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Found 6 results

  1. Name: Grey Fox Image: http://img.photobuck...in/100_2687.jpg Frame: Head: Hogire Core: Soluh Arms: Soluh Legs: Soluh Internals: FCS: Ekhazar Generator: Judith Booster Array: Main: Rachel Back: Latona Side: Holofernes Over: Judith Weapons: RA: Mburucuya LA: Acacia RB: EC-O300 LB :CP-48 Countermeasures: Guyandotte04 Tunes: Capacity ( 0, 50, 43, 50 ) Aquisition ( 50, 0, 0 ,0 ) Boost ( 50, 50, 0, 50 ) Special Boost ( 50, 0, 50, 0 ) Stabilizers: ( +0 , -7 ) Core L Upper: GAN01-SS-CUSO Core R Lower: GAN01-SS-CLSO Legs L Lower: SOLUH-LEGS-6 Paint: R,G,B : "Grey Matter" Main: 80, 90, 100 Sub: 0, 0, 0 Sup: 10, 20, 30 Opt: 70, 70, 70 Jnt: 255, 255, 0 Dev: 50, 70, 90 Eye: 255, 255, 0 Ok this is obviously an evasive AC with a lack of true ranged weapons, the limited yet effective E cannon handles those roles well and the CQC gear uses are obvious. Normally I'd run back radar but the rockets have become very useful over the past year ive been using this mech. I didn't post it out of respect for my team and our 3v3 and 4v4's but now that AC5 is right around the corner id like a critique of a mech that hasn't had to change for quite some time. Tear it apart guys!
  2. TELLUS 047AN01 TELLUS GAEN01-SS-L MAXWELL HOGIRE POLARIS HOGIRE SCHEDAR JUDITH VEGA 050ANSR 049ANSC OSAGE BELTCREEK 50 - ENO, ENWS, MQB, Turn 30 - Mane, Aim 20 - SQB Hammer away with VEGA/OSAGE at match start, then resort to chipping with sniper weapons.
  3. HILBERT TELLUS SS-A KIRITUMI MAXWELL Y01 ---- ---- KRAKEN JUDITH MOTORCOBRA SAKUNAMI 050ANSC SIRIUS ---- R102 PITONE 50 - ENO, KPO, Maneuverability, Side QB, Turning, Lock Speed The % of AC4 designs in the design section has increased.
  4. Exorcet

    Active

    KIRITUMI HOGIRE HILBERT TELLUS 047AN05 MAXWELL (1.4) SS-G (1.6) VIRTUE ALIYA SCHEDAR JUDITH VEGA R100R CHEYENNE02 OSAGE BELTCREEK ---- ---- 1.4 50 - ENO, ENWS, Mane, Main QB, Side QB, Turn 1.6 - ENO, KPO, ENWS, MQB, SQB, Turn
  5. This is a HW I made a while ago, it was alright but definitely needed some tweaking. I don't remember the exact parts list though, and I can't try it out for obvious reasons. HILBERT-G7H CR-HOGIRE HILBERT-G7A HILBERT-G7L S08-MAXWELL FS-HOGIRE MB107-POLARIS LB-HOGIRE SB128-SCHEDAR KB-JUDITH EURYALE RG01-PITONE CHEYENNE02 049ANSC MUSSELSHELL ---- ---- ENO - 50 KPO - 50 Man - 30 Aim - 20 MQB - 50 SQB - 50 Trn - 50 PITONE over SC might seem weird, but the idea is that they're meant to do the same thing - long range support + relatively high single shot damage at closer ranges. EURYALE/049 can be a bit awkward though, because if the SC doesn't hit it can be hard to land SG rounds on LW's. Ideally, PITONE would handle LW's, but it doesn't always work. I went with MUSSELSHEL over BELTCREEK for higher salvo damage, basically using it as a deterrent. It's the extensions that I rely on for close in fighting when using missiles on this AC, CHEYENNE gets used for long range with the extensions off.
  6. K.K

    M-11

    ((Frame)) Head - HO1-TELLUS Core - 03-ALIYA/C Arms - 047AN03 Legs - 049AN04 Fcs - YELLOWSTONE03 Generator - GAN01-SS-G ((Boosters)) Main - MB107-POLARIS Back - 03-ALIYA/B Side - SB128-SCHEDAR Over - SO1-V3 ((Weapons)) Right arm - GAN01-SS-WBP Left arm - 050ANSR Right back - 049ANSC Left back - DEARBORN03 Extensions - BELTCREEK03 ((Stabilizers)) Head - top - TAHHIJ-HEAD-OPF02 Head - right - HD-HOGIRE-OPT01 Head - left - HD-HOGIRE-OPT01 Core - right - 03-ALIYA/CUS2 Core - left - 03-ALIYA/CUS2 Front Legs - right upper - GAN01-SS-LUS1 Front Legs - right middle - GAN01-SS-LUS1 Front Legs - left upper - LG-HOGIRE-OPK01 Front Legs - left middle - LG-HOGIRE-OPK01 Back core - left lower - 03-ALIYA/CLS1 Back core - right lower - GAN01-SS-CLSO Back arms - left - GAN01-SS-AS1 Back arms - right - GAN01-SS-ASO Back legs - GAN01-SS-LBS1 ((tunes)) 50 - EN Output 50 - Load 48 - Aim precision 50 - Lock speed 34 - Ms lock speed 28 - Radar refresh 19 - Side booster - Horizontal thrust 37 - Back booster - Quick thrust 22 - Turning ability ((Paint scheme)) ((Frame)) Stabilizers are the same colors as the frame. Main color - 80 red 57 green 15 blue Sub color - 90 red 90 green 90 blue Support color - 50 red 54 green 56 blue Optional color - 179 red 179 green 179 blue Joint color - 37 red 14 green 0 blue Device color - 175 red 175 green 175 blue ((Weapons)) Main color - 41 red 22 green 6 blue Sub color - 138 red 138 green 138 blue Support color - 50 red 54 green 56 blue Optional color - 230 red 230 green 230 blue ((basic strategies)) 1000 to 700 - use a combination of both sniper weapons or sniper cannon with missiles for solid poking. 700 to 500 - alternate between sniper cannon and zook depending on the opposing frame and movement shown with left side armament best suited for the situation. 500 to In your face - time zook and sniper shots until you can escape with 2nd staged ob qb's ((Vs arena with cover greatly assists with this))
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