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Dark Dragon XXII

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Everything posted by Dark Dragon XXII

  1. Lefty BP might work better here... if it can handle the extra weight.
  2. I don't have a PSP, and the money :'|
  3. I wish someone will post a stat chart of all the DLC/Portable-exclusive parts of LR. KRSW2 is making me freaking curious.
  4. v3? would you mind showing me its stats?
  5. V2/LOTUS/HAZEL is actually great on a frame like this, simply because it can trick opponent aims better than a tad bit faster [on the ground] GULL/ANANDA combo... I'd rather keep it on. if you want rockets that bad, you can go for the SPHINX... it has better chances of hitting due to the spread shot and RS-like shot velocity. as for the lefty, nades are no good here. Go GRIFFON. more accuracy for the same Weight... and it hurts, srsly.
  6. gaea+g2+hp with hpy2+rm2... lol
  7. yeah, I agree on this... just have to wait for a few answers.
  8. wait a minute... isn't that H3 banned? or maybe you're applying RR rules where it is a Conditional? of course that would stunlock... or genbust lock 'em. How good are your player opponents btw? I'm sure they don't suck like does... there's nothing really wrong with the frame and stats... in fact, it's kinda too Cold for GULL. I'm just a little concerned about its weird form of firepower, and its win rate that you may be pointing out as on the high side.
  9. why sacrifice so much firepower for endurance? have you tried dual HP or dual H2 with GAEA core? gives you virtually unlimited ammo, plus it doesn't mess up its original stats so bad [aside from EN Drain and Overall Weight], allows you to deal with mid-range AC's and grants you more OP's.
  10. you mean, the straight-fire middies? SATYROS? I'd rather pack something like... SYLPH + HP + E2 = CQC RM + MV + 69M = POKE I just made up this set as soon as I saw this AC's pic... I think this one has more PvP potential.
  11. http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs894.ash1/180287_1415893217413_1835096963_758249_1852581_n.jpg Tuning: > > > Frame: 2.0.2.6.0 4.3.3.0.0 8.0.1.1.0 0.0.3.7.0 > > > Internals: 0.0.0.10 = GULL 0.8.2 = LOTUS 0.0.10 = ANANDA FCS = F73H OP's = AMINO, ES, SS, KISSYOH, L+, CODON, RIBOSE, R+, MARISHI Camouflage: 120.140.175 135.143.150 80.105.100 170.185.200 180.180.180 Notes: > Another defensive bot, since there's no other poking weapon aside from the MV. I've forced in heavy frames to push the DEF Stats while keeping it speedy enough. P2+HP+E2 serves as the repelling force. Stats: 8175 - AP 7229 - WEIGHT 2742 - EN SUPPLY _427 - KPH 1290 - TURN SPEED 6694 - STABILITY 15189 - COOLING 1901 - SHELL 1951 - EN
  12. it turns out to be a GAST/R3 handset, with 69H's under. I remember someone asking me if I have considered that setup on my AST Rifle biped back at RR. He sounded like TM... Just for feather-hopping purposes, I've switched ANANDA/GULL to HAZEL/VULTURE2. Losing 4kph for a huge Accel boost doesn't hurt... In fact, it helps. Heat is still on a safe level. I've also changed GAR2 to RM3. Remembered Meteor Raid's original setup... Weight = 6489 EN Sup = 3198 [3898 Stationary] MBS = 466kph TS = 1187 Cooling = 14021 TF = 16318 I call this the Optimized Version. I can still wreak havoc with the original pure MG setup if I want.
  13. so that leaves me with the thought that you're using URANUS defensively. Does good enough with your Px3/R3 setup. How far do you use the missiles anyway?
  14. I've tried a pure EN AC sporting URANUS Core months ago... You do know how easily you can dodge the AI Ninja's EO Core, right? That means, it's a no-go for PvP situations... unless that stuff's for single player. Try the GAEA [like what they said to me], or a good Hangar Core like ATLAS/U2/U5. The weapon setup is fine on its own, but if a newer version frees up some Weight, replace RM2 with RM3... Added 90 Weight doesn't really hurt the boosters.
  15. I use it normally as a right arm weapon, along with rifle/handgun/machine gun type left weapons. But if you're going for a handgun, HP is your best option. You can also go for a PIXIE3/M2 combo, or SHADE/M2. Can you post your current design at the designs section?
  16. no problem... actually, I'm glad there still are new Ravens going in the fray =p just keep it up. Haha
  17. You may try some of our designs at the AC Designs section... You will also want to look into this reliable walkthrough.
  18. PLOW AC: Dark Dragon [outdated] Spoiler! --Click Here to View!--Head // CICADACore // /UL Arms // LANGUR Legs // 89F Booster // T2 Generator // G91 Radiator // ANANDA FCS // F73H Back R // CGH Back L // LG Arm R // NIOH Arm L // M2 Hangar R // PERYTON Hangar L // ELF2 OP // AMINO, ES, KISSYOH, L+, CODON, PRIMER, R+, MARISHI Paint: Camouflage B // 5, 0, 0 A // 0, 0, 5 O // 15, 0, 30 D // 200, 50, 25 J // 40, 0, 10 All Weapons // Black Notes: This is a conversion of the same AC I use in SL, and I don't know how much this one can do with OP-I. Basically, it's a stylish, pure close-range type. It has poor DEF stats, but you don't want to be the receiving end of those chain guns at 75 Range. Bipeds: Staple = Stone Weapon Smoke Bite Spoiler! --Click Here to View!--Head // S2 0.0.1.9.0Core // 99UL 0.4.4.2.0 Arms // FG 0.10.0.0.0 Legs // LYNX2 0.4.6.0.0 Booster // GULL 0.0.0.10 Gen // LOTUS 0.8.2 Rad // ANANDA 0.0.10 FCS // F73H Extension // GAR2 Back R // 69M Back L // RA Arm R // M2 Arm L // NIX Hangar R // SYLPH Hangar L // SYLPH OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, MARISHI Paint:Camo 70.72.75 50.50.50 25.25.25 100.100.100 120.120.120 Head Detail = 150.150.150 Exact Values. AP = 8266 Weight = 6761 EN Drain = 3253 Max Boost Speed = 456 Turning Speed = 1183 Stability = 5573 Cooling = 15408 Def = 1501 | - | 1701 Notes: A lightweight AC designed with high AP/Weight Ratios in mind. Considering it's DEF stats, it has to rely on defensive play to take the AP lead. I chose F73H over LIMPET cause the Legs can't turn as fast as the high-tier ones, and it allows for missile play. Unlike most MG combos, this one has a potshot-style set for anti-rush showers, since they both empty their clips at the same time, and they do some serious damage up-close. From a distance, an often unavoidable HYDRA+FUNI takes place. If you try to avoid from the outer heads of the HYDRA by closing in or strafing, the FUNI will most likely nail it. Hence, the AC's name. >>> I tried to switch the HYDRA for a 69M [as shown in the screenie] because of Total Firepower issues. It gave me more speed and firepower [better Lock Amplitude as well], but I can't guarantee the same missile accuracy. One big advantage of this AC comes when it drops its hand MG's for the SYLPH's. It becomes deadlier, and a lot faster at the same time [around 530 kph]. Still, I can't decide over which Missile to use. Finally, I've decided to use 69M+GAR2 instead... more mid-range pressure time, more firepower. Issues: Firepower Turning Speed Stability No OB, so it really needs speed Stone Weapon [outdated] Spoiler! --Click Here to View!--Head // EYE3Core // GAEA Arms // MACAQUE Legs // S3 Booster // GULL Generator // LOTUS Radiator // ANANDA FCS // F73H Inside // MEDUSA Arm R // RL Arm L // HP OP // AMINO, ES, SS, L+, CODON, HISTON, R+, MARISHI Meteor Raid [outdated] Spoiler! --Click Here to View!--Head // DRONE, 10 coolingCore // 99UL, 10 cooling Arms // XS, 10 cooling Legs // S3, 6 weight, 4 max weight Booster // GULL, 10 heat Generator // LOTUS, 10 output Radiator // ANANDA, 10 cooling FCS // F73H Extension // GAR2 Back R // 69M Arm R // RLA Arm L // R3 Hangar R // 69H Hangar L // 69H OP // AMINO, ES, SS, L+, KISSYOH, CODON, R+, MARISHI Dark Javelin Spoiler! --Click Here to View!--Head // S2 0.2.6.2.0Core // UL2 0.5.5.0.0 Arms // XS 0.7.2.1.0 Legs // VIXEN 0.0.4.0.6 Booster // GULL 0.0.0.10 Gen // LOTUS 0.8.2 Rad // ANANDA 0.0.10 FCS // F73H Extension // RM Back R // 69M Arm R // OGRE2 Arm L // SYLPH Hangar R // 69H Hangar L // 69H OP // AMINO, ES, EC, L+, CODON, GOLGI, MARISHI Paint: 50.25.50 175.0.200 40.20.60 200.0.200 120.150.200 Weapons // Red Notes: The third AC in my Garage to feature another Dark theme [with Dark Petal, and Dark Dragon preceding this], this one heavily relies on flanking capability, due to the insane turning speed of VIXEN legs. OB to get behind, pop a charge of JIREN, then deliver barrages of "Dark Javelins" [hence, the AC's name] at CQC range. It's not as simple as mentioned to perform such tactics, since the main weapon has a drawback of slow lock-on. And the frame itself is relatively fragile. It's in the nature of Lightweights, of course. Asero Spoiler! --Click Here to View!--Head // EYE 0.8.0.2.0Core // EOS 5.0.0.5.0 Arms // LEMUR 7.3.0.0.0 Legs // LYCAON 10.0.0.0.0 Booster // VULTURE2 0.10.0.0 Generator // LOTUS 0.7.3 Radiator // ANANDA 0.0.10 FCS // F73H Inside // MEDUSA Extension // RM3 Back Unit R // MV Back Unit L // MT Arm R // PIXIE3 Arm L // HP OP // AMINO, ES, SS, L+, CODON, MARISHI Paint: NORMAL 62.70.65 23.28.25 55.55.55 0.0.0 85.95.90 Head: d = 200.280.80 Weapons // Black Notes: A heavy biped inspired by that Vandal 2 from a fellow Raven at RR. It focuses on defensive strategies by warding off pressure using a powerful CQC set, while using the missiles as ranged poking weapons. It's possible to delay RM3's launch by activating it before the third vertical missile launches... Provided the opponent is KISSYOH-less. Orbit Cannon [outdated] Spoiler! --Click Here to View!--Head // S4 0.9.1.0.0Core // GAEA 4.6.0.0.0 [The Green Laser.] Arms // XS 0.7.3.0.0 Legs // DINGO2 0.8.2.0.0 Booster // VULTURE2 0.7.0.3 Generator // LOTUS 0.8.2 Radiator // ANANDA 0.0.10 FCS // LIMPET Extension // RM Back R // NYMPHE Back L // RA Arm R // SHADE [The Purple Laser.] Arm L // DRAGON [The Blue Laser.] OP // AMINO, ES, L+, CODON, GOLGI, HISTON, RIBOSE, MARISHI Paint: Normal Head/Legs: 30.30.30 170.175.180 60.65.70 200.90.60 120.120.120 Core O/D: 165.180.200 75.200.100 Right Arm /D: 20.0.30 175.90.200 Left Arm A/D: 0.0.30 50.100.200 Weapons: Back R // Yellow Back L // White Arm R // Black Arm L // Blue Notes: This is designed as a semi-mid-range offensive EN assaulter. The missiles+Dragon+Gaea are first spammed off [and when I say spamming these missiles, I'll potshot my opponent with that evil rapid-launch glitch. Hahaha!] for a quick drop [and faster EN refresh], then Shade comes in for a colorful killing method. I have to watch my EN though. Viper Strike [outdated] Spoiler! --Click Here to View!--Head // EYE 0.7.3.0.0Core // U5 0.0.0.0.10 Arms // MACAQUE 4.2.1.3.0 Legs // COUGAR 4.2.3.1.0 Booster // VULTURE2 0.7.0.3 Gen // LOTUS 0.8.2 Rad // HAZEL 0.0.10 FCS // F73H Extension // FUNI Back R // KINNARA Arm R // 81G Arm L // BP Hangar R // 69H Paint: Head // Camo Core // Camo Arms // Norm Legs // Camo Weapons // Green 0.70.50 170.200.80 20.170.80 200.180.0 0.50.70 Notes: This is a specialized 2v2 design, where this bot plays the role of a Stunner. Although its lockbox size is compromised, at least the distraction made by an offensive partner [who must have sufficient ammo to back up this AC] is enough to nail the shots, making both AC's more effective in the process. It's also made durable so that it can take the punishment from your target's sidekick. ~ p.s. BP+RL isn't enough to stunlock some AC's, so I used this setup instead. ~ Shatter Shot [outdated] Spoiler! --Click Here to View!--Head // DRONE 0.7.3.0.0Core // /UL2 0.7.3.0.0 Arms // FL 0.8.2.0.0 Legs // COUGAR2 0.10.0.0.0 Booster // GULL 0.0.0.10 Generator // LOTUS 0.8.2 Radiator // ANANDA 0.0.10 FCS // F73H Extension // GAR Back R // NYMPHE Arm R // RA Arm L // HITEN Hangar R // 69H Hangar L // 69H OP // AMINO, ES, SS, KISSYOH, LA, L+, CODON, MARISHI Paint: 140.140.140 10.35.60 60.110.85 90.120.200 100.50.200 White Weapons Notes: Another offensive mid-range type with an OB. It's main weapons, RA and HITEN, have excellent ST-ST lockbox sizes, accuracy (maybe due to FL arms,) and spam rate, although they are on the heavy side. Handguns and missiles backup its firepower, and OB comes as a cheap getaway (or distance check for effectiveness.) Is there anything bad on this one? I don't want to switch the rifles for R2-R3. >Durability of the AC itself is rather low, so it has to rely on some hiding too. Reverse Joint: Staple = Despair Despair Spoiler! --Click Here to View!--Head // DRONE 0.7.3.0.0Core // /UL2 0.6.4.0.0 Arms // MACAQUE 0.8.2.0.0 Legs // ORYX2 0.0.0.0.10 Booster // VULTURE2 0.10.0.0 Generator // LOTUS 0.10.0 Radiator // ANANDA 0.0.10 FCS // F73H Extension // RM3 Back Unit // CENTAUR Arm R // 98L Arm L // R3 OP // AMINO, ES, SS, L+, CODON, GOLGI, R+, MARISHI Paint: NORMAL Taken from Random Paint Schematics 40.40.50 200.10.90 80.90.60 150.120.200 100.40.70 Weapons // RED Notes: This is a pure mid-range RJ, where missiles+R3 are spammed at the very start, for a quick drop. Then 98L shots are picked. Jump+OB helps a lot to keep distance, since the legs jump quite high itself. It can't take on CQC battle though. Quads: Staple = Starfall Rust Blazer [outdated] Spoiler! --Click Here to View!--Head // QUEENCore // GAEA Arms // LEMUR Legs // A2 Booster // VULTURE2 Generator // G91 Radiator // ANANDA FCS // LIMPET Inside // MEDUSA2 Back Unit // 98G Arm R // R2 Arm L // HP OP // AMINO, ES, KISSYOH, L+, CODON, HISTON, MARISHI Paint: Camouflage B // 185, 80, 0 O // 60, 40, 30 D // 200, 50, 90 J // 45, 25, 15 A: Head // 40, 15, 5 Core // 50, 45, 35 R Arm // 70, 55, 40 L Arm&Leg // 200, 145, 5 All Weapons // Yellow Starfall Spoiler! --Click Here to View!--Head // EYE3 0.9.1.0.0Core // E2 0.9.0.1.0 Arms // FL 0.6.2.2.0 Legs // LIZARD 6.4.0.0.0 Booster // VULTURE2 0.7.0.3 Gen // G91 0.2.8 Rad // ANANDA 0.0.10 FCS // LIMPET Extension // JIREN Back R // LAMIA Back L // LG Arm R // PIXIE3 Arm L // HP OP // AMINO, ES, L+, CODON, GOLGI, HISTON, MARISHI Paint: 180.175.160 140.100.200 40.60.60 70.100.200 190.40.50 Weapons // Whi Notes: This build utilizes the potential volley-by-volley damage of LAMIA. Instead of resorting to a full-force-then-drop tactic normally done on a LAMIA2 Quad, it relies on a withdraw-then-retaliate playstyle by firing off a few shots of the Pulse Cannon+E2+HP at CQC range while popping a charge of JIREN or two. If the EN can't catch up, a switch to the right HP can be done in a pinch, since only one Circle, in my custom Type B, is needed here. At mid range, the LG serves as an almost equal substitute for the bad-ass GL. It's pretty hard to execute its game though, but I'll take the time to master this Quad. Tanks: Staple = Revenge Revenge: [outdated] Spoiler! --Click Here to View!--Head // EYE3 Core // EOS Arms // MACAQUE Legs // BOAR2 Generator // LOTUS, 10capacity Radiator // ANANDA 10cooling FCS // VOLUTE Extension // JIREN Back R // GERYON3 Back L // LGL Arm R // RS Arm L // HP OP // AMINO, ES, SS, L+, GOLGI, R+, MARISHI Paint: Camouflage B // 30, 20, 10 A // 12, 6, 3 O // 180, 170, 120 D // 0, 100, 200 J // 200, 195, 180 Back R // White Back L // Yellow Arm R // White Arm L // Yellow Points: highly mobile tank with decent firepower and defence. RS for ranged hide-and-shoots, LLG for heated encounters, and GERYON3 for cheap shots. Looks yummy? well, Revenge is SWEET. LoL Life Breaker: [ACO Winter ACDC Entry, Best Paint Tie Winner] Spoiler! --Click Here to View!--AC Name: Life Breaker Frame: Head | Core | Arms | Legs QUEEN | EOS | CETUS | BOAR2 0/7/0/3/0 | 5/0/0/5/0 | - | 7/0/0/3/0 Internal: FCS | Generator | Radiator D2 | G91 | ANANDA - | 10/0/0 | 0/0/10 Weapons: R Back | L Back | Extension | Inside LGL | GLL | JIREN | MEDUSA Optional: AMINO | ES | SS | KISSYOH | L+ | R+ | MARISHI Paint: Normal Head: Base: 10/10/15 Aid: 0/70/120 Optional: 130/160/150 Detail: 20/200/150 Joint: 30/60/150 Core: Base: 15/10/10 Aid: 120/10/0 Optional: 160/150/130 Detail: 150/50/200 Joint: 200/150/30 Arms: Base: 15/12/5 Aid: 120/70/0 Optional: 160/100/150 Detail: 200/150/20 Joint: 150/60/30 Legs: Base: 10/15/10 Aid: 0/120/70 Optional: 130/150/170 Detail: 20/50/200 Joint: 30/150/60 Weapon: R Back: Red L Back: Red Notes: Intended for massive firepower. The GLL is first spammed off for a quick drop, then LGL or CETUS comes next. With the right timing, CETUS can force down the ANANDA of your opponent AC as it OB's (or skates for a cannon potshot), or shoot it down faster with less picked shots. LGL serves as the pressure gun. No Hovers... Ain't good with handling them.
  19. PIXIE3+HP Defensive types Usually placed on heavyweights and Quads, this serves well as a decent CQC weapon, in terms of Ammo, WS sight, DPS, and part Weight. Coupled with HP, or 69H/R3, opponents are left with lesser offensive options in battle because they tend to tank more damage than what they send on you, unless they're riding cannons in your face. I believe this is one of the best weapons in SL, but it still does well enough in LR due to the Mag system. Maybe I stand to be corrected here...
  20. There's all the info you probably needed for this AC... /\ /__\ || || || || `` ~ I'm making a chart of stat Ratios, based on the part list on GameFAQs. It'll take me days, though. Hope it'll help. ~ sample Battle Video using this AC. I'm not at my best here...
  21. Head // S2 0.0.1.9.0 Core // 99UL 0.4.4.2.0 Arms // FG 0.10.0.0.0 Legs // LYNX2 0.4.6.0.0 Booster // GULL 0.0.0.10 Gen // LOTUS 0.8.2 Rad // ANANDA 0.0.10 FCS // F73H Extension // GAR2 Back R // 69M Back L // RA Arm R // M2 Arm L // NIX Hangar R // SYLPH Hangar L // SYLPH OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, MARISHI Paint:Camo 70.72.75 50.50.50 25.25.25 100.100.100 120.120.120 Head Detail = 150.150.150 Exact Values. AP = 8266 Weight = 6761 EN Drain = 3253 Max Boost Speed = 456 Turning Speed = 1183 Stability = 5573 Cooling = 15408 Def = 1501 | - | 1701 http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs054.snc6/168438_1403284902213_1835096963_742714_7306888_n.jpg Notes: A lightweight AC designed with high AP/Weight Ratios in mind. Considering it's DEF stats, it has to rely on defensive play to take the AP lead. I chose F73H over LIMPET cause the Legs can't turn as fast as the high-tier ones, and it allows for missile play. Unlike most MG combos, this one has a potshot-style set for anti-rush showers, since they both empty their clips at the same time, and they do some serious damage up-close. From a distance, an often unavoidable HYDRA+FUNI takes place. If you try to avoid from the outer heads of the HYDRA by closing in or strafing, the FUNI will most likely nail it. Hence, the AC's name. >>> I tried to switch the HYDRA for a 69M [as shown in the screenie] because of Total Firepower issues. It gave me more speed and firepower [better Lock Amplitude as well], but I can't guarantee the same missile accuracy. One big advantage of this AC comes when it drops its hand MG's for the SYLPH's. It becomes deadlier, and a lot faster at the same time [around 530 kph]. Still, I can't decide over which Missile to use. Finally, I've decided to use 69M+GAR2 instead... more mid-range pressure time, more firepower. Looks good when I tested it, as shown on the vid at the third post. Issues: Firepower Turning Speed Stability No OB, so it really needs speed
  22. It already has no MARISHI in... Probably take out R+ to fit in PHAGE and use alternate frame and G91, tuned 0/0/10, 0/7/3 or 0/8/2. Actually, that frame you suggested is a much more stable one [around 10500+ on its own], bypassing the need for SS.
  23. LR : Starfall. Yes, that Quad. Head // EYE3 Core // E2 Arms // FL Legs // LIZARD Booster // VULTURE2 Extension // JIREN Back R // LAMIA Back L // LG Arm R // PIXIE3 Arm L // HP General Paint: Normal 180.175.160 140.100.200 40.60.60 70.100.200 190.40.50 Weapons // White Angle? I'll leave it to you. I don't feel like having any specific shots again.
  24. A72F will probably compromise 98L's, and GERYON's poking ability, which are the main parts of this build. There's no other forms of improvement that I can see for this build except for skill and confidence. It may be user-friendly, due to the simplicity of its setup, unlike my Quad over *there.*
  25. Try LOTUS/V2/HAZEL, and tuck in EC in any way possible... If you really wanted OB Duration. You've got the most efficient OB out there, anyways.
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