Jump to content

Atari

Members
  • Posts

    19
  • Joined

  • Last visited

Posts posted by Atari

  1. i recorded the recoil resistance in both test situations

     

     

     

    i can assure you that is not what affected the reload

     

    Yeah, stability effects reload speed. I get it now.

     

    I don't know why I thought that way but jesus christ 100/150points of stability seems to really fuck with your reload speed. Reload speeds own stat not effecting itself without stability being factored is just a mindfuck for me.

  2. Attitude control is a shitty poor translation by Namco of the stability stat. It is stability for the legs, haha. Some of their translations in this game are really terrible.

     

    Anyway, I've never heard of head stability or leg stability modifying reload speed by any significance though. I don't doubt that they might modifiy it by a bit, but as far as I know the major effects of each stability stat are...

     

    Head Stability = Enhanced Mobility, Stun Prevention

    Arm Stability = Enchanced Rate of Fire

    Leg Stability = Enhanced Accuracy, Stun Prevention

     

    The amalgamated stats in most AC games are absolutely terrible to look at it for reference, btw. There's only a few in each AC game that are actually representative of anything that a player can apply practically. I don't think you'll be able to derive any significant value from those overview stats, haha. It's best to just focus on the individual part stability/stats, outside of surplus EN and load cap remaining. Haha.

     

     

     

    PS: It's also spelled Svir, not Sivir. Sivir is a character from LoL. Svir is a river, just like Narva is a river. ACV part names are based on real cities, geographical locations, and mythological characters.

     

    PS: Heavy RJs have the highest stability in the game, with all other legset types running about 1000 or so max. Quads have more stability while kneeling. It's why heavy RJs make good cannon platforms for invasions. The patches do remedy a lot of these issues, though. Stability goes up on a few legs, and stability goes down for CE arms while going up for KE and TE arms. This makes using arms other than CE arms much more useful. The top stability for an arm (Svir) is 199 in 1.02/1.03. Much lower than 255, which makes a big deal. Especially with all the modified reloads. Things like Isari go down to 188 or so, I believe. Most TE/KE arms gain about 20 firing stability, too.

     

    Maybe it's recoil resistance. When Savage changed from biped/bucket to the heavy rj/sieg his tansys rate of fire shot way the fuck up.

     

    I thought he was using something with much much lower reload time because that's how it it appeared.

  3. i just ran some tests to make sure

     

     

    AC used:

    HEAD (see below)

    UCR/10A

    SIVIR2

    ULG-30/L

    2x stock TANSY (41 reload)

     

    heads used:

    UHD-10 (junk)

    stability computation: 698

    total stability: 1074

    recoil resistance: 884

     

    SIEGFRIED HD33

    stability computation: 1412

    total stability: 1149

    recoil resistance: 1384

     

    experiment:

    measured the length of time to deplete 100 rounds of nonstop TANSY fire for each head

     

    results:

    UHD-10

    test 1: 33s/100rounds (R arm)

    test 2: 34s/100rounds (L arm)

    test 3: 34s/100rounds (R arm)

    avg: 34s/100rounds

     

    SIEGFRIED

    test 1: 36s/100rounds (R arm)

    test 2: 37s/100rounds (L arm)

    test 3: 36s/100rounds (R arm)

    avg: 36s/100rounds

     

    result:

    as you can see, the difference of 714 head computation stability affected the ACs reload speed by ~3 seconds over 100 rounds. that means that 714 head stability affects your reload speed of rifles by ~0.03 seconds per bullet.

    if you consider that to severely hamper your offensive capabilities, i have nothing left to say

     

    you may run this experiment yourself if you do not trust the source

     

     

    His rifles had a base reload of 45. Not 41.

     

    Also his stability or resist was higher. I'll pull numbers from him in a minute.

     

    Got his stats as compared to buckethead and the CINTO/ LG/104-2 build compared to the siegfried and the heavy rj legs.

     

    Edit: Recoil Resistance: 1812.

    Stability: 1192.

  4. you are overexaggerating the difference of maybe 200 stability points from the head part. it does not "severely hamper" your offensive weaponry

     

    and what the hell, RJs have THE HIGHEST STABILITY OF ALL LEG TYPES IN THE GAME

     

    ARM FIRING STABILITY is the stat you are looking for. this is the stat that affects reload and refire rates on weapons. NORMAL STABILITY only affects ACCURACY

     

    Except he didn't change his arms at all.

     

    Just switched to heavy RJ legs with the buckethead to siegfried and fucking showers me with tansy bullets.

     

    Edit:Svir2 arms never changed on him to clarify. He just moved his head and legs around and I couldn't punish him fast enough with the new changes it had made.

     

    Both of our rifles seemed to have equal time despite him have ones that have have a base time of almost triple of mine.

     

    Edit: Buckethead.

  5. RJs are good because they have very good attitude control and jumping ability, which means they can play from far away and they can dodge in 3 dimensions with much more ease. stability wouldnt be an issue on them because they shouldnt be getting hit much at all

     

    EDIT: i am confusing stability with attitude control. hold on

     

    also heads average around 1000 stability and only deviate by about 200 points in each direction with the exception of a few extremes, which is perfectly fine since high stab heads typically have lower defense or higher drain

     

    I would agree with you if lower defense and higher drain severly hampered your offensive weaponry.

     

    They don't. I suppose this all stems from the fact that I watched a friends dual 44 reload time tansy's effectively cut in half just thanks to head and heavy RJ legs. I mean they don't even have rapid fire or anything. They just legit got cut in half reload time ( or holy shit did it look/feel like it ). I've got a 1/3 his reload time on my tourneys 15v44 reload time and his appear to still shoot either A. slighty faster or B. slighty slower.

     

    That's fucking stupid no matter how you slice it.

  6. Not sure what you're trying to use on what dude but stability has never been an issue for me.

     

    Much rather those things actually matter so heavy legs actually have some value than not.

     

    The issue is RJ leg's fucking suck in the stability department with the exception of one or two heavy pairs. I understand it's a new game but when when every fucking one of my designs has to have siegfried or beowulf to offset those issues it becomes somewhat aggrivating.

     

    It's like fucking 063 arms all over again.

  7. S-video has nothing to do with audio, it's just a video throughput. Audio comes from the rca jacks (red-white) which are the same for both analogue and component alike. Niji edited his post since then!

     

     

    The audio quality is really bad, it's easily recognizable that it's only coming out as mono out of the left channel, and the right channel is struggling to play at all, it comes off as a bunch of liquidy artifacts. The sound is also clipped significantly.

     

    How is he getting his audio?

     

    Not sure to be honest, I know he's get a Easy Cap of something like that. When we recorded there was about like 6 or 7 other videos we had but something happened to em, said it was corrupted or some malfunction happened.

     

    Seems to be working fine now however, just got a message from him not too long ago.

  8. The video quality is very good from what I can tell, if it's only an S-video device. The deinterlacer doesn't seem to be giving any noticeable artifacts or resolution loss, and I don't notice much macroblocking. There is an overall lack of sharpness though, potentially from the codec used not being as prioritized as it could for the youtube bitrate allowed. Have you tried the more advanced x264/h264 codecs yet?

     

    The major flaw I see in it is the audio. It seems to be both left channel only mono, and severely clipped.

     

    I'll make mention of it to him.

  9. Videos will be uploaded to youtube this weekend. Late Friday/Early Saturday or something of the sort.

     

    Might have some FA 1v1's running around after Monday.

     

    So that being said, here's to some good ( I hope) footage in the coming days! Cheers!

     

    Warning: The following motion pictures contain extreme retardation.

     

    Viewer Discretion is advised.

     

    http://www.youtube.com/watch?v=O0NpEExqUnI&feature=channel_video_title

     

    First 2 minutes is Squall741 vs II Veritas II. After that it was me wrapping up my fight with BOSS SAVAGE then fighting II Veritas II for the rest of the match. The coming videos WILL record audio.

     

    That being said, enjoy the first video!

  10. If you want to get technical, nothing is wrong with backpedaling. The problem though, at least on the 360 side, is that pretty much everyone backpedals. Some really enjoy it, as it is some trained, secret art. Others curse its name and demean those who do it. And then you have the really small majority of players that while they do backpedal, hate it and only do so because of its massive strength in FA. In general I found FA to be much more backpedal friendly, since you know, everyone and their fucking mother can have a sniper cannon or a rail cannon now. And in addition to that, most of the people run MP203's and a railgun like that combo's a fucking gift from god or something. It'd be a true shame to have some of these people play AC4 and get a wakeup call of how you can't run gay shit as FA allows you to do so.

     

    TL;DR- FA in general allows for more faggotry then AC4 did and the 360's side motto of "I'm gonna do whatever it takes to win" presents itself even more so.

  11. any idea how many people are playing tomorrow? and who?

     

    Literally recieved messages from any of you.

     

    Even Craig went and told a bunch of of people about it and I pretty much didn't hear a word.

     

    This is going to prob be rescheduled. People really need to get their shit together, we could of had this working and up tomorrow but I had no responses. So as of now it's being rescheduled on Saturday 14, 3:30 est am.

     

    If I don't have people messaging me or whatsoever this will be canceled. I figured this would be something fun and help the community get moving a little bit but I'll won't cry if it doesn't happen.

     

    I'm sending out messages now but you also need to spread the word.

     

    If people need to know the tourney rules you are to link them to this page.

     

    That is all currently.

  12. So out of a checklist I wrote down here's how it's breaking down.

     

     

    360 AC4 Playerbase ? represents not currently sure.

    Atari Rccola

    II Veritas II Hawkbrother

    RoughneckxM80x MasterGrunt

    xx spyrow xx Ourherorainair Timea-LOL,NO.

    Boss Savage Spartaneous X

    Vickers(?) Altaire (?)

    Psn102 (?) DarkChaplin88

    iI GIJOE Ii o Showtek o

    urxecutionerx South Q.

    /b/ Pauls Thrd Leg

    Furry zspydude

    xiJenova

    5-10 Shitty Bladers/New Gunner mixup.

    3-7 Japanese

     

    FA->AC4 Players currently (0)

    ACU 360 players currently (1)

     

    Total: 38 ( With 3 ?'s)

     

    WE STILL NEED MORE!

     

    Edit: Updated the list.

     

    .

     

    Bump.

     

    Coming up with a Free for all and a doubles tourney.

     

    -------------------------------------------------------------------------------------

    TOURNEY CODE: AC4 16 Man 1v1/ 14 Man 2v2 Doubles Throwown 011'.

     

    Rules: Both tournaments take place on Parabolic, 15 minutes-no exceptions.

     

    Glitches earn you a auto loss, in both settings.

    Don't want a loss? Don't be a bitch.Period.

    There are no part restrictions, this is a all out match.

    Every match is going to be recorded at seperate intervals.

     

    You are to find your own partner for the doubles tournament, if you cannont, you are disqualified.

    There is to be 1 referee in every match, if there cannot, the match is to be rescheduled.

    Players in the tournament cannot be referees.

    If you somehow manage to explain the rules to a japanese player he or she will be able to participate.

     

    During the 2v2 tournament seperate parties will be enforced, this allows each team to talk and make callouts without the other team hearing.

     

    The winner of the 1v1 tournament will be rewarded a $25 itunes giftcard.

     

    All recordings will be put on youtube.

     

    All rules must be followed.

    Strictly.

     

    Edit: The 1v1 tournament is to take place on Saturday 3:30 am est time. The 2v2 tournament date is to still be announced for sometime next week.

  13. *sigh*

     

    Alright, let me first just say this ain't gonna be easy. We're looking long term here of at least 2 months.Maybe less, maybe more. Honestly I can't really say right now.

     

    The goal is essentially to restore AC4 360 community back to a respectable point.

     

    But first and foremost to say, I'm a troll,a absolute gigantic neck beard sperglord troll. But I've never seen such a amazing push to get this game up and running from newcomers that have stumbled along it.

     

    And we're not talking about the type that plays 2 matches and says "Oh hey, this game was fun".

     

    No, we're talking about people who are striving to become someone really good in the armored core time line. The initiative and the willingness to learn I've seen over the past half of a month have really shown me how dedicated these few are.

     

    * How you can help

    -Generally have a 360 helps. I'm not asking anyone to buy one, but, if you can borrow one or steal your cousins for the weekend-anything help. Each person that plays only strengthens the bond. This is a GROUP effort. Alone it will fail, in numbers we trust.

     

    -If someone I or a associate have convinced to join this site from the 360 side enters chat, try not to completely fuck with him the first time through.People are quickly scared with new things, they need time and reassurance that this is truly a site for AC lovers.

     

    -Any rumors or bullshit about people or designs you feel like it is necessary can be kindly put in your fucking ass. We're/I'm trying a positive outcome( for once), so any self righteous bullshit that everyone normally tolerates here can sit on the back burner for a small period of time.

     

    -Give *GOOD* advice to new players. If you have to think "Hmmm, this would work on PSN" first think about the 360's meta gaming, then adjust your advice accordingly. I don't want to see any of that no sense weapon combo bullshit that ACO tolerates so fucking much.

     

    That's it.If you can't help then, hey,that's fucking rad.

     

    If you can, that's fucking rad too.

     

    That's it folks.

×
×
  • Create New...