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Posts posted by Mobius
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Oh wow. I made my adjustments before even reading this thread, except for the tuning (though I made adjustments to it, I guess I can retune it again now reading this). Well I made some updates
I made my missile weapon adjustment to VTF, or described as VTF (not sure if this is proper). I switched the white glint core for SOLUH and my reasoning I will post below.
http://i.imgur.com/Sj3xSLm.jpg
Before I read Pengiun I took a look at 1.40 and compared it to 1.20 and saw the enormous jump of weight with generators alone. I mean I didn't have to do much else there when I saw the significant increase so I kind of knew what that implied for everything else and went along that.
As far as rebuilding it? What else would there to be rebuilt. I know that the AI won't measure up to players having somehow competitive experience myself (ACLR in person with Ethos and company in person). I mainly use Wynne for weapon test and feel rather than "yeah this will work 1v1." Which leads me to my SOLUH part choice
http://i.imgur.com/tooJWua.jpg
Now don't crucify me, but it seems as though the 1185 solid defense and 889 EN defense, be it good, doesn't seem to jive with me compared to SOLUH's greater stability, barely different energy recovery, and slightly reduced weight. This could allow me to use extensions as Fukei suggested as well. How much of a difference can 100 or 200 make (not the 1000 or 800+ defensive stats cause that's obvious). Would the increase in stability reduce stun or is it not worth it?
As far as names are concerned: Oh.. oh well.
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If you plan on using OB, then don't use the AA version of Judith. AA in general takes very specific kinds of builds to not be a last resort tactic in 1.40 because of how long the recovery is. All of the AA OB parts also have very bad boosting functions compared to the regular ones, to the point they're rarely ever practical for it.
You shouldn't spread out the tuning when it comes to Rectification and Stability. The numbers go to the same function, so it's always best to put all of them into whichever one part has the highest number since it scales more. Also, you shouldn't put any into Boost unless it's Vertical Thrust. Always put them into Quick Boost instead.
I noticed that earlier today. I guess I'll go lintob or however it is called and drop AA. I'll keep that in mind next time. To add: I didn't know it scaled to the same function. I read elsewhere about PA rectification tuning and well I guess you can see my misguided attempt. Now that I know that I can finally spread some of these points a lot better. Also why only quick boost if you don't mind me asking besides the obvious.
i made your ac in my game and it doesnt look like my numbers are matching up to what you have. youre probably not building within regulation 1.40 even though you can still use your AC in 1.40
switch your regulations, make some adjustments, and then i can give a more reasonable response. you might be picking some parts for stats that arent even relevant to 1.40
I'll investigate it tomorrow. Does that imply that you can build for a regulation and still use it or are you saying that my assessment is off? My assessment is probably off if that is what you mean, and I can probably see into it tomorrow. I made the AC in regulation 1.20 or something and went to 1.40 fooling around saying "Well if I am going to play online," which caused it to behave only marginally different.
Also.. obvious question but just in case: You are Pengiun Deus right?
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So for the day I decide to immerse into Kai and find all 3 people willing to play AC4A still I want to get throttled using a decent design. Since I don't go on the computer while playing PS3 I mainly made this off of memory of what I read here. I'm willing to improve the design with any suggestions given.
AC Side-View and part list
http://i.imgur.com/QX0Zhqe.jpg
NEXT Aesthetic
http://i.imgur.com/VzCs7zM.jpg
Tuning
http://i.imgur.com/ElOiqhR.jpg
I don't exactly know how I feel about the missile system nor about the White Glint core but I was trying to go for something less drainy. I started using regulation 1.40 today and noticed a significant difference in EVERYTHING which made this seem slower than before. I don't know how effective shotguns are competitively so if that's idea to scrap then let me know. I think I should probably tune for stunt and less for ratification too if I am going to pvp. The stabilizer choices were obvious.
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That's a lot to digest but yeah I didn't think my AC was PVP, but it's good to know exactly where to improve upon. Also I was wondering where to throw tunes at so your whole post is going to be referenced a lot from now on. I didn't think loadcap meant anything though so I didn't put anything into it. I do have a few questions:
What's the benefit of KP output compared to EN output?
What's a linstant ob?
I don't think I'll submit an AC for pvp until I actually get my feet wet and know what I'm up against, which requires me to lose a little. I will use your part suggestion for a rough idea on what to make and probably build around your advice. Thanks a lot though. I just started AC4A and wasn't sure which to aim for.
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So this is my first crack at submitting an AC design in years. I just recently bought AC4A about a week ago and got both ORCA and League endings. This is what I am running with now
http://i.imgur.com/fF1PCWW.jpg
http://i.imgur.com/xVhhbHX.jpg
Yes. The AC is inspired by a combination of Ares' Providence and Leos Klien's Ethermaster from Armored Core 2.
I have it tuned where OBing actually refreshes my energy very slowly, though naturally my PA goes down. I don't think this is a competitive AC but it does help with PVE missions. I don't know what else to really do to optimize it further since all of my tuning so far has been to stabilizing my target acquisition, arm maneuverability, PA ratification, and an absurd amount of EN output and Vertical/Horizontal thrust. I am having some doubts about my choice of "extensions" and missile launcher system, but otherwise I don't really know what else to do from here. It's been a great help getting S rank missions on Hard mode though (fairly easy or good enough).
NEXT - Season 1
in Tournaments
Posted · Edited by Mobius
Spoilers cannot be removed from post in edit mode
Introduction
Welcome to the first season of NEXT! The New Era and Extreme Tournaments! A round robin & single elimination tournament for Last Raven. This thread is an informative guide on everything you need to know about this tournament series. The tournament is an open invite to all Newcomers or players whose abilities aren't exactly at Elite level. This will be your chance to finally play for more than peanuts on a discord, but to push yourselves in an environment more conducive to organized play. I believe there isn't any further need for an introduction so let's dispense with the formality.
To note: This is a tournament for rookies or players whose skill level isn't at the higher or highest level of play.
Terminology
Format
NEXT is a tournament with two combined formats in a singular event segmented into phases. The event is segmented into 3 phases and will enter these phases when the conditions of the tournament is completely met.
The Season - This will be considered phase 1 of the tournament. A round robin where every player in attendance must fight each other in a game series BOF3. Traditional brackets for single or double elimination is replaced by a consecutive set of games every one player must compete, with each game being a different player of the tournament until all entrants have been challenged by each other. The amount of players a contender must fight is based on the number of participants entered and Round Robin assures all players have fought each other at the very final set of games. The players with the highest win percent may proceed into the 2nd phase of the tournament (play-offs) and all the remaining entrants are thereby eliminated.
To Further illustrate Round Robin:
Set 1
Player 1 vs Player 5
Player 2 Vs Player 6
Player 3 vs Player 7
Player 4 vs Player 8
Set 2
Player 1 Vs Player 2
Player 6 Vs Player 4
Player 3 Vs Player 5
Player 8 Vs Player 7
Set 3
Player 1 Vs Player 3
Player 8 Vs Player 5
Player 4 Vs Player 2
Player 6 Vs Player 7
Set 4
Player 1 vs Player 4
Player 2 vs Player 7
Player 8 vs Player 3
Player 6 vs Player 5
Set 5
Player 1 vs 8
Player 6 vs Player 3
Player 7 vs Player 4
Player 5 vs Player 2
Set 6
Player 1 vs Player 7
Player 5 vs Player 4
Player 6 vs Player 8
Player 2 vs Player 3
Set 7
Player 1 vs Player 6
Player 2 vs Player 8
Player 5 vs Player 7
Player 3 vs Player 7
Maps
The follow maps are permitted to be played during the Round Robin.
These are the only permitted maps to be selected throughout the entirety of the tournament until stated otherwise.
SEASON & PLAYOFF - MAP POOL AND ROTATION
All games in the entire season up until Play-Offs consist of BOF3 meaning Best of 3 rounds. Players are given 5 maps to choose from in the season against their opponents and no other map can be selected. The format rules are as followed:
FINALS - FT3
The format for Finals will not be the traditional BOF3 series for a game, but First To 3. The player to win 3 rounds will be declared the winner. The following rules are as followed:
SIGN UPS
Players are to sign up in the following discord - https://discord.gg/armoredcoreofficial and join #oldgen. There will be a Thread dedicated to sign ups only. An entrant signing up should submit the following information on their ACs
AC Name
Part List
Image
Players are allowed up to 5 ACs and are prohibited from entering any AC beyond their 5th nor play any AC beyond their entrance. Players are forbidden from swapping parts mid-match or any time until the tournament is concluded. Participants are encouraged to use https://pastebin.com/ or other identical services to list their AC parts to avoid bloating the Discord thread. Failure to obey the rules of sign ups can result up to the dismissal of a player or their expulsion in the tournament.
BANLIST
The following parts are forbidden from this tournament.
Heads: CR-H05XS-EYE3
Cores: CR-C83UA - REGULATION RULE: This core is only banned if hangers parts are to be utilized.
Arms: A09-LEMUR2, YA10-LORIS
Booster: CR-B83TP
Insides: All ECM makers
Extensions: All Energy Mags
Back Weapon: WB31B-PEGASUS 、WB27O-HARPY2
Right Arm Weapon: CR-WH79H3
Left Arm Weapon: CR-WH79H3
Hangars: CR-WH01HP, YWH14PU-ROC4, WR12PU-ROC2
REGULATION: Hover legs are exempt from the Frame-Part ban rule
REGULATION: Tank Legs are exempt from Frame-Part Ban rules with exception to the Regulation addendum regarding CR-C83UA hangers.
[ Enemy Data OFF ]
RULES
Schedule and booking
The tournament official sign ups start today at the moment this thread is posted as you are reading it on February - 22nd - 2023.
Sign ups are scheduled to end on Monday, February-27th-2023 at exactly 6:00PM CST or 7:00PM EST.
The Season will begin exactly at 8:00PM CST/9:00PM EST.
The Season will conclude on Monday March 6th 2023 at 11:59PM EST/10:59 CST.
Play -Offs will begin on Tuesday March 7th 2023 at any time after Mid-Night and will end on Friday March 10th 2023 Mid-night EST/11:00CST.
Finals will begin on Saturday March 11th and to be booked depending on the players with no schedule limit (to be determined).
CONTACT US
Mobius - Tournament Host. Discord name: Mobius#9354
MGO - Moderator. Discord name: MGO#0441
Valhalla - Moderator. Discord name: Val ⬝#8636
We can be found in Armored Core discords throughout. Feel free to contact any of us if you have questions.
Player 1 through 8 have signed up and are beginning their season. The brackets are shown:
The example above depicts that at no point players will have a redundant match. Every player in the tournament will have faced one another in battle. This ensures that the most qualified players are those who can defeat the greater amount of challenges then the others. 8 Players in a round robin means that only the top 4 contestants will advance to the next phase. The remaining players in the Season are eliminated from the tournament.