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Dark Dragon XXII

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Posts posted by Dark Dragon XXII

  1. V2/LOTUS/HAZEL is actually great on a frame like this, simply because it can trick opponent aims better than a tad bit faster [on the ground] GULL/ANANDA combo... I'd rather keep it on.

     

    if you want rockets that bad, you can go for the SPHINX... it has better chances of hitting due to the spread shot and RS-like shot velocity.

     

    as for the lefty, nades are no good here. Go GRIFFON. more accuracy for the same Weight... and it hurts, srsly.

  2. If that's an H3, endurance won't be an issue. H3 shits all over the game.

     

    Sorry LH but I don't have much to say on a bot running H3. The frame looks neat, anyways.

    yeah, I agree on this... just have to wait for a few answers.

  3. wait a minute... isn't that H3 banned? or maybe you're applying RR rules where it is a Conditional? of course that would stunlock... or genbust lock 'em. How good are your player opponents btw? I'm sure they don't suck like

    does...

     

    there's nothing really wrong with the frame and stats... in fact, it's kinda too Cold for GULL. I'm just a little concerned about its weird form of firepower, and its win rate that you may be pointing out as on the high side.

  4. why sacrifice so much firepower for endurance? have you tried dual HP or dual H2 with GAEA core? gives you virtually unlimited ammo, plus it doesn't mess up its original stats so bad [aside from EN Drain and Overall Weight], allows you to deal with mid-range AC's and grants you more OP's.
  5. you mean, the straight-fire middies? SATYROS? I'd rather pack something like...

     

    SYLPH + HP + E2 = CQC

    RM + MV + 69M = POKE

     

    I just made up this set as soon as I saw this AC's pic... I think this one has more PvP potential.

  6. http://sphotos.ak.fbcdn.net/hphotos-ak-ash1/hs894.ash1/180287_1415893217413_1835096963_758249_1852581_n.jpg

     

    Tuning:

    > > > Frame:

    2.0.2.6.0

    4.3.3.0.0

    8.0.1.1.0

    0.0.3.7.0

     

    > > > Internals:

    0.0.0.10 = GULL

    0.8.2 = LOTUS

    0.0.10 = ANANDA

     

    FCS = F73H

     

    OP's = AMINO, ES, SS, KISSYOH, L+, CODON, RIBOSE, R+, MARISHI

     

    Camouflage:

    120.140.175

    135.143.150

    80.105.100

    170.185.200

    180.180.180

     

    Notes:

    > Another defensive bot, since there's no other poking weapon aside from the MV. I've forced in heavy frames to push the DEF Stats while keeping it speedy enough. P2+HP+E2 serves as the repelling force.

     

    Stats:

    8175 - AP

    7229 - WEIGHT

    2742 - EN SUPPLY

    _427 - KPH

    1290 - TURN SPEED

    6694 - STABILITY

    15189 - COOLING

    1901 - SHELL

    1951 - EN

  7. it turns out to be a GAST/R3 handset, with 69H's under. I remember someone asking me if I have considered that setup on my AST Rifle biped back at RR. He sounded like TM...

    Just for feather-hopping purposes, I've switched ANANDA/GULL to HAZEL/VULTURE2. Losing 4kph for a huge Accel boost doesn't hurt... In fact, it helps. Heat is still on a safe level.

    I've also changed GAR2 to RM3. Remembered Meteor Raid's original setup...

     

    Weight = 6489

    EN Sup = 3198 [3898 Stationary]

    MBS = 466kph

    TS = 1187

    Cooling = 14021

    TF = 16318

     

    I call this the Optimized Version. I can still wreak havoc with the original pure MG setup if I want.

  8. I've tried a pure EN AC sporting URANUS Core months ago... You do know how easily you can dodge the AI Ninja's EO Core, right? That means, it's a no-go for PvP situations... unless that stuff's for single player. Try the GAEA [like what they said to me], or a good Hangar Core like ATLAS/U2/U5. The weapon setup is fine on its own, but if a newer version frees up some Weight, replace RM2 with RM3... Added 90 Weight doesn't really hurt the boosters.
  9. PLOW AC:

    Dark Dragon [outdated]

    Head // CICADA

    Core // /UL

    Arms // LANGUR

    Legs // 89F

     

    Booster // T2

    Generator // G91

    Radiator // ANANDA

    FCS // F73H

     

    Back R // CGH

    Back L // LG

    Arm R // NIOH

    Arm L // M2

    Hangar R // PERYTON

    Hangar L // ELF2

     

    OP // AMINO, ES, KISSYOH, L+, CODON, PRIMER, R+, MARISHI

     

    Paint: Camouflage

    B // 5, 0, 0

    A // 0, 0, 5

    O // 15, 0, 30

    D // 200, 50, 25

    J // 40, 0, 10

    All Weapons // Black

     

    Notes:

    This is a conversion of the same AC I use in SL, and I don't know how much this one can do with OP-I. Basically, it's a stylish, pure close-range type. It has poor DEF stats, but you don't want to be the receiving end of those chain guns at 75 Range.

    Bipeds:

    Staple = Stone Weapon

    Smoke Bite

    Head // S2 0.0.1.9.0

    Core // 99UL 0.4.4.2.0

    Arms // FG 0.10.0.0.0

    Legs // LYNX2 0.4.6.0.0

     

    Booster // GULL 0.0.0.10

    Gen // LOTUS 0.8.2

    Rad // ANANDA 0.0.10

     

    FCS // F73H

    Extension // GAR2

    Back R // 69M

    Back L // RA

    Arm R // M2

    Arm L // NIX

    Hangar R // SYLPH

    Hangar L // SYLPH

     

    OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, MARISHI

     

    Paint:Camo

    70.72.75

    50.50.50

    25.25.25

    100.100.100

    120.120.120

     

    Head Detail = 150.150.150

     

    Exact Values.

    AP = 8266

    Weight = 6761

    EN Drain = 3253

    Max Boost Speed = 456

    Turning Speed = 1183

    Stability = 5573

    Cooling = 15408

    Def = 1501 | - | 1701

     

    Notes:

    A lightweight AC designed with high AP/Weight Ratios in mind. Considering it's DEF stats, it has to rely on defensive play to take the AP lead. I chose F73H over LIMPET cause the Legs can't turn as fast as the high-tier ones, and it allows for missile play. Unlike most MG combos, this one has a potshot-style set for anti-rush showers, since they both empty their clips at the same time, and they do some serious damage up-close. From a distance, an often unavoidable HYDRA+FUNI takes place. If you try to avoid from the outer heads of the HYDRA by closing in or strafing, the FUNI will most likely nail it. Hence, the AC's name.

     

    >>> I tried to switch the HYDRA for a 69M [as shown in the screenie] because of Total Firepower issues. It gave me more speed and firepower [better Lock Amplitude as well], but I can't guarantee the same missile accuracy. One big advantage of this AC comes when it drops its hand MG's for the SYLPH's. It becomes deadlier, and a lot faster at the same time [around 530 kph]. Still, I can't decide over which Missile to use.

     

     

     

    Finally, I've decided to use 69M+GAR2 instead... more mid-range pressure time, more firepower.

     

    Issues:

    Firepower

    Turning Speed

    Stability

    No OB, so it really needs speed

    Stone Weapon [outdated]

    Head // EYE3

    Core // GAEA

    Arms // MACAQUE

    Legs // S3

     

    Booster // GULL

    Generator // LOTUS

    Radiator // ANANDA

     

    FCS // F73H

    Inside // MEDUSA

    Arm R // RL

    Arm L // HP

     

    OP // AMINO, ES, SS, L+, CODON, HISTON, R+, MARISHI

    Meteor Raid [outdated]

    Head // DRONE, 10 cooling

    Core // 99UL, 10 cooling

    Arms // XS, 10 cooling

    Legs // S3, 6 weight, 4 max weight

     

    Booster // GULL, 10 heat

    Generator // LOTUS, 10 output

    Radiator // ANANDA, 10 cooling

     

    FCS // F73H

    Extension // GAR2

    Back R // 69M

    Arm R // RLA

    Arm L // R3

    Hangar R // 69H

    Hangar L // 69H

     

    OP // AMINO, ES, SS, L+, KISSYOH, CODON, R+, MARISHI

    Dark Javelin

    Head // S2 0.2.6.2.0

    Core // UL2 0.5.5.0.0

    Arms // XS 0.7.2.1.0

    Legs // VIXEN 0.0.4.0.6

     

    Booster // GULL 0.0.0.10

    Gen // LOTUS 0.8.2

    Rad // ANANDA 0.0.10

     

    FCS // F73H

    Extension // RM

    Back R // 69M

    Arm R // OGRE2

    Arm L // SYLPH

    Hangar R // 69H

    Hangar L // 69H

     

    OP // AMINO, ES, EC, L+, CODON, GOLGI, MARISHI

     

    Paint:

    50.25.50

    175.0.200

    40.20.60

    200.0.200

    120.150.200

    Weapons // Red

     

    Notes:

    The third AC in my Garage to feature another Dark theme [with Dark Petal, and Dark Dragon preceding this], this one heavily relies on flanking capability, due to the insane turning speed of VIXEN legs. OB to get behind, pop a charge of JIREN, then deliver barrages of "Dark Javelins" [hence, the AC's name] at CQC range. It's not as simple as mentioned to perform such tactics, since the main weapon has a drawback of slow lock-on. And the frame itself is relatively fragile. It's in the nature of Lightweights, of course.

    Asero

    Head // EYE 0.8.0.2.0

    Core // EOS 5.0.0.5.0

    Arms // LEMUR 7.3.0.0.0

    Legs // LYCAON 10.0.0.0.0

     

    Booster // VULTURE2 0.10.0.0

    Generator // LOTUS 0.7.3

    Radiator // ANANDA 0.0.10

     

    FCS // F73H

    Inside // MEDUSA

    Extension // RM3

    Back Unit R // MV

    Back Unit L // MT

    Arm R // PIXIE3

    Arm L // HP

     

    OP // AMINO, ES, SS, L+, CODON, MARISHI

     

    Paint: NORMAL

    62.70.65

    23.28.25

    55.55.55

    0.0.0

    85.95.90

     

    Head:

    d = 200.280.80

    Weapons // Black

     

    Notes:

    A heavy biped inspired by that Vandal 2 from a fellow Raven at RR. It focuses on defensive strategies by warding off pressure using a powerful CQC set, while using the missiles as ranged poking weapons. It's possible to delay RM3's launch by activating it before the third vertical missile launches... Provided the opponent is KISSYOH-less.

    Orbit Cannon [outdated]

    Head // S4 0.9.1.0.0

    Core // GAEA 4.6.0.0.0 [The Green Laser.]

    Arms // XS 0.7.3.0.0

    Legs // DINGO2 0.8.2.0.0

     

    Booster // VULTURE2 0.7.0.3

    Generator // LOTUS 0.8.2

    Radiator // ANANDA 0.0.10

     

    FCS // LIMPET

    Extension // RM

    Back R // NYMPHE

    Back L // RA

    Arm R // SHADE [The Purple Laser.]

    Arm L // DRAGON [The Blue Laser.]

     

    OP // AMINO, ES, L+, CODON, GOLGI, HISTON, RIBOSE, MARISHI

     

    Paint: Normal

    Head/Legs:

    30.30.30

    170.175.180

    60.65.70

    200.90.60

    120.120.120

     

    Core O/D:

    165.180.200

    75.200.100

     

    Right Arm /D:

    20.0.30

    175.90.200

     

    Left Arm A/D:

    0.0.30

    50.100.200

     

    Weapons:

    Back R // Yellow

    Back L // White

    Arm R // Black

    Arm L // Blue

     

    Notes:

    This is designed as a semi-mid-range offensive EN assaulter. The missiles+Dragon+Gaea are first spammed off [and when I say spamming these missiles, I'll potshot my opponent with that evil rapid-launch glitch. Hahaha!] for a quick drop [and faster EN refresh], then Shade comes in for a colorful killing method. I have to watch my EN though.

    Viper Strike [outdated]

    Head // EYE 0.7.3.0.0

    Core // U5 0.0.0.0.10

    Arms // MACAQUE 4.2.1.3.0

    Legs // COUGAR 4.2.3.1.0

     

    Booster // VULTURE2 0.7.0.3

    Gen // LOTUS 0.8.2

    Rad // HAZEL 0.0.10

     

    FCS // F73H

    Extension // FUNI

    Back R // KINNARA

    Arm R // 81G

    Arm L // BP

    Hangar R // 69H

     

    Paint:

    Head // Camo

    Core // Camo

    Arms // Norm

    Legs // Camo

    Weapons // Green

    0.70.50

    170.200.80

    20.170.80

    200.180.0

    0.50.70

     

     

    Notes:

    This is a specialized 2v2 design, where this bot plays the role of a Stunner. Although its lockbox size is compromised, at least the distraction made by an offensive partner [who must have sufficient ammo to back up this AC] is enough to nail the shots, making both AC's more effective in the process. It's also made durable so that it can take the punishment from your target's sidekick.

    ~ p.s. BP+RL isn't enough to stunlock some AC's, so I used this setup instead. ~

    Shatter Shot [outdated]

    Head // DRONE 0.7.3.0.0

    Core // /UL2 0.7.3.0.0

    Arms // FL 0.8.2.0.0

    Legs // COUGAR2 0.10.0.0.0

     

    Booster // GULL 0.0.0.10

    Generator // LOTUS 0.8.2

    Radiator // ANANDA 0.0.10

     

    FCS // F73H

    Extension // GAR

    Back R // NYMPHE

    Arm R // RA

    Arm L // HITEN

    Hangar R // 69H

    Hangar L // 69H

    OP // AMINO, ES, SS, KISSYOH, LA, L+, CODON, MARISHI

     

    Paint:

    140.140.140

    10.35.60

    60.110.85

    90.120.200

    100.50.200

    White Weapons

     

    Notes:

    Another offensive mid-range type with an OB. It's main weapons, RA and HITEN, have excellent ST-ST lockbox sizes, accuracy (maybe due to FL arms,) and spam rate, although they are on the heavy side. Handguns and missiles backup its firepower, and OB comes as a cheap getaway (or distance check for effectiveness.) Is there anything bad on this one? I don't want to switch the rifles for R2-R3.

    >Durability of the AC itself is rather low, so it has to rely on some hiding too.

     

    Reverse Joint:

    Staple = Despair

    Despair

    Head // DRONE 0.7.3.0.0

    Core // /UL2 0.6.4.0.0

    Arms // MACAQUE 0.8.2.0.0

    Legs // ORYX2 0.0.0.0.10

     

    Booster // VULTURE2 0.10.0.0

    Generator // LOTUS 0.10.0

    Radiator // ANANDA 0.0.10

     

    FCS // F73H

    Extension // RM3

    Back Unit // CENTAUR

    Arm R // 98L

    Arm L // R3

     

    OP // AMINO, ES, SS, L+, CODON, GOLGI, R+, MARISHI

     

    Paint: NORMAL Taken from Random Paint Schematics

    40.40.50

    200.10.90

    80.90.60

    150.120.200

    100.40.70

    Weapons // RED

     

    Notes:

    This is a pure mid-range RJ, where missiles+R3 are spammed at the very start, for a quick drop. Then 98L shots are picked. Jump+OB helps a lot to keep distance, since the legs jump quite high itself. It can't take on CQC battle though.

     

    Quads:

    Staple = Starfall

    Rust Blazer [outdated]

    Head // QUEEN

    Core // GAEA

    Arms // LEMUR

    Legs // A2

     

    Booster // VULTURE2

    Generator // G91

    Radiator // ANANDA

     

    FCS // LIMPET

    Inside // MEDUSA2

    Back Unit // 98G

    Arm R // R2

    Arm L // HP

     

    OP // AMINO, ES, KISSYOH, L+, CODON, HISTON, MARISHI

     

    Paint: Camouflage

    B // 185, 80, 0

    O // 60, 40, 30

    D // 200, 50, 90

    J // 45, 25, 15

    A:

    Head // 40, 15, 5

    Core // 50, 45, 35

    R Arm // 70, 55, 40

    L Arm&Leg // 200, 145, 5

    All Weapons // Yellow

    Starfall

    Head // EYE3 0.9.1.0.0

    Core // E2 0.9.0.1.0

    Arms // FL 0.6.2.2.0

    Legs // LIZARD 6.4.0.0.0

     

    Booster // VULTURE2 0.7.0.3

    Gen // G91 0.2.8

    Rad // ANANDA 0.0.10

     

    FCS // LIMPET

    Extension // JIREN

    Back R // LAMIA

    Back L // LG

    Arm R // PIXIE3

    Arm L // HP

     

    OP // AMINO, ES, L+, CODON, GOLGI, HISTON, MARISHI

     

    Paint:

    180.175.160

    140.100.200

    40.60.60

    70.100.200

    190.40.50

    Weapons // Whi

     

    Notes:

    This build utilizes the potential volley-by-volley damage of LAMIA. Instead of resorting to a full-force-then-drop tactic normally done on a LAMIA2 Quad, it relies on a withdraw-then-retaliate playstyle by firing off a few shots of the Pulse Cannon+E2+HP at CQC range while popping a charge of JIREN or two. If the EN can't catch up, a switch to the right HP can be done in a pinch, since only one Circle, in my custom Type B, is needed here. At mid range, the LG serves as an almost equal substitute for the bad-ass GL. It's pretty hard to execute its game though, but I'll take the time to master this Quad.

     

    Tanks:

    Staple = Revenge

     

    Revenge: [outdated]

    Head // EYE3

    Core // EOS

    Arms // MACAQUE

    Legs // BOAR2

     

    Generator // LOTUS, 10capacity

    Radiator // ANANDA 10cooling

    FCS // VOLUTE

     

    Extension // JIREN

    Back R // GERYON3

    Back L // LGL

    Arm R // RS

    Arm L // HP

     

    OP // AMINO, ES, SS, L+, GOLGI, R+, MARISHI

     

    Paint: Camouflage

    B // 30, 20, 10

    A // 12, 6, 3

    O // 180, 170, 120

    D // 0, 100, 200

    J // 200, 195, 180

    Back R // White

    Back L // Yellow

    Arm R // White

    Arm L // Yellow

     

    Points:

    highly mobile tank with decent firepower and defence. RS for ranged hide-and-shoots, LLG for heated encounters, and GERYON3 for cheap shots. Looks yummy? well, Revenge is SWEET. LoL

    Life Breaker: [ACO Winter ACDC Entry, Best Paint Tie Winner]

    AC Name: Life Breaker

     

    Frame:

    Head | Core | Arms | Legs

    QUEEN | EOS | CETUS | BOAR2

    0/7/0/3/0 | 5/0/0/5/0 | - | 7/0/0/3/0

     

    Internal:

    FCS | Generator | Radiator

    D2 | G91 | ANANDA

    - | 10/0/0 | 0/0/10

     

    Weapons:

    R Back | L Back | Extension | Inside

    LGL | GLL | JIREN | MEDUSA

     

    Optional:

    AMINO | ES | SS | KISSYOH | L+ | R+ | MARISHI

     

    Paint: Normal

    Head:

    Base: 10/10/15

    Aid: 0/70/120

    Optional: 130/160/150

    Detail: 20/200/150

    Joint: 30/60/150

     

    Core:

    Base: 15/10/10

    Aid: 120/10/0

    Optional: 160/150/130

    Detail: 150/50/200

    Joint: 200/150/30

    Arms:

    Base: 15/12/5

    Aid: 120/70/0

    Optional: 160/100/150

    Detail: 200/150/20

    Joint: 150/60/30

     

    Legs:

    Base: 10/15/10

    Aid: 0/120/70

    Optional: 130/150/170

    Detail: 20/50/200

    Joint: 30/150/60

     

    Weapon:

    R Back: Red

    L Back: Red

     

    Notes:

    Intended for massive firepower. The GLL is first spammed off for a quick drop, then LGL or CETUS comes next. With the right timing, CETUS can force down the ANANDA of your opponent AC as it OB's (or skates for a cannon potshot), or shoot it down faster with less picked shots. LGL serves as the pressure gun.

     

    No Hovers... Ain't good with handling them.

  10. PIXIE3+HP Defensive types

     

    Usually placed on heavyweights and Quads, this serves well as a decent CQC weapon, in terms of Ammo, WS sight, DPS, and part Weight. Coupled with HP, or 69H/R3, opponents are left with lesser offensive options in battle because they tend to tank more damage than what they send on you, unless they're riding cannons in your face. I believe this is one of the best weapons in SL, but it still does well enough in LR due to the Mag system.

     

    Maybe I stand to be corrected here...

  11. Head // S2 0.0.1.9.0

    Core // 99UL 0.4.4.2.0

    Arms // FG 0.10.0.0.0

    Legs // LYNX2 0.4.6.0.0

     

    Booster // GULL 0.0.0.10

    Gen // LOTUS 0.8.2

    Rad // ANANDA 0.0.10

     

    FCS // F73H

    Extension // GAR2

    Back R // 69M

    Back L // RA

    Arm R // M2

    Arm L // NIX

    Hangar R // SYLPH

    Hangar L // SYLPH

    OP // AMINO, ES, SS, KISSYOH, L+, CODON, HISTON, MARISHI

     

    Paint:Camo

    70.72.75

    50.50.50

    25.25.25

    100.100.100

    120.120.120

     

    Head Detail = 150.150.150

     

    Exact Values.

    AP = 8266

    Weight = 6761

    EN Drain = 3253

    Max Boost Speed = 456

    Turning Speed = 1183

    Stability = 5573

    Cooling = 15408

    Def = 1501 | - | 1701

     

    http://sphotos.ak.fbcdn.net/hphotos-ak-snc6/hs054.snc6/168438_1403284902213_1835096963_742714_7306888_n.jpg

     

    Notes:

    A lightweight AC designed with high AP/Weight Ratios in mind. Considering it's DEF stats, it has to rely on defensive play to take the AP lead. I chose F73H over LIMPET cause the Legs can't turn as fast as the high-tier ones, and it allows for missile play. Unlike most MG combos, this one has a potshot-style set for anti-rush showers, since they both empty their clips at the same time, and they do some serious damage up-close. From a distance, an often unavoidable HYDRA+FUNI takes place. If you try to avoid from the outer heads of the HYDRA by closing in or strafing, the FUNI will most likely nail it. Hence, the AC's name.

     

    >>> I tried to switch the HYDRA for a 69M [as shown in the screenie] because of Total Firepower issues. It gave me more speed and firepower [better Lock Amplitude as well], but I can't guarantee the same missile accuracy. One big advantage of this AC comes when it drops its hand MG's for the SYLPH's. It becomes deadlier, and a lot faster at the same time [around 530 kph]. Still, I can't decide over which Missile to use.

     

     

    Finally, I've decided to use 69M+GAR2 instead... more mid-range pressure time, more firepower. Looks good when I tested it, as shown on the vid at the third post.

     

    Issues:

    Firepower

    Turning Speed

    Stability

    No OB, so it really needs speed

  12. It already has no MARISHI in... Probably take out R+ to fit in PHAGE and use alternate frame and G91, tuned 0/0/10, 0/7/3 or 0/8/2. Actually, that frame you suggested is a much more stable one [around 10500+ on its own], bypassing the need for SS.
  13. A72F will probably compromise 98L's, and GERYON's poking ability, which are the main parts of this build. There's no other forms of improvement that I can see for this build except for skill and confidence. It may be user-friendly, due to the simplicity of its setup, unlike my Quad over *there.*
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