(Head) YH14-STING Tuning; 6 def shell, 4 VS ECM (Core) CR-C90U3 Tuning; 6 cooling, 4 def energy (Arms) A03-GIBBON Tuning; 5 weight, 5 cooling (Legs) CR-LF93A2 Tuning; 10 weight (Boosters) B03-VULTURE2 Tuning; 5 boost power, 5 boost acceleration (FCS) CR-F73H (Generator) CR-G91 Tuning; 4 weight 6 en output (Radiator) ANANDA Tuning; 10 cooling (Inside) N/A (Extension) N/A (Back Unit R) CR-WB87GLL (Back Unit L) CR-WB91LGL (Arm Unit R) CR-WR69M (Arm Unit L) CR-WH79M2 (Hanger Unit R) N/A (Hanger Unit L) WH05M-SYLPH (Optional Parts) O01AMINO, CR-O69ES, KISSYOH, CR-O79L+, O02-ORGANELLE, O03-CODON, MARISHI, KANGI (Paint) ALL CAMO Base-170,200,190 Aid-200,190,130 Optional-90,80,50 Detail-190,200,70 Joint-0,0,0 Strategy: I try to overheat the opponent right at the start with rapid shots from the grenade launcher along with my left arm. I switch to using both arm units if the opponent gets too close. I'm pretty much using my left arm as long as I have a lock. Although It's kinda slow at a max boost speed of 334, opponents rarely leave the lock box due to this unit's above average turning speed of 1391. I don't bother all that much when it comes to dodging incoming fire, but I tend to avoid most missiles just by muscle memory. I don't have much else to say. I'd appreciate any feed back.