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Twisted Metal PS3


atdsutm

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try getting it asap pls, i need more friends to play with.

 

also try to have someone play online with you, theres a 2 player online function (although it requires another account/psn account on your ps3). And the game will auto place you always in the same team with your partner if the games are team-based.

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  • 1 month later...

Latest patch just arrived awhile ago

 

-Targeting system has improved

 

Crimson Fury

-Special regen rate faster to 32 seconds (40 before)

-Freeze breakaway improved by 57%

 

Kamikaze

-Special regen rate faster to 38 seconds (40 before)

 

Roadkill

-HP increase to 175 (160 before)

-Special regen rate faster to 30 seconds (40 before)

 

Juggernaut

-HP decrease to 550 (700 before)

 

Talon

-Energy regen decrease to 42 seconds (33 seconds before)

-Megagun tracking nerf

 

Sweettooth

-Megagun tracking nerf while in flight mode

 

Reaper

-Damage increase of Stage 2 RPG to 60 at outer blast radius (45 before)

-Damage increase of Stage 2 RPG to 120 at inner blast radius (80 before)

 

 

NUKE: STATUE HIT XP

CURRENT: 75XP

CHANGE TO 100XP

CHANGE TO: Still not feeling satisfying/pay off-y enough

 

JUNKYARD DOG-MORE XP FOR HEALING TEAMMATES

CURRENT: Handful of current numbers but the just is they are too low in our opinion and thus don't motivate players to use the 'healing class' aspect of Junkyard Dog in team games. We feel these numbers will change that while making sure JYD doesn't become over powered in terms of XP.

Weap - Bonuses - Team Death Match

CHANGES:

Player Given: 5xp

Upon Healing: first 20%HP and 5XP for every successive 20%HP (multiple vehicles can be healed at the same time for bigger XP bonus)

 

Weap - Bonuses - Team HUNTED

Player Given 5XP for healing 20%HP of teammate.

Player Given: 20XP for healing first and every following 20% of TEAM'S HUNTED.

 

Weap - Bonuses - Nuke

Player Given 5XP for healing 20%HP of teammate.

Player Given 20XP for healing first and every following 20%HP of TeamMate Carrying Faction Leader.

 

Weap - Bonuses - Team Last Man Standing

Player Given 10XP for healing 20%HP of teammate.

 

WINNING A GAME OF NUKE XP

CURRENT: 100XP

CHANGE TO: 600XP

REASON: Nuke games not played enough and many folks online say that the 30 min time limit that yields tiny XP for most players is the reason. Here's the exchange between Bill and I that brought us to agree on this number:

 

 

the all caps part is copied pasted in Jaffe's blog. as some changes are tweaked in the final patch version.

 

Jaffe also specifically responded to my calling and Roadkill was buffed. If I didnt post anything, he might had missed Roadkill in the patch.

 

He stated that the changes can be immediately tweak since its server side and could possibly be changes on monday base on feedback.

 

 

 

Although i think Roadkill is a "little" bit strong, but the megagun nerf and other changes are incredibly good and spot on.

============================================

 

 

He also stated that, he is currenly requesting to Sony to release a multiplayer game version that only costs $10 to play the game online, just as KILLZONE 3 had a multiplayer-only version sold.

 

 

 

IF ONLY NAMCOBANDAI LISTENS TO PEOPLE LIKE THIS FUCKING DUDE!!!!!!!!!!!!!!!!!

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Also another good news is about the TUS system which the patch changes are only done server side. So that means they could tweak it faster without passing patches to Sony QA and all of the other complications and hassles of bringing a patch to a game.

 

Although some of the changes for me are too big and drastic, i think this is because Jaffe knows it can be easily tweak on a whim.

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