Evil Panda
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Posts posted by Evil Panda
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STING (0,0,4,6,0)
99UL (0,0,5,5,0)
94FL (0,0,6,4,0)
DINGO (0,0,5,5,0)
VULTURE2 (0,10,0,0)
VOLUTE2
LOTUS (0,10,0)
ANANDA (0,0,10)
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RM3
NYMPHE
69M
RS3
HP *or* ORC (what you guys call the Kawaiisawa, amirite? =3)
WRAITH *or* SYLPH
WRAITH
AMINO, ES, SS, EC, KISSYOH, L+, CODON, R+, MARISHI
Description:
A lightweight sniper I came up with just last night, based on the alternate build a comrade from RR gave me for my current main. =3
Tactics:
Basically, keep away from the opponent while sniping him. Once the ammo runs out, get in there and let loose with the handguns. One may choose to drop NYMPHE right away or fire a few missiles before doing so.
Known Issues:
This shares the same tendency towards squishiness all my other ACs have. While it's still fairly quick (446 boost speed when fully loaded), it's a whole lot (60pt difference @_@) slower than my main. The RS3 runs out of ammo pretty quick, which is something I'm still trying to get used to. xD
*of course, the upside is that it hits really hard per shot, and besides, sniper rifles weren't meant to be spammed in the first place, right? *
PvP Information:
Current Vs. Record: [0]W - [0]L - [0]D
Win Rate: n/a
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Basically, if your AC showed up in a game, what would its theme song be when it shows up to attack the player? I mean, Nineball has 9, and White Glint has his own theme... What would yours be?
I'll start~
Kira, true to his feelings - from Gundam SEED Destiny, aka Strike Freedom's theme (besides Vestige, anyway). Even those who hated the direction the writers took it in can't deny the quality of the soundtrack, let alone this song. The
rendition isn't half bad either.The 13th Anthology - from Kingdom Hearts, more specifically Yoko Shimomura's Drammatica album. 'Nuff said. Also see
, the track on which Anthology is based.- another KH one. Yoko Shimomura is great...Premonition - ...and Nobuo Uematsu isn't too far behind, either. This one's from FF8. =3
Post your own Ravens' leitmotifs here, too
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@ KKM
I've gotten used to Cronus, maybe more than may be good for me. ^^;;
@ Niji
On that note, UL2 was my first choice for the core before I changed it back to my usual. I've never really been skilled with OB'ing, and as I said, I've really become used to Cronus as my standard core choice. Which is probably something I'll need to work on in the future. >< Hell, until I learned, Orchid was my main generator, and LX was the only way I knew how to kill things.
As of last save, these were the parts on it:
Spoiler! --Click Here to View!--Head: MAYFLY (0,0,5,5,0)Core: CRONUS (0,3,5,2,0)
Arms: A88FG (0,1,6,3,0)
Legs: DINGO2 (0,3,6,1,0)
Boosters: GULL (0,0,8,2)
FCS: LIMPET
Generator: LOTUS (0,10,0)
Radiator: ANANDA (0,0,10)
Inside: n/a
Extensions: RM3
Back R: 69M
Back L: n/a
Arm R: PIXIE3
Arm L: HP
Hanger R: WRAITH
Hanger L: WRAITH
AMINO, ES, SS, EC, L+, CODON, MARISHI
Suits my purposes very well, I gotta say. 506 boost speed without dropping (540ish with only the guns) is really, really fast for something without TP. ^^
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No, no, you misunderstood.
This is for PvP, or I wouldn't have had a reason to conform to RR's tourney rules by ditching TP and H3. It's just that I just came up with it a few days ago, and since there's no other AC player I know who lives nearby (I get to PvP with RR during meets, but that's about it), the next best thing was to go up against the hardest AIs and see what happens.
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^ normally true, yes. Thing is, this AC doesn't burn up easily as it is, and can even fly around a little. I opted to tune accel because I found readjusting to a non-TP booster... difficult, to say the least, and because overheating isn't quite an immediate issue where this design is concerned.
That said, tunes for the core and arm parts are now both 5-cooling/5-weight. I've yet to try this out in versus mode, but I was able to beat Daemon in 45secs using this design (as to 1min on my Hunter)
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Head: EYE4
Core: CRONUS
Arms: A88FG
Legs: DINGO2
(tunes: cooling / weight / weight / load capacity)
Boosters: GULL
FCS: LIMPET
Generator: LOTUS
Radiator: ANANDA
Inside: n/a
(tunes: boost accel / en output / cooling)
Extensions: RM2
Back: 69M / NYMPHE
Arm R: PIXIE3
Arm L: 69H
Hanger R: WRAITH
Hanger L: WRAITH
Description:
Name is German for 'The Hunter', reflecting this AC's nature as an alter-ego of my staple. As per RR's tourney rules, the H3 and TP were removed. @_@
Tactics:
The funny thing is, this is actually faster than my Hunter even with TP (498 boost speed as opposed to 486). Same tactics apply, only overall I've got a bit more firepower. Missiles are much faster compared to my KARURA-equipped staple. I just put this thing together right now, so I'm kinda scared as to how much different this'll handle compared to the staple I've grown used to.
As it is, though, firepower doesn't seem to have dropped much compared to my Hunter, and may even have gone up a bit due to how prone Karura was to missing. I'm just kinda worried how much the (slightly) slower acceleration will hurt.
Known Issues:
Even squishier than my staple and its derivatives - which weren't known for their tanking abilities to start with. I went for lighter frame parts to compensate for the lost accel from ditching TP, which means that anything that hits me while using this one will hurt even more than it already did.
Appearance-wise, I really prefer my usual ones to this one. It's not ugly, not really, but my Hunter was kinda more... sleek and menacing in its looks. @_@
PvP Information:
None yet, though I may try this out next meet.
Current Vs. Record: [0]W - [0]L - [0]D
Win Rate: n/a
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Hey there... ^^
This one just happened to catch my attention... Was rather pleasantly surprised to find someone else with the same focus on close combat as me.
I've never used shotties, if only because I find it tricky to land full blasts on opponents. For the most part, though, we share the same approach... Though in my case I use Karura instead of Harpy2, and relation missiles instead of side shields. Personally I'd find the Harpy2+Wyvern combo (EN shotgun, right?) rather painful on EN consumption ><
I'd suggest an MG instead of a shotty, probably M2 or any of the Pixies. Being able to make your opponent burn himself out helps big time xD
If I may ask, why S2 and not H3? For that matter, I'd hanger a right-hand H3 as well.... Or is it banned there, too?
From the video, you also happen to be more prudent with your ammo than I usually am. Personally I'd probably end up wasting most of the shotgun's ammo ><
EDIT: What're the tunes on this thing, btw?
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AC Name: The Hunter
Head: DRONE
Core: CRONUS
Arms: MACAQUE
Legs: DINGO2
Booster: GULL / TP (for fellow speedsters)
FCS: LIMPET
Generator: LOTUS
Radiator: ANANDA
Inside: N/A
Extension: FUNI
Back Unit R: KARURA
Back Unit L: N/A
Arm Unit R: PIXIE2
Arm Unit L: H3
Arm Unit R Hanger: H3
Arm Unit L Hanger: ELF3
Named after the Left 4 Dead Hunter, optimized for close combat. This one's my staple, and I train regularly on Daemon using it. Main strategy involves rushdown with both arm weapons.
AC Name: The Witch
Head: MAYFLY
Core: GAEA
Arms: XS
Legs: COUGAR2
Booster: GULL
FCS: MONJU
Generator: LOTUS
Radiator: ANANDA
Inside: NONE
Extension: FUNI
Back Unit R: HARPY2
Back Unit L: KARURA
Arm Unit R: RL
Arm Unit L: ELF3
Arm Unit R Hanger: N/A
Arm Unit L Hanger: N/A
Named after the Witch from L4D, and designed around the theme that a witch would use exotic weapons to achieve victory. This one excels against tanks in particular, but is only fairly decent against everything else.
AC Name: Witch Hunter
Head: MAYFLY
Core: GAEA
Arms: MACAQUE
Legs: DINGO2
Booster: GULL
FCS: F73H
Generator: LOTUS
Radiator: R92
Inside: NONE
Extension: RM2
Back Unit R: KARURA
Back Unit L: HARPY
Arm Unit R: PIXIE3
Arm Unit L: NIX
Arm Unit R Hanger: N/A
Arm Unit L Hanger: N/A
As the name would suggest, this one's a hybrid of my Hunter and Witch designs, meant to blend their capabilities. I usually spam orbits and micros first - especially against heavies - before going to town with the dual MGs. In other words, this thing relies on the same tactics as my Hunter, but with the added EOs. That said, my Hunter outclasses this one when it comes to the rushdown.
AC Name: Succubus
Head: LADYB
Core: CRONUS
Arms: MACAQUE
Legs: VIXEN
Booster: TP
FCS: VOLUTE2
Generator: KONGOH
Radiator: ANANDA
Inside: NONE
Extension: N/A
Back Unit R: N/A
Back Unit L: N/A
Arm Unit R: SPIRIT
Arm Unit L: ELF3
Arm Unit R Hanger: ROC4
Arm Unit L Hanger: N/A
My remake of Sumika as she appeared in ACNX's Revolution disc. Chose Spirit over Karasawa because of advantages in atk/ammo/heat. I focused more on looks - in terms of aesthetics, this is probably my sexiest design. That said, this thing's fairly usable in actual combat as well... at least, assuming whoever's using it doesn't squander his shots.
AC Name: Dorothy
Head: MAYFLY
Core: CRONUS
Arms: MACAQUE
Legs: COUGAR2
Booster: TP
FCS: MONJU
Generator: LOTUS
Radiator: R92
Inside: N/A
Extension: N/A
Back Unit R: PEGASUS
Back Unit L: PEGASUS
Arm Unit R: PIXIE3
Arm Unit L: H3
Arm Unit R Hanger: H3
Arm Unit L Hanger: MIST
This oddly-named AC (especially as compared to the rest of my lineup) is basically just my Hunter but with rather more imba dodging ability. I tried KONGOH and G91 for this one before deciding to stick with LOTUS, which isn't quite as prone to genbusting as the previous two choices. As for the generator, possible choices are R92, ANANDA and HAZEL2. Same tactics as used on my Hunter apply here as well, with the small difference that energy is a bit of a bigger issue this time around.
Optionals: Solid/EN defense, braking, stability, condenser cap, (Succubus only) energy attack/firing consumption, (Dorothy only) cooling
CnC would be highly appreciated
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Actually, no they don't. ^^ Only Harpy1, and only one of those are allowed on an AC.
This one's for friendly matches, though Harpy2 gets switched out for Harpy1 if/when I take this thing to tourneys. They were actually the ones who taught me about OCs against tanks.
More than anything else, though, it was the 'witch' theme that guided this design.
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*bump*
Requesting beta readers, plz. Need suggestions/CnC for this fic, and I've got ch8 in the works.
Thanks in advance~ =3
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Actually, no.
I actually do have PVP experience, since I came from RR. )
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(copypasted, will change the format if I have to, though)
Head: LADYB
Core: CRONUS
Arms: MACAQUE
Legs: VIXEN
(tunes: energy def / weight / en+solid def / load capacity)
Boosters: TP
FCS: LIMPET
Generator: KONGOH
Radiator: ANANDA
Inside: n/a
(tunes: boost power / condenser cap / cooling)
Extensions: n/a
Back: n/a / n/a
Arm R: RL / KARASAWA / SPIRIT
Arm L: H3
Hanger R: H3
Hanger L: ELF3
Description:
I did this one as a remake of Sumika's AC as it appears in concept art and in NX (haven't played AC:PP >< don't even know what its name is), though I saw some potential in it as a duel AC as well. Of course, given the low ammo count on both the RL and the Karasawa AND the Spirit (especially the latter two), it'd take a really good pilot to be able to be able to win duels using this thing.
As a mission mode AC...? No. Just... no.
Tactics:
This one's about as straightforward as they come - RL/Karasawa/Spirit sniping all the way. It's really up to the pilot to make the shots count, and not to run out of energy in the process.
Known Issues:
I really wouldn't recommend trying this design out unless the one doing so is reasonably confident in his skills. True, it has hangered weapons just in case, but those are more of a last resort than anything else. Also taking into account how squishy this particular design is, one would have to be at least an advanced level pilot to be able to use this one well.
PvP Information:
Current Vs. Record: [0]W - [0]L - [0]D
Win Rate: n/a
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Notes:
KONGOH+TP can be switched out for GULL+LOTUS depending on user preference. Personally, though, I think this thing should be able to go as fast as it possibly can. Based on looks alone, this is probably the sexiest design in my current stable <3
*please forgive me if I seem to be spamming... I'd been going to town tinkering with newer designs earlier today *
On a side note, plx do lemme know which other past ACs would be fun to remake =3 Thanks
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^ Generally I'd keep the orbits if possible, this *is* primary tank eater design after all.
Karura can go, though... Every single one of my current stable already equips one or two of those Was fiddling around with Satyros earlier as a possible replacement, actually =3
Gaea's actually pretty good, too. Now all that's left is to get used to the slightly higher EO energy drain.
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@ TMR: Mayfly was just random, actually, though it's not bad-looking either. ) Though if it was looks I was going for, I'd have gotten Queen or something else.
@ Niji: That's about right. EO+dual MG rushdown ftw~ =3
NIX is there cuz I couldn't think of anything else. I can't handle FINGERs to save my life, and my Hunter already uses handguns. Another choice I have for the left hand weapon was that gatling gun MG (can't recall the name), but NIX has the most ammo out of all the available left hand MGs.
*and I haven't played NB, how was NIX different there?*
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Thank you.
I kinda messed up on the copypasta, though - the core's Uranus, not Cronus @_@
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(copypasted, will change the format if I have to, though)
Head: MAYFLY
Core: E2
Arms: MACAQUE
Legs: DINGO2
(tunes: weight / weight / weight / load capacity)
Boosters: GULL
FCS: LIMPET
Generator: LOTUS
Radiator: ANANDA
Inside: n/a
(tunes: boost power / condenser cap / cooling)
Extensions: FUNI
Back: KARURA / HARPY
Arm R: PIXIE2
Arm L: NIX
Hanger R: n/a
Hanger L: n/a
Description:
A combination of my previous Hunter and Witch designs, retaining the Witch's orbits+EO+KARURA combo and the Hunter's dual MGs. However, it leans more toward the Hunter design in that it's mostly made for close-in combat.
Tactics:
Orbits+micros first, then EO-assisted dual MG assault all the way. Against light and speedy opponents, it may even be better to just drop the back weapons and extensions right away. So long as this AC is faster than its opponent, there's a very good chance its MGs will be able to tear that opponent to shreds.
Known Issues:
Unlike either of its parents, this thing doesn't have a blade, so once ammo runs out, it's all over - though this has yet to happen to me. Other than that, this also shares a common flaw with my other designs in that it's a bit too squishy for comfort - LX, GERYON3 and most grenade launchers in particular = doom, as are linear cannons/rifles.
That said, particularly skilled pilots should be able to handle this baby of mine well, even against the aforementioned setbacks.
PvP Information:
Current Vs. Record: [0]W - [0]L - [0]D
Win Rate: n/a
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Notes:
n/a
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(copypasted, will change the format if I have to, though)
Head: MAYFLY
Core: URANUS / CRONUS
Arms: XS
Legs: DINGO2
(tunes: weight / weight / weight / load capacity)
Boosters: GULL
FCS: LIMPET
Generator: LOTUS
Radiator: ANANDA
Inside: n/a
(tunes: boost power / condenser cap / cooling)
Extensions: FUNI
Back: KARURA / HARPY2
Arm R: RL
Arm L: ELF3
Hanger R: n/a
Hanger L: n/a
Description:
I based this partly on the L4D Witch, and on the idea that a witch would use exotic or otherwise unusual weaponry to achieve victory - hence the orbit cannons. EOs not only support this theme as well, but also provide extra damage, and the linear rifle was chosen for its stun effect. All in all, the weapons on this thing make it excellent for destroying heavy ACs such as tanks, and should be enough to at least give everyone else a good fight.
Tactics:
I generally expend the orbits first, drop them and then use KARURA+FUNI volleys, which should be more than enough assuming the opponent runs on heavy legs or, even better, tank legs. After that I turn on the EO and blast away with the RL.
Known Issues:
Squishy. Thanks to the orbits+EO, this thing eats up energy real quick, so I wouldn't suggest using both energy weapons at once.
PvP Information:
Current Vs. Record: [0]W - [0]L - [0]D
Win Rate: n/a
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Notes:
KONGOH can be used in place of LOTUS, for those who want the insanely quick energy regen.
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*volunteers*
Whether it's one of my pilots from RR or one of my chars in my fic, it's fine by me. Lol.
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Journey through the Decade is awesome. It helped that I liked the show (Kamen Rider Decade) that used it as its opening theme.
Other songs of his that I like are Mizerable, Returner~Yami no Shuuen~ (as well as the version by his Vocaloid) and Stay the Ride Alive (yes, another one from Decade).
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Updated this one just now.
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How bout SKULL or HOLLOW? Or maybe even KARASAWA? SPIRIT is equally good if you can overlook the not-so-large sight lock.
And I'd get KARURA instead of KINNARA. *sorta biased, KARURAs = my signature weapon XP*
A heavier laser rifle wouldn't hurt your AC IMHO, seeing as the lack of H+ for us players prevents LAMIA2 from being useful. Both KARASAWA and SPIRIT have as much ammo as PYTHON yet pack a more painful punch.
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...Yep. This one's a crossover between ACLR and Gundam SEED/Destiny.
To read, click here. Feedback of any kind would be greatly appreciated.
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Aww, sorry. Options ~
-+def en/solid; larger sight lock; larger condenser capacity; anti-missile lock; better stability; larger sight lock; better cooling
Hell, even PIXIE3 on this design wouldn't run out. And come to think of it... yeah, I've never really had to fall back on the 9H. XD
Silmeria
in AC Designs
Posted