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Jierdan Kain

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Everything posted by Jierdan Kain

  1. Wow. Are H3s better than HPs then?
  2. The U2 was taken on to accomodate the Golgi and the Histon; the extra optional slot really helps in that area. I'm insisting on a fairly heavy frame, with heavy legs, because its extremely so out of my comfort zone. I normally play highly mobile ACs with plenty of evasion; something that my heavy currently and intentionally lacks. Although we have no ban on any parts, I've come to realize just how absolutely broken the Lemur2 and Loris are, and you can garuntee I'll be introducing the concept of banning certain parts when we play next. I'll test out RM3 with the missiles. If it works, I'll probably switch back to UA, provided I can fit the weight. I've currently been hypothesizing that they'd just be an indirect offense method, hardly intended to actually kill stuff, but more so to soften my foes up so my sawa can finish them. Why are dual H3s banned exactly? Aside from their massive ammo supply, they seem to be pretty average when it comes to handguns. Of course, I've never played competetive pvp, so maybe they're actually super competetive. I dunno.
  3. I've taken yalls advice, and finally completed Titan; I am comfortable with his performance, and have decided that he will do just fine for what he needs to do. I reluctantly submit that he was just too darn heavy, and have as such changed some parts up. -------------------------------------------------- Frame: Head | Core | Arms | Legs Longhorn | U2 | Lemur | FA(Heavy Biped) 10/0/0/0/0 | 0/0/0/0/0 | 10/0/0/0/0 | 0/0/0/0/10 Internals: Booster | FCS | Generator | Radiator TP | Monju | G91 | Annanda 0/0/10/0 | N/A | 0/11/0 | 0/0/10 Armaments: Inside | Extension | R Back | L Back N/A | RM2 | 3mv | N/A R Arm | L Arm | R Hanger | L Hanger KRSW | Moonlight | Roc4 | N/A Optional Parts: Amino | ES | EC | Codon | Golgi | Histon | N/A | N/A I reluctantly dropped my beloved Centaurs after repeatedly failing to take down Evangel, Zinaida, and Daemon in the Free Arena. If I can't take on AI controlled ACs who are aggressive, than my chances against players are almost nill. Reducing my weight through dropping to the U2, and the heavier missiles have granted me a considerable enough boost to my speed to make it so I can fight back. The Roc4 was a beautiful choice for hanger; I had never used it before because I would just use the Shade if I wanted an energy weapon, or HP if I wanted a hanger. But in conjunction with the KRSW, Golgi and Histon, I realized just how magnicent this weapon could be. I have only modest regrets when it comes to these changes; I just don't feel like a true heavy anymore. Still, these changes needed to be made, and as such, I have made them. I do now have a question regarding conduct on these forums; if I want to sibmit another AC for critique, is it acceptable to make a whole new topic, or should I just post the AC here?
  4. I've been using that actually! It's really helpful. I had no idea that the Griffon and RS were so high tier. I'll be trying the Hollow out against the AI for a bit. It'll probably surprise my friends when I pull it out against them.
  5. The Hollow? I've never even equipped that weapon before. Isn't it heavier and similar in damage to the 98L?
  6. I never knew it was a 7.5% increase; obviously this means its better on higher damage weapons then. How does the Spirit compare to the BP? It has a similar weight and damage, but 8 more shots in total. Add in the faster reload that the Histon brings, and it should make it fairly competetive up close.
  7. Thanks for the tips. I've made the changes and done a couple of tests; the unit performs considerably better in the speed department with zero changes in anything else. I'm a fan! The biggest thing I'm now juggling is KRSW vs BP. On the one hand, BP is completely superior without the energy optional parts. With them though, I'm not quite sure. The KRSW seems to have better damage racing potential with them due to a higher fire rate, but then that was on the test AC so its hardly a good comparison. Does anyone know how much the optional parts change the KRSWs performance? Is it a percentage boost or a flat number increase?
  8. Eliminate the AC Mission Tips Max your shell defense and get good cooling. Run a tank AC. Use the LX laser cannon(back), the Ogre2 plasma rifle(right arm), and the HP handgun(left arm). Use the optional part that increases your lock box size; I forget what its called. Use the Codon optional part. Use the energy weapon optional parts. Zuben is cake; obliterate him with your massive energy based arm weapons, but save the LX for Rim Fire. Zuben tends to hard land, and when he does he is a big target. Try to nail him as much as you can with your arm guns when he does. His weapons don't hurt too much on a tank based AC, but make sure you do actually move around a bit to make it harder on him. Zuben is harder than Rim Fire with this AC set up. Once Rim Fire comes out, switch to your LX, lock him, and unload. He flies straight towards you for several seconds, while firing his Chaingun or Micro Missiles. Strafe a bit while nuking him. Once he gets in close, just move away from him; Rim Fire is incredibly slow, and loves to fly. His Fingers are pathetically weak against a shell defense specialized AC, while his own crumbles against the energy weapons chosen in this build. You should finish this mission with over 4k AP left if you shoot accurately. Shutdown the Internecine Mission Tips Use this AC Cicada Cronus FG Dingo2 TP - Tune Acceleration F73H G91 - Tune Output Annanda - Tune Drain RPX(18 shot large rockets) R3 R3 HP HP Optional Parts: Amino, ES, SS, EC, Codon, Marishi This AC has very high speed and mobility, which is what you need versus Zinaida. If she gets too close, she'll tear you apart with her Lamia2(pulse cannon) and Nix(machine gun). These two weapons are her most dangerous, with the Python(her railgun) and the Spartoi(missiles) being much easier to evade. The rockets exist solely to kill the Internecine's generators. Nail each one with one rocket to kill it. You can miss 12 times if you need to, but hopefully not. For fighting Zinaida, you need to flee away from her as fast as possible, without burning up all of your energy. Her railgun is dangerous not due to its damage, but due to its stress on your parts. If it breaks your arms or legs, you'll be in trouble and probably lose. Her missiles can be dodged without much issue, though getting hit isn't a major problem either; they're not super powerful. If they're really killing you then use decoys. Her other weapons are close range effective only; you can easily dodge her pulse cannon and machine gun by just boosting away from her. The railgun requires some technique to avoid; you want to boost until you hear her charge, wait a brief moment, then jump the other way. If you do so correctly, the shot will miss you entirely. if you need real world application, fight against Ranker 7 in the VR Arena; BJ uses the Python, and will allow you to get used to dodging it. To actually hit Zinaida enough to kill her is another story. Practice in the arena on Daemon, as he uses a similar AI to Zinaida, although less dangerous. Focus first on staying out of his combat range; just dodge him, avoid getting hit. Then practice wailing on him with your weapons. He has paper thin armor and pathetic AP values, but his offensive capabilities are similar enough. The real purpose is to learn to track a fast, highly aggressive target with dual arm weapons, while also dodging effectively. Zinaida has infinite energy; she boosts forever, can fire her energy weapons whenever, and is overall annoying. She's also fast, but the suggested AC trumps her by, if I remember right, over 50 KPH; she should never get close enough to give you grief so long as you manage energy well. And that's the third trick; you must know when to hit the gas, and when to bunny hop. This shouldn't be much of an issue though; this AC has good energy capacity as well.
  9. Jierdan Kain

    Titan

    AC Name: Titan AC Game: Last Raven -------------------------------------------------- Frame: Head | Core | Arms | Legs Longhorn | 3UA | Lemur | FA(Heavy Legs) 0/0/0/0/0 | 0/0/0/0/0 | 0/0/0/0/0 | 0/0/0/0/0 Internals: Booster | FCS | Generator | Radiator TP | Miroku | G84P | R92 0/0/0/0 | N/A | 0/0/0 | 0/0/0 Armaments: Inside | Extension | R Back | L Back N/A | RM3 | Centaur | Centaur R Arm | L Arm | R Hanger | L Hanger KRSW | Moonlight | N/A | N/A Optional Parts: Amino | ES | SS | EC | Codon | 86R+ | N/A | N/A -------------------------------------------------- As you all should be able to see from one quick glance at this AC, it is overweight, and not competetive legal. There is a reason for this; I'm not using it in any kind of competetion more serious than against me and my three friends. However, the overweight thing is a serious problem that I need to resolve. The problem is that the entire point of this AC is to look, feel, and play like a classic and proper heavy weight AC. So, I'll start by listing the things I'm absolutely unwilling to compromise on in terms of this ACs performance. First, it might have a heavy weapon on its right arm; it doesn't need to be literally heavy, but it needs to be powerful. I've tried out all the weapons I assumed would work well, the Ogre2, Spirit, BP, KRSW, Fenrir, and the 81G, just to name some of my favorites. Second, the Longhorn stays. Period. Don't touch my favorite head on a heavy. Third, the Moonlight stays. One of our groups rules is no dual arm guns; blades and shields are allowed however. Also, I really love the Moonlight. So, it is also going to stay. Fourth, the Centaurs are my favorite missiles. If possible I would like them to stay, but I will reluctantly consider changing them if it is a necessity to make this AC function properly. Aside from these restrictions, I am open and willing to take any advice on changing this unit to make it more effective. So far I prefer to use him similarly to Lurker from Silent Line; a mid range unit who spams missiles and a higher power arm weapon to keep his opponents away from him with their machine guns, handguns and blades. I play him defensively, poking around cover, avoiding my enemies as best I can, and I fire with maximum aggression whenever I get a lock on. Okay, so that's all been said; post away! Critique as you will!
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