters a little bit in this way in that it has more of a sprawling world instead of a cleverly intertwined one like Dark Souls 1. However I still do like the ascent up the castle and the grand archives, as I mentioned in a previous post. Demon's Souls still has a lot of the best level designs and aesthetics for me. I'm still a sucker for 1-1, 2-1, 2-2, 3-1, 4-1, and 5-2.
  11. Mom

    Dark Souls 3

    If I had to put together a list of my top 10 bosses from the series, a lot of them would be from Bloodborne and Dark Souls 3, but I still think that Artorias and Onrstein and Smough would take my top spots.
  12. Mom

    Dark Souls 3

    Yeah I do agree I like DKS1's soundtrack better. DKS3's soundtrack is kinda meh and I don't like it very much at all. Bloodborne I think has the best soundtrack in the series, is tied with DKS3 for having the most 'best' bosses, and does the best job of any game in the series of having a very concentrated and saturated lore and aesthetic. It lacks severely compared to any of the souls games as far as content goes-- lack of weapons, armor, levels, and especially multiplayer. However what it does good, it does the best in the series.
  13. Mom

    Dark Souls 3

    Certain levels on their own in DKS3 I think are better than DKS1 levels. (Although it really isn't a fair comparison, because the better graphical prowess of the PS4 contributes a lot to level design and presentation.) Also I think as a whole DKS3 has more great bosses, especially considering its DLC isn't out yet, and DLC is where most of the best bosses in soulsborne are. I think DKS3 also has much better endgame than DKS1 as well-- Dragon Peak and the whole climb through Lothric Castle and Grand Archives is pretty amazing. DKS1 by comparison has Lost Izalith, which is a huge dent in its presentation. DKS1's map as an entirety can't be topped though, it's so cleverly interwoven and twisted on top of itself. You have more freedom to pick your path of how to do things, the sheer verticality of it was something mindblowing to a lot of people and was rather innovative at the time. DKS1 introduced everybody to souls open-world design, the flask system, and upped the difficulty tenfold from Demon's Souls. It is the game with the most influence in the series, and is what I still think is the better game overall compared to DKS3 if you put each game in their context in their appropriate times.
  14. Mom

    Dark Souls 3

    Fromsoft took the L out of quality and made it refined.
  15. Mom

    Dark Souls 3

    http://www.youtube.com/watch?v=D1tjvJTwX9s 16-man tournament held on pc. Winner was using black knight halberd and a chaos blade.
  16. Mom

    Dark Souls 3

    ng+ and ng++ fights for him didn't change for me any, because he still never really had the chance to shoot his arrows; I guess you can consider me lucky because his AI chose not to do it. However, I did get pegged once with his arrows in ng++. I had the dark protection ring on AND some dark pillbugs, and his arrows hit me for just a split second, and literally 1600hp of my bar was gone. Talk about damage, hahaha.
  17. Mom

    Dark Souls 3

    Once u guys said that Aldrich always spawned in the exact opposite corner of where he was at he became really easy for me. Before I realized that I had a fun time getting merc'd by those damned homing arrows that almost ohko even guys with huge amounts of HP. Now with the spawn knowledge he literally never gets a chance to shoot the arrows.
  18. Mom

    Dark Souls 3

    The immense phantom range lots of the weapons get and how easy it is to punish rolls makes the pvp in this game remind me of dark souls 2 often times. Of course like half of that is caused by latency and net-coding, but can't be helped I guess. Dueling can't be taken seriously but at least it's still fun sometimes. Ganking upon invaders though, nothing to get mad at there; only happiness ahead.
  19. Mom

    Dark Souls 3

    The weapon art of the Mace-- perseverance. It grants you about 2 seconds or so of infinite poise, so you can lure somebody into attacking you while you activate it, and since your damage taken is diminished while it's activated, you'll have a trade that's severely in your favor.
  20. Mom

    Dark Souls 3

    My load is tight but I could work around it. I think I'd lose out on a lot of damage though if I one handed the mace as opposed to two handing it when I catch them in the poise trap.
  21. Mom

    Dark Souls 3

    Had to switch around my Dark Souls 1 setup of long ass spear in left hand and Great Club in right hand. The spear one handed did decent work, but the Great Club just didn't do enough damage to be worth it; 2 handing the spear (Gargoyle Flame Spear) was way more effective. So I tweaked my guy a little bit and now I'm running the 2h Gargoyle Flame Spear with a 2h Refined Mace under it. The mixup game with the two weapons is strong, but the one weakness is that it takes a little time to transition between the two and two hand them. I gotta say though, the 2-handed gargoyle spear and especially the 2-handed Mace hang really well in PvP against all the dominant weapons. I actually think the Mace might be one of the best weapons in the game-- potentially top 10.
  22. Mom

    Dark Souls 3

    I say it's better and worse than Dark Souls 2 in terms of PvP. Worse in that build diversity is shit, but better in that the mechanics are better. Backstabbing and poise aren't abusable, and getting punishes and clean hits on your opponent (assuming both players are competent) relies upon the mixup game, and stagnating your attack timings more than anything. Yeah certain weapons are better than others, but I never get the feel that anything is overly dominant. Lots of weapons have poise weapon arts or hyper armor in their swings, so there's always a window to really punish your opponent's bad decisions. I've even seen more obscure weapons like spears, whips, and Claymores do really well in fightclubs I was hosting as well. I'd rather take the prediction game of parrying over the backstab fishing game that was Dark Souls 1 and Dark Souls 2 as well. However, I could have done without hornet ring, I think it has no place in this game.
  23. Mom

    Dark Souls 3

    Spacing's kind of a bullshit point in dark souls pvp because of latency, phantom range on weapons, and invincibility frames on rolls. Mostly what I've found that's of the utmost importance through the different souls games is mixing up your attack and movement patterns to catch your opponent off guard. Things like empty rolling towards them, then following it up with another roll and then attacking, or running around at range and then running at them with a quick dash attack, etc.
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